Waze’s crowd-sourced traffic info comes to Ford Sync 3 cars

In 2016, Ford wisely decided to offer Apple’s CarPlay and Android Auto on all its Sync 3 infotainment system-equipped 2017 vehicles, and owners are seeing more benefits from that at CES 2018. Ford announced that it now supports Waze ‘s traffic and navigation app directly from your iPhone. After you plug it into any of the vehicle’s USB ports, the app will appear on the Sync 3 touchscreen, letting you control it from there or use voice commands. Waze, owned by Google, gathers traffic information from you and shares it, telling others if there’s a traffic jam along your route, for instance. You can be even more helpful by directly relaying unknown accidents, construction and other issues. Waze’s navigation system can then help you pick the quickest route, tell you about HOV lanes, relay your arrival time to friends and family and even find the cheapest gasoline nearby. As long as you keep your Waze iOS app updated, you’ll have the latest version on a Sync 3 car, which is one of the benefits of Ford’s wide-open system. It also unveiled Alexa support at CES 2018, giving you voice-controlled music, news and 25, 000 other skills. It’s odd that the automaker didn’t mention Waze Android support, since Google owns both Android and Waze, but we’ve reached out for more info. Click here to catch up on the latest news from CES 2018.

Link:
Waze’s crowd-sourced traffic info comes to Ford Sync 3 cars

Geekbench and Reddit think they’ve cracked why iPhones get slower over time

Enlarge (credit: Samuel Axon) Based on anecdotal observation, many iPhone users have long believed that older iPhones get slower over time. Generally, people have assumed that this is because of new features and additions in new versions of iOS that are better optimized for the latest phones. But Reddit user and Geekbench developer John Poole has a compelling new theory, backed up by benchmarks: the iPhone may throttle performance to preserve battery life as the battery degrades. Several days ago, Reddit user TeckFire posted a report to the iPhone subreddit stating that, after experiencing slowdown on their iPhone 6S, they replaced the battery with a new one and saw significant improvements in benchmarks—seen below, via their imgur post : Read 11 remaining paragraphs | Comments

More:
Geekbench and Reddit think they’ve cracked why iPhones get slower over time

