Half Of People Click Anything Sent To Them

Want to know why phishing continues to be one of the most common security issue? Half of the people will click on anything without thinking twice ArsTechnica reports: A study by researchers at a university in Germany found that about half of the subjects in a recent experiment clicked on links from strangers in e-mails and Facebook messages — even though most of them claimed to be aware of the risks. The researchers at the Friedrich-Alexander University (FAU) of Erlangen-Nuremberg, Germany, led by FAU Computer Science Department Chair Dr Zinaida Benenson, revealed the initial results of the study at this month’s Black Hat security conference. Simulated “spear phishing” attacks were sent to 1, 700 test subjects — university students — from fake accounts. The e-mail and Facebook accounts were set up with the ten most common names in the age group of the targets. The Facebook profiles had varying levels of publicly accessible profile and timeline data — some with public photos and profile photos, and others with minimal data. The messages claimed the links were to photos taken at a New Year’s Eve party held a week before the study. Two sets of messages were sent out: in the first, the targets were addressed by their first name; in the second, they were not addressed by name, but more general information about the event allegedly photographed was given. Links sent resolved to a webpage with the message “access denied, ” but the site logged the clicks by each student. Read more of this story at Slashdot.

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Half Of People Click Anything Sent To Them

Rare US version of the N64’s disc-drive add-on unearthed near Seattle

Jason Lindsey That’s quite the find! 6 more images in gallery Nintendo has launched a few pieces of hardware in Japan that never made their way to the West, including the backlit Game Boy Light and the Satellaview online attachment for the Super Famicom. But the best-known of Nintendo’s Japan-only hardware has to be the 64DD—as in, the disk-drive attachment for the Nintendo 64 that landed with a whopping thud in Japan in 1999. Though Nintendo of America had originally hinted at the add-on launching in the United States, that never happened, even though the company had once reached out to Western developers about making software for the system—and taking advantage of its disks’ maximum 38MB of rewritable memory (which was huge compared to the N64’s 32KB memory cards). But that doesn’t mean an American 64DD  never existed. A game-console collector announced on Tuesday that he had discovered an English-language version of the 64DD hardware—and based on insider Nintendo knowledge, this is almost certainly a retail prototype, as opposed to a dev kit. Former Sierra game developer Jason Lindsey took to the Assembler Games forums this week—where you’ll find no shortage of classic and rare gaming topics —to show off his latest acquisition. Lindsey told the forum that he had purchased a “prototype for the US version of the 64DD.” His attached photos include two screens of the 64DD’s boot-up sequence, which normally contains kanji characters asking players to insert a disk; his unit, however, offers those instructions in English. Read 5 remaining paragraphs | Comments

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Rare US version of the N64’s disc-drive add-on unearthed near Seattle

Gwent: The collectible card game that’s more than just a Witcher spin-off

Didn’t you hear? Collectible card games are all the rage these days, what with Blizzard’s Hearthstone sporting over 20 million players, Magic: The Gathering going through some kind of renaissance, and publishers like Bethesda  definitely not trying to cash in on the whole thing with games like The Elder Scrolls: Legends . And so at this year’s E3 we have yet another entry in the genre from developers CD Projekt Red, a  Witcher 3 spin-off called  Gwent . The difference is, Gwent is far more than just a collectible card game. This one has an honest-to-god proper storyline. There’s even an open-world map to explore. For the uninitiated, Gwent was originally a collectible card game embedded into the vast world of The Witcher 3 . Only, as player data began to trickle in, CD Projekt Red discovered that many players were spending hours roaming inns during quests just to play Gwent . Some even ignored the main game entirely. This was more than enough incentive for the developer to spin Gwent off into its own free-to-play game across PC, Xbox One, and PlayStation 4. And in true CD Projekt Red fashion, it’s gone a little overboard in the process. Instead of just pitching players against each another in one-on-one card battles, Gwent features several single-player campaigns, each of of which has its own unique storyline and lead character, is fully voice acted, and is brought to life via some highly stylised 2D drawings that gently slide across the screen. There’s even an overworld map where, in the demo I was shown at least, you control a cute 2D Geralt to explore and find hidden snippets of story, or extra cards to add to your deck. Each campaign is said to last a whopping 10 hours or so too. Read 9 remaining paragraphs | Comments

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Gwent: The collectible card game that’s more than just a Witcher spin-off

