Rendering a Frame of Deus Ex: Human Revolution

An anonymous reader writes “Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second.” Read more of this story at Slashdot.

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Rendering a Frame of Deus Ex: Human Revolution

Pure Emergence: Tom Beddard’s Amazing Fractal Architecture

Though we have previously covered the amazing fractal creations of Tom Beddard, we thought it would be worth revisiting his work to find some examples of his architectural explorations. As we’ve discussed many times, parametric modeling is becoming more popular in the architecture world, thanks largely to Patrik Schumacher of Zaha Hadid Architects. While many amazing projects have resulted from the meeting between programming and building, parametricism becomes more awe-inspiring and, paradoxically, more rigorous when it is freed from the constraints of human inhabitation. Read more…        

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Pure Emergence: Tom Beddard’s Amazing Fractal Architecture