Glyph is a high-res wearable display headed to Kickstarter for $499

We were sold on Avegant’s retinal head-mounted display even when it looked like this , but the company’s latest reveal has us throwing balls of cash at the screen. The consumer version will be branded as Glyph, and it’s set to debut January 22nd on Kickstarter with a pre-order price of $499. Avegant had its previous-gen prototype on hand last month at Engadget Expand , and the refreshed version (pictured above) will be on display at CES — it looks quite nice in the render, but this is a product you’ll really need to see to believe. The device will sport integrated noise-canceling headphones with a flip-down display, enabling the unit to double as a standard set of cans when you’re not in the mood to consume super-sharp video content projected from the built-in virtual retinal display. We spent a few minutes with the final headphone design this week, and audio sounded great, but you’ll have to hang tight until CES for a full hands-on with the refreshed version. For now, click through for our hands-on demo with the previous prototype, narrated by Avegant CEO Ed Tang. Filed under: Displays , Household , Wearables Comments

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Glyph is a high-res wearable display headed to Kickstarter for $499

Meta Pro promises Tony Stark-style computing with a $3,000 pair of sunglasses

As opposed to the rudimentary capabilities of the current king of wearables, Google Glass , a company called Meta is building a full-fledged augmented reality computing platform into a pair of aviator shades and a pocket computer. The platform aims to provide the kind of user experience heretofore seen only in Hollywood films — think Tony Stark using J.A.R.V.I.S. in Iron Man . It’s been about four months since we last touched base with Meta, and at the time, we saw a prototype headset and got a demo of the company’s technology — it was a good start to be sure, but the UI was far from ready for consumer use. Since then, Meta’s been working hard to get its $667 Meta.01 developer kits ready for a promised March ship date, while also designing its first consumer set of specs set to ship in June: the $3, 000 Meta Pro. The Pro is the first pair of smart glasses that stuffs the technology needed to enable Stark-esqe computing into the form factor Meta’s founder, Meron Gribetz envisioned when he started the company — something akin to a pair of Ray Bans. And, not only do these new glasses sport more fashionable frames than the dev hardware, but Gribetz promises us that they’ll also have greater computing capabilities, too. So, when the company offered up the opportunity to learn more about the Pro and use a prototype headset in person at Meta’s headquarters in Silicon Valley, we jumped at the chance. To see the new prototype, we drove out to Meta’s new headquarters in the tiny Portola Valley community located in the hills overlooking the western half of the Bay Area. Like any good startup, Meta’s employees eat, sleep and breathe work, and we can think of few places as picturesque in which to do so — it’s a mansion complex atop a mountain that provides stunning views of the Valley. Within the walls of that posh compound, the Meta team has been hard at work refining its core technologies, designing the Meta Pro, and manufacturing Meta.01’s for internal use. The two bedrock technologies that set Meta apart from others in the augmented reality computing space are its surface tracking and hand tracking algorithms. These algorithms are based upon the pioneering work of Steve Mann, Meta’s chief scientist, and are essential to enabling quality holographic computing constructs that Meta wants to build. Before, the company’s surface tracking tech relied upon seeing the edges of the plane it was tracking in order to turn it into a virtual display. Now, the tech can identify and track wall and table surfaces even if the cameras in Meta’s glasses cannot see the bounds of those surfaces. The breakthrough was accomplished thanks to the incorporation of info provided by the 9-axis inertial measurement unit in the glasses. This capability is what will enable Meta users to eventually fling different computing windows onto walls and have them stick there — letting them virtually place a window, look