I can finally do cartwheels in VR with HTC’s Vive Focus

After fully unveiling the Vive Focus, HTC finally allowed lucky folks like myself to properly test out the six-degrees-of-freedom (6DoF) standalone VR headset. For the first time, I can actually walk around in VR without being tethered to a PC nor confined to a fixed space. It’s a truly mobile VR solution — more so than smartphone-based VR headsets, which only let you look around on the spot (3DoF). Naturally, I used this opportunity to test this 6DoF tracking to its limits, even if it meant doing cartwheels while wearing the Vive Focus. Here’s a quick recap of all the fresh details from last Friday: This Snapdragon 835 device is asking for around $600, and it features a 2, 880 x 1, 600 AMOLED display with a 110-degree field of view plus a 75 Hz refresh rate, along with a three-hour battery life, internal fan-cooling and a new white color option. Alas, there’s still no word on how this inside-out tracking mechanism works, but it appears to be derived from Qualcomm’s VR development kit . It’s been a month since my initial hands-on with the Vive Focus, so I wasn’t surprised to find the much-improved build quality on the latest batch of pre-production units. After all, the product is scheduled to ship in China next month. The plastic body now has a more refined finish, a tweaked nose rest to block more light and, more importantly, a new hinged neck support on the back strap for better weight-balancing. Instead of having to let demonstrators put the headset on me, this time I was allowed to do it all by myself, and I did so effortlessly, even with my glasses on: I just had to rest my face on to the cushion and then press the neck support inwards for auto locking. There was also a velcro strap at the top, which stopped the headset from slipping down my face. On and off, I had about one hour of total hands-on time, and at no point did I feel any discomfort, except for having to wipe the sweat off my masked face after some running around. Now that the developers have had more time with the Vive Focus, most of the ported apps I got to try performed quite well. For instance, Pillow’s Willow VR Studio’s puzzle adventure Spark of Light already had good 6DoF tracking, but this time it also didn’t trigger any over-heating warnings during my two rounds of four-minute gameplay, so I could focus on playing god and guiding the kid through the beautiful fantasy realm. Likewise with Chesstar Studios’ Great Header , which was just as stable as last time, though I quickly got bored of bouncing virtual soccer balls with my head and started doing cartwheels instead. I’d never dared to pull off a cartwheel in VR before, but thanks to the total mobility (and secure fit) of the Vive Focus, I was finally able to satisfy the gymnast inside me. To my amazement, it appears that the headset’s tracking kept up with my extreme movements, too. I’d very much like to see actual gymnasts give this a go. I quickly got bored of bouncing virtual soccer balls with my head and started doing cartwheels instead. The biggest jump in improvement I saw was on HTC Vive Studio’s very own Bowshot (from Arcade Saga), which has evolved from a sluggish prototype to a super-smooth first-person shooter. My legs didn’t have to move much; it was mainly about firing at physical computer viruses using a bow, dodging enemy fire and picking the right attack mode according to enemy formation. I quickly became addicted, mainly because it’s one of those seemingly-simple-yet-actually-challenging shooting games. My favorite demo of the lot was Kukrgame’s Mercenary: The Italian Ops , in which I had to dodge bullets and fire back at enemy soldiers inside buildings. While the Vive Focus’ Bluetooth controller only has 3DoF tracking, I quickly got used to it and still managed to enjoy this slightly odd shooting sensation. That said, the game could use more-realistic bot players: No soldier would stand out in the open while firing. Another noteworthy mention goes to Configreality’s infinite-walking VR experience, which gives the illusion of walking an infinitely long path within a confined space. In the demo, I had to walk through a series of chambers and collect large floating diamonds while dodging moving laser beams. As cool as this sounds, I quickly started noticing the moments when the software altered my path to keep me walking straight in the virtual world. It made me feel slightly nauseous, and I had to slow down. I still managed to clear at least nine chambers before the tracking suddenly went haywire — I started drifting out of the building for no reason, and we ended up having to quit the app. Apart from that hiccup plus a couple of blackspots in the room (likely due to lighting), I didn’t have too much trouble with the Vive Focus’ inside-out tracking. While it didn’t feel quite as precise as the PC-powered Vive, it still worked fine. The only time I felt sick was during the infinite maze demo, and that was the game’s problem, not the hardware’s. The headset had a few quirks: If I took the headset off in the middle of a game and walked around with it in my hand, it would take a little longer to reset the tracking before it could resume gameplay. Also, I found you shouldn’t block either front camera with your hands when you’re putting on the headset. I did have one real concern: boundaries. As much as I appreciated Vive Focus’ “world-scale” tracking, I still had to occasionally either ask the demonstrators whether I was about to hit the wall, or be told to stop before I ran out of space. According to HTC Vive’s China President Alvin Wang Graylin, the solution to this will be an optional setting to map out the size of your desired space, so when you’re reaching the limits, you’ll see a warning. Could the Vive Focus implement some sort of wall-detection feature, like the original Vive? Wang said this would be too much for the mobile chipset to handle. In contrast, the Vive gets a vast amount of processing power from a PC, plus it has fixed external base stations that help track both the users and the set boundaries . But of course, here you don’t get to enjoy the same flexibility and mobility as you’d do with the Vive Focus. Based on my latest hands-on experience, it’s safe to say that the Vive Focus continues to be a promising start for next-gen mobile VR. Better yet, the $600 price tag seems almost reasonable when compared to flagship smartphones with similar core specs (save for cellular radio). Smartphones all lack the 6DoF tracking needed for more immersive, proper VR experiences. What remains to be seen is how many more developers will join this new Vive Wave mobile VR platform (which is basically Google Daydream for China) because the hardware is only as good as the size of its ecosystem, especially when we’re looking at yet another VR platform in this young market. While current demos suggest that it isn’t too challenging to port content to Vive Wave, I’ve only seen about seven or eight good ones, which isn’t exactly a ringing endorsement from the VR developer community at the moment. But who knows, there may be more in the pipeline, and perhaps this will change when we revisit the product early next year.

View article:
I can finally do cartwheels in VR with HTC’s Vive Focus

Google Assistant will tell your kids a bedtime story

Kids don’t quite have the diction that adults to, which can make it hard even for us humans to understand them. Google knows this and has tweaked Assistant and Home to better pick up what your munchkins are laying down. The search juggernaut has also partnered with a number of providers for kid-specific things like stories from Disney and Sports Illustrated for Kids among others, and simple games (like musical chairs, for instance). The just announced Family Link will let you setup Google accounts for your under-13 youngsters, too. The updates will be rolling out later this month. Follow all the latest news from Google’s Pixel 2 event here!

