Kiyoshi Kasai’s Awesome ‘Wooden Box 212’ Construction Method: Low-Waste, Pillar-Free, Multistory, Seismically-Resistant Open-Plan Living

If you’re designing urban homes for Japan, you’ve automatically got two built-in problems: Earthquakes and tiny building footprints. Japan’s seismic woes are well-known, and the nation’s space-tight cities mean you’re always dealing with narrow frontage. The traditional way to combat the former is to use shear walls, which combine bracing and cladding in such a way as to prevent lateral motion. (Think of an unclad wall made from vertical studs, and how it can potentially parallelogram if the floor or ceiling moves; nail some sheets of structural plywood to it and the problem is basically solved.) The traditional way to combat the latter is to design spaces that admit a lot of sunlight and ventilation through that narrow piece of frontage. But that openness doesn’t jive with shear walls, which by definition are clad. Here with the solution is architect Kiyoshi Kasai and his ” Wooden Box 212 ” construction method, which uses wood yet enables large, column- and partition-free spaces. As he describes the issue (roughly translated from Japanese), With narrow-frontage urban housing there is a conflict with providing a window for lighting, ventilation and entrance and reconciling that with a shear wall on the same side…. The design preference in recent years has been to seek a sense of transparency and openness via a wide opening in the outer wall surface of the housing, but achieving this with conventional wood is difficult. (more…)        

View article:
Kiyoshi Kasai’s Awesome ‘Wooden Box 212’ Construction Method: Low-Waste, Pillar-Free, Multistory, Seismically-Resistant Open-Plan Living

U.S. Government’s Never-Ending Quest to Design the Most Difficult-to-Manufacture Object

How can you ensure your product design never gets knocked off? By manufacturing it with proprietary production methods and materials no one else has access to. That’s always been the government approach to making currency, which is arguably the number one thing you don’t want people knocking off. But as manufacturing techiques trickle down, and now that digital imaging has become child’s play, the design of physical currency has to continually evolve. That creates a situation essentially the opposite of what industrial design is: Currency makers have to design something that’s as complicated as possible to manufacture. This week the Federal Reserve announced that a new, redesigned $100 bill is coming out, and as you’d expect, the thing is a cornucopia of proprietary manufacturing techniques. It’s got embedded thread imprinted with “USA” and “100,” and when you hit it with a UV light the thread glows pink; it’s got the X-ray thing where a blank space on the bill reveals a hidden face (Benny Franklin) when it’s backlit; the copper-colored “100” turns green when you tilt the bill. It’s also got a “3D Security Ribbon” (that blue stripe you see) containing images of a funky bell that turns into a “100.” So where’s the 3D part? The bell/100 appear to move and shift in a 3D, holographic way while you wave the money around, as we in the Core77 offices do during our weekly dice games in the hallway with the building superintendent and the FedEx guy. (more…)        

Visit site:
U.S. Government’s Never-Ending Quest to Design the Most Difficult-to-Manufacture Object