elsewhere, and come back to find the window where they left it. Meta’s made serious progress on its hand-tracking algorithms, too. Building off of SoftKinetic’s technology , Meta glasses now can identify user hands in any orientation and begin tracking them with almost zero wait time. The company tells us that reducing the latency is essential to providing the natural user experience it desires. It allows users to simply don the glasses and start interacting with Meta’s digital constructs without them needing to calibrate the system first. Of course, those tracking technologies are only as good as the hardware that implements them, and the Meta Pro is the culmination of all of Meta’s work. The Pro frames were designed by Martin Hasek, an industrial designer who previously worked for Nike. And, while the renders aren’t entirely accurate — the headset will have a cabled connection to a wearable computer — they showcase Meta’s retro design aesthetic. We got to see where the hardware is currently, and while we weren’t permitted to take photos of the device (which Meta tells us cost $30, 000 to build), you can see a press shot of it above. It’s a little bit bulkier than it appears in the picture, but we imagine that further engineering between now and June (when it’s supposed to ship) will tidy things up and get the final hardware closer to the renders. The prototype was connected to a laptop, so we didn’t get to see what the Pro’s waist-mounted computer will look like, either. As for using the Pro prototype, we were impressed. We got to try a trio of programs: one that enables you to create a digital rocket engine nozzle by shaping its profile using your fingers and two others that let you interact with a virtual iPhone and buttons to turn on and off a real-world lamp. Neither program was particularly amazing in its function, but what was impressive was the user experience. Augmented reality computing is in its early days, and while the technology is rapidly improving, our previous experiences with it have been less than stellar. The UIs were rudimentary and unpolished, usually consisting of simple buttons and geometric objects, or were ports of existing touchscreen applications with limited functions. It was also difficult to gauge how far out we needed to reach to interact with digital constructs. Plus, the experiences were plagued by inconsistent hand tracking — meaning that those systems would fail to recognize gestures or let us interact with constructs even when our hands were positioned correctly. Meta’s new, limited demos gave us no such difficulties, and the programs are much more polished graphically. You may be wondering why, exactly, the Meta Pro ($3, 000) costs almost five times as much as the Meta.01 dev units ($667). Well, while both sets will be able to run Meta’s software, their hardware is not created equal. The company’s still determining the final hardware that’ll ship inside the Meta.01, but we do know that it’ll come with displays borrowed from Epson’s Moverio headset . Meanwhile, the Pro will ship with transparent displays used by military aircraft. These displays provide the wearer with much improved viewability in brightly-lit areas and a wider 40-degree field of view (compared to the Moverio’s 23-degree FOV). Meta tells us that until recently, these ultra thin, 720p displays cost over $10, 000 apiece. Clearly, the price has come down, but putting such high-quality displays in the Pro accounts for a good chunk of its higher price. Additionally, the Meta.01 can only track surfaces within a range of about one meter due to its singular depth sensor, while Pro will pack dual RGB cameras that will eliminate that range limitation. Should you choose to order up a pair of Pros, you’ll also get a pretty powerful wearable computer to run them — an Intel Core i5 CPU, 4GB of RAM, 128Gb of storage, 802.11n WiFi, Bluetooth 4.0 powered by a 32WHr battery. Of course, you won’t get them until next summer, so our gallery of photos will have to tide you over until then. Filed under: Wearables Comments Source: Meta

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Meta Pro promises Tony Stark-style computing with a $3,000 pair of sunglasses

Google Glass XE 12 update lets you wink to capture photos, adds new Hangouts and YouTube glassware

