Long-lost NES game hits emulators 25 years after it was made

Work on the unreleased Happily Ever After got far enough that box art was actually produced. It’s not every day that a previously unseen game comes out for the Nintendo Entertainment System ( hipsterish modern ports notwithstanding ). One of those days occurred late last week, though, as a long-lost playable prototype ROM of Happily Ever After was released on the Internet 25 years after its original creation. Nintendo Player goes into extensive detail on the game’s creation, which was based off of a movie of the same name by TV cartoon production company Filmation (creators of  He-Man ). The Happily Ever After film, a pseudo-sequel to the famous fairy tale, was originally planned for 1991 but didn’t come out until 1993 due to legal and financial issues. When the movie promptly flopped (and when its distributor became embroiled in an SEC fraud investigation), the accompanying NES game that had been developed by Japanese studio SOFEL ( Wall Street Kid , Casino Kid ) was shelved. Though a very different SNES version was released by a different developer in 1994, the NES game was thought lost forever, save for a few stray screenshots in magazines and reports from Consumer Electronics Shows past. That is until Sean McGee (who previously unearthed a long-lost Super Mario Bros. 2 sample cartridge ) found and purchased a prototype from an Austin-area private seller. Rather than selling the rare game to the highest bidder, as is common with many discovered NES prototypes, McGee dumped the ROM to allow everyone to play this lost gem free on an emulator. Read 2 remaining paragraphs | Comments

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Long-lost NES game hits emulators 25 years after it was made

