Hackers Manage To Run Linux On a Nintendo Switch

Romain Dillet reports via TechCrunch: Hacker group fail0verflow shared a photo of a Nintendo Switch running Debian, a distribution of Linux. The group claims that Nintendo can’t fix the vulnerability with future firmware patches. According to fail0verflow, there’s a flaw in the boot ROM in Nvidia’s Tegra X1 system-on-a-chip. When your console starts, it reads and executes a piece of code stored in a read-only memory (hence the name ROM). This code contains instructions about the booting process. It means that the boot ROM is stored on the chip when Nvidia manufactures it and it can’t be altered in any way after that. Even if Nintendo issues a software update, this software update won’t affect the boot ROM. And as the console loads the boot ROM immediately after pressing the power button, there’s no way to bypass it. The only way to fix it would be to manufacture new Nvidia Tegra X1 chips. So it’s possible that Nintendo asks Nvidia to fix the issue so that new consoles don’t have this vulnerability. Read more of this story at Slashdot.

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Hackers Manage To Run Linux On a Nintendo Switch

NVIDIA proves the cloud can replace a high-end gaming rig

A year ago, NVIDIA’s GeForce Now game-streaming service let me play The Witcher 3 , a notoriously demanding PC-only title, on a MacBook Air. This year, NVIDIA finally unveiled the Windows version of the service, and it was even more impressive. I was able to play Rainbow Six: Siege and PlayerUnknown’s Battlegrounds on underpowered PCs that sell for $200 to $300. If NVIDIA’s Mac demo was a revelation, playing high-end PC games on discount hardware felt like a miracle. Now, after testing the GeForce Now beta release on PCs for a week, I’m even more intrigued by the possibilities of game streaming. To put it simply, the service lets you remotely tap into the power of an expensive gaming rig from any computer. It runs on remote servers powered by NVIDIA’s GTX 1080Ti GPUs. While the company isn’t divulging further specifications, you can bet they’re also stuffed with more than enough RAM and CPU horsepower. (NVIDIA claimed they were the equivalent of a $1, 500 gaming PC a year ago.) When you launch GeForce Now, you’re actually watching a video streaming to your PC. But since there’s very little latency between what you’re seeing and your keyboard and mouse inputs, it feels as if the games are running right on your computer. You don’t need a very powerful PC to run the GeForce Now client. At the minimum, NVIDIA recommends using a 3.1GHz Core i3 processor and 4GB RAM, along with either Intel HD 2000, GeForce 600 series or Radeon HD 3000 graphics. Those are all specs you’ll find in PCs four to six years old. But of course, solid internet access is a must. You’ll need speeds of at least 25Mbps, but NVIDIA advises a 50Mbps connection for the best experience. You’ll also have to make sure your computer has a reliable link to your router — which means you’ll either need to use an Ethernet cable or a 5GHz Wi-Fi network. At the moment, GeForce Now on Macs and PCs only lets you play games you already own on Steam, Blizzard’s Battle.net or Ubisoft’s Uplay. Anything you don’t own can be purchased through the streaming platform. That’s a major difference from GeForce Now on NVIDIA’s SHIELD tablet and set-top box , which includes a handful of titles as part of its $7.99 monthly fee as well as games for purchase. Both versions of the service support popular titles like Overwatch, Call of Duty WWII and The Witcher 3 , but you’ll probably have to wait a bit for them to work with lesser-known games. NVIDIA isn’t specifying what it takes to make a game compatible with the service, but I’d wager it has to test them out to make sure nothing breaks in the streaming process. Setting up GeForce Now is as easy as downloading and installing the client and choosing a title to play. Then you just need to provide your login information for whichever service hosts the game. If you’re launching a Steam title, you’ll end up seeing the service’s familiar Windows interface, where you can either buy the game or download it to your library. One big downside with GeForce Now is that you’ll have to install games every time you want to play them, since you’re thrown onto a different server whenever you log in. It’s not a huge problem, though, since the remote machines are plugged into a fat network pipe and offer unlimited storage. PUBG , which weighs in at 12GB, installed in around four minutes, while The Witcher 3 (31.7GB) took over ten minutes. Devindra Hardawar/AOL On the Surface Laptop — a great ultrabook marred only by its weak integrated graphics — running over our office’s WiFi, PUBG felt almost as smooth as it does on my dedicated gaming rig. It ran at a steady 60 frames per second, even