Oculus Rift “DK2” eyes-on: Finally, VR without the Ocu-latency


Calm down, Oculus DK2! Now’s not the time for fear. That comes later. Today’s announcement about the latest improved version of the Oculus Rift headset was good news for virtual-reality geeks, but it came with two caveats. First, this still isn’t the final model meant for wide consumption, but rather a second stab at the headset’s development kit. And second, it won’t reach its intended, limited audience of developers until July of this year. That’s not soon enough for the GDC-attending contingent at Ars! After all, we’re already desperate to escape our current tech-conference reality, mostly comprising grumpy faced games industry professionals. Thus, gaming editor Kyle Orland and I grabbed our press laminates and hopped the giant Oculus Rift line,  Wayne’s World -style , to take the refreshed headsets for a spin—and grill company founder Palmer Luckey in the process. I have shoved my eyes into the original Oculus headset a few times now, which means that I have no patience for its largest failings: latency and refresh. The original responds just slowly enough to your head’s motions to feel detached, but worse, its tiny screens suffer from a slight frame refresh hitch. Couple those with a low-resolution screen pushed directly into your skull, and even first-person gaming freaks like myself can expect a one-way ticket to Headache Town. Read 9 remaining paragraphs | Comments

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Oculus Rift “DK2” eyes-on: Finally, VR without the Ocu-latency


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