Cloudflare Terminates Service To Sci-Hub Domain Names

While Sci-Hub is praised by thousands of researchers and academics around the world, copyright holders are doing everything in their power to wipe the site from the web. From a report: Last weekend another problem appeared for Sci-Hub. This time American Chemical Society (ACS) went after CDN provider Cloudflare, which informed the site that a court order requires the company to disconnect several domain names. “Cloudflare has received the attached court order, Case 1:17-cv-OO726-LMB-JFA, ” the company writes. “Cloudflare will terminate your service for the following domains sci-hub.la, sci-hub.tv, and sci-hub.tw by disabling our authoritative DNS in 24 hours.” According to Sci-Hub’s operator, losing access to Cloudflare is not “critical, ” but it may “cause a short pause in website operation.” Read more of this story at Slashdot.

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Cloudflare Terminates Service To Sci-Hub Domain Names

Lenovo Discovers and Removes Backdoor In Networking Switches

An anonymous reader writes: Lenovo engineers have discovered a backdoor in the firmware of RackSwitch and BladeCenter networking switches. The company released firmware updates last week. The Chinese company said it found the backdoor after an internal security audit of firmware for products added to its portfolio following the acquisitions of other companies. Lenovo says the backdoor affects only RackSwitch and BladeCenter switches running ENOS (Enterprise Network Operating System). The backdoor was added to ENOS in 2004 when ENOS was maintained by Nortel’s Blade Server Switch Business Unit (BSSBU). Lenovo claims Nortel appears to have authorized the addition of the backdoor “at the request of a BSSBU OEM customer.” In a security advisory regarding this issue, Lenovo refers to the backdoor under the name of “HP backdoor.” The backdoor code appears to have remained in the firmware even after Nortel spun BSSBU off in 2006 as BLADE Network Technologies (BNT). The backdoor also remained in the code even after IBM acquired BNT in 2010. Lenovo bought IBM’s BNT portfolio in 2014. Read more of this story at Slashdot.

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Lenovo Discovers and Removes Backdoor In Networking Switches