​NVIDIA’s GeForce GTX 1080 is a PC gamer’s dream

It’s never been a better time to be a PC gamer. Hardware is getting both cheaper and more powerful, most big-budget console games are making it to PCs (where they also look better), and the rise of virtual reality offers a tempting upgrade target. NVIDIA, one of the pioneering graphics card designers, is taking full advantage of this revitalized PC gaming market with the GeForce GTX 1080 , its latest powerhouse GPU. It’s the first consumer card built on the company’s Pascal architecture, and most intriguingly, NVIDIA claims the $599 video card ($699 for the special “Founder’s Edition”) is faster than the Titan X , which goes for upwards of $1, 000. After testing it out over the past week, I can say the 1080 is clearly something special. Hardware I had the privilege of testing the Founder’s Edition of the card, which is something unique for NVIDIA. Previously, the company released fairly plain reference editions of its cards, which would inevitably be one-upped by partners with more elaborate cooling designs. But NVIDIA is positioning the GTX 1080 Founder’s Edition as a premium offering. The company claims the materials used to build the card, including the aluminum vapor chamber cooler (a step up from plain old air cooling) and more efficient power components, justify its $100 premium. But that’s a bit hard to stomach when its reference cards had similar cooler designs in the past. NVIDIA went for a bit more flair this time around. The sharp angles around the 1080’s cooler feel more reminiscent of a Ferrari than the company’s past designed. That’s a fitting way to represent just how fast it is: It’s capable of pumping out nine teraflops of computing power. The 1080 runs at 1, 607MHz (up to 1, 733MHz in boost mode) and packs in 8GB of Micron’s new DDR5X RAM. In comparison, last year’s 980 Ti card clocked in at 1, 000MHz with 6GB of standard DDR5 memory. Unlike CPUs, video cards haven’t seen massive megahertz bumps over the past few years, so the 1080’s numbers are seriously impressive. You can chalk up much of the GTX 1080’s upgrades to NVIDIA’s new Pascal architecture. It first appeared on the P100 card for data crunchers, but this is the first time we’ve seen what it looks like in consumer hardware. The big benefit with Pascal is its new 16nm FinFET architecture (a type of 3D transistor technology). It allows NVIDIA to reach higher clock speeds, as well as make the card much more power efficient. In terms of connectivity, the 1080 Founder’s Edition features 3 DisplayPort connections, one HDMI port and a single DVI socket. It would have been nice to see another HDMI port, but I’m sure there are plenty of professionals out there who are still running fancy monitors over DVI. Setup Getting the GTX 1080 up and running isn’t any different than you typical video card. It’s a big piece of kit, so you’ll want to make sure there’s enough room in your case for it to fit, but otherwise it snaps right into a PCI-X slot. Unlike the Radeon R9 Fury X, which required me to move some case fans around to make room for its water cooler radiator, the GTX 1080 was a cinch to install. After grabbing some fresh drivers from NVIDIA (and making sure any traces of old drivers were gone for good), I was off to the benchmarking races. Performance NVIDIA wasn’t lying: The GTX 1080 is a beast. I only had the R9 Fury X to compare it to on my gaming rig (which consists of a 4GHz Core i7-4790K CPU, 16GB of 2400Mz DDR3 RAM and a 512GB Crucial MX100 SSD on a ASUS Z97-A motherboard), but that’s a powerhouse GPU that easily keeps pace with the GTX 980 and Titan X. And for every major benchmark, the 1080 was significantly faster. 3DMark 3DMark 11 NVIDIA GeForce GTX 1080 Standard 15, 859/ Extreme 9, 316/ Ultra 5, 021 X9, 423 AMD R9 Fury X Standard 13, 337/ Extreme 7, 249/ Ultra 3, 899 X, 6457 In 3DMark online comparisons with similar systems, the 1080 was typically ranked better than 92 to 95 percent of results. It was only bested by scores from machines running multiple 980 and 980 Ti cards in SLI mode (which would also cost a lot more than the 1080 to put together). Witcher 3 Hitman Fallout 4 NVIDIA GeForce GTX 1080 43 48 54 AMD R9 Fury X 35 38 42 Average FPS performance in 4K with all graphics set to maximum. Still, benchmarks are one thing: I was more interested in how the GTX 1080 performs in actual games. And once again, it didn’t disappoint. Compared to the R9 Fury X, it reached around 43 frames per second in the Witcher 3 while running in 4K with all of the settings set to Ultra. That made the game much more playable in such a high resolution — the Fury X averaged around 35 fps, and it would sometimes dip below 30, which makes things unbearably jerky. For Hitman , the 1080 reached a smooth 48 fps on average, whereas the Fury X hovered around 38. I was