Intel looking to turbocharge its NUC with Core i5 and i7 CPUs, according to leak

It looks like Intel’s planning on bringing its Next Unit of Computing (NUC) mini-computer upmarket, if a leaked roadmap from ComputerBase.de is to be believed. The documents look highly tentative, but if they come to fruition then Intel will start offering new NUCs (code-named “Skull Canyon” and “Horse Canyon”) with Intel Core i7-3537U and Core i5-3427U processors along with its current Core i3 model during the first half of the year. New motherboards would be used that alter the slot configurations substantially: the Thunderbolt connector would be dropped in favor of USB 3.0 — three on the i7 model, one on the i5 — with DisplayPort 1.1a added to each along with HDMI 1.4a connectors. There’s no pricing yet, but we found that you’d need to nearly double the price of the original NUC to create a working computer, so bear that in mind when you’re looking at the leaked slides after the break. [Image credit: ComputerBase.de] Filed under: Desktops , Intel Comments Via: FanlessTech Source: ComputerBase.de

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Intel looking to turbocharge its NUC with Core i5 and i7 CPUs, according to leak

New Thunderbolt Revision Features 20 Gbps Throughput, 4K Video Support

hooligun writes “The next-gen Thunderbolt tech (code-named Falcon Ridge) enables 4K video file transfer and display simultaneously in addition to running at 20 Gbps. It will be backward-compatible with previous-gen Thunderbolt cables and connectors, and production is set to ramp up in 2014. An on-stage demo with fresh-off-the-press silicon showed the new Thunderbolt running 1,200 Mbps, which is certainly a step up from what’s currently on the market.” Read more of this story at Slashdot.

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New Thunderbolt Revision Features 20 Gbps Throughput, 4K Video Support

Intel announces next-gen Thunderbolt with 20 Gbps throughput, 4K support

Here at NAB, Intel just introduced the next generation of its Thunderbolt interface, which promises a data rate of 20 Gbps in both directions (on each of the two channels) as opposed to 10 Gbps for the previous version. Of course, the company stepped back for a moment first, boasting that Thunderbolt currently has about 200 licensees, and more compatible devices — along with new, thinner cables — should be coming out in the following months. Building up to the big reveal, Intel also shared some info about its new Thunderbolt host controller, (code-named Redwood Ridge), which will be built into some of Intel’s upcoming fourth-gen Core processors. But let’s talk about the real news: the next-gen Thunderbolt tech (code-named Falcon Ridge) enables 4K video file transfer and display simultaneously in addition to running at 20 Gbps. It will be backward-compatible with previous-gen Thunderbolt cables and connectors, and production is set to ramp up in 2014. An on-stage demo with fresh-off-the-press silicon showed the new Thunderbolt running 1,200 MBps, which is certainly a step up from what’s currently on the market. Update: We’ve added a video of the Thunderbolt demo from Intel’s stage. Hop on past the break to check it out. Filed under: Intel Comments

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Intel announces next-gen Thunderbolt with 20 Gbps throughput, 4K support

Microsoft’s Next Xbox Said To Shift To x86 Architecture Courtesy Of AMD System-On-A-Chip

Microsoft’s next Xbox, which could get an initial unveiling as early as next month , will use an AMD system-on-a-chip according to a new Bloomberg report . The new AMD SoC will mean that Microsoft is moving to an x86-based system architecture, which Sony’s upcoming PlayStation 4 is also adopting. The change is great news for AMD, and for gamers, and bad news for AMD’s chief rival Intel. The new Microsoft console will be running a “Jaguar” CPU, which is also what’s going into Sony’s PS4, alongside a Radeon graphics processor from ATI, an AMD subsidiary. The similarity between the two SoCs employed in each next-gen console should go a long way toward silencing complaints from developers that it’s too difficult and resource-intensive to develop for each type of console. A shared x86 architecture means that it’ll be much easier to port titles, both between consoles and from the PC. For AMD, it means gaining access to a much bigger chunk of the console gaming industry, at a crucial juncture: the desktop and notebook PC market is shrinking, facing increasing encroachment from devices like the iPad, meaning there’s less room to vie with Intel for market share in a space where Intel already clearly dominates. The console industry hasn’t exactly been a shining beacon of growth itself, but with a hardware refresh imminent, AMD is in the best position to capitalize should consumer interest once again be caught by fancy new console devices. The problem with Microsoft’s decision to reportedly change over to AMD is that it will likely render games made for the 360 incompatible with the next-generation platform. But long-term, the decision means it’s much easier for developers to work with, which should translate to an alleviation of financial pressures on game studios that are already facing revenue crunches which are forcing cost-cutting measures. The console exclusive might be more of a rarity, but gamers benefit, and we could also see shorter development cycles leading to more frequent game releases. Another party left out of the fun might be the Wii U, which uses a PowerPC based processor under the hood. But overall this is very good news for gamers, since it could both free up resources for developers to spend on innovation and R&D, and suggests both consoles will behave much more like home entertainment PCs based around the TV.