though I cranked the graphics settings to “Ultra” and the resolution to 2, 560 by 1, 400. After a few minutes of running around the game’s apocalyptic European town and taking out other players, I almost forgot I was playing something that was running on a server hundreds of miles away. The game’s excellent audio design also survived — I had no trouble pinpointing people sneaking around a house while wearing headphones, and the bomb strikes in “Red Zones” still rattled my skull. Mostly, though, I was surprised that I didn’t feel any lag while I was using the Surface Laptop’s keyboard and a Logitech wireless G903 gaming mouse. Moving the camera around and aiming my weapons felt incredibly responsive, and I was surprised that I was able to outgun some players in some heated shootouts. That lack of latency as even more impressive with Overwatch , an even faster-paced game. Characters like Tracer and Genji, both of whom would be tough to play with any noticeable lag, felt as nimble as they do on my desktop. I didn’t even have trouble landing shots with snipers like Hanzo and Ana. I was simply able to enjoy playing the game as I normally do. And, even more so than PUBG , I was impressed by how well GeForce Now handled Overwatch’s vibrant and colorful graphics. Gorgeous maps like Ilios and Dorado appeared as detailed as ever, and the same goes for the game’s imaginative character models and costumes. GeForce Now easily handled graphically intensive titles like Destiny 2 and The Witcher 3 , which felt even more impressive to play on the Surface Laptop. Both games managed to run at 60 FPS at a 2, 560 by 1, 400 resolution (the service supports up to 2, 560 by 1, 600), with all of their graphics settings turned all the way up. Even though Destiny 2 isn’t exactly a fast-paced shooter, it still benefited from the service’s low latency, which helped me mow down waves of enemies without much trouble. And with the Witcher 3 , I was impressed that its graphically rich world didn’t lose any fidelity while being streamed. Perhaps because these games are particularly demanding, I occasionally experienced connection hiccups while playing them. They only lasted a few seconds, but if I were fighting against tough bosses, they could have easily led to my doom. Those disruptions also made it clear that your experience with GeForce Now will depend largely on your internet connection. I had a mostly trouble-free experience in our office and at home, where I have 100 Mbps cable service. But if you don’t have a steady 25 Mbps connection, Ethernet access or strong wireless reception, you’ll likely see more gameplay-disrupting issues. I wasn’t able to run any games at Starbucks locations around NYC, and based on my terrible experiences with hotel WiFi, I’d wager you’d have trouble using GeForce Now while traveling, too. (The service is only supported in the US and Europe, at the moment.) Devindra Hardawar/AOL The big problem with GeForce Now? We don’t know what the service will look like once it leaves beta. You can request access now , and if you’re lucky enough to get in, you can test the service for free. NVIDIA isn’t giving us a timeframe for an official release, or how much it’ll eventually cost. Based on what we typically see with streaming services, I’d also expect GeForce Now’s smooth performance to take a hit once it’s open to the hordes of frag-happy gamers. For now, though, it’s a glimpse at the true future of gaming — a world where we don’t have to worry if our video cards are fast enough, or if we have enough hard drive space for a massive open world game. Well, as long as you have an internet connection fast enough to handle all of that gaming goodness.

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NVIDIA proves the cloud can replace a high-end gaming rig

Wine 3.0 Released

prisoninmate shares a report from Softpedia: The Wine (Wine Is Not an Emulator) project has been updated today to version 3.0, a major release that ends 2017 in style for the open-source compatibility layer capable of running Windows apps and games on Linux-based and UNIX-like operating systems. Almost a year in the works, Wine 3.0 comes with amazing new features like an Android driver that lets users run Windows apps and games on Android-powered machines, Direct3D 11 support enabled by default for AMD Radeon and Intel GPUs, AES encryption support on macOS, Progman DDE support, and a task scheduler. In addition, Wine 3.0 introduces the ability to export registry entries with the reg.exe tool, adds various enhancements to the relay debugging and OLE data cache, as well as an extra layer of event support in MSHTML, Microsoft’s proprietary HTML layout engine for the Windows version of the Internet Explorer web browser. You can read the full list of features and download Wine 3.0 from WineHQ’s website. Read more of this story at Slashdot.