I can finally do cartwheels in VR with HTC’s Vive Focus

After fully unveiling the Vive Focus, HTC finally allowed lucky folks like myself to properly test out the six-degrees-of-freedom (6DoF) standalone VR headset. For the first time, I can actually walk around in VR without being tethered to a PC nor confined to a fixed space. It’s a truly mobile VR solution — more so than smartphone-based VR headsets, which only let you look around on the spot (3DoF). Naturally, I used this opportunity to test this 6DoF tracking to its limits, even if it meant doing cartwheels while wearing the Vive Focus. Here’s a quick recap of all the fresh details from last Friday: This Snapdragon 835 device is asking for around $600, and it features a 2, 880 x 1, 600 AMOLED display with a 110-degree field of view plus a 75 Hz refresh rate, along with a three-hour battery life, internal fan-cooling and a new white color option. Alas, there’s still no word on how this inside-out tracking mechanism works, but it appears to be derived from Qualcomm’s VR development kit . It’s been a month since my initial hands-on with the Vive Focus, so I wasn’t surprised to find the much-improved build quality on the latest batch of pre-production units. After all, the product is scheduled to ship in China next month. The plastic body now has a more refined finish, a tweaked nose rest to block more light and, more importantly, a new hinged neck support on the back strap for better weight-balancing. Instead of having to let demonstrators put the headset on me, this time I was allowed to do it all by myself, and I did so effortlessly, even with my glasses on: I just had to rest my face on to the cushion and then press the neck support inwards for auto locking. There was also a velcro strap at the top, which stopped the headset from slipping down my face. On and off, I had about one hour of total hands-on time, and at no point did I feel any discomfort, except for having to wipe the sweat off my masked face after some running around. Now that the developers have had more time with the Vive Focus, most of the ported apps I got to try performed quite well. For instance, Pillow’s Willow VR Studio’s puzzle adventure Spark of Light already had good 6DoF tracking, but this time it also didn’t trigger any over-heating warnings during my two rounds of four-minute gameplay, so I could focus on playing god and guiding the kid through the beautiful fantasy realm. Likewise with Chesstar Studios’ Great Header , which was just as stable as last time, though I quickly got bored of bouncing virtual soccer balls with my head and started doing cartwheels instead. I’d never dared to pull off a cartwheel in VR before, but thanks to the total mobility (and secure fit) of the Vive Focus, I was finally able to satisfy the gymnast inside me. To my amazement, it appears that the headset’s tracking kept up with my extreme movements, too. I’d very much like to see actual gymnasts give this a go. I quickly got bored of bouncing virtual soccer balls with my head and started doing cartwheels instead. The biggest jump in improvement I saw was on HTC Vive Studio’s very own Bowshot (from Arcade Saga), which has evolved from a sluggish prototype to a super-smooth first-person shooter. My legs didn’t have to move much; it was mainly about firing at physical computer viruses using a bow, dodging enemy fire and picking the right attack mode according to enemy formation. I quickly became addicted, mainly because it’s one of those seemingly-simple-yet-actually-challenging shooting games. My favorite demo of the lot was Kukrgame’s Mercenary: The Italian Ops , in which I had to dodge bullets and fire back at enemy soldiers inside buildings. While the Vive Focus’ Bluetooth controller only has 3DoF tracking, I quickly got used to it and still managed to enjoy this slightly odd shooting sensation. That said, the game could use more-realistic bot players: No soldier would stand out in the open while firing. Another noteworthy mention goes to Configreality’s infinite-walking VR experience, which gives the illusion of walking an infinitely long path within a confined space. In the demo, I had to walk through a series of chambers and collect large floating diamonds while dodging moving laser beams. As cool as this sounds, I quickly started noticing the moments when the software altered my path to keep me walking straight in the virtual world. It made me feel slightly nauseous, and I had to slow down. I still managed to clear at least nine chambers before the tracking suddenly went haywire — I started drifting out of the building for no reason, and we ended up having to quit the app. Apart from that hiccup plus a couple of blackspots in the room (likely due to lighting), I didn’t have too much trouble with the Vive Focus’ inside-out tracking. While it didn’t feel quite as precise as the PC-powered Vive, it still worked fine. The only time I felt sick was during the infinite maze demo, and that was the game’s problem, not the hardware’s. The headset had a few quirks: If I took the headset off in the middle of a game and walked around with it in my hand, it would take a little longer to reset the tracking before it could resume gameplay. Also, I found you shouldn’t block either front camera with your hands when you’re putting on the headset. I did have one real concern: boundaries. As much as I appreciated Vive Focus’ “world-scale” tracking, I still had to occasionally either ask the demonstrators whether I was about to hit the wall, or be told to stop before I ran out of space. According to HTC Vive’s China President Alvin Wang Graylin, the solution to this will be an optional setting to map out the size of your desired space, so when you’re reaching the limits, you’ll see a warning. Could the Vive Focus implement some sort of wall-detection feature, like the original Vive? Wang said this would be too much for the mobile chipset to handle. In contrast, the Vive gets a vast amount of processing power from a PC, plus it has fixed external base stations that help track both the users and the set boundaries . But of course, here you don’t get to enjoy the same flexibility and mobility as you’d do with the Vive Focus. Based on my latest hands-on experience, it’s safe to say that the Vive Focus continues to be a promising start for next-gen mobile VR. Better yet, the $600 price tag seems almost reasonable when compared to flagship smartphones with similar core specs (save for cellular radio). Smartphones all lack the 6DoF tracking needed for more immersive, proper VR experiences. What remains to be seen is how many more developers will join this new Vive Wave mobile VR platform (which is basically Google Daydream for China) because the hardware is only as good as the size of its ecosystem, especially when we’re looking at yet another VR platform in this young market. While current demos suggest that it isn’t too challenging to port content to Vive Wave, I’ve only seen about seven or eight good ones, which isn’t exactly a ringing endorsement from the VR developer community at the moment. But who knows, there may be more in the pipeline, and perhaps this will change when we revisit the product early next year.

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I can finally do cartwheels in VR with HTC’s Vive Focus

AI-Assisted Fake Porn Is Here and We’re All Screwed

New submitter samleecole shares a report from Motherboard: There’s a video of Gal Gadot having sex with her stepbrother on the internet. But it’s not really Gadot’s body, and it’s barely her own face. It’s an approximation, face-swapped to look like she’s performing in an existing incest-themed porn video. The video was created with a machine learning algorithm, using easily accessible materials and open-source code that anyone with a working knowledge of deep learning algorithms could put together. It’s not going to fool anyone who looks closely. Sometimes the face doesn’t track correctly and there’s an uncanny valley effect at play, but at a glance it seems believable. It’s especially striking considering that it’s allegedly the work of one person — a Redditor who goes by the name ‘deepfakes’ — not a big special effects studio that can digitally recreate a young Princess Leia in Rouge One using CGI. Instead, deepfakes uses open-source machine learning tools like TensorFlow, which Google makes freely available to researchers, graduate students, and anyone with an interest in machine learning. Anyone could do it, and that should make everyone nervous. Read more of this story at Slashdot.