particularly impressed with the card’s performance in Fallout 4 (after turning off that game’s frame limiter). It was playable on the Fury X, reaching around 42 fps, but on the GTX 1080 it more often hovered between 50 and 55 fps in most environments. Sometimes it would shoot upwards of 60fps indoors, and in wide open areas it would dip to 40 fps. That wouldn’t make for the smoothest experience, but it’s certainly a lot more playable in 4K. Thanks to the elaborate heatsink design, the GTX 1080 Founder’s Edition was also cooler than I expected. It idled at a mere 33c, and under full load it reached between 65c and 70c. I also had no trouble overclocking the GPU by 250MHz (reaching around 1.95 GHz under load), and the memory by 200MHz, without any significant temperature changes. NVIDIA reps managed to push the card past 2.1GHz during a stage demo without any additional cooling. If you’re into overclocking, this card was basically made for you. Last year I wasn’t sold on the viability of 4K gaming — if a $600 card like the R9 Fury X couldn’t always handle it, why even bother? — but the GTX 1080 actually makes it viable with a single card. But while it’s nice to see significant progress in high-res gaming, I still prefer bumping down to a lower resolution like 2, 560 x 1, 440 to ensure a silky 60fps experience. Most people wouldn’t notice the marginal difference in rendering resolution, but they’d certainly pick out when frames start to stutter in 4K. Even if you’re not chasing 4K, a powerful card like the 1080 could be used to “supersample” games, which involves rendering them at a higher resolution than what’s being shown on the screen to remove unsightly jagged lines. It’s a technique that’s fallen out of fashion in the PC gaming world, but now that cards have computing power to spare, it could be a smart way to make games look even better. With Hitman, I was able to get around 60 fps when running it at 2, 560 x 1, 440 with a 1.2X supersample. I couldn’t see a huge difference without enabling the feature, but this is the sort of thing that some PC gamers might eat up. When it comes to VR, the GTX 1080 doesn’t feel significantly better than the R9 Fury X. That’s partially because the Oculus Rift and HTC Vive run at a relatively low 1, 200-by-1, 080-pixel resolution for each eye display, which is significantly less sharp than the 1080p HD screens we’ve grown used to. You need to reach at least 90 fps in VR to make games look smooth, but that’s not a tough target for the 1080 to reach at such a low resolution. NVIDIA has also included some new technology, dubbed Simultaneous Multi-Projection, which makes the 1080 more efficient at displaying VR scenes than other cards. For example, it only needs to render a scene once to show it in VR, whereas other video cards have to do that work twice (once for each eye). The card is also much smarter about processing the pixels you actually need to see in a scene. These new innovations won’t make a big impact on existing VR games, which don’t need to be displayed in high resolutions, but they could be a big deal with next-generation headsets. The competition As great as the GTX 1080 is, most gamers will likely opt for its cheaper sibling, the $379 GTX 1070 ($449 for the Founders Edition). It’s only slightly slower — pumping out 6.5 teraflops instead of the 1080’s nine terfalops — but NVIDIA says it’s also “roughly” the same performance as the $1, 000 Titan X. That’s an insane cost/performance ratio, and it also leaves room for snapping up another (inevitably cheaper) 1070 in a year or so to bump your speeds up. As is usually the case, there will also be plenty of competing GTX 1080 designs to choose from in the next few months. Those cards will likely come in closer to the $599 retail price NVIDIA is advertising, rather than the $699 premium for the Founders Edition. Normally, I’d also urge you to look at previous-generation hardware as new gear comes in. But the 1070 and 1080 are such huge architectural leaps that it doesn’t make sense for most people to consider a 970 or 980. If you’re really trying to save money, a 970 for around $200 could be a decent deal in the future (they’re still going for around $300). But you’d also regret that choice if you want to dabble in VR within the next year. AMD has also shown off its next-generation graphics technology, Polaris , which promises to be just as power efficient as NVIDIA’s Pascal. We still don’t know what Polaris consumer cards will look like yet, so it might pay off to wait a few months before you decide on a new GPU. Wrap-up If you have the cash, and need the most powerful video card on the market, you can’t go wrong with the GTX 1080. It’s built precisely for the things gamers are focused on today: 4K and VR. It’s not just an incremental upgrade for NVIDIA: It’s a dramatic leap forward.

