Microsoft makes it easier for students to get Office 365 at no cost

Back when it launched the Student Advantage program, Microsoft made it possible for 35, 000 educational institutions across the globe to receive free access to Office 365 . As part of that, students and teachers alike could get a subscription to the productivity software at no cost to them, so long as their school had enrolled in the initiative . Problem is, since then, each student depended on the school to be the one to create an Office 365 account they could use — until today. Microsoft’s now simplified the process , opening up a self-serve service for students to get the license without the need to check with the school’s IT department first. Those who qualify will need a valid .edu email address to receive the free subscription, from a school that’s currently participating in the Student Advantage program, and that’s about it. The only caveat is that this is limited to US students at the moment, but Microsoft says it plans to bring the sign-up feature worldwide later this year. Filed under: Internet , Software , Microsoft Comments Source: Office Blogs

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Microsoft makes it easier for students to get Office 365 at no cost

New reversible USB connectors will carry audio and video, too

We’ve told you all about the upcoming USB cable’s high-powered abilities, but now audio and video have joined the mix. Working alongside the USB 3.0 Promoter Group, the Video Electronics Standards Association (VESA) has leveraged a DisplayPort “Alt Mode” to sort full audio/video on monitors with resolutions of 4K and above with the Type-C tech. What’s more, with the help of an adapter or converter cable, the new standard can be made to play nice with regular DisplayPort, HDMI, DVI and VGA jacks on existing displays. To wrangle video and sound, the alternate mode leverages a couple of the Type-C connector’s so-called SuperSpeed lanes to deliver the goods to that external monitor — leaving the others to data transfers alongside that 100 watts of power. Of course, DisplayPort tech has been available in Thunderbolt cables/jacks for some time, but the new USB kit looks to be “a single-cable solution” that’s sure to clean up that mess of wires under your desk. Filed under: Displays , Misc Comments Source: VESA

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New reversible USB connectors will carry audio and video, too

Microsoft will double your free OneDrive storage if you auto-upload photos

Microsoft has been rather generous with free OneDrive storage lately, and that doesn’t seem to be changing anytime soon. Now Redmond is bumping the previous gratis 15GB up by 100 percent, to 30GB. What’s the catch? There isn’t much of one, really. All Redmond says you have to do (regardless of if you’re a new user or seasoned veteran) is activate auto-upload on your device of choice’s camera roll between now and the end of the month — even on a Windows PC. Seems simple enough. The announcement focuses on the storage woes that’ve been associated with upgrading to iOS 8 , and given the iPhone 6 Plus ‘ fancy video tricks like HD time-lapse capture we’d imagine the off-device storage should come in pretty handy. Filed under: Cellphones , Desktops , Storage , Internet , Mobile , Microsoft Comments Source: The OneDrive Blog

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Microsoft will double your free OneDrive storage if you auto-upload photos

