How to Move Your CrashPlan Backups to a New Computer [Backup]

You back up your computer, right? (If you’re not, you should be—you can get started here.) And if you do, you know that the most painful part of off-site backup is the initial backup, which takes forever, requiring you to upload gigabyte after gigabyte of data to your service’s servers. If you’ve bought a new computer or upgraded your operating system, but have transferred all the same data to your new machine, you don’t want to do your initial back up all over again. And with our favorite backup service, CrashPlan, you don’t have to. More »


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How to Move Your CrashPlan Backups to a New Computer [Backup]

PayPal Here mobile card reader: it’s like Square, but with way more frozen accounts

Hear that? That’s the sound of coins hitting the mental floor at a breakneck pace, and if PayPal’s meteoric success is any indication of how it’ll do in mobile… well, stockholders should be pleased. Nearly three years after first hearing of Jack Dorsey’s Square (formerly ‘Squirrel‘) project, the most hated division of eBay is coming out with a rival. President and CEO of eBay John Donahoe took the wraps off of the device at Ghirardelli Square in San Francisco today, with an aim to bring PayPal to “merchants in the offline world.” The plastic triangle module plays a familiar role: pop it into an iPhone, load up an app and swipe until you just can’t sell anything else. We’re hearing that PayPal will charge merchants 2.7 percent (just 0.05 percent less than Square), but further details — and even the thing’s name — are still developing.

As much as we jest about PayPal‘s polarizing nature, we’ve been victim to one too many unjustified account freezes to become overly joyous here, but we won’t kvetch about a little competition. Here’s hoping we see rates and fees on the decline thanks to another major player stepping up to bat, but something tells us those kinds of dreams are dreamt only by fools. That aside, the fact that famed designer Yves Behar (profiled here on The Engadget Show) and Fuseproject were tapped to engineer it gets a major thumbs-up from us.

Update: Looks like it’ll go by the name Here. PayPal Here. Moreover, the hardware and app will be gratis, and shipments will begin to go out in the US, Canada, Hong Kong, and Australia today. Everyone else will need to sit tight for a few weeks, and we’re still digging for information on compatibility beyond the iPhone.

Update 2: Look like Android support will be here at launch, but iOS devices will need to run iOS 4.0 or higher.

Continue reading PayPal Here mobile card reader: it’s like Square, but with way more frozen accounts

PayPal Here mobile card reader: it’s like Square, but with way more frozen accounts originally appeared on Engadget on Thu, 15 Mar 2012 13:38:00 EDT. Please see our terms for use of feeds.

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PayPal Here mobile card reader: it’s like Square, but with way more frozen accounts

Development of MP 1.3.0

We are fast approaching the Alpha release of MP 1.3.0! To further enhance the stability of our product, we now include only changes that have been fully tested and documented.

This means that our developers post threads in the Area 51 section of the forum depending on the scale of the change, you can download either a full installer, or binary files for testing.

So the community plays a very big role in the process of determining which changes will be included in a release and which will not because you can now test every single feature during its development!

We have set 18 May 2012 as the deadline for changes to be finalized and merged with the master of our GIT repository.
The release of 1.3.0 Alpha is then planned for 14 days later.

So head over to Area 51, and help us testing. The more testing these changes receive, the higher the chances are that you will see them included in 1.3.0, and the faster development will proceed to the final release.

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Development of MP 1.3.0

America’s 55-hour work weeks ruin workers’ lives and don’t produce extra value for employers


Sara Robinson’s written an excellent piece on the productivity losses associated with extra-long work-weeks, something that has been established management theory since the time of Ford, but which few employers embrace today. Americans are working longer hours than they have in decades, sacrificing their health, happiness and family lives, and all the data suggests that those extra hours are wasted — resulting in hourly productivity losses that offsets the additional hours worked. Everybody loses.

It’s a heresy now (good luck convincing your boss of what I’m about to say), but every hour you work over 40 hours a week is making you less effective and productive over both the short and the long haul. And it may sound weird, but it’s true: the single easiest, fastest thing your company can do to boost its output and profits — starting right now, today — is to get everybody off the 55-hour-a-week treadmill, and back onto a 40-hour footing…

By 1914, emboldened by a dozen years of in-house research, Henry Ford famously took the radical step of doubling his workers’ pay, and cut shifts in Ford plants from nine hours to eight. The National Association of Manufacturers criticized him bitterly for this — though many of his competitors climbed on board in the next few years when they saw how Ford’s business boomed as a result. In 1937, the 40-hour week was enshrined nationwide as part of the New Deal. By that point, there were a solid five decades of industrial research that proved, beyond a doubt, that if you wanted to keep your workers bright, healthy, productive, safe and efficient over a sustained stretch of time, you kept them to no more than 40 hours a week and eight hours a day.

Evan Robinson, a software engineer with a long interest in programmer productivity (full disclosure: our shared last name is not a coincidence) summarized this history in a white paper he wrote for the International Game Developers’ Association in 2005. The original paper contains a wealth of links to studies conducted by businesses, universities, industry associations and the military that supported early-20th-century leaders as they embraced the short week. “Throughout the ’30s, ’40s and ’50s, these studies were apparently conducted by the hundreds,” writes Robinson; “and by the 1960s, the benefits of the 40-hour week were accepted almost beyond question in corporate America. In 1962, the Chamber of Commerce even published a pamphlet extolling the productivity gains of reduced hours.”

What these studies showed, over and over, was that industrial workers have eight good, reliable hours a day in them. On average, you get no more widgets out of a 10-hour day than you do out of an eight-hour day. Likewise, the overall output for the work week will be exactly the same at the end of six days as it would be after five days. So paying hourly workers to stick around once they’ve put in their weekly 40 is basically nothing more than a stupid and abusive way to burn up profits. Let ‘em go home, rest up and come back on Monday. It’s better for everybody.

Yes, you can squeeze out some extra productivity with sporadic overtime pushes in the busy season (though the returns diminish — 80-hour weeks aren’t twice as productive as 40-hour ones), but if you turn “sporadic pushes” into business as usual, you’re just paying for the same work to take place over more hours while destroying your workers’ lives. You may not care about the latter — not if you’ve got five more applicants lined up to take the jobs of the workers who drop at their desks — but even so, why pay more for less?

Bring back the 40-hour work week

(via Beth Pratt)

(Image: Luigi Antonini speaks with a foot-sore picketer during the Dressmakers’ strike for overtime pay, as supporters look on., a Creative Commons Attribution (2.0) image from kheelcenter’s photostream)


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America’s 55-hour work weeks ruin workers’ lives and don’t produce extra value for employers