Classic FPS Descent to be rebooted by Star Citizen alums

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The last time we checked in with Eric “Wingman” Peterson was August of 2014, where he was running Cloud Imperium Games’ Austin office and overseeing development on Star Citizen’s persistent universe. However, just a few months after that, Peterson left Cloud Imperium to develop his own game: a reboot of the mid-’90s first-person shooter game  Descent. Peterson has formed Descendent Studios , hired a development staff, and is currently overseeing a Kickstarter to pull together a minimum of $600,000 to finance development of the game, which is titled Descent Underground . Critically, Descent Underground has something that previous attempts to resurrect the Descent franchise have lacked: a licensing agreement with IP-holder Interplay. Kickstarter teaser for Descent Underground , formerly code-named “Ships That Fight Underground.” Old name, new presentation Descent was published by Interplay more than 20 years ago, in 1994. The first-person shooter developed by Parallax Software had players zipping around underground in a series of cavernous (and sometimes claustrophobic) mines filled with mad killer robots. Players navigated the underground environment in a Pyro GX spacecraft, which led to the game’s main selling point: it wasn’t just a regular FPS, but one which offered “six degrees of freedom.” In other words, you could move in any direction (X, Y, and Z) and turn in any direction (roll, pitch, yaw). Read 14 remaining paragraphs | Comments

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Classic FPS Descent to be rebooted by Star Citizen alums

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