Sun-like stars are bright enough that their habitable zones are pushed close to the edge of where Kepler is able to detect planets. NASA Although NASA’s Kepler probe has entered a semi-retirement , discoveries from the data it collected continue. Scientists are currently gathered to discuss these results, and they held a press conference today to announce the latest haul. As of today, the Kepler team is adding 833 new exoplanet candidates to its existing haul, bringing the total up to over 3,500. So far, 90 percent of the candidates that have been checked have turned out to be real. The number of planets in the habitable zone has gone up to over 100. In conjunction with the press conference, PNAS is releasing a paper that performs an independent analysis of Sun-like stars. This finds that over 20 percent of these host a planet less than two times the size of Earth’s radius. Within Kepler’s field of view, 10 of them receive an amount of light similar to that reaching Earth. A status update Kepler spots planets by watching them transit in front of their host star. This creates a characteristically square-shaped dip in the amount of light reaching Earth. This method of detection, however, isn’t considered definitive. The sightings are considered candidates and need to be confirmed by another method. Read 10 remaining paragraphs | Comments
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New Kepler analysis finds many Earth-like planets; total 3,500 exoplanets
On Thursday, Zynga released its third quarter results and showed a loss of only $68,000—far better than the embattled gaming company’s losses of $52 million this time last year. And, because that loss was small, beating Zynga’s own expectations for Q3, its shares got a 12 percent boost in after-hours trading on Wall Street, Thursday evening. Still, that modicum of good news is just a sugar coat on an otherwise dismal earnings statement. Zynga’s Q3 revenue was only $203 million, which constitutes a decrease of 36 percent year-over-year, and a decrease of 12 percent from the quarter before. Also, Daily and Monthly Active Users were both down for Zynga. The company lost almost a quarter of its Daily Active Users compared to Q2 2013 (and that statistic is becoming a bit of a trend: we saw that exact headline on last quarter’s earnings report, too). And Zynga lost nearly 30 percent of its Monthly Active Users from Q2 2013. From Q3 2012, the statistics were down 49 percent and 57 percent, respectively. But it looks like Zynga will be progressing conservatively from here. For the fourth quarter of 2013, the company projected revenue in the range of $175 million to $185 million (a substantial decrease from this quarter’s earnings) and a net loss in the range of $31 million to $21 million. After a summer in which the company laid off 18 percent of its workforce and shuttered Omgpop , a games company it acquired for $200 million, Zynga’s next few months will be watched carefully to see how (and whether) the company will weather 2014. Read on Ars Technica | Comments