Aryan Blaauw One Sunday late last month, administrators at Orlando, Florida-based TorGuard were in high spirits. They had just successfully rebuffed the latest in a series of increasingly powerful denial-of-service attacks designed to cripple their virtual private networking service. Despite torrents of junk traffic that reached peaks as high as 15Gbps, the admins had neutralized the offensive by locking down the TorGuard servers and then moving them behind the protective services of anti-DoS service CloudFlare. “This seemed to anger the attackers, however, because on Monday things got a bit more personal,” TorGuard administrator Ben Van Pelt told Ars. “Unable to spam, DDoS, hack, or social engineer us, they employed the tactics of the ‘4chan party van.’ Throughout the day our office received multiple unrequested deliveries from local pizza chains, Chinese food, and one large order of sushi. A handful of local electricians and plumbing services were also disappointed to be turned away. To my knowledge no fake calls have been placed to law enforcement yet, however nothing would surprise me at this point.” The two-month-long campaign of harassment and attacks, which Van Pelt suspects was carried out by a competing virtual private networking service, illustrates the lengths some people will go to goad their online adversaries. His experience provides a vivid account of what it’s like to be on the receiving end of a relentless stream of distributed denial-of-service attacks and ultimately what can be done to mitigate them. Read 14 remaining paragraphs | Comments
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How one site beat back botnets, spammers and the “4chan party van”
On Thursday, Zynga released its third quarter results and showed a loss of only $68,000—far better than the embattled gaming company’s losses of $52 million this time last year. And, because that loss was small, beating Zynga’s own expectations for Q3, its shares got a 12 percent boost in after-hours trading on Wall Street, Thursday evening. Still, that modicum of good news is just a sugar coat on an otherwise dismal earnings statement. Zynga’s Q3 revenue was only $203 million, which constitutes a decrease of 36 percent year-over-year, and a decrease of 12 percent from the quarter before. Also, Daily and Monthly Active Users were both down for Zynga. The company lost almost a quarter of its Daily Active Users compared to Q2 2013 (and that statistic is becoming a bit of a trend: we saw that exact headline on last quarter’s earnings report, too). And Zynga lost nearly 30 percent of its Monthly Active Users from Q2 2013. From Q3 2012, the statistics were down 49 percent and 57 percent, respectively. But it looks like Zynga will be progressing conservatively from here. For the fourth quarter of 2013, the company projected revenue in the range of $175 million to $185 million (a substantial decrease from this quarter’s earnings) and a net loss in the range of $31 million to $21 million. After a summer in which the company laid off 18 percent of its workforce and shuttered Omgpop , a games company it acquired for $200 million, Zynga’s next few months will be watched carefully to see how (and whether) the company will weather 2014. Read on Ars Technica | Comments