An anonymous reader writes: Over at Medium, Jon Peterson (author of Playing at the World) has put up a new in-depth article covering the internal process at TSR that created Dungeons & Dragons modules in the 1980s. The adventures created at that time (by the likes of Tracy Hickman, then a staff designer) paved the way for many later computer role-playing games, and this piece shows how TSR work was pitched, storyboarded, proofed, edited and organized. With the positive reception of the new 5th edition of D&D and the attention paid to the fortieth anniversary of the game, the historical record behind modern gaming gets ever more important. Read more of this story at Slashdot.
When I saw Return of the Jedi in the movie theater back in 1983 I and everyone else thought this matte painting of a Rebel hangar was a real thing—that, somehow, they managed to build a full size set with giant models. It was all a magic trick that used distraction to fool your brain. This BBC documentary explains how. Read more…