NVIDIA’s latest GPU crams 4K images on 1080p displays

Back in February, NVIDIA trotted out the very first desktop GPUs to feature its new Maxwell architecture: the GeForce GTX 750 and 750i. These entry level cards were paragons of efficiency, but they were hardly strong examples of what the company’s latest graphics technology was truly capable of. No, NVIDIA revealed those graphics cards today — the GeForce GTX 980 and 970 desktop GPUs. The new flagship GPUs still benefit from the efficiency gains made by the first generation Maxwell cards, but lean far more heavily on performance. If you’re a PC gamer with a GTX 680 or 560 in your tower, these are the cards NVIDIA wants you to upgrade to. On paper, there’s reason enough to appreciate these cards’ power: the $549 GTX 980 boasts a 1.1Ghz base clock speed (1.2 with boost), 2048 CUDA cores and 4GB of GDDR5 video memory. The $329 GTX 970 sheds a few of those CUDA cores (totaling 1664) and clocks down to 1Ghz (1.1 with boost), but it consumes a little less power for the downsizing: 145W to the 980’s 165W. In NVIDIA’s tests (viewable in the gallery above), these stats reportedly outperformed AMD’s kit with almost half the power draw. Still, even NVIDIA knows stats and core count mean bupkis to the general consumer — gamers want to know what all these specifications are going to do for them. We met up with Scott Herkelman, NVIDIA’s general manager of GeForce, to learn about Maxwell’s new tricks. “One of the things that we thought about when we wanted to launch Maxwell is this dichotomy that gamers are running into today, ” Herkelman told Engadget. NVIDIA found that gamers either wanted to increase visuals past a game’s prescribed performance settings or maximize framerate without sacrificing image quality. Surprise, surprise: Maxwell’s second generation GPUs introduce two new technologies that can help. Dynamic Super Resolution, for instance, lies to your game to make it output a higher resolution than your display expects. “We render a 4K image in the background and then put it through a 13 gaussian filter, ” he explained. “Then we bring that down to a 1080p monitor.” As far as the game is concerned, its piping out a ultra high resolution image to a 4K monitor, but Maxwell is forcing it to run on you 1080p display. This feature is designed to improve picture quality on a game that is already tuned to its best visual settings. Basically, it makes downsampling easy. It looks pretty good in action too, but it isn’t perfect: some 4K UI elements don’t scale well on smaller monitors. Herkelman says NVIDIA is continuing to improve and tweak the feature. “The other new technology we have is called MFAA, or Multi-Frame Sample Anti-Aliasing, ” Herkelman said. “This is for those games where you already have great image quality but you want more performance.” Like traditional anti-aliasing, it can sample a pixel multiple times, but MFAA splits the work up over multiple frames. Herkleman says this can improve performance by as much as 30-percent. Finally, high-end maxwell cards will be able to take advantage of games that use Voxel Global Illumination, a new dynamic lighting technology that promises to promises to enable destructive environments with active, realistic lighting. NVIDIA says the new lighting solution will be available for UE4 and other major engines later this year. Not the bells and whistles you’re looking for? Fine — Maxwell has a few more features hidden away, but you won’t be able to use them until the consumer virtual reality market takes off. NVIDIA’s VR Direct program is working to bring low latency graphics to consumer VR headsets like the Oculus Rift . Herkleman showed off a Maxwell-powered Eve: Valkyrie demo as an example. Indeed, the demo was smooth, but VR Direct’s future impact on GeForce Experience really caught our attention. In addition to supporting SLI, DSR and MFAA, NVIDIA’s VR Direct promises “auto stereo, ” a feature designed to bend a game not intended for virtual reality into the Oculus Rift’s stereoscopic perspective. Herkleman told us that the feature would probably have a whitelist of compatible games, not unlike how the company implements NVIDIA 3D Vision. So, when can consumers get their hands on the new Maxwell? Soon. NVIDIA CEO Jen-Hsun Huang officially announced the new GeForce GTX cards at Game24 this evening, and they should be available for sale tomorrow morning from NVIDIA’s usual hardware partners: EVGA, ASUS, Gigabyte, MSI and PNY, among others. Are you planning to upgrade, or will you wait to see what AMD cooks up in competition? Let us know what you think in the comments section below. Filed under: Gaming , NVIDIA Comments

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NVIDIA’s latest GPU crams 4K images on 1080p displays

