PlayStation Now review: Sony finally proves streaming gaming is viable


When Sony launched its PlayStation Now service as a beta last year, the ridiculous per-game rental pricing structure stopped us from giving it any serious consideration almost immediately. Last week, though, the service graduated from beta with a more feasible all-you-can-play subscription plan . Suddenly this was an opportunity. Has the idea of running games on remote servers advanced at all since OnLive’s ahead-of-its-time launch back in 2010 ? We’ve been kicking the tires on the service for about a week now, and what we’ve found is a surprisingly compelling addition to the pay-per-game ownership model of retail discs and downloads. If you have the bandwidth and a yearning to sample some PS3 classics among the service’s somewhat limited initial selection on your PlayStation 4, PlayStation Now is well worth checking out. Performance When initially reviewing OnLive back in 2010 , running a game through the offering’s remote servers was a noticeably worse experience than running that same game locally. Even with a 20Mbps FiOS connection, our reviewer “could tell that the game was not running natively” thanks to “framerate bumps, sudden resolution drops, and gameplay blips.” Read 21 remaining paragraphs | Comments

PlayStation Now review: Sony finally proves streaming gaming is viable


Please enter your comment!
Please enter your name here


This site uses Akismet to reduce spam. Learn how your comment data is processed.