GOG.com’s Guillaume Rambourg giving Jenga advice. Digital games distribution site GOG (Good Old Games) has spent the last five years offering classic videogame titles DRM-free to its customers. Earlier in 2013, the site launched an indie publishing platform which allowed independent developers to submit their games for sale through GOG—an alternative to Steam’s contentious Greenlight initiative . Wired.co.uk spoke to Guillaume Rambourg, managing director of GOG.com, to discuss DRM, anti-sales, and why exactly the site was offering the original Fallout games free of charge. Wired.co.uk: What was the story behind setting up the GOG.com website? Rambourg: It all began in the mid-90s, when friends Marcin Iwinski and Michal Kicinski started their business as retail distributors in Poland. Back then, Poland was a very highly pirated market, with most gamers using outdated hardware and not having too much money to spend on games. That’s a tough market to break into: one where people aren’t used to paying for games. Read 32 remaining paragraphs | Comments
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GOG’s managing director: Gamer resistance to DRM is stronger than ever
In 2008, the British Library, in partnership with Microsoft, embarked on a project to digitize thousands of out-of-copyright books from the 17 th , 18 th , and 19 th centuries. Included within those books were maps, diagrams, illustrations, photographs, and more. The Library has uploaded more than a million of them onto Flickr and released them into the public domain. It’s now asking for help. Though the library knows which book each image is taken from, its knowledge largely ends there. While some images have useful titles, many do not, so the majority of the million picture collection is uncatalogued, its subject matter unknown. Next year, it plans to launch a crowdsourced application to fill the gap, to enable humans to describe the images. This information will then be used to train an automated classifier that will be run against the entire corpus. Read 1 remaining paragraphs | Comments