Civilization ported to 8-bit Commodore 64

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Civilization was one of the classic games of the 16-bit age, when computers with speedy processors and hundreds of kilobytes of RAM made it possible to model and memorize complex, culture-bound simulations of human history. Twenty years on, though, it’s been ported back to a humble 8-bit system that predated it by years. The genius behind the conversion is Fabian Hertel, and it’s not just a mockup: a fully playable demo is available to enjoy . 8-bit Civ runs on Commodore 64 and, while reduced in scope, features cities, units, AI opponents, scientific advances and wonders of the world. 8 Bit Civilizations (working title) has understandably been reduced in scope from the original PC and Amiga versions. For example you can play against a maximum of 3 AI opponents (or 2 if barbarians are enabled), and the world map is not as large. However even in its current state, the game is every bit as fun as the original, and even includes some innovative new features. Such as you may chose the gender of your nation’s leader, so if you choose to play the English nation, you be Henry VIII as well as Elizabeth I. The game board is played from an isometric perspective, a feature which wasn’t added in the original line of games until Civilization II (1996). It clearly doesn’t shy much from the game’s complexity. Check out the traditionally numbing endgame going on in the screenshot below!

Original post:
Civilization ported to 8-bit Commodore 64

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