Virtual Perfection: Why 8K resolution per eye isn’t enough for perfect VR

0
270

So you want me to squeeze two 8K displays into this space? No problem! Give me a decade or so… “Without going into a rant, the term ‘Retina Display’ is garbage, I think.” Palmer Luckey, the founder and creator of the Oculus Rift, is a bit of a perfectionist when it comes to creating the best possible virtual reality experience. So when our recent interview turned toward the ideal future for a head-mounted display—a theoretical “perfect” device that delivers everything he could ever dream of—he did go on a little rant about what we currently consider “indistinguishable” pixels. “There is a point where you can no longer distinguish individual pixels, but that does not mean that you cannot distinguish greater detail, ” he said. “You can still see aliasing on lines on a retina display. You can’t pick out the pixels, but you can still see the aliasing. Let’s say you want to have an image of a piece of hair on the screen. You can’t make it real-size… it would still look jaggy and terrible. There’s a difference between where you can’t see pixels and where you can’t make improvements.” Read 13 remaining paragraphs | Comments        

View original post here:
Virtual Perfection: Why 8K resolution per eye isn’t enough for perfect VR

LEAVE A REPLY

Please enter your comment!
Please enter your name here

*

This site uses Akismet to reduce spam. Learn how your comment data is processed.