MyGlass for iOS isn’t the only big news to come out of Google’s Glass camp today. Turns out, the company’s issuing a major update, dubbed XE 12 , for the intelligent eyewear that not only makes the complete Glass-to-iOS bridge possible, but also bundles in a few other bells, whistles and, yes, winks . Let’s start there, shall we? Before today, the only way to take a photo with a wink was by way of a third-party app. But now, Google’s baked that functionality directly into the Explorer Edition of Glass, making those sly creepster shots even easier. Glassware’s also getting a major boost with the addition of Hangouts, for those of you that want to send SMS, chats or even video calls from your head, and YouTube for simple Glass video uploads. Apart from that significant feature boost, the Glassware for Google Play Music now offers explorers the ability to navigate by playlists or, if they’re All Access subscribers, radio stations. XE 12 brings some much needed security along with it, too, giving Explorers the option to set a screen lock that turns on when you take Glass off or deactivate it. And because shooting off messages with the obnoxious “Sent Through Glass” was a little too… obnoxious , Google’s cut that outgoing signature from SMS, though it’ll still be present on all outgoing emails. Know what else is getting the axe? Guest Mode. According to Google, the feature was just too much of a strain for its devs to maintain, so if you want to impress with Glass, just hand’em over freely or take Google’s advice and create a demo account. And finally, because Google likes to be cute, you can now ask Glass for helpful caloric counts or even “How far to Brooklyn?” (the answer: No Sleep Til Brooklyn ) — because everyone, even Google, loves the Beastie Boys. Filed under: Wearables , Software , Mobile , Google Comments Source: Google

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Google Glass XE 12 update lets you wink to capture photos, adds new Hangouts and YouTube glassware

GeForce Experience update brings Twitch game streaming

NVIDIA’s GeForce Experience may not be tremendously popular with PC gamers, but it’s about to get more traction now that its Twitch streaming is finally available in beta. An updated app lets any player with a Kepler -based GeForce card both livestream their sessions and record clips through ShadowPlay. If you’re worried about missing special moments, there’s a PlayStation 4-like Shadow Mode to automatically capture the last 20 minutes of game time; performance shouldn’t be an issue, since dedicated hardware handles all the video encoding. NVIDIA can’t promise that everything will be smooth in the beta, but it’s already planning to add both a desktop capture mode and new microphone controls. Head to the source links if you’re eager to share your virtual escapades with the world. Filed under: Gaming , Software , NVIDIA Comments Via: Tech Digest Source: NVIDIA (1) , (2)

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GeForce Experience update brings Twitch game streaming

Amazon shooting 2014 original series lineup in 4K

Set top boxes everywhere just cried out in agony. Amazon announced this morning that its full lineup of 2014 series will be shot in 4K. The retailer-turned-TV-studio likely considers the move a bit of future-proofing, given the limited options for actually watching such shows in their intended resolution. The list of 8.3 million pixel programs features five new pilots , including Chris Carter’s The After , Roman Coppola’s Mozart in the Jungle and Jill Soloway’s Transparent . Filed under: Home Entertainment , HD , Amazon Comments Source: Amazon

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Amazon shooting 2014 original series lineup in 4K

Steam Machines beta testers start receiving hardware, teasing the less fortunate

Unless you’re part of a select group of beta testers (or happen to be handy with Linux ), you’re probably reading this in a home without access to a Steam Machine. Wondering what you’re missing out on? A handful of Valve’s 300 beta testers are happy to rub their good fortune in your face and clue you in. The aptly named “SteamMachineBetaTester” Tumblr and Reddit user Colbehr have kindly documented their Steam Machine unboxings, revealing the same form factor we saw last month packed into a well padded wooden crate. Well, there is one change: Valve has drilled out a hole in each of the test units ventilation grates, marking the test device with a representative blemish on one of the vent’s 300 perforations. The complete kit comes with the beta hardware itself, a prototype Steam controller, HDMI, USB and power power cables, a USB Steam OS recovery thumbstick and a removable WiFi antenna module. True to Valve’s promise, the beta rig is serviceable too, with disassembly instructions helpfully spelled out in the device’s instruction manual. It’s hard not to be a little jealous, but at least you’ve got options: check out the tester’s galleries at the source links below or, you know, build your own . Filed under: Gaming Comments Source: Reddit , Colbehr , Tumblr

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Steam Machines beta testers start receiving hardware, teasing the less fortunate

NASA underwater testing slimmer suits for spacewalking on asteroids (video)