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Wine 3.0 Released

‘PUBG’ is quietly changing video games with its 3D replay technology

The new replay tools offered in PlayerUnknown’s Battlegrounds are so much more than standard video-capture technology. In fact, it isn’t video capture at all — it’s data capture. The 3D replay tools allow players to zoom around the map after a match, tracking their own character, following enemies’ movements, slowing down time and setting up cinematic shots of their favorite kills, all within a 1-kilometer radius of their avatar. It’s filled with statistics, fresh perspectives and infinite data points to dissect. This isn’t just a visual replay; it’s a slice of the actual game, perfectly preserved, inviting combatants to play God. The toolset comes from South Korean company Minkonet, which just opened a second office in Los Angeles. PUBG is its first big client, and last month’s rollout marks the first real mainstream implementation of this data-capture technology. It definitely won’t be the last. According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, Minkonent’s phone has been ringing off the hook since the PUBG announcement, with studios around the world wanting a piece of the replay pie. “We’ve been getting a lot of calls and a lot of interest, ” he says. “Getting in new games is really competitive, and every feature counts, but we see data capture and replay technology is probably going to be mainstream in the next few years. … I think this is going to unleash new content that’s never been seen before in games, and it’s just starting. It’s just starting right now.” PUBG is an ideal test case. It’s a massively popular online game where up to 100 players parachute onto a map, scavenge for supplies, upgrade weapons and attempt to be the last person standing. Even though it technically came out in December, PUBG has been available in early access since March and it’s picked up a considerable number of accolades — and players — in the process. Just last week, SteamDB reported PUBG hit 3 million concurrent players on PC, vastly outstripping its closest competitor, Dota 2 , which has a record of 1.29 million simultaneous players. Part of PUBG ‘s success stems from developers’ relentless focus on making the game fun to watch. Live streaming is now a major part of the video-game world, with sites like Twitch and YouTube Gaming growing in prominence and eSports bursting into the mainstream. Kim says PUBG creator Brendan Greene and CEO Chang Han Kim built the idea of data-capture into the game from the beginning, and Minkonet’s tech is a natural evolution of this focus. Minkonet and PUBG developers connected in late 2016 and started working together on the actual software earlier this year. “One of their first visions was to have PUBG as not just a great game to play, but a great game to watch, ” Kim says. “So they were already from the very beginning focused on having PUBG as a great live streaming game; esports was also one of their sort of long-term visions.” Minkonet’s replay suite for PUBG addresses four main issues, as Kim explains it: cheating, learning, video editing and esports. Cheating is a huge issue in PUBG — more than 1.5 million accounts have been banned from the game since it hit Early Access 10 months ago. “One of the biggest sort of issues right now in gaming is cheating, hacking, ” Kim says. “There’s a core, a few people who are doing it to a lot of people. But I think with our 3D replay technology we can sort of provide an anti-cheat — we can’t prevent a hack completely. But because of what we do with the 3D death cam, people sometimes when they play, they want to know how they died, and sometimes our technology can find out how you died. Is there is something a little bit suspicious, maybe something we should be looking at?” On top of possibly catching cheaters in the act, Minkonet’s tech allows players to review their games and cut together cinematic videos of their best (or worst, or funniest) plays. Plus, it features improved spectator modes for esports and live-streaming goodness. All of this exists on PC for now, but PUBG is also available on Xbox One . Minkonet doesn’t have any concrete details to share about bringing 3D replay tech to consoles, but Kim says it’s definitely going to happen. Minkonet is working on fresh features to add to its 3D-replay technology, and it’s talking with developers about bringing these tools to other games. The days look numbered for traditional video-only replays. “We are just starting, but demand has been great, ” Kim says. “We just opened an LA office in the US. There are going to be several more projects next year.”