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Microsoft’s Next Xbox Said To Shift To x86 Architecture Courtesy Of AMD System-On-A-Chip

Steam For Linux: A Respectable Showing

An anonymous reader writes “Valve has just released its February, 2013 Steam Hardware & Software Survey, and the results are absolutely mind blowing. Linux is now standing strong as a legitimate gaming platform. It now represents 2.02% of all active Steam users.” That’s in keeping with what new submitter lars_doucet found. Lars writes: “I’m an independent game developer lucky enough to be on Steam. Recently, the Steam Linux client officially went public and was accompanied by a site-wide sale. The Linux sale featured every single Linux-compatible game on the service, including our cross-platform game Defender’s Quest. …. Bottom line: during the sale we saw nearly 3 times as many Linux sales of the game as Mac (Windows still dominated overall).” Read more of this story at Slashdot.

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Steam For Linux: A Respectable Showing

Linux 3.8 Released

diegocg writes “Linux kernel 3.8 has been released. This release includes support in Ext4 for embedding very small files in the inode, which greatly improves the performance for these files and saves some disk space. There is also a new Btrfs feature that allows for quick disk replacement, a new filesystem F2FS optimized for SSDs; support for filesystem mount, UTS, IPC, PID, and network namespaces for unprivileged users; accounting of kernel memory in the memory resource controller; journal checksums in XFS; an improved NUMA policy redesign; and, of course, the removal of support for 386 processors. Many small features and new drivers and fixes are also available. Here’s the full list of changes.” Read more of this story at Slashdot.

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Linux 3.8 Released

Lots of Changes for Intel Graphics Coming in Linux 3.9

With the Linux 3.8 merge over, the Intel Linux graphics developers are looking toward 3.9. From a weblog entry by one of them: “Let’s first look at bit at the drm core changes: The headline item this time around is the reworked kernel modeset locking. Finally the kernel doesn’t stall for a few frames while probing outputs in the background! … For general robustness of our GEM implementation we’ve clarified the various gpu reset state transitions. This should prevent applications from crashing while a gpu reset is going on due to the kernel leaking that transitory state to userspace. Ville Syrjälä also started to fix up our handling of pageflips across gpu hangs so that compositors no longer get stuck after a reset. Unfortunately not all of his patches made it into 3.9. Somewhat related is Mika Kuoppala’s work to fix bugs across the seqnqo wrap-around. And to make sure that those bugs won’t pop up again he also added some testing infrastructure. ” The thing I am most looking forward to is the gen4 relocation regression finally being fixed. No more GPU hangs when under heavy I/O load (the bane of my existence for a while now). The bug report is a good read if you think hunting for a tricky bug is fun. Read more of this story at Slashdot.

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Lots of Changes for Intel Graphics Coming in Linux 3.9

Intel gets go-ahead for $4 billion chip plant in Ireland, will produce its next-gen 14nm processors

Intel has been planning to make its Ireland base one of three global manufacturing sites for its 14nm chips since May last year , and its now been given the okay by Ireland’s lead planning agency. The new $4 billion plant will create around 4,300 jobs for the region in Co. Kildare, where Intel already has around 4,000 on staff. The two-year plan involves redeveloping its existing operation, expanding and shifting to make its smaller, more efficient 14nm process. Intel’s plans don’t stop there, however. It still plans to roll out 10nm products sometime in 2015. Filed under: Desktops , Misc , Laptops , Intel Comments Via: Silicon Republic Source: Pleanala

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Intel gets go-ahead for $4 billion chip plant in Ireland, will produce its next-gen 14nm processors

Intel will discontinue desktop motherboards following Haswell release

The decline in desktop PC sales is beginning to ripple throughout the industry, as Intel has revealed plans to wind down its desktop motherboard division over the next three years. According to AnandTech , the company will release boards that are based on the Haswell architecture before completely suspending development. Moving forward, Intel will instead focus its efforts on creating form factor reference designs for the Ultrabook, tablet and desktop markets. Curiously, one product that’s currently immune from the announcement is the Next Unit of Computing (NUC), a miniature barebones system that will see continual development from Intel. While custom PC builders will likely take a moment to reflect upon the news, it’s said that the transition is unlikely to affect the company’s workforce. Instead, current employees will be absorbed into other divisions within Intel. After all, there’s no point in showing talented engineers to the door, even in an age of market shifts. [Image credit: huangjiahui , Flickr ] Filed under: Desktops , Intel Comments Source: AnandTech

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Intel will discontinue desktop motherboards following Haswell release