California top court says red light camera photos are evidence

A red light camera at the intersection of Sylvan and Coffee in Modesto, California. Cyrus Farivar On Thursday, the California Supreme Court upheld the admissibility of images taken from red light cameras as evidence of traffic violations in the Golden State. The unanimous decision in the case, known as The People of California v. Goldsmith , marks the end of a five-year-old legal odyssey. Fines issued as the result of a red light camera in California are by far the highest nationwide ($436 in this case)—typically they’re in the $100 range in the rest of the country. The decision  (PDF) comes amid a flurry of challenges to the red light cameras before other state high courts: the Louisiana Supreme Court recently declined to hear such a case, letting stand a lower court ruling that challenged cameras in New Orleans. The Illinois Supreme Court heard oral arguments against  such cameras in Chicago in May 2014. A decision in a similar case currently before the Ohio Supreme Court is expected before the end of the year. Read 11 remaining paragraphs | Comments

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California top court says red light camera photos are evidence

Internet Vulnerability Left Encrypted Data Exposed For 10 Years

It’s been just a few months since the Heartbleed OpenSSL security flaw was discovered, and we’re again learning about gaping hole in the widely used security protocol. The good news is that there’s a fix. The bad news is that the vulnerability has existed for a decade, and we’ll never know how much it was exploited. Read more…

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Internet Vulnerability Left Encrypted Data Exposed For 10 Years

These VR gloves will let you control Oculus and more for $350 (updated)

With the sale of Oculus Rift to Facebook for $2 billion , virtual reality has officially become very interesting for developers. One of the companies trying to ride that wave is Control VR , which is ready to launch its gesture control gloves on Kickstarter. Though VR gloves have been around for a long time , so far they’ve been prototypes, DIY projects or very pricey devices used for surgery, robotics and other specialized fields. Control VR is aiming wider, however, with an early backer price of $350. It believes it can hit that number using DARPA-designed microsensors which detect small inertial changes in order to finely track your arms, hands and fingers. That’ll let you control virtual objects like game characters and 3D animations, or even physical devices like robots or military hardware. The development kit will come with 20 free demo apps, and support Windows, Android and Mac operating systems. In addition, the team will supply an open-source SDK to create software for the Oculus Rift , Google Glass and even the Parrot AR drone . As with Oculus, Control VR is targeting consumers as much as it’s targeting businesses. Potential uses include 3D motion capture (including the difficult-to-animate fingers), music composition, design, a control interface for Google Glass and Oculus Rift, a controller for games and apps like Google Earth, and even a drone control interface. While all of this sounds pretty ambitious, the company believes there’s no similar tech that’s close to the same state of readiness. As such, they’re seeking $250, 000 (the same sum originally sought by Oculus) on Kickstarter (update: now live ). A $350 pledge will get you on the early backer’s list and net you a one-arm system with a 7-sensor glove, a one-sensor chest piece, an arm sensor, 20 app demos and the SDK. $600 will get you a two-arm system. If you’re among the first 500 backers of either package, Control VR says you’ll receive it sometime in December of this year, while later backers will receive theirs in January 2015. You can now pledge at the Kickstarter page right here . Update: Control VR’s Kickstarter page is now up after a delay, complete with a new video embedded above. The price for a two-arm kit is $600, not $699 as originally stated. Filed under: Wearables Comments Source: Kickstarter

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These VR gloves will let you control Oculus and more for $350 (updated)

New Kinect for Windows is now available for pre-order, costs $199

If you’ve been jonesing to snag the new Kinect sensor for Windows , you can now get one — well, almost. Microsoft has just made its latest Kinect for Windows available for pre-order for only $199.99 with the promise of shipment by July 2014 if you do so while supplies last. The idea behind the early release is to give developers a head start on building applications for the latest v2 technology, though there’s nothing wrong with regular consumers getting in on the action as well. As a reminder, the new Kinect for Windows promises improved depth sensing, a wider field of view, 1080p resolution and more. So if you’re tired of the Xbox One getting all the Kinect love, feel free to see what the Windows version has to offer at the source link below. Filed under: Gaming , Microsoft Comments Source: Microsoft

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New Kinect for Windows is now available for pre-order, costs $199

Edyn Is A Gardening Monitor That Sends Moisture, Temperature Data Back To The Cloud

 The Internet of Things is coming to a garden near you. Last fall, a company called Soil IQ made the finals at TechCrunch Disrupt with a soil monitor that continuously sends data on moisture and temperature back to the cloud. It was co-founded by a Princeton grad and soil scientist named Jason Aramburu, who had worked with hundreds of Kenyan farmers to increase crop yields. He then teamed up… Read More

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Edyn Is A Gardening Monitor That Sends Moisture, Temperature Data Back To The Cloud

Filter Recipe Results by Ingredients and More with Google Search Tools

Google’s recipe search tools have waffled back and forth in the past. If you want to filter results by ingredients or calorie count, Google’s about to win some brownie points with you. You can find several helpful search utensils when searching for food items. Read more…

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Filter Recipe Results by Ingredients and More with Google Search Tools

Big Telecom: Terms Set For Sprint To Buy T-Mobile For $32B

First time accepted submitter Randy Davis (3683081) writes ‘A report from Forbes says that Sprint buying T-mobile for $32 billion is almost done. This will clearly rock the top two telecommunication companies in the U.S., Verizon and AT&T. The news report also said that T-mobile will give up 67% share in exchange of 15% share of the merged company. Officials of both Sprint and T-Mobile are confident that FCC will approve this deal since AT&T’s $48.5 billion acquisition of DirecTV got approved.’ One reason for that confidence: “The predominant feeling is that combined T-Mobile and Sprint will be able to offer greater competition to Verizon and AT&T , ranked first and second respectively in the U.S. market. It will also give Sprint greater might in the upcoming 600 megahertz spectrum auction, especially since part of it excludes both Verizon and AT&T from bidding.” InforWorld puts the potential price even higher, and points out that the deal could still fall apart. Read more of this story at Slashdot.

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Big Telecom: Terms Set For Sprint To Buy T-Mobile For $32B

Oh Sweet, You Can Use the Xbox One Controller on PC Now

For all its flaws, I’m a pretty big fan of the Xbox One . But while the voice control can occasionally miss the mark and sometimes the Kinect won’t recognize you, there’s one thing that’s flawless: that controller. And now Microsoft has released the drivers for download so you can use it on PC . I’ve been dreaming of this day for months. Read more…

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Oh Sweet, You Can Use the Xbox One Controller on PC Now

Microsoft: Software update unlocks more GPU bandwidth on Xbox One

The system update does not turn the system white… only the employee models do that. The June system update rolling out to Xbox One system worldwide this week includes surface-level features like external hard drive support, as we mentioned this morning . But Microsoft says the new firmware will also help developers extract more power from the system’s Graphical Processing Unit (GPU), even though the base hardware in the system is obviously staying the same. Microsoft didn’t trumpet this news in a press release or blog post, but threw it out there in a tweet from Microsoft’s new executive in charge of Xbox, Phil Spencer: “June #XboxOne software dev kit gives devs access to more GPU bandwidth. More performance, new tools and flexibility to make games better.” As far back as last October, Microsoft was publicly acknowledging how Kinect and system processing took “a conservative 10 percent time-sliced reservation… for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.” Back then, the company promised it would be opening up that slice of processing time to game developers in the future in a way that didn’t impact the system’s background performance. That appears to be what has come to pass with the system’s latest software update. Read 6 remaining paragraphs | Comments

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Microsoft: Software update unlocks more GPU bandwidth on Xbox One