Intel’s quad-core “Skull Canyon” NUC is a workstation for the size-obsessed

Andrew Cunningham Intel’s quad-core “Skull Canyon” NUC. 10 more images in gallery Every year when Intel refreshes its NUC mini PCs, it releases more models meant to cover a wider range of needs. There are cheap fanless NUCs, NUCs that can fit in full-size hard drives, and mainstream NUCs that are essentially little Ultrabooks inside boxes. This year is the first where Intel has tried to release a quad-core workstation-class NUC itself instead of leaving that field to OEM partners . This PC, also known as “Skull Canyon” because of Intel’s history of using skulls to promote performance-focused products, is quite a bit different from the other NUCs. It needs more space for cooling, so it’s around twice as wide as standard NUCs (though it’s a little shorter). But with that increased size comes a lot more flexibility and performance. Pricing and building Like other NUCs, the Skull Canyon version is sold as a “PC kit,” which means you have to add your own RAM, SSD, and operating system before you can actually use the thing. Assuming you want to equip it with fast PCI Express SSDs and a healthy amount of RAM, you’ll end up spending near $1,000—around $650 for the NUC itself, another $180 or so for a 256GB Samsung 950, $60-ish for 16GB of DDR4 RAM (Skylake supports up to 64GB), and $100 for your Windows 10 license if that’s the operating system you prefer to use. Read 21 remaining paragraphs | Comments

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Intel’s quad-core “Skull Canyon” NUC is a workstation for the size-obsessed

Hyperloop One is testing its propulsion system in the Nevada desert today

Hyperloop One Here’s a look at the sled Hyperloop One is testing in North Las Vegas today. 4 more images in gallery In North Las Vegas today, a startup called Hyperloop One propelled a 10-foot-long sled down a track, accelerating it to 116 mph before it hit a patch of sand on the tracks. The test took about four seconds, USA Today reported . The test of Hyperloop One’s propulsion system is just one step of many on the path to achieve a dream put forth by Tesla and SpaceX CEO Elon Musk, who first drew up a plan to transport people at 760mph in low-pressure tubes in 2013. Musk decided not to pursue this business venture, which he called Hyperloop, but his whitepaper spawned two rival Hyperloop companies and an international student engineer competition . Hyperloop One, formerly known Hyperloop Technologies, announced its name change on Tuesday, hoping to differentiate itself from Hyperloop Transportation Technologies (HTT), which has also made considerable headway in research and development of such a transportation system. HTT announced on Monday that it had exclusively licensed passive magnetic levitation technology that would serve to keep Hyperloop pods off the track, minimizing friction as they speed through a tube. Read 6 remaining paragraphs | Comments

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Hyperloop One is testing its propulsion system in the Nevada desert today

The Ars guide to building a Linux router from scratch

The Homebrew Special—looking a bit blurry, because I wanted to take a low-light shot to try to capture the disco glow. 2 more images in gallery After finally reaching the tipping point with off-the-shelf solutions that can’t match increasing speeds available, we recently took the plunge. Building a homebrew router  turned out to be a better proposition than we could’ve ever imagined. With nearly any speed metric we analyzed, our little DIY kit outpaced routers whether they were of the $90- or $250-variety. Naturally, many readers asked the obvious follow-up—”How exactly can we  put that together?” Today it’s time to finally pull back the curtain and offer that walkthrough. By taking a closer look at the actual build itself (hardware and software), the testing processes we used, and why we used them, hopefully any Ars readers of average technical abilities will be able to put together their own DIY speed machine. And the good news? Everything is as open source as it gets—the equipment, the processes, and the setup. If you want the DIY router we used, you can absolutely have it. This will be the guide to lead you, step-by-step. What is a router, anyway? At its most basic, a router is just a device that accepts packets on one interface and forwards them on to another interface that gets those packets closer to their eventual destination. That’s not what most of us are really thinking when we think of “a router” in the sense of something we’ll plug into our home or office to get to the Internet, though. What do we need to have before any homebrew device looks like a router? Read 66 remaining paragraphs | Comments

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The Ars guide to building a Linux router from scratch

From MUD to MMOG: The making of RuneScape

When he was a boy, growing up in Nottingham, England, Andrew Gower couldn’t afford to buy all of the video games he wanted to play. Rather than mope, he rallied. A wunderkind programmer, Gower created his own versions of the most popular games, pieced together from clues printed in text and image in the pages of video game magazines. Gower’s take on Lemmings— the 1991 Amiga game that was developed by DMA Design six years before the studio made Grand Theft Auto— was his masterwork. “I was proud of that game,” he says. “It was the first [computer game] I’d made that didn’t look like it had been put together by a kid.” Gower would grow up to become, along with his brothers Paul and Ian, the co-founders of Jagex Games Studio and creators of its flagship title  RuneScape.  It’s one of the longest-running massively-multiplayer online games (MMOG), in which players quest together across the Internet in a fantasy world that, like Facebook, continues to rumble and function even when an individual logs off. Launched in 2001, the earliest version of the game looked rather like a fantasy-themed version of The Sims . Characters were viewed from a divine camera, looking down on the action from an isometric perspective. RuneScape takes place in the world of Gielinor, where gods roam among men. The game eschews a linear storyline, allowing players to set their own goals and objectives. Now in its third iteration (the basic game was superseded by a new version in both 2004 and 2013, each of which upgraded its graphics and overhauled the underlying code base), RuneScape has reached an enviable milestone in the fickle world of MMOs: 15 years old. Read 15 remaining paragraphs | Comments

