GTA V’s new console/PC re-release to add optional first-person view

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Since its launch as a top-down, sprite-based crime simulator in 1997, the Grand Theft Auto series has always taken place strictly from a third-person perspective. That’s set to change on November 18, as the previously announced re-release of Grand Theft Auto V hits the Xbox One and PS4 with a series-first optional first-person perspective. The new first-person mode goes a lot farther than unofficial mods that have tried to add a behind-the-eyes perspective to GTA games in the past. “You have to change pretty much everything,” GTA V animation director Rob Nelson told IGN in a promotional interview talking about the new feature. “I mean, if you want to do it right. We have a very solid third-person animation system, but you don’t just put the camera down there and expect to see the guns, aim, and shoot. All those animations are new when you switch to first-person, because it all has to be animated to the camera, to make it feel like a proper first-person experience that I think people would expect. All the timings have to be re-evaluated.” Other little details added for the benefit of the new view include recoil on weapons, view-restricting goggles and helmets when piloting certain vehicles, and a cell phone menu that your character now actually holds in front of his face. The official trailer for the new mode seems to show the perspective automatically swiveling around to view important story and character moments. Read 3 remaining paragraphs | Comments

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GTA V’s new console/PC re-release to add optional first-person view

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