A remaster with no old code: Crash Bandicoot was rebuilt nearly from scratch

Enlarge / Recovered 3D meshes help, but pretty much everything about this Crash remaster image had to be rebuilt from scratch. (credit: Activision ) LOS ANGELES—The Crash Bandicoot N. Sane Trilogy lands on consoles next week, and, from what I can tell, the game will offer very little in the way of surprises. All three of the series’ original PlayStation 1 games are coming back in a single package. From what I’ve played at multiple events, every brutally tough platforming level seems to be returning with faithful controls and substantially redrawn, HD-friendly graphics. Activision invited Ars to check out the near-final game one more time ahead of its June 30 launch, and, for some reason, they thought the most exciting news they had to offer was a new playable character. (Crash’s sister, Coco, will be playable in all three games, but she’s a cosmetic swap with zero unique moves.) But after hammering developer Vicarious Visions with question after question, I got something more interesting out of the team: the amount of from-scratch work that was required to make this remaster. Read 13 remaining paragraphs | Comments

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A remaster with no old code: Crash Bandicoot was rebuilt nearly from scratch

Speed Up CrashPlan Backups and Free Up CPU Power with These Scripts

We love CrashPlan for its inexpensive, unlimited and automated backup service, but many of us have seen terrible upload speeds or high CPU usage when CrashPlan is running. This might be the fix. Read more…

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Speed Up CrashPlan Backups and Free Up CPU Power with These Scripts