NVIDIA’s new GPU proves moon landing truthers wrong

Despite overwhelming evidence to the contrary, there still exist some people on planet Earth who believe it’s the only celestial body humanity has ever walked upon. You’ve heard it before — the moon landing was a hoax, a mere TV drama produced by Stanley Kubrick presented as fact to dupe the Soviet Union into giving up the space race. This deliciously ludicrous conspiracy theory has been debunked countless times, but now its advocates have one more refutation to deny: NVIDIA’s Voxel Global Illumination tech demo. It’s a GPU-powered recreation of the Apollo 11 landing site that uses dynamic lighting technology to address common claims of moon-deniers, and it’s pretty neat. Mark Daly, NVIDIA’s senior director of content development told Engadget its Apollo 11 demo was created as an answer to Sponza — a popular global illumination model frequently used in by the academic crowd. It’s a good model, he says, but it’s not very interesting to watch. “Jen-Hsun [Huang], our CEO, looked at it and said ‘Isn’t there something better?’ Anyway, one of our research engineers happened to put this slide up of Buzz Aldrin on the moon in a meeting and said ‘this speaks global illumination to me because of all the hoaxers and deniers of the moon landing.” Conspiracy theorists say that Aldrin simply couldn’t have been lit up the way he is in the picture. NVIDIA took it as a challenge. Buzz Aldrin (right) next to his computer-generated doppelganger (left) NVIDIA chose to create a 3D rendition of a photograph showing Buzz Aldrin descending a ladder to the moon’s surface. Folks that insist the landing was a hoax claim that without the light-diffusing effect of an atmosphere, the shadow of the lander should cast Aldrin in almost complete darkness. “You can explain it, ” Daly says, “and say light bounces around even on the moon… or you can show it. We decided to take the approach to show it, but it turns out that it’s not that easy — there isn’t a lot of light on [Aldrin].” Daly’s challenge was not in placing lights around a computer simulated scene of the Apollo 11 landing, but in using NVIDA’s Voxel Global Illumination to make a single light source, the simulated sun, correctly reflect off of every material in the scene. To do this, he had to research the materials of NASA’s lander, the brightness of our local star and even the reflectivity of the moon’s surface. “It turns out there is a lot of information about the astronomical bodies floating out there in space, ” he explains. “Starting with the sun. The sun itself is 128, 500 lux — that’s lumens per square meter – but it turns out the moon is a crappy reflector of light.” Daly discovered that the moon is only 12-percent reflective, and absorbs most of the sunlight hitting it. On the other hand, 12-percent of 128, 500 lux is quite a lot. “It’s the equivalent to ten 100-watt lightbulbs per square meter of light bouncing off the moon.” More than enough make Aldrin visible under the lander’s shadow. While this exercise showed that the moon was reflective enough to highlight Aldrin, something was still wrong. Daly noticed that the astronaut’s side wasn’t lit the same in NVIDIA’s simulation as it was in NASA’s photograph , but he wasn’t sure why. “A couple of people really into the moon landing told me, ‘by the way, you should take into account Neil Armstrong and the light coming off of him.’ At first I was like, yeah, whatever — the sun is doing all the work — something the size of a guy in a space suit isn’t going to contribute much light.” He quickly learned his assumption was wrong: the material on the outside of the astronaut’s suits is 85-percent reflective. “Sure enough, we put him in there, adjusted the reflectivity of his suit, put him in the position where the camera would be… and it contributed another 10% or so of light to the side of Buzz Aldrin.” Daly found that his own doubt mirrored the claims of some landing-deniers. Some claim that because Aldrin is in shadow, there would need to be some sort of auxiliary lighting behind the camera; supposed proof that the image was taken in a studio. “As it turns out, yes! They’re right — there was a light there, it was the sun reflecting off of Neil Armstrong’s suit. I really didn’t believe it would contribute that much.” It’s the dynamic nature of Voxel Global Illumination that allows NVIDIA to poke fun at these hoax claims: the entire scene renders light reflection on the fly, based solely on the illumination provided by the simulated sun. “We learned a heck of a lot about how all these materials reflect light and put them into the material descriptions, the BRDF (bidirectional reflectance distribution function), ” Daly said, explaining how developers create a VXGI lighting environment. “The VXGI we’ve integrated into Unreal Engine 4 reads all those materials you’ve given it and, based on the reflectivity of those materials, constructs a lighting module.” It’s a lot of work to set up, but it makes adjusting the light easy after the fact. NVIDIA is able to drag the sun to new positions, add new elements to the scene or even remove the moon’s natural reflectivity to create the false conditions moon-truthers think represent the lunar surface. This versatility allowed NVIDIA to address one more hoax-claim before our demo ended: the stars. If NASA really landed on the moon, why can’t we see the stars in any of the Apollo 11 photographs? Well, that’s more of a matter of film exposure than lighting trickery. Because the unfiltered sun is so ridiculously bright (128, 500 lux, remember?), the astronauts’ cameras were set to use a small aperture, letting in only a fraction of the available light in order to keep the picture from blowing out. NVIDIA was able to simulate this too, and widened the virtual camera’s aperture to reveal the demo’s simulated stars. It worked, but at the expense of the camera’s true subject matter: Aldrin’s descent to the lunar surface became a blown out, over-exposed mess. Science has been able to debunk these moon hoax theories for decades, but it’s nice to see a real-time simulation that can help illustrate those explanations in real time. Better still, Daly says NVIDIA is currently building a consumer UI for the demo, and will release it to the public sometime in the next several weeks. It’s also a project that has become important to him. “Because I got to see a lot of this live when I was a kid, it has a special meaning to me. I know in Apollo 1 two men died, and other men risked their lives to get into these crazy contraptions to actually do this. It’s kind of offensive to me when people say this didn’t happen, ” he explains. “I want to show that it really happened and these people risked their lives. They actually did go to the moon.” Post by NVIDIA . Comments