In a tank of water in Texas, NASA’s busily testing its wardrobe for a future Armageddon -esque mission. The space agency has been taking advantage of its Neutral Buoyancy Lab near the Johnson Space Center in Houston to run a some new space suits through the wringer. The suits are a modified version of the pumpkin-colored launch and reentry Advanced Crew Escape System (ACES) that NASA started employing back in 1994. The tweaked versions are said to be less bulky to better fit within the spacial constraints of the Orion spacecraft and more flexible for walks on deep space missions, including journeys to relocated asteroids. Check out some of the fun in a video below. Filed under: Science Comments Via: The Verge Source: NASA

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NASA underwater testing slimmer suits for spacewalking on asteroids (video)

YouTube opens live streaming for all verified channels, even yours

What’s that, your YouTube channel has fewer than 100 subscribers, but you feel it’s a travesty that you can’t share your video opus as it happens ? Well, start popping bottles: Google has begun rolling out live streaming capabilities to all of its verified users that are in good standing (hopefully that includes you!). Since releasing the feature more widely less than a year ago, the video giant has now given the option to all, putting even the lowliest accounts on equal footing with the site’s heavy hitters. Don’t start planning a live broadcast of your next quilting bee just yet, though: While the update starts today, YouTube said it’ll be a few weeks before everyone gets access. Filed under: Internet , Google Comments Via: The Next Web Source: YouTube Creators blog

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FCC FTW: wireless telcos agree to more consumer-friendly phone unlocking policies

About a month ago, FCC Chairman Tom Wheeler gave the U.S. wireless industry an ultimatum: choose to get on board with unlocking people’s phones or face regulatory action forcing it to do so. Today, the CTIA — the wireless industry trade association — and Verizon, AT&T, Sprint, T-Mobile and U.S. Cellular have acceded to Wheeler’s demands by recommending that his policies be incorporated into the CTIA Consumer Code for Wireless Service. According to a letter sent to by the CTIA to the FCC, this means that the telcos mentioned above “will move quickly to implement these principles” in total within a year. In case you forgot, this means that within 12 months those companies will: provide a clear, concise and readily accessible policy on unlocking unlock mobile devices for legitimate owners of those devices once their service contract has been fulfilled notify customers when their devices are eligible to be unlocked and/or automatically unlock those devices for free (but they can charge a reasonable if you aren’t a current customer) unlock devices or provide an explanation of a denial of any unlock requests within two days unlock devices for military service men and women upon deployment For its part, the FCC was gracious in victory, with Chairman Wheeler stating during an open Commission meeting today that he was happy that a cooperative agreement was reached in a speedy manner and that “this is the way things should work.” Fellow commissioner Ajit Pai chimed in as well, stating that he was glad that the “specter of jail time for those who unlock their phones” was now removed, but that the policy change isn’t enough. Pai went on to call on Congress to fix the flaws with US Copyright law that are the underlying root of the problem, and he hopes that this shift in CTIA policy will “help expedite the legislative process.” Time will tell if our governmental’s legislative arm heeds the executive’s advice — don’t hold your breath. Filed under: Cellphones , Mobile Comments Source: CTIA letter (PDF)

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FCC FTW: wireless telcos agree to more consumer-friendly phone unlocking policies

Microsoft uses eye tracking to argue that Google distorts search results

Google has already made a few concessions to please European antitrust regulators worried about fair placements in web search results. However, Microsoft doesn’t feel those sacrifices are good enough — and it claims to have scientific proof that more changes are necessary. One of the company’s astroturfing outfits, Initiative for a Competitive Online Marketplace, has commissioned an eye-tracking study which suggests that Google’s lower-profile sponsored links and map results still draw too much visual attention. “Organic” search results and alternative services get just a fraction of the eyeballs, the Initiative argues. While the data may be of some use to officials, we’d advise taking it with a giant grain of salt — company-backed studies are rarely objective sources of information. Filed under: Internet , Microsoft , Google Comments Via: GigaOM Source: ICOMP

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Microsoft uses eye tracking to argue that Google distorts search results