HTC gives Vive developers all app revenue for the rest of 2017

Now that HTC is all-in on Vive headsets and letting Google deal with its Pixel smartphone business, it has to deal with another reality: The public still isn’t exactly sold on VR. To keep sales momentum going, it has announced a promotion aimed at attracting Vive app developers and keeping existing ones happy. Rather than taking its usual 30 percent cut, HTC will give 100 percent of app revenue to developers for the entire fourth quarter of 2017, starting in October. The developer promotion will end on December 31st, HTC says. It’s hard to say how much revenue apps could generate during that time, as HTC keeps such info under wraps. It’s no doubt hoping that developers will lower their prices a bit, in turn driving hardware sales. “The holiday is the most important time for developers, and we want to show our appreciation for them, ” HTC Viveport VR’s Rikard Steiber told Venture Beat . The Vive VR headset was one of HTC’s lone financial bright spots last year, and the company recently said sales are still going just fine. Nevertheless, it’s reportedly being outsold by the PlayStation VR, probably because Sony’s PS4 brand is much better known by the gaming public. As such, Sony has arguably the best VR games for its platforms as developers go where the money is. HTC is banking on the social experience of VR Arcades (credit: ©HLenie) HTC will also share more hourly revenue with VR arcade operators , giving them 70 percent instead of 50 percent as before. The company’s Viveport Arcade system, its licensing platform enabling titles to be played in public spaces, is in trial with 700 titles and 50 operators around the globe. The Taiwanese firm also unveiled the Viveport Scene SDK that lets developers create new effects to entice potential buyers to try out apps or games. Developers can also build “VR Previews, ” or movies that run on Vive headsets to show customers what a game is like to play. HTC recently launched a monthly $6.99 subscription service, and unveiled a new standalone headset that works via the cloud rather than a PC (in China only for now). Now that it has an extra billion in the bank, it’s trying a lot of things to push the Vive platform out to more consumers, and the next year or two will crucial for the Vive and VR in general. Source: Venture Beat

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HTC gives Vive developers all app revenue for the rest of 2017

A ‘Star Wars’ VR experiment is coming soon to HTC Vive

Last year Industrial Light & Magic teased an HTC Vive VR tie-in experience (the old teaser clip is embedded after the break) to go along with The Force Awakens and to celebrate the launch of its ILM Experience Lab . It appears its release was delayed along with the headset, but now that it’s rolling out, we should see it soon. Earlier this evening a short YouTube teaser for Star Wars: Trials on Tattooine appeared on the ILMVisualFX YouTube channel before going private, and it showed something that appeared to go beyond the Jakku Spy experience that appeared last year for Google Cardboard. It flashed a glimpse at the Vive headset, along with a VR trip in the Star Wars universe featuring everything from R2-D2 to player-controlled lightsaber battles. These screenshots should give you an idea of what this Cinematic Virtual Reality Experiment will be like, now we’re just waiting to hear when it will be available. [Thanks, Anonymous!] Source: ILMVisualFX (YouTube)

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A ‘Star Wars’ VR experiment is coming soon to HTC Vive

HTC One unveiled: 4.7-inch 1080p display, 1.7GHz quad-core Snapdragon 600, UltraPixel camera, Android 4.1.2 with Sense 5

Despite the abundant fanfare and critical acclaim, HTC’s One X just couldn’t quite mark the spot in 2012. No wonder, then, that the company’s lopped off that extraneous letter in favor of a fresher start and renewed brand focus for its latest flagship: the One . Gone by the wayside are those pure polycarbonate hulls — HTC’s Sense 5 -laden Android Jelly Bean (4.1.2) handset comes crafted with an all-around premium look and feel, housing its 4.7-inch 1080p Super LCD 3 display (boasting 468 dpi and protected by Gorilla Glass 2) in a machined aluminum unibody. And, in a bid for the top spot on the mobile totem pole, the One also bears the distinction of being ( one of ) the first smartphones to feature Qualcomm’s quad-core Snapdragon 600 , clocked here at 1.7GHz and paired with 2GB RAM. Gallery: HTC One Pssst, our full hands-on can be found here . Filed under: Cellphones , Wireless , Mobile , HTC , Google Comments

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HTC One unveiled: 4.7-inch 1080p display, 1.7GHz quad-core Snapdragon 600, UltraPixel camera, Android 4.1.2 with Sense 5