The LiquidSky 2.0 beta is live today in the Google Play Store , promising to let you play any game on any Android device via the magic of cloud streaming. Want to cruise around Grand Theft Auto 5 on your Pixel XL? Or maybe you’d rather wreck some fools in Overwatch on your Galaxy Tab S2? That’s what this update is all about. LiquidSky gives each user a unique, virtual PC where they’re able to download new games and access their existing libraries via any storefront, including Steam, Humble Bundle, GOG, Origin, Blizzard and the ‘net. This unique PC shows up on any supported device (no Apple love for now), allowing folks to play everything from 8-bit adventures to AAA blockbusters on otherwise underpowered platforms. Today’s LiquidSky 2.0 update brings the Android version on par with the ongoing Windows beta . LiquidSky takes advantage of IBM’s public cloud infrastructure, tapping into data centers around the globe and scaling in real-time alongside demand. This approach addresses the scalability problem that crippled cloud-gaming companies like OnLive in the early 2010s: Without global cloud systems, OnLive had to purchase and install servers around the world as each new user logged on. It was an unsustainable approach and OnLive shut down in 2015. “You have a million users flood in, you buy all these servers with massive capital up front, and those users are in different locations. There’s too much latency, and the only games you can play are Lego Batman and Lego Star Wars , ” LiquidSky CEO Ian McLoughlin told Engadget in January. “So you’re left with this massive data center that you can’t do anything with, so they started essentially giving things away for free. Even then, they couldn’t get the users to enjoy the catalog. It was too soon before its time.” LiquidSky has another advantage over game-streaming companies of yore: It’s free to access. Users have the option to watch ads (that’s the “free” version), purchase credits as they go (bundles start at $10), or pay monthly (at least $20 a month). LiquidSky is, essentially, a streaming service, and the company recommends users stick to ethernet when possible. But, that completely misses the point of an Android version. So, if you’re going mobile, LiquidSky suggests 5Ghz WiFi or 4G — assuming your data plan can handle it.
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LiquidSky 2.0 beta puts any video game on any Android device
theweatherelectric writes: Hulu has joined the Alliance for Open Media, which is developing an open, royalty-free video format called AV1. AV1 is targeting better performance than H.265 and, unlike H.265, will be licensed under royalty-free terms for all use cases. The top three over-the-top SVOD services (Netflix, Amazon, and Hulu) are now all members of the alliance. In joining the alliance, Hulu hopes “to accelerate development and facilitate friction-free adoption of new media technologies that benefit the streaming media industry and [its] viewers.” Read more of this story at Slashdot.
Apple will be phasing out 32-bit apps with iOS 11, and soon the company will make the same changes on its macOS operating system. During its Platform State of the Union keynote at the Worldwide Developers Conference, Apple told developers that macOS High Sierra will be the “last macOS release to support 32-bit apps without compromises.” MacRumors reports: Starting in January of 2018, all new apps submitted to the Mac App Store must be 64-bit, and all apps and app updates submitted must be 64-bit by June 2018. With the next version of macOS after High Sierra, Apple will begin “aggressively” warning users about 32-bit apps before eventually phasing them out all together. In iOS 11, 32-bit apps cannot be installed or launched. Attempting to open a non-supported 32-bit app gives a message notifying users that the app needs to be updated before it can run on iOS 11. Prior to phasing out 32-bit apps on iOS 11, Apple gave both end users and developers several warnings, and the company says it will follow the same path for the macOS operating system. Read more of this story at Slashdot.
An anonymous reader quotes Fortune: The security firm Checkpoint on Thursday uncovered dozens of Android applications that infected users’ devices with malicious ad-click software. In at least one case, an app bearing the malware was available through the Google Play app store for more than a year. While the actual extent of the malicious code’s spread is unknown, Checkpoint says it may have reached as many as 36.5 million users, making it potentially the most widely-spread malware yet found on Google Play… The nefarious nature of the programs went unnoticed in large part, according to Checkpoint, because its malware payload was downloaded from a non-Google server after the programs were installed. The code would then use the infected phone to click on Google ads, generating fraudulent revenue for the attacker. Read more of this story at Slashdot.