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From MUD to MMOG: The making of RuneScape

Apple announces new 4-inch “iPhone SE,” starting at $399

Behold, the iPhone SE. (credit: Andrew Cunningham) CUPERTINO, Calif.—It’s a big day for small phones. Today, Apple announced its anticipated “iPhone SE,” Apple’s first new 4-inch phone since the iPhone 5C and 5S were released in the fall of 2013.  The phone is a throwback in a lot of ways. It’s got the same 1136×640 resolution screen as the iPhone 5 family, and its general design borrows much more from those older phones than it does from the thinner, more rounded 6 and 6S. It looks like and is probably best described as “an iPhone 5S but faster.” Apple VP Greg Joswiak introduced the device, noting that there was great demand for a smaller iPhone. “We sold 30 million 4-inch iPhones in 2015,” he said. Read 2 remaining paragraphs | Comments

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Apple announces new 4-inch “iPhone SE,” starting at $399

Self-lacing Nikes are real, will go on sale later this year

While we’re still waiting for the Back to the Future-styled Nike Mag , the company has unveiled its first “self-lacing” shoe in another silhouette. The Nike HyperAdapt 1.0 senses the presence of the wearer’s heel, and tightens its laces accordingly. Senior Innovator Tiffany Beers led the project, and says once the shoe is on, the wearer can adjust the fit with two buttons on the side to get things perfect. Of course, Nike isn’t stopping there, as famed shoe designer Tinker Hatfield is already looking forward to versions that adjust fit on the fly, as the athlete needs more or less tension. The HyperAdapt 1.0 is set to arrive this holiday season in three colors (including that Nike Mag-like lighting), and will go on sale only to Nike+ members for an unspecified price. Speaking of Nike+ . that app is getting a redesign in June that the company says will make it almost as personal as the fit on those adaptive-laced shoes. One login will tie users to the SNKRS , Run Club and Training Club apps, and provide product recommendations that are individually tailored. Nike is going all out to push purchases with a personal touch, including a “Services” tab that will provide concierge-like access to “Nike+ Experts” to answer all your burning sportswear queries. or book a reservation at a Nike store. This is all a part of Nike Innovation 2016, and sneakerheads can check out the site for other new products on the way. That includes the Air Vapor Max that ditches its foam midsole entirely, relying only on the company’s vaunted airbag technology for cushioning, the new “engineered down to the pixel” KD9 and other products that are part of what Nike is calling an “era of innovation.” The only problem? None of those innovations can make me shoot like Steph Curry (yet), and he’s signed to Under Armour . Source: Nike

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Self-lacing Nikes are real, will go on sale later this year

307-million-year-old “monster” fossil identified at last

Sean McMahon Reconstruction of the Tully Monster as it would have looked 300 million years ago, swimming in the Carboniferous seas. Notice the jointed proboscis, the multiple rows of teeth, and the dorsal eye bar. 4 more images in gallery The “Tully monster,” a mysterious animal that swam in the inland oceans of Illinois more than 300 million years ago, left behind a tantalizingly detailed map of its body in a well-preserved package of fossils. Unfortunately, nobody could figure out what the creature was for half a century—until now. Francis Tully found the remains of the tiny beast (it’s only about 10 centimeters long) in Illinois in 1958 and gave it the whimsical scientific name Tullimonstrum  (nickname: Tully monster). A long stalk extends from the front of its body, which ends in a toothy orifice called a buccal apparatus. Its body is covered in gills and narrows down into a powerful tail that it probably used for propulsion. Its eyes peer out from either end of a long, rigid bar attached to the animal’s back. The Tully monster lived during the Carboniferous period, when the North American Great Basin was an enormous inland sea. Trees were colonizing the land for the first time, transforming the soil and filling the atmosphere with higher levels of oxygen than Earth had known before or since. Giant arthropods, like the 8-foot-long millipede known as  Arthropleura , crawled through the new forests. It was a good time to be a weird animal, and the Tully monster probably fit right in. Read 3 remaining paragraphs | Comments

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307-million-year-old “monster” fossil identified at last