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NVIDIA’s new GPU proves moon landing truthers wrong

The Uber effect: how San Francisco’s cab use dropped 65-percent

Hailing a ride has never been easier — just take out your phone, tap on an app and wait for your internet-wrangled chauffeur to arrive. Companies like Uber and Lyft are reinventing the transportation industry, and traditional taxi services are feeling it. According to Kate Toran, interim Taxis and Accessible Services director for the San Francisco Municipal Transportation Agency, the average taxi is only making about 504 trips per month. Two years ago (specifically, in March of 2012) the average trip per taxi averaged at 1, 424. “There’s been a real reduction, ” she told the SFMTA board of directors earlier this week, “but obviously this doesn’t tell the whole story.” Without hard data from the transportation apps, the bigger picture is just unclear. Either way, the SFMTA is trying to find ways to retain and attract drivers to traditional taxi programs, and has moved to waive fees for dispatch renewal, color scheme renewal and taxi driver applications. The city is also considering allowing taxis to use wrap advertising on their cabs. At least competition is forcing the taxi industry to evolve — Troan’s report says that 80% of the San Francisco taxi fleet can be e-hailed with Flywheel , and another 60% of the fleet has adopted Curb . More drivers are accepting credit cards these days too, and taxi drivers still have exclusive rights to pick up passengers at the airport. Will the taxi companies be able to bounce back from the Uber effect? Maybe, but there’s only one San Francisco transportation firm that offers DeLorean rides . You can check out Toran’s full slide presentation at the source link below. [Image Credit: Wikimedia Commons] Filed under: Misc , Transportation Comments Via: The Atlantic Source: San Francisco Examiner

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The Uber effect: how San Francisco’s cab use dropped 65-percent

Amazon’s $200 Kindle Voyage is the Rolls-Royce of e-readers

Perhaps Amazon sold a lot of 3G Paperwhites without special offers. Or maybe Kobo’s Aura HD has quietly taken the world by storm and Jeff Bezos decided he needed an answer. Whatever the impetus, Amazon has decided there is room in the world for a $199 e-reader. The Kindle Voyage was built for people who “love to read.” Clearly the company thinks there is a place out there for a premium e-reader and, while we can’t vouch for the vibrancy of the high-end e-reader market, we can confirm that Amazon has put together a stunner of a device. The familiar Kindle software has even picked up some neat new software tricks that the Voyage taught its more budget-minded siblings. In many ways, the Voyage looks like your standard e-reader. It’s small, rectangular and there’s a crisp, beautiful E Ink screen up front. But once you start poking at it a bit, you realize this is a different beast from most of its predecessors. For one, like the Kobo Aura , the screen is flush with the body — there’s no raised bezel here. Secondly, the materials are decidedly more luxurious. The shell is made of a gorgeous matte magnesium that would feel at home on Lenovo’s top-of-the-line ThinkPads , while the front is a chemically hardened glass. That plate of glass is also micro-etched, which pretty much eliminates glare and lends a pleasing texture to the device. Amazon likes to say it feels like paper and, while that’s a bit of a stretch, the company isn’t completely off base. The small amount of resistance the etching adds delivers a tactility that is missing from a smooth, glossy panel. Underneath the glass is a next-generation Paperwhite display that packs 300 pixels per inch in a 6-inch panel. To say text and images were “crisp” would be an understatement. Simply put, it’s the best screen we’ve ever seen on an e-reader. Even on complex images, you’d be hard-pressed to spot an individual pixel. And the lighting continues to be in a class above most of its competitors — it’s smooth, even and almost blinding at its highest settings. Amazon even sneaked some sensors into the Voyage, which allow it to automatically adjust the front light based on your surroundings. The Voyage is also incredibly thin and light. At 7.6mm, it’s the thinnest Kindle yet and only 0.1mm thicker than an iPad Air. Obviously, we couldn’t sit and read for hours on end during our brief introduction to the device, but we can’t imagine you’d have any trouble holding it. And, even if your arm did get tired, there’s an Origami cover that can also act as a stand for your Kindle. The Voyage also marks the return of page-turn buttons… sort of. Underneath the bezel is a force sensor that can trigger “PagePress” — Amazon’s fancy way of describing turning the page without touching the screen. You can still swipe if you want, but as any of you who read while standing on a bus or train know, one-handed swiping can be difficult. A small, vibrating motor even provides some haptic feedback to let you know you’ve turned the page (in case you couldn’t figure it out by looking at the screen). The Kindle software has also picked up a few new tricks. Notably X-Ray has two new modes: an image browser for all your picture-heavy titles, and notable passages, which collects all the most important moments in a timeline view. While you could potentially use it like CliffsNotes, it seems more useful for quickly catching up if you’ve put a book down before finishing it. (I, for one, could really use this with my copy of The Wilderness Warrior, which has taken me almost three years to read.) There’s also WordWise, which puts definitions right on the page as you’re reading them. It’ll certainly be handy for students working to build their vocabulary, but it’s definitely too cluttered to use for everyday reading. All of the new software features will be making their way to the refreshed Kindle and Kindle Paperwhite as well. The Paperwhite is getting only the mildest of upgrades — going from 2GB to 4GB of storage. The truly budget $79 Kindle, on the other hand, is getting a relatively significant revamp. The new design, other than its bulky body, is almost indistinguishable from the Paperwhite. The navigation buttons are all gone and the interface has gone all-touch. You also get a much beefier processor and twice the storage as before. While you don’t normally think about the processor in your e-reader, as Amazon keeps packing in features, you’ll be thankful for the extra horsepower. Even with the new CPU, you’ll probably notice a stutter or two as you poke around in X-Ray or start turning on features like WordWise. Both the Voyage and the new Kindle will start shipping in October and are available for pre-order today. Now all Amazon has to do is convince someone that any e-reader, even one as lovely as the Voyage, is worth $200. Filed under: Amazon Comments