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​NVIDIA’s GeForce GTX 1080 is a PC gamer’s dream

New 3D Printer Draws in Midair Like Magic

Lasers and metal were part of 3D printing for decades before the machines became affordable for personal use. But researchers at Harvard are demonstrating a new technique by which 3D metal structures can be printed in midair , without the need for anything supporting them. Read more…

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New 3D Printer Draws in Midair Like Magic

Metro Engineers Unearth 10,000 Square Feet of Ruins Beneath Rome

If you build a new Metro line in Rome, you have to worry about more than just engineering. Perhaps unsurprisingly, the construction team working on the Metro C, which will run through the center of the city, has now unearthed a huge suite of ancient barracks. Read more…

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Metro Engineers Unearth 10,000 Square Feet of Ruins Beneath Rome

Divers Discover an Ancient Roman Treasure Trove Inside an Untouched Shipwreck

More than 1, 600 years ago, a Roman ship full of carved statues, bronze lamps, and loads of coins was lost at sea. Just recently a group of divers stumbled upon the wreckage—and what they found is magnificent. Read more…

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Before anime, Japanese paper theater entertained 1-million kids a day

See sample pages from this book at Wink. Manga Kamishibai: The Art of Japanese Paper Theater by Eric P. Nash Abrams ComicArts 2009, 304 pages, 8.6 x 9.2 x 1.1 inches $29 Buy a copy on Amazon Manga Kamishibai tells and shows the fascinating history of Japanese paper theater, a lost storytelling form and the link between Edo-era Japanese ukiyo-e prints and modern day manga and television. I say “and shows” because this art form combined the spoken word with compelling visuals in uniquely Japanese storytelling performances and this book is rich with many wonderful reproductions of the hand-painted artwork. Picture this: In devastated post-WWII Tokyo, a man stops his bicycle on a street corner. On the back of his bike is mounted a large, sixty-pound wooden box. The man flips a few panels around to reveal a stage-like picture frame. He noisily clacks together two wooden sticks, hiyogoshi , to call the neighborhood children. As they gather to see and hear the free show, the man sells them home-made penny candies, including a not-too-sweet taffy that’s pulled and stretched using a chopstick (like today’s movie business, the real money is in the profitable concessions!). The paying customers get a front row seat to the performance. The man slides a sequence of large, colorful panels in the frame “screen” as he tells adventure stories, quizzes the audience, and weaves tales of suspense, all with character voices and sound effects. As the story ends on a dramatic, to-be-continued cliff-hanger, the man packs up his two-wheel theater and pedals away … until next time. They are all but vanished now, but these performances date back to the 1930s when 2,500 kamishibaiya in Tokyo alone entertained 1 million kids a day. Any fan of manga, anime, as well as comics in general will devour this book. The reproductions of the lurid images of action heroes, monsters, villains, and damsels in distress in the stories embody a potent mix of influences: Japanese ink brush work, movie posters, silent film and cinematic design, and plenty of Western references. The army of artists that painted these panels freely borrowed from many genres, from Betty Boop to folk tales. In turn, kamishibai set the stage for the manga and anime that took its place (many of the same artists moved along with them). As the advent of television made these live street performances obsolete (television was first called denki kamishibai , or “electric paper theater”), the artists lifted from popular TV shows for their dying art form. Holy copy-cat, Batman! You’ll enjoy the witty captions, wide–ranging historical references and the clever writing style. This book also shows and tells how kamishibai was used to disseminate news, spread propaganda, illustrate war survival techniques, and fight prejudices. In a parallel to the congressional hearings and criticism by Wertham of the U.S. comic makers, kamishibai also was investigated and regulated. You’ll read (and see) other interesting facts, like the technological and historical reason why comics have always been an important media form in Japan. (Hint: what if your language doesn’t suit itself to using Gutenberg’s movable type?). Manga Kamishibai is a real treat for any fan of Japanese pop culture (candy not included).

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Before anime, Japanese paper theater entertained 1-million kids a day

iOS 9.3.2 is here, fixes iPhone SE Bluetooth problems and other bugs

(credit: Andrew Cunningham) Apple has just released iOS 9.3.2, a minor update to iOS 9 that fixes a handful of minor bugs. The most significant fix is related to the iPhone SE, which ” could experience audio quality issues ” when paired to Bluetooth headsets. The full release notes are below: Fixes an issue where some Bluetooth accessories could experience audio quality issues when paired to the iPhone SE Fixes an issue where looking up dictionary definitions could fail Addresses an issue that prevented typing email addresses when using the Japanese Kana keyboard in Mail and Messages Fixes an issue for VoiceOver users using the Alex voice, where the device switches to a different voice to announce punctuation or spaces Fixes an issue that prevented MDM servers from installing Custom B2B apps All of these fixes are for minor edge cases that affect only small fractions of the iOS userbase—major development on iOS 9 stopped with iOS 9.3 , at which point Apple presumably shifted its focus to the new version of iOS that we’ll see at WWDC next month. The update is available for all devices that support iOS 9, including the iPhone 4S and newer; iPad 2 and newer; all iPad Minis and iPad Pros; and the fifth- and sixth-generation iPod Touches. Apple also released minor updates for its other iOS-derived platforms, the Apple Watch and the fourth-generation Apple TV. The release notes for watchOS 2.2.1 and tvOS 9.2.1 don’t name any specific fixes, but if you want the latest “bug fixes and security updates” you can download both of them now. Read on Ars Technica | Comments

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iOS 9.3.2 is here, fixes iPhone SE Bluetooth problems and other bugs

OS X 10.11.5 and iTunes 12.4 updates bring security and usability fixes

Enlarge / iTunes 12.4. (credit: Andrew Cunningham) Apple today released OS X 10.11.5, the fifth major update to OS X El Capitan since it was released last September. The company also released iTunes 12.4, a minor update that tweaks the user interface in an effort to simplify it. The El Capitan update doesn’t change much. There are quite a few security fixes  and a few tweaks related to enterprise usage , but little in the way of user-visible changes. iTunes 12.4 is more noticeable change. It doesn’t fix the core problem with iTunes—that having one program to handle local music, streamed music from Apple Music, TV and movie purchases, podcasts, and iOS device backups and administration makes for lots of clutter and confusion—but it does present a marginally more streamlined version of the app everyone loves to hate. The top navigation bar has had several buttons removed, and the app uses a persistent sidebar instead of multiple drop-down menus to let you view your media. iTunes versions of yore also made heavier use of sidebars for navigation—sometimes the old ways really are best. Finally, the back and forward buttons now let you “navigate between your Library, Apple Music, iTunes Store, and more.” Read 1 remaining paragraphs | Comments

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OS X 10.11.5 and iTunes 12.4 updates bring security and usability fixes