Intel expands 10Gbps “Thunderbolt Ethernet” capability to Windows

Thunderbolt 2 is picking up another feature. Chris Foresman If standard gigabit Ethernet isn’t cutting it for you, Intel will soon give you another option: this week at the National Association of Broadcasters (NAB) show in Las Vegas, the company announced a new feature called ” Thunderbolt Networking ” that will soon be available to all PCs with Thunderbolt 2 controllers. The feature, which will be enabled by an upcoming Windows driver update, will “emulat[e] an Ethernet connection environment” and provide a 10Gbps two-way link between two computers connected with a Thunderbolt cable. Since you’ll need to connect the two computers directly to each other, this solution obviously won’t scale as well as real 10Gbps networking equipment. But for now, that hardware remains relatively uncommon and expensive—well outside the price range of individuals and smaller businesses. Thunderbolt Networking is apparently not being enabled for older computers with first-generation Thunderbolt controllers. While the feature will be new to the Windows operating system, the ability to network two Thunderbolt Macs together was introduced back in Mavericks. It doesn’t appear to require Thunderbolt 2 on that platform, though as we experienced , configuring a Thunderbolt Bridge can make for fast but occasionally choppy transfer speeds. That test connected one Thunderbolt 2 Mac to an older model with a first-generation Thunderbolt controller, though—it’s possible that connecting Thunderbolt 2 Macs to each other results in a more stable connection however. This new Windows driver update will enable any two Thunderbolt 2 PCs and Macs to be connected, though to date the Windows laptops, workstations, and motherboards with integrated Thunderbolt 2 controllers have been few and far between. Read on Ars Technica | Comments

Original post:
Intel expands 10Gbps “Thunderbolt Ethernet” capability to Windows

Microsoft looking into Xbox 360 emulation through Xbox One

Mark Derricutt When the Xbox One was announced last year, many Xbox 360 owners were upset that the system wouldn’t be backward compatible with 360 games . Now, there’s some indication that Microsoft is looking to remedy this situation through emulation, though the specific timing or form that the emulation will take is still unclear. Microsoft’s still-nebulous plans for Xbox 360 emulation via the Xbox One come from a Q&A session at last week’s Build developers conference , as reported by Kotaku AU . When an audience member asked if there were “plans for an Xbox 360 emulator on Xbox One,” Microsoft Partner Development Lead Frank Savage responded: There are, but we’re not done thinking them through yet, unfortunately. It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself. The change in architecture between the Xbox 360’s PowerPC processor and Xbox One’s x86 chip has  long been  suspected as the main reason that the newer system can’t natively play games from its predecessor. The PS4 saw a similar architecture change from the PS3 and also lacks native backward compatibility. Read 2 remaining paragraphs | Comments

View post:
Microsoft looking into Xbox 360 emulation through Xbox One

ATM Hackers Have Figured Out How to Withdraw Unlimited Amounts of Cash

Federal regulators just alerted banks across the country of a very dangerous new skill ATM hackers have picked up. They can trick ATMs into spitting out unlimited amounts of cash, regardless of the customer’s balance. Not only that, but also schedule the illicit withdrawals for holidays and weekends, when the ATMs are extra flush. Read more…        

See the original article here:
ATM Hackers Have Figured Out How to Withdraw Unlimited Amounts of Cash

Cassini points to a hidden ocean on Saturn’s icy moon

I carry an ocean in my womb. NASA/JPL/SSI/J Major Finding liquid water on a body within the Solar System is exciting. The only thing that is probably more exciting is finding an ocean full of it. Today such news comes via Cassini, which has made measurements that show that Saturn’s moon Enceladus has a hidden ocean beneath its icy surface. While orbiting Saturn in 2005, Cassini found jets of salty water spewing from the south polar region of Enceladus. According to Luciano Iess of Sapienza University of Rome, lead author of the new study published in Science , “The discovery of the jets was unexpected.” Geysers require liquid water, and we wouldn’t expect Enceladus to have any. It is too far from the Sun to absorb much energy and too small (just 500km in diameter) to have trapped enough internal energy to keep its core molten. The answer to how the water got there might lie in the details of the moon’s internal structure. Read 13 remaining paragraphs | Comments

See the original post:
Cassini points to a hidden ocean on Saturn’s icy moon

Google Wireless: Google Fiber cities could get mobile service, but to what end?

Through Google Fiber, Google is already an Internet service provider, piping Gigabit Internet to homes and businesses in a handful of cities across the US. According to a report from The Information (paywall)  Google has been considering supplementing Google Fiber’s home Internet access with a wireless cellular service. Google’s plan wasn’t to build towers, but to become a Mobile Virtual Network Operator (MVNO)—basically a middle man who buys service from one of the “big four” carriers at wholesale prices and resells that to consumers under its own brand. According to the report, Google spoke to Sprint and then Verizon about reselling their networks to customers, with the Verizon talks happening earlier this year. The service would be available to users in Google Fiber cities, and it would be supplemented with free Wi-Fi hotspots. What would Google hope to  accomplish  with a move like this?  Google built Google Fiber from the ground up by putting fiber on poles, running connections to each house, and providing self-built hardware. Complete control over every part of the network allows Google to differentiate Google Fiber in several ways, like service location, speed, and pricing. Google’s plan for its wireless service appears to be much less ambitious, though. A s an MVNO, Google would be using someone else’s network, so the only thing Google would really have control over is the resale price. The whole point of Google Fiber is to “shame” other ISPs into increasing their speeds and lowering their prices. Google doesn’t plan on covering the entire country in fiber, but one look at Google’s 1,000Mbps service for $70 and the traditional ISP plan of 5 to 15Mbps for about the same price looks like a huge ripoff. This ” halo effect ” puts pressure on ISPs to speed up their service, and that makes Google products like search and YouTube run faster. The strategy seems to be working, with companies like AT&T rolling out fiber in response . As an MVNO, Google can’t do anything like the Google Fiber strategy, since it isn’t running the network. It won’t have control over speed or reception, meaning the best it can do to stand out is resell the service very cheaply. Unfairly competing with wireless carriers by pricing to only break even doesn’t seem like it would put much pressure on other carriers, because they would realize Google isn’t trying to turn a profit. Read 5 remaining paragraphs | Comments

View original post here:
Google Wireless: Google Fiber cities could get mobile service, but to what end?