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‘PUBG’ is quietly changing video games with its 3D replay technology

China’s most popular game is about to launch in the US

You might not have even heard of Arena of Valor (outside of a Twitch tourney ), but it’s all-consuming in its native China, with 200 million registered players and over 80 million daily active users. Tencent’s mobile-only MOBA game, known as Honor of Kings in its original form, is so popular in its homeland that tournaments are everywhere and the game has time limits to prevent kids from playing too long. And now, Tencent wants it to become a household name in the rest of the world. In a confirmation of some earlier rumors , the tech giant is formally launching Arena of Valor worldwide on December 19th, with users in North and South America getting their first crack at the Android and iOS hit. Watch Arena of Valor MAJOR Announcement & Giveaways! from ArenaofValor on www.twitch.tv Arena sticks to Honor’s core MOBA formula, where teams of five distinctive heroes clash in a bid to take over each other’s bases. The largest change is a cultural one: Arena drops Chinese legends in favor of Western fantasy tropes, and it switches to Facebook for connecting friends instead of WeChat. The game has been available in Europe since August, and has had at least some success with more than 2 million downloads. The problem, as The Verge notes, is that Chinese companies have historically had problems translating the success of their domestic games to an international audience. The titles rarely have any name recognition outside of China, and there are differences in gaming habits that make success difficult. Where limited access to games has led to MOBAs becoming wildly popular on phones in China, there’s a stigma against mobile gaming in North America. Tencent is creating an eSports league to boost competitive play and is partnering with livestreamers to drum up hype, but there’s no guarantee of success — certainly not when it has to take on established titles like Vainglory . However, it’s the attempt that matters. Chinese behemoths like Tencent know they’ll have to move beyond their home turf to keep growing, and that means doing more than acquiring foreign companies (Tencent owns League of Legends ‘ Riot Games and a piece of Activision Blizzard) to ride on their successes. Source: The Verge , Twitch

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China’s most popular game is about to launch in the US

Nintendo expects Switch will beat Wii U lifetime sales in a year

Nintendo has announced it’s sold a further 2.93 million Switch consoles over the latest quarter, reaching just shy of 8 million units total. After another strong quarter, the company is now aiming to sell 14 million units by the time the Switch turns one year old — up from 10 million it aimed for previously. It’s also increased its forecast for the full year, from $6.59 billion to $8.44 billion. If Nintendo hits its targets, that would mean the Switch could best its predecessor, the Wii U, in a single year. The older console only reached 13.56 million sales over the entirety of its five-year lifetime — it wasn’t a hit for the games maker. Nintendo racked up $209 million in profit for the quarter, with revenues reaching $1.93 billion. The company managed to sell 22 million game titles in the last half year — a figure that doesn’t account for the recently launched Super Mario Odyssey , which is likely to sell consoles all by itself . According to a Reuters report , the company is now endeavoring to meet customer demand — it’s still not easy to buy a Switch in stores. “We’ve boosted Switch production in order to meet strong demand from our customers as it was difficult for customers to buy the consoles at retail stores, ” said Nintendo President Tatsumi Kimishima . While Nintendo doesn’t spin out mobile sales, it reported a revenue increases over 420 percent since last year, lead by Super Mario Run and Fire Emblem Heroes . It looks like the company has found a whale or two . The holy grail for in-app payment centric games, these players invest a lot of time and money into smartphone games. Animal Crossing will be the company’s next smartphone game property , and will also include in-app purchases to help deck out your digital campsite. Source: Nintendo

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Nintendo expects Switch will beat Wii U lifetime sales in a year

Microsoft outlines the upgrade procedures for Xbox One X

Enlarge / Prepare yourself… Last night’s pre-Gamescom Microsoft press presentation was light on major announcements. But the event did include some details about how current Xbox One owners will be able to move their games and settings over to the new, 4K-capable Xbox One X when it launches on November 7. The easiest way to get all your games to the new system, as outlined by Microsoft Vice President Mike Ybarra , will be to just put them on an external USB hard drive and then plug that drive into the new console. “All your games are ready to play” immediately after this external hard drive move, he said, and user-specific settings can also be copied via external hard drive in the same way. If you don’t have an external drive handy, “we’re going to let you copy games and apps off your home network instead of having to manually move them or redownload them off the Internet,” Ybarra said. It’s unclear right now if Microsoft will mirror the PS4 Pro and allow this kind of system-to-system transfer directly using an Ethernet cable plugged directly in to both consoles. Read 1 remaining paragraphs | Comments