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Amazon’s $200 Kindle Voyage is the Rolls-Royce of e-readers

What you need to know about the future of paying for stuff

We’ve virtualized much of the rest of the modern life — why not payment? Plane tickets, banking, and many other aspects of our lives now live on our phones. Payments still exist in the world of paper and plastic. Google has Google Wallet , Visa has payWave, Mastercard has PayPass and American Express has ExpressPay. Apple just announced its own, with Apple Pay. If you’ve heard of any of these credit card services other than Apple’s recently announced system and maybe Google’s long-running program, we’re impressed. You’re in the minority; heck, one quarter of US citizens don’t even own a standard credit card, nonetheless a virtualized one. But virtual payments are more prevalent by the year, and Apple Pay is giving the concept a much-needed publicity boost. So, all that said, let’s talk about the future of payment. Don’t throw away your wallet just yet. WHAT IS IT? When it comes to virtualized payment systems, we’re not talking about paying with your credit card number online, or even services like PayPal. We’re talking about the act of paying at a physical store with virtual means: your phone, for instance, or some forms of credit card. Perhaps you’ve got a special key for use at the gas pump, where you wave it near a part of the pump and you’re good to go? Same concept, except this is all payment scenarios (at major retail chains, anyway). Google and Apple are using NFC — “near-field communication” — to make this work. That means exactly what it sounds like: you put your phone or card near a reader, and the reader accepts payment. We’ve got a video of Apple Pay in action right here! Pretty simple, right? What’s actually going on behind the scenes is a bit more complex, of course, but the implementation is meant to be painless. Ideally, even more painless than pulling out your credit card. And more secure, too. HOW DOES IT WORK? Here’s where things get technical, so bear with us for a moment. There are two main standards being used: NFC and ISO/IEC 14443. We already know that NFC stands for “near-field communication, ” but it’s worth also knowing that NFC devices produce a very weak radio frequency. This radio frequency is what allows them to communicate with payment systems, and it’s that same radio frequency that the ISO/IEC 14443 uses: 13.56 MHz. Technical junk aside, what matters here is that both systems play nice with each other. And that’s good, because a variety of credit card companies use the non-NFC system. Since those companies already outfitted retailers with their systems, no major change needs to be made for NFC-enabled phones to simply work as payment all over the USA. The list of vendors signed up for Apple Pay thus far is testament to that: Bloomingdale’s, Disney Store and Walt Disney World Resort, Duane Reade, Macy’s, McDonald’s, Sephora, Staples, Subway, Walgreens and Whole Foods Market. Google Wallet similarly offers a stand-in for credit and debit cards; enter debit/credit information to the app, then use the phone as your payment device at participating retailers. And all those retailers where Apple Pay works? Google Wallet nows works there too, thanks to the fact that there are established standards for how these payment systems work, and those standards aren’t governed by a single company. IS IT SECURE? As you likely expect, this is a sticky situation. Let’s break it down, piece-by-piece: Do Google and Apple keep my credit card information? The short answer is no. The longer answer still starts with no, but also points out that your debit/credit information is probably on file with both companies anyway through Google Play and iTunes. There’s no reason to believe that either company can’t be trusted with keeping that data safe, but Target customers and PlayStation Network users may feel differently. Could my phone be stolen and used as payment? Also no, at least not easily. In the case of Apple Pay, you need a fingerprint ID to use it. In the case of Google Pay, a PIN is required. Could my phone be stolen and debit/credit card info removed? Still no. Part of NFC’s standardization is an aspect called the “secure element.” This is the chip where personal information is stored, securely and encrypted. The question that really matters here is one of comparative security. Is virtualized payment more secure than traditional means? We’d argue yes, it is. Retailers in the US rarely check identification for debit/credit card use, and matching signatures is a remnant of the past. There are inconveniences that come with the new method — the inability to lend a family member a credit card, for instance — but those issues will assuredly work out in time. WHAT ARE THE ALTERNATIVES? Much of the world outside of the US has adopted a newer form of credit card which uses a built-in microchip and a PIN (sometimes called “Chip and PIN technology”). This “smartcard” has vastly reduced card fraud, but it never caught on in the US. It’s certainly an alternative, but not one that’s very effective if you don’t live in Europe. Smartphones, however, are worldwide. A similar concept exists in the US, though it uses technology similar to NFC. It’s this technology, in fact, that led the charge for virtualized payment in retail stores. It’s no surprise that Visa, Mastercard, American Express and a mess of major US banks are on board with the new NFC tech from the likes of Apple and Google — it’s an evolution of technology they’re already using. WANT EVEN MORE? If statistics are your kinda thing, a great resource for this piece was the CreditCards.com . Perhaps you think this whole virtualized payment thing is a solution to a non-existent problem? The New York Times ‘ Upshot section agrees. For the standards built into NFC tech, the Smart Card Alliance has you covered. Maybe you just want to watch Tim Cook excitedly introduce Apple Pay? CNET ‘s got that. [Image credit: Google (Google Wallet), AP Photo/Marcio Jose Sanchez (Apple Pay), Alamy (Chip and PIN card)] Filed under: Cellphones , Wearables , Internet , Software , Mobile , Apple , Google Comments