Read More:
Google Assistant will tell your kids a bedtime story

The Google Pixel 2 vs. the original Pixel: What’s changed?

The new Pixel phones are here and, while they don’t give us much more to look at compared to last year’s models , it’s the inside that really counts. This year’s 5-inch Pixel gives us a better camera and more powerful processor compared to the original, but we’ve also lost the headphone jack. What else has changed? Give the specs below a peep, and stay tuned as we put Google’s new handset through its paces soon. Pixel 2 Pixel Pricing $649, $749 (off contract) $649, $749 (off contract) Known dimensions 145.7 x 69.7 x 7.8mm (5.7 x 2.7 x 0.3 inches) 143.84 x 69.54 x 7.31mm (5.66 x 2.74 x 0.29 inches) Weight 143g (5.04 ounces) 143g (5.04 ounces) Screen size 5.0 inches (127mm) 5.0 inches (127mm) Screen resolution 1, 920 x 1, 080 (441ppi) 1, 920 x 1, 080 (441 ppi) Screen type Full HD AMOLED Full HD AMOLED Battery 2, 700mAh 2, 770mAh Internal storage 64 / 128GB 32 / 128GB External storage None None Rear camera 12.2MP, f/1.8, 1.4μm pixel size 12.3MP, f/2.0, 1.55µm pixel size Front-facing cam 8MP, f/2.4, 1.4µm pixel size 8MP, f/2.4, 1.4µm pixel size Video capture 4K at 30fps 4K at 30fps NFC Yes Yes Bluetooth v5.0 v4.2 SoC Qualcomm Snapdragon 835 Qualcomm Snapdragon 821 CPU 2.35GHz octa-core 2.15GHz quad-core GPU Adreno 540 Adreno 530 RAM 4GB 4GB WiFi Dual band, 802.11ac Dual band, 802.11ac Operating system Android 8.0 Android 7.1 Other features Fingerprint sensor, IP67 certified, USB Type-C Fingerprint sensor, IP53 certified, 3.5mm headphone jack, USB Type-C Follow all the latest news from Google’s Pixel 2 event here!

Continued here:
The Google Pixel 2 vs. the original Pixel: What’s changed?

Apple won’t charge extra for 4K movies, upgrades 1080p flicks for free

Now that there’s a 4K, HDR-ready Apple TV , the company is pushing content that takes advantage of those capabilities. Eddie Cue just announced on stage that not only will 4K movies cost the same amount as 1080p flicks on iTunes, the company is also upgrading existing HD purchases to 4K for free. Developing… Follow all the latest news from Apple’s iPhone event here!

Read the original:
Apple won’t charge extra for 4K movies, upgrades 1080p flicks for free

The new iPad Pro vs. the 9.7-inch iPad Pro: What’s changed?

The iPad Pro’s new 10.5-inch screen size may be a bit bigger than the 9.7-inch model it’s replacing, but it’s still sleek and svelte. However, a larger display and a new chassis aren’t the only differences. Inside you’ll find upgraded specs belying the device’s thin frame. Take a peek at our table to to see how much of a difference that extra 0.8 inches of screen makes between smaller iPad Pro models. iPad Pro (10.5-inch) iPad Pro (9.7-inch) Price $649, $749, $949 $599, $749, $899 Dimensions 250.6 x 174.1 x 6.1mm (9.8 x 6.8 x 0.24 inches) 240 x 169.5 x 6.1mm (9.45 x 6.67 x 0.24 inches) Weight 469g (1.03 pounds) 437g (0.96 pounds) OS iOS 10 iOS 9 Display 10.5-inch IPS LCD Retina display 9.7-inch IPS LCD Retina display Resolution 2, 224 x 1, 668 (264 ppi) 2, 048 x 1, 536 (264 ppi) Aspect ratio 4:3 4:3 Processor Apple A10X Apple A9X Memory Not available 2GB Storage 64 / 256 / 512GB 32 / 128 / 256GB Ports Lightning Lightning Front camera 7MP, f2.2, 1080p video 5MP, f2.2, 720p video Rear camera 12MP, f/1.8, 4K video at 30fps 12MP, f/2.2, 4K video at 30fps Cellular radio Optional GSM/EDGE CDMA UMTS/HSPA/ HSPA+/DC-HSDPA LTE Optional GSM/EDGE CDMA UMTS/HSPA/ HSPA+/DC-HSDPA LTE WiFi Dual band 802.11a/b/g/n/ac Dual band 802.11a/b/g/n/ac Bluetooth v4.2 v4.2 Battery 30.4 Wh, 10 hours 27.5 Wh, 10 hours * Specs in italics are unconfirmed. Get all the latest news from WWDC 2017 here!