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Microsoft outlines the upgrade procedures for Xbox One X

AMD Ryzen Threadripper Launched: Performance Benchmarks Vs Intel Skylake-X

Reader MojoKid writes: AMD continues its attack on the desktop CPU market versus Intel today, with the official launch of the company’s Ryzen Threadripper processors. Threadripper is AMD’s high-end, many-core desktop processor, that leverages the same Zen microarchitecture that debuted with Ryzen 7. The top-end Ryzen Threadripper 1950X is a multi-chip module featuring 16 processor cores (two discrete die), with support for 32 threads. The base frequency for the 1950X is 3.4GHz, with all-core boost clocks of up to 3.7GHz. Four of the cores will regularly boost up to 4GHz, however, and power and temperature permitting, those four cores will reach 4.2GHz when XFR kicks in. The 12-core Threadripper 1920X has very similar clocks and its boost and XFR frequencies are exactly the same. The Threadripper 1920X’s base-clock, however, is 100MHz higher than its big brother, at 3.5GHz. In a litany of benchmarks with multi-threaded workloads, Threadripper 1950X and 1920X high core-counts, in addition to strong SMT scaling, result in the best multi-threaded scores seen from any single CPU to date. Threadripper also offers massive amounts of memory bandwidth and more IO than other Intel processors. Though absolute power consumption is somewhat high, Threadrippers are significantly more efficient than AMD’s previous-generation processors. In lightly-threaded workloads, Threadripper trails Intel’s latest Skylake-X CPUs, however, which translates to lower performance in applications and games that can’t leverage all of Threadripper’s additional compute resources. Threadripper 1950X and 1920X processors are available starting today at $999 and $799, respectively. On a per-core basis, they’re less expensive than Intel Skylake-X and very competitively priced. Read more of this story at Slashdot.

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AMD Ryzen Threadripper Launched: Performance Benchmarks Vs Intel Skylake-X

Play ‘Runescape’ seamlessly between your PC and phone

If you’re an avid player of MMORPG RuneScape , then you should be paying attention to publisher Jagex’s announcement today. The UK-based game developer revealed that RuneScape and Old School RuneScape will be coming to both mobile and tablet devices. The games will feature fully interoperable play between PC and mobile devices; you can start your game on your computer and pick up seamlessly on your phone or tablet when you have to step away from your desk. Or you can play entirely on your mobile device; if you previously had a saved PC game, but now prefer mobile, you can pick up that computer game and play entirely on your tablet or phone going forward. Jagex’ Chief Operating Officer Phil Mansell says, “We believe in taking our games to wherever our players want themÍž recent player surveys showed an overwhelming 90% of active players and 64% of former players telling us of their very high intent to play on mobile.” That’s a high volume of players, especially considering that the ability to play on a phone or tablet might draw former players back to RuneScape . It’s nice to see game developers listening to their audiences and adding features that players will really use.

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Play ‘Runescape’ seamlessly between your PC and phone

Indie Game Developer Shares Free Keys on The Pirate Bay

Jacob Janerka, developer of the popular indie adventure game ‘Paradigm, ‘ recently spotted a cracked copy of his title on The Pirate Bay. But, instead of being filled with anger and rage while running to the nearest anti-piracy outfit, Janerka decided to reach out to the pirates. Not to school or scold them, but to offer a few free keys. From a report: “Hey everyone, I’m Jacob, the creator of Paradigm. I know some of you legitimately can’t afford the game and I’m glad you get to still play it :D, ” Janerka’s comment on TPB reads. Having downloaded many pirated games himself in the past, Janerka knows that some people simply don’t have the means to buy all the games they want to play. So he’s certainly not going to condemn others for doing the same now, although it would be nice if some bought it later. “If you like the game, please tell your friends and maybe even consider buying it later, ” he added. Read more of this story at Slashdot.

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Indie Game Developer Shares Free Keys on The Pirate Bay