Valve pulls games after studio plans to sue critical players

If you ran a game studio and faced a slew of very negative (and sometimes threatening) user reviews, what would you do? Strive to improve your work? Rig the reviews ? Ignore the haters? Digital Homicide decided that it would be better to sue the reviewers … and now, it’s facing the consequences. Valve has pulled all of Digital Homicide’s games from Steam in response to a developer subpoena forcing Valve to reveal the identities of 100 users who posted harsh reviews, paving the way for an $18 million personal injury lawsuit. Digital Homicide’s legal action is “hostile to Steam, ” a Valve spokesperson says. The lawsuit, filed by Digital Homicide’s James Romine, comes alongside a separate claim against YouTuber Jim Sterling, whose videos have frequently roasted the developer’s games. Some of Sterling’s fans have supposedly harassed both James and his brother Robert through the mail. Not surprisingly, Digital Homicide has a different take on the situation. It claims that it’s only suing after Valve did little to moderate user game reviews, at least some of which included death threats. The company deserves a “safe environment” to do business, it says, and Valve is reportedly showing a “reckless disregard” for the Steam community. The truth might be somewhere in between the Valve and Digital Homicide positions. There’s no question that at least some of the reviews are uncalled for, and that Valve didn’t clamp down on them quickly (even if they weren’t likely serious). However, it’s not clear that all of the reviews were so hostile, and Digital Homicide doesn’t exactly have a squeaky-clean reputation. It has been waging a war against Sterling for many months, including doxxing and questionable YouTube takedown requests, in response to videos that do little more than highlight the studio’s shady practices. On top of producing shovelware (it posted 18 games on Steam Greenlight in one year), Digital Homicide has allegedly masqueraded as different developers and offered game keys in exchange for rigging Greenlight votes. The company may have already been on the road to a Steam ban — the subpoena could just be the last straw. Via: Polygon Source: Rami Ismail (Twitter) , Digital Homicide , SidAlpha (YouTube)

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Valve pulls games after studio plans to sue critical players

UC Irvine debuts the first public college esports arena in the US

The University of California, Irvine , is serious about esports. This fall it will officially launch a competitive-gaming initiative, complete with scholarships and an already-decorated League of Legends team, and it’s just finished construction on a 3, 500-square-foot esports arena that’s set to open Friday, Sept. 23rd. The arena is packed with 80 gaming PCs loaded with top eSports titles, a webcasting studio and viewing screens. The arena will serve as a home base for the university’s gaming community and a place for its competitive players to train. It also represents another step forward for collegiate esports across the country. “Esports is the future of competition. Period, ” UCI’s Acting Director of Esports Mark Deppe says. “It transcends language, geography, race, age, religion, gender identity, sexual orientation, physical ability and many other identities. In five years many more schools will official programs and more structure will be in place to regulate and provide guidance to schools. Esports also has a huge opportunity to learn from the successes and shortcomings of traditional sports and provide a model for collegiate competition in the 21st century.” Deppe hopes the arena will be 100 percent cost-neutral. UCI spent $250, 000 to build it over the summer, and it will be open to the public and students for $4 an hour; UCI hopes the revenue from its hourly use will cover administrative costs. The arena will host 25 student staff members, while other students can volunteer to assist in coaching, analysis, streaming and production roles. UCI’s arena is backed by iBUYPOWER, which provided all of its gaming PCs, and Riot Games, the studio behind League of Legends . As part of its esports initiative, UCI is offering 10 scholarships, valued at $15, 000 each, to its competitive League of Legends players. The global esports market is valued at $612 million, with an audience of 134 million, according to SuperData , and it’s only predicted to grow. Universities across the United States are diving into this emerging market with scholarship programs and competitive teams. Student players bring home some real prizes when they win: Heroes of the Storm ‘s college tournament offers the winners free tuition , while the League of Legends North American collegiate championship grants $30, 000 to each winning player and $15, 000 each for second place. At UCI, players get to keep any earnings from competitions. Mark Deppe, @UCIesports acting dir., unboxes 1st computers to arrive for UCI #esports Initiative.

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UC Irvine debuts the first public college esports arena in the US