This is how good PS3 games were meant to look

Be sure to view full-screen and at full resolution on a high-res monitor to really see the difference. Fans of classic gaming emulation know that modern emulators can do a lot to sharpen up the standard-definition sprites and polygons made for consoles designed to be played on low-resolution tube TVs. This weekend, though, an update to the RPCS3 emulator showed how much resolution scaling can improve the look of even early HD games. While the new update technically supports rendering at up to 10K resolutions, the video above shows that upscaling to 4K resolution and adding 16x anisotropic filtering can lead to a huge improvement for games originally made to run at 720p. Upscaling the 11-year-old hardware with three times the resolution doesn’t even put too much strain on modern GPUs—the creators say in an explanatory blog post that “anyone with a dedicated graphics card that has Vulkan support can expect identical performance at 4K.” Unlike N64 emulators, which often require handmade high-resolution texture packs to make upscaled games look decent, RPCS3 can often get amazing improvements in sharpness and clarity just by using content that’s already in the PS3 software. That’s because many PS3 titles stored extremely high-resolution assets on the PS3’s Blu-Ray discs, then crushed those textures down for faster processing by the console. The result is that surfaces that looked muddy and jagged on the original hardware can take full advantage of the art as it was originally conceived when upscaled for the emulator. Read 1 remaining paragraphs | Comments

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This is how good PS3 games were meant to look

Nanoloop’s cartridge turns your Game Boy into an analog synth

Nanoloop has been providing ways for music and gaming enthusiasts to create tunes with a Game Boy for years now. The company is back with a new card for the original Game Boy handheld: the Nanoloop Mono. With the €69 (around $76) accessory, you can transform that classic gaming device into an analog mono synth. Thanks to one pin of Game Boy’s cartridge connector working as an audio input and a built-in amplifier, the Nanoloop Mono can generate sound and output it through the headphone jack in a completely analog fashion. The Nanoloop Mono packs in three analog filters and a noise generator on its hybrid sound chip. There’s also a step sequencer with per step control of the parameters and eight memory banks than can each hold 15 patterns per channel. While the card works best with the OG Game Boy, it will also provide some noise when used with the Game Boy Pocket and Game Boy Color. However, Nanoloop says sound quality suffers with those gadgets. It doesn’t work at all with the Game Boy Advance, but the company makes another card for that handheld: the Nanoloop 2.0 . While you decide whether or not to turn your collector’s item into a music making machine, the video below shows the Mono in action. Via: FACT Source: Nanoloop

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Nanoloop’s cartridge turns your Game Boy into an analog synth