‘Donkey Kong 64’ player finds rare collectible 17 years later

The 3D platformer Donkey Kong 64 was lauded for its expansive worlds and multitude of well-hidden collectibles when it launched on the Nintendo 64 in 1999. Like many games of the era, it has enjoyed a peculiar afterlife as speedrunners blitz through it in record time under various conditions, like picking up each of the 976 banana coins found within. Unfortunately, all those completionist runs now seem to be invalid: 17 years after the game came out, streamer Isotarge has found a 977th coin. Turns out the collectible was hidden underground in the game’s fifth level, Fungi Forest, but the telltale patch of dirt indicating buried treasure in the game was hidden by a patch of tall grass. Isotarge was examining save data for that stage and discovered that the information for a particular pickup, rainbow coins, was incomplete. Using analysis tools, they pinpointed its location and unearthed it. While Isotarge is no stranger to using glitches to find out-of-bounds items likely leftover by developers, this particular coin is in fair territory and can be plucked from the ground using an ordinary character move. @Znernicus yes, times have been removed in All Collectables, 949 banana coins (now 974), Fungi coins, DK coins, All Rainbow Coins — Bismuth

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‘Donkey Kong 64’ player finds rare collectible 17 years later

Amazon plans to build a $1.5 billion air cargo hub in Kentucky

We may be decades away from the flying warehouses Amazon wants to build, but the e-commerce giant is growing its shipping and distribution network in different ways. The company has just announced that it plans to build its first air cargo hub at Northern Kentucky Airport to house its current and future fleet of planes. It’s expected to cost Amazon over $1.5 billion in investment and might eventually have buildings and material-handling equipment. According to The Wall Street Journal , this move signifies that Amazon is “ramping up its expansion into transporting, sorting and delivering its own packages.” When the 2-million-square-foot hub opens, it will certainly reduce the e-retailer’s dependence on UPS and FedEx in the area. It will initially employ 2, 000 people, but it could end up having more personnel. WSJ says Amazon’s end goal is to deliver packages for itself and other retailers — to ultimately become a legit courier and direct competitor to bigger companies like UPS. It helps that the cargo hub’s location is apparently within a couple of days’ drive from a densely populated area. While Amazon doesn’t have a timeline for the air cargo hub yet, it has already begun working on its shipping freight endeavor. A WSJ report from a few days ago revealed that the company has been coordinating shipments of containers from China since October as a freight forwarder. Source: The Wall Street Journal

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Amazon plans to build a $1.5 billion air cargo hub in Kentucky

New brain-computer interface breaks through locked-in syndrome

Researchers have been using brain-computer interfaces to interact with patients suffering from locked-in syndrome for a few years now. But a new system from the Wyss Center for Bio and Neuroengineering in Switzerland may finally allow even the most immobile patients communicate with the outside world. There are degrees to locked-in syndrome. The lesser variety only allows those suffering from it to raise or lower their eyes and blink, they’re fully paralyzed otherwise. Fully locked-in syndrome prohibits even that degree of movement. So rather than rely on optical keyboards as previous studies have, the Wyss team developed a means of reading patient’s minds directly by measuring the flow of oxygenated blood flowing through their brains. The study was published Tuesday on the journal PLOS . The team relied on the help of four patients who suffer from amyotrophic lateral sclerosis (ALS aka Lou Gehrig’s Disease), a motor neuron disorder that progressively destroys the nervous system’s ability to control the body’s muscles. The Wyss researchers first used near-infrared spectroscopy and electroencephalography (EEG) to measure the brain’s blood oxygenation and electrical activity levels. The patients were then asked basic yes or no questions while the machines recorded changes in those metrics. “The machine records the blood flow… and calculates how (it) changes during “yes” and during “no”, and the computer develops an idea, a pattern, ” Wyss neuroscientist, Niels Birbaumer, told Reuters . “And after a while, we know what the patient is thinking, when he thinks “yes”, or when he thinks “no”, and from that we calculate the answer.” After enough training, the system managed a 70 percent accuracy rate for standard Y/N questions like, “Is this your husband?” More interestingly, when asked “Are you happy?” all four respondents, 100 percent of the time, answered “yes”. The team hopes to leverage this data into future research in hopes that people paralyzed by disease or injury can lead fuller lives. Via: Reuters Source: PLOS

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New brain-computer interface breaks through locked-in syndrome

Civilization ported to 8-bit Commodore 64

Civilization was one of the classic games of the 16-bit age, when computers with speedy processors and hundreds of kilobytes of RAM made it possible to model and memorize complex, culture-bound simulations of human history. Twenty years on, though, it’s been ported back to a humble 8-bit system that predated it by years. The genius behind the conversion is Fabian Hertel, and it’s not just a mockup: a fully playable demo is available to enjoy . 8-bit Civ runs on Commodore 64 and, while reduced in scope, features cities, units, AI opponents, scientific advances and wonders of the world. 8 Bit Civilizations (working title) has understandably been reduced in scope from the original PC and Amiga versions. For example you can play against a maximum of 3 AI opponents (or 2 if barbarians are enabled), and the world map is not as large. However even in its current state, the game is every bit as fun as the original, and even includes some innovative new features. Such as you may chose the gender of your nation’s leader, so if you choose to play the English nation, you be Henry VIII as well as Elizabeth I. The game board is played from an isometric perspective, a feature which wasn’t added in the original line of games until Civilization II (1996). It clearly doesn’t shy much from the game’s complexity. Check out the traditionally numbing endgame going on in the screenshot below!

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Civilization ported to 8-bit Commodore 64