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AI-Assisted Fake Porn Is Here and We’re All Screwed

Cyberstalking Suspect Arrested After VPN Providers Shared Logs With the FBI

An anonymous reader writes: “VPN providers often advertise their products as a method of surfing the web anonymously, claiming they never store logs of user activity, ” writes Bleeping Computer, “but a recent criminal case shows that at least some do store user activity logs.” According to the FBI, VPN providers played a key role in identifying an aggressive cyberstalker by providing detailed logs to authorities, even if they claimed in their privacy policies that they don’t. The suspect is a 24-year-old man that hacked his roommate, published her private journal, made sexually explicit collages, sent threats to schools in the victim’s name, and registered accounts on adult portals, sending men to the victim’s house… FBI agents also obtained Google records on their suspect, according to a 29-page affidavit which, ironically, includes the text of one of his tweets warning people that VPN providers do in fact keep activity logs. “If they can limit your connections or track bandwidth usage, they keep logs.” Read more of this story at Slashdot.

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Cyberstalking Suspect Arrested After VPN Providers Shared Logs With the FBI

US Studying Ways To End Use of Social Security Numbers For ID

wiredmikey quotes a report from Security Week: U.S. officials are studying ways to end the use of social security numbers for identification following a series of data breaches compromising the data for millions of Americans, Rob Joyce, the White House cybersecurity coordinator, said Tuesday. Joyce told a forum at the Washington Post that officials were studying ways to use “modern cryptographic identifiers” to replace social security numbers. “I feel very strongly that the social security number has outlived its usefulness, ” Joyce said. “It’s a flawed system.” For years, social security numbers have been used by Americans to open bank accounts or establish their identity when applying for credit. But stolen social security numbers can be used by criminals to open bogus accounts or for other types of identity theft. Joyce said the administration has asked officials from several agencies to come up with ideas for “a better system” which may involve cryptography. This may involve “a public and private key” including “something that could be revoked if it has been compromised, ” Joyce added. Read more of this story at Slashdot.

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US Studying Ways To End Use of Social Security Numbers For ID

Samsung’s HMD Odyssey proves image quality is worth the cost

Earlier today, Microsoft and Samsung announced the latest Windows Mixed Reality headset: the Samsung HMD Odyssey . At $499, it’s certainly one of the pricier options out of all the Windows Mixed Reality headsets so far. And for good reason. Not only does it come with integrated AKG headphones — which is very similar to the Rift’s design — it has absolutely stunning image quality. The HMD Odyssey is equipped with dual 3.5-inch AMOLED displays, each of which have a 1, 440 x 1, 600 resolution with a refresh rate of 90 to 60 hertz. The result is a brilliantly sharp and crisp virtual environment — when I took a brief Holotour of Machu Picchu, I genuinely felt like I was there, floating above the mountains on a hot air balloon. Color reproduction is fantastic, and there was none of the screendoor effect that so often plagues VR headsets of lesser quality. The 110-degree field of view also contributes to the feeling of immersion, which is especially apparent when viewing 360-degree videos and photos. Yet, this thing is pretty big. It measures 202mm x 131.5mm x 111m and it weighs in at a whopping 625 grams. That’s definitely a lot heavier than the Acer’s 380 grams. It also just looks pretty bulky on the whole. That said, when I placed the whole thing on my head, it didn’t feel so bad. It fits nice and snug, and I loved the feeling of the leather padding around my head. I could see myself wearing this for a few hours at a time. Other specs of the HMD Odyssey include two cameras on the front, each of which give the headset six degrees of freedom. It also has a proximity sensor, an IPD sensor, a built-in microphone, volume adjustment and a couple of dials that help you find the right fit and focus. I also like it that you can wear the headset while wearing your glasses. During my demo, I had a chance to try out the new Halo Recruit title for a few minutes. As was teased, it’s not quite a game as much as a demo of what Halo could look like in VR. Most of what I did was fire at moving targets in a tutorial phase. I found that targeting is sometimes an issue, as I couldn’t just look at something to aim (like I can with a lot of other VR games) I had to actually really aim at it with my virtual gun. Still, it was just my first experience with it and I can see myself getting better over time. The Halo Recruit demo will be available on October 17th for free from the Windows Store, along with 20, 000-plus other apps made for Windows Mixed Reality. Samsung’s HMD Odyssey is available for pre-order today, with a ship date of November 6th.

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Samsung’s HMD Odyssey proves image quality is worth the cost

Azure Confidential Computing will keep data secret, even from Microsoft

Enlarge / The Trusted Execution Environment means that, even if the application and operating system are compromised, the green code and data can’t be accessed. (credit: Microsoft ) Microsoft announced today a new feature coming to its Azure cloud platform named “Confidential Compute.” The feature will allow applications running on Azure to keep data encrypted not only when it’s at rest (in storage) or in transit (over a network) but when it’s being computed on in-memory. This ability to encrypt data when it’s in-use means that it can be kept secure even from Microsoft’s administrators, government warrants, and hackers. Confidential Computing will have two modes: one is built on virtual machines, while the other uses the SGX (“Software Guard Extensions”) feature found in Intel’s recently introduced Skylake-SP Xeon processors. Both modes will allow applications to ringfence certain parts of their code and data so that they operate in a “trusted execution environment” (TEE). Code and data that are inside a TEE cannot be inspected from outside the TEE. The virtual machine mode uses the Virtual Secure Mode (VSM) functionality of Hyper-V that was introduced in Windows 10 and Windows Server 2016. With VSM, most parts of an application will run in a regular virtual machine atop a regular operating system. The protected, TEE parts will run in a separate virtual machine containing only a basic stub operating system (enough that it can communicate with the regular VM) and only those parts of the application code that need to handle the sensitive data. Read 4 remaining paragraphs | Comments