Continued here:
The new iPad Pro vs. the 9.7-inch iPad Pro: What’s changed?

Android O beta is available to download today

It wouldn’t be Google’s annual developer conference without the birth of the latest version of Android, would it? 2017 sees the company announcing Android O, an operating system that’s not really about flashy features. Instead, the software is all about making the user’s experience that much easier and better, thanks to weirdly-named concepts like “Fluid Experiences” and “Vitals.” We’ve already seen big chunks of Android O, which has been available in developer preview form since March. Much of Google’s effort has been behind the scenes, reducing battery drain, improving notifications and joining up its platforms to make the experience that much more seamless. Some of these features are covered by Fluid Experiences, which includes a picture-in-picture mode, the aforementioned new notifications and Google’s smart text selection / autofill. In addition, Android O is packing a “lite” version of Tensorflow , software that enables computers to learn quicker than ever before. In the Vitals column, there’s faster boot and app load times, as well as Play Console Dashboards and Android Studio Profilers. Android O is also getting Google Play Protect , a raft of new security features to protect your device from security threats with a built-in device finder. One of the biggest cheers at I/O went up when the company announced that Android O would support the Kotlin programming language. In the run up to I/O, we also learned about other features that Android O will be boasting, including a technology called ” Copyless Pasting .” In addition, Google recently lifted the lid on Project Treble , which will apparently ease the pain of getting updates pushed out to various handsets. The Android O beta is available to download from today and will be available for everyone later this year. This is a developing news story, please refresh the page for more information. For all the latest news and updates from Google I/O 2017, follow along here

Original post:
Android O beta is available to download today

NVIDIA reveals its $700 top of the line GTX 1080 Ti

Last year we called NVIDIA’s GeForce GTX 1080 “the upgrade you’ve been waiting for, ” and now PC gamers have another high-end graphics card to drool over. Now, at GDC 2017 CEO Jen-Hsun Huang presented its successor, the GTX 1080 Ti, which promises “35 percent more performance, ” packs 11GB of GDDR5X memory and will go on sale March 10th for $700. In fact, NVIDIA even claims this new card is faster than its $1, 200 Titan X that launched late last year. At the same time, the company announced the 1080 is getting a price cut and will now start at $500. Developing… Watch live video from NVIDIA on www.twitch.tv The GeForce GTX 1080 Ti – faster than TITAN X – will be $699 and available next week. #UltimateGeForce pic.twitter.com/aW6XIv0Cyv — NVIDIA GeForce (@NVIDIAGeForce) March 1, 2017 Click here to catch up on the latest news from GDC 2017! Source: NVIDIA (Twitter)

Read More:
NVIDIA reveals its $700 top of the line GTX 1080 Ti

Intel gives its NUC mini-PCs new processors, new ports and a new design

When you’re looking for a tiny desktop, Intel’s NUC computers are something of a standard. These bare-bone PCs have made a name for themselves as affordable, reasonably powerful and adorably small. Now they’re even better: Intel is gifting its line of tiny computers with new seventh-generation desktop CPUs , a fresh design and Thunderbolt 3 ports. All told, Intel is introducing five new NUC models: two using the new Core i3 desktop CPUs, two with Core i5 processors and a single machine with a Core i7. There are also two different case sizes: a larger version that supports 2.5-inch SATA storage devices, and a shorter enclosure designed for PCI Express SSDs . It’s a little confusing, but at least they all look the same, sharing the same dark finish. Intel’s NUCs are, by definition, compact. But they offer plenty of connectivity too. Each model boasts four USB 3.0 ports, as well as connections for Ethernet, HDMI and audio, not to mention a microSD card reader and a Thunderbolt 3.0 capable USB-C socket. Not bad. Now if only Intel would tell us how much they’ll cost. Click here to catch up on the latest news from CES 2017. Source: ArsTechnica

See more here:
Intel gives its NUC mini-PCs new processors, new ports and a new design