USB-IF posts first photos of new reversible Type-C connector

The new USB Type-C connector compared to current A and B plugs. USB-IF USB Type-A. USB Type-B. Mini-USB Type-A. Mini-USB Type-B. Micro-USB Type-A. Micro-USB Type-B. That special, ugly variant of micro-USB Type-B you need to use for phones with USB 3.0 support. These are the different types of connectors you have to be aware of to use your current USB-equipped computers, phones, tablets, printers, and whatever other accessories you might have. The USB Implementers Forum (USB-IF) wants to simplify this problem by rallying behind the new Type-C connector, a new specification designed to replace current Type-A and Type-B plugs of all sizes. While we already knew that the USB Type-C connector would be smaller than many existing connectors and that (like Apple’s Lightning cables) it would be reversible, we didn’t know exactly what it would look like before today. The renderings released by the USB-IF today are still subject to change, but they show a Type-C connector that looks pretty much like you’d expect. Current cables usually use different Type-A and Type-B plugs on either end out of necessity—most computers use standard-sized Type-A connectors, while phones and cameras need either mini- or micro-sized Type-B connectors on the other end. Type-C will eventually supersede all of them, providing the same type of connector on both computers and phones. Read 2 remaining paragraphs | Comments

View article:
USB-IF posts first photos of new reversible Type-C connector

Hack of Boxee.tv exposes password data, messages for 158,000 users

A screenshot of the Boxee.tv forums post leading to an 800 megabyte file of leaked user data, including cryptographically hashed passwords. riskbasedsecurity.com Hackers posted names, e-mail addresses, message histories, and partially protected login credentials for more than 158,000 forum users of Boxee.tv, the Web-based television service that was acquired by Samsung last year , researchers said. The breach occurred no later than last week, when a full copy of the purloined forum data became widely available, Scott A. McIntyre, a security researcher in Australia, told Ars. On Tuesday, officials from password management service LastPass began warning customers with e-mail addresses included in an 800 megabyte file that’s still circulating online. The file contains personal data associated with 158,128 user accounts, about 172,000 e-mail addresses, and the cryptographically scrambled passwords that corresponded to those Boxee accounts, LastPass said. The dump also included a wealth of other details, such as user birth dates, IP addresses, site activity, full message histories, and password changes. All user messages sent through the service were included as part of the leak. As Ars has explained before, even when passwords in hacked databases have been cryptographically hashed, most remain highly susceptible to cracking attacks that can reveal the plain-text characters required to access the account . The damage can be especially severe when people use the same or similar passwords to protect accounts on multiple sites, a practice that’s extremely common. Read 3 remaining paragraphs | Comments

Read more here:
Hack of Boxee.tv exposes password data, messages for 158,000 users

Faster, cheaper, smaller: The state of the system-on-a-chip in 2014

Aurich Lawson/Ars Technica If you’re reading this, the odds are pretty good that you have a smartphone. There’s also a better-than-average chance that you know a little something about the stuff inside that phone—who makes the chips inside and how those chips stack up to the ones in other phones. About a year ago,  we wrote a guide covering most of the major players making these chips, and now that this year’s Mobile World Congress is over and done with, we thought it was time to revisit the subject. What’s changed? What’s stayed the same? And what’s going to happen in the next year that you need to know about? We’ll begin by looking at emerging trends before moving on to a bird’s-eye view of where all the major chipmakers stand. This won’t give you an in-depth technical description of every detail, but it should help you understand where this tech is headed in 2014. Read 55 remaining paragraphs | Comments

More:
Faster, cheaper, smaller: The state of the system-on-a-chip in 2014

“Pirate Bay Bundle” shares 101 little-known indie games via BitTorrent

Since The Humble Bundle launched in 2010 to almost immediate success , the Internet has been absolutely flooded with similar pay-what-you-want bundles of various indie games. Even amid this flood, a new indie game bundle stands out, both for its selection of titles and its distribution method. The Pirate Bay Bundle is a free collection of 101 small indie titles that I can almost guarantee you’ve never heard of, let alone played. Curator Moshboy describes the collection as an extension of his Underrated Indie Games series of YouTube videos . “Some were made for game jams, others were made just because, some are made by celebrated game makers, many are made by folks that you won’t know,” Moshboy explains. “Many are usually only available to play in your browser, but I managed to convince these wonderful folks to provide me with offline versions.” As the name implies, this massive collection of games is being distributed via a BitTorrent link on The Pirate Bay , with the cooperation of all the creators involved. While other indie bundles have also shared their DRM-free games via BitTorrent, I’m not aware of any that have willingly offered their selections entirely free via the popular and perpetually legally pressured torrent-sharing site (though that hasn’t stopped some people from turning to piracy to save a penny on other bundles). Read 2 remaining paragraphs | Comments

Originally posted here:
“Pirate Bay Bundle” shares 101 little-known indie games via BitTorrent