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Lockheed Martin’s 360-degree laser turret gets cleared for take-off

Lockheed Martin has an affinity for lasers — that much is apparent . Not satisfied with simply having ground-based energy weapons , though, the outfit has recently tested its airplane-mounted death ray over the skies of America’s High Five, Michigan. The Aero-optic Beam Control (or ABC, as its friends are fond of saying) was recently run through its paces to prove airworthiness, among other things. The kicker here is that the laser can rotate 360 degrees and eliminate targets from basically any direction. Yeah . Lockheed says that the turret’s been designed to engage bogies at basically any position and there’s tech in place to counterbalance any turbulence caused by the protruding sphere (pictured above). The trials aren’t done just yet however, and they’ll only increase in complexity to further prove the system’s military-aircraft mettle as time wears on. So, you know, enjoy hiding out in your secret lair while it lasts. Filed under: Transportation , Science Comments Source: Lockheed Martin

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Lockheed Martin’s 360-degree laser turret gets cleared for take-off

Invisibility suits are coming thanks to squid-like displays

It’s not as hard to make an invisibility cloak as you might think, but making one that’s truly sophisticated is another matter; metamaterials (substances that change the behavior of light) are hard to build. Rice University appears to have solved part of the problem, however. It just developed a squid-like color display (shown below) that should eventually lead to smart camouflage. The new technology uses grids of nanoscopic aluminum rods to both create vivid, finely-tuned colors as well as polarize light. By its lonesome, the invention could lead to very sharp, long-lasting screens. The pixels are about 40 times smaller than those in LCDs, and they won’t fade after sustained light exposure. That’s just the start, though. Rice eventually hopes to combine its invention with light-sensing tech that changes the colors to match the surroundings. If that happens, you could easily see combat uniforms and vehicles draped in displays that render them almost invisible. That’s not going to happen in the near future, but the discovery suggests that the disguises you see in Harry Potter and Predator aren’t all that far-fetched. Filed under: Displays , Science Comments Source: Rice University

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Invisibility suits are coming thanks to squid-like displays