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Azure Confidential Computing will keep data secret, even from Microsoft

Slackware, Oldest Linux Distro Still In Active Development, Turns 24

sombragris writes: July 17 marked the 24th anniversary of Slackware Linux, the oldest GNU/Linux still in active development, being created in 1993 by Patrick Volkerding, who still serves as its BDFL. Version 14.2 was launched last year, and the development version (Slackware-current) currently offers kernel 4.9.38, gcc 7.1, glibc 2.25, mesa 17.1.5, and KDE and Xfce as official desktops, with many others available as 3rd party packages. Slackware is also among the Linux distributions which have not adopted systemd as its init system; instead, it uses a modified BSD init which is quite simple and effective. Slackware is known to be a solid, stable and fast setup, with easy defaults which is appreciated by many Linux users worldwide. Phoronix has a small writeup noting the anniversary and there’s also a nice reddit thread. Read more of this story at Slashdot.

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Slackware, Oldest Linux Distro Still In Active Development, Turns 24

Théoriz recreates the Holodeck with AR tech and projectors

If you had to list the most mind-blowing tech demos in recent memory, Microsoft’s Hololens AR headset would need to be included, as would its projector-enhanced Illumiroom . A company called Théoriz from Lyon, France has married both of those things to create a “mixed reality room” that uses projector tech, motion tracking and augmented reality together. Its latest technology demo video made it seem like we’re closer to Star Trek ‘s Holodeck than ever before, so we went to take a closer look. Théoriz is located at the ” Pole Pixel , ” a sprawling collection of studios east of Lyon used by Panavision and other cinema companies. The company’s mission is as much artistic as tech-oriented, so the engineers are both bohemian and code-savvy. “We are a team mostly composed of creative engineers, ” says Th éoriz co-founder David-Alexandre Chanel. “Engineers who have an artistic sensibility and also do good code.” To wit, the company has created some very technical and very whimsical projects, including an art installation called ” Doors ” featuring portals that open up to an infinite space and change perspective as the viewer moves, and ” Are You my Friend , ” an industrial robot that communicates with the exhibit-goers via a keyboard. Art aside, the mixed reality room tech is impressive. The team tracks the camera (typically a RED model that can record and output in real time) with an HTC Vive Tracker , and feeds the data to a computer running the Unity game engine . That generates digital environments like flying space skulls, a Minecraft-like room with holes that open up on the floor and geometric shapes that interact with actors to form stairs, wells or small hills. The computer syncs everything together, so that when the camera operator pans or tilts, the Unity scenes tilt or pan to match. Those are then beamed into the room via six projectors — four for the floors, and two on the walls. At the same time, three Kinect-style 3D cameras, combined with Théoriz’s in-house “Augmenta” system, detect the position of the actors so they can interact with the environment. Everything must be processed and played back in real-time by the Unity based system, something that required some clever coding and computing horsepower. In the resulting videos, live actors interact seamlessly with virtual environments, creating a hallucinogenic effect. “It’s called mixed reality because we use and merge things from the virtual world with reality, ” says Chanel. For instance, dancers can make the walls “move” with their movements and bat away flying asteroids. In the latest demo video (above), actors interact with bizarre geometric environments, opening up holes in the floor where they move and walking up fake stairs. Though most of the tech is off the shelf, none of it is intended for consumers — at least, not yet. For now, the company wants to just sell its services for things like music videos, dance performances, art installations and other live events. At the same time, they’re improving the tech to make it more realistic and immersive. “We think that by changing the content creation process, we can open new creative possibilities and achieve unprecedented kind[s] of visuals, ” says Chanel. The next project will test everything Th éoriz has learned so far, both artistically and technically. “We’re trying for the first time to show an artistic video with two dancers, ” Chanel says. “And they’re going to dance and interact in the virtual world, moving through different kinds of totally surreal scenes.” Eventually, Théoriz might make its software available to other companies, but for now it’s just trying to make its services more compelling for artists and audiences. “It’s a new field, ” says Chanel. “We still have to evangelize it and create demand so it can eventually find its place.” And the best way to do that? “Seduce the audience with something new, poetic and unexpected, ” he says. Source: Théoriz

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Théoriz recreates the Holodeck with AR tech and projectors