Jamstik+ is a backpack-friendly ‘smart guitar’

The first time I encountered Jamstik, a guitar controller for Mac and iOS, was at CES 2013 . Zivix — the team behind the product — came to our trailer and gave us a demo. That was a prototype, which eventually got crowdfunded and did pretty well as history tells it. Now there’s Jamstik+ with a few significant improvements, and once again, the company’s looking to you to fund it (spoiler: It’s already met its goal). While the original Jamstik won people over, concerns over latency left some users wanting. Has version 2.0 cracked it? First, a quick recap for those that missed Jamstik last time around. Zivix calls it a “smart guitar.” I’d call it a MIDI controller (that looks like a guitar). It has strings, frets and shares lots of other DNA with a regular guitar. On its own, it makes no sound — you’ll need a Mac or iOS device for that. The neck is short (like, only-five-frets short), and the small body makes it lightweight and portable. The “smart” part comes from the fact that you “play” Jamstik via apps and software, opening up a host of sounds and creative possibilities not open to your dad’s beloved Fender. The main difference with the new Jamstik is a hexaphonic magnetic pickup, something Zivix says gives the strings a more natural feel, and delivers a higher-resolution signal compared to the original’s piezo-based method. The second important change is the move from WiFi to Bluetooth 4.0 wireless connectivity. Zivix claims this makes Jamstik the first guitar controller to be compatible with apps that support Apple’s Bluetooth LE MIDI implementation. It also means it’s a little bit easier to set up — at least in my opinion, compared to setting up local WiFi connections. There’s also a USB connection for both charging and connecting to a PC. Once set up, the free “Jam Tutor” app contains a series of interactive lessons that walk newbies through everything from plucking strings to playing chords. There’s even a little Guitar Hero -esque game where you play the tune for real. If you’re already competent with a guitar, Jamstik is the ideal way to play MIDI synths and apps in a way you’re already comfortable with. This includes controlling virtual instruments in full-fat music-production software like Logic or Ableton. I’ve dabbled with bass and 12-string acoustics over the years, but I’d currently fit in the beginner category. Within less than a minute of connecting Jamstik+ to an iPad, I was pretty into it. It’s undeniably cool. As for the lessons? They’re fun, but don’t be fooled, it’s just as hard playing on Jamstik as the real thing. If you’ve every waded through sheets of guitar tab and endless YouTube tutorials (where pros try to show you how easy it is), you’ll know how frustrating that can be. Interactive apps like Jam Tutor turn learning into an interactive game, which is much more compelling — to me at least. Even with my limited experience, I found the strings don’t quite feel like the real deal. They’re close, but a little too taught. You can loosen them, but because they’re shorter, the subtle differences in physics are always going to make them play differently. The stout neck also takes some getting used to. You still have access to a full range of notes though — buttons on the side shift the fretboard up and down the scales. The main problem I found was the timing detection on the apps. In some lessons on Jam Tutor, you pick notes as they cross the line (a la Guitar Hero ). I found myself intuitively playing earlier than the software wanted. The note sounded instantly, so it wasn’t latency — perhaps the programming of the app? Similarly, the software sometimes detected I played a string when I hadn’t (or vice versa). This is possibly down to my hand/finger placement, and was only noticeable in Jam Tutor (not GarageBand, for example). If you already have a Jamstik, your motivation to upgrade hangs on whether the convenience of Bluetooth (and by extension, Bluetooth MIDI) or the new pickup directly addresses any pain points or wish list items you have. One perks is you can keep your iPad connected to the internet, so in the future you could learn with friends, or jam online. The latency is definitely reduced on the Jamstik+, which is likely the real key selling point for many, but if any latency at all is a dealbreaker, you’ll still probably want to try this in-store first. Then of course there’s the question of price. Jamstik+ will cost $300 when it goes on sale. You can buy a pretty nice starter guitar for the same amount of money. It won’t play with apps, or be a MIDI controller, but if learning to play is your sole motivation, you’ll need to consider long and hard whether the benefits of the real thing outweigh the perks offered by Jamstik+. If you’re just looking for a MIDI controller to slip into your calloused, guitarist hands, then that price tag might not cause you quite as much deliberation. Either way, Jamstik was always a whole lot of fun, and the newest version only adds to that. The Kickstarter has already met its goal, but there’s still almost a month left to go. Estimated shipping for the first wave is June 2015. If you’re a lefty and feeling left out, we asked Zivix on your behalf. The team says it’s in the works… but no date yet. Filed under: Handhelds , Wireless Comments Source: Kickstarter

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Jamstik+ is a backpack-friendly ‘smart guitar’

There’s no longer a place like PlayStation Home

PlayStation Home, Sony’s answer to the Second Life question no one asked, was never where the company’s heart lived. Maybe its greasy, suppurating id lived in those gleaming neon halls, somewhere between the bowling alley full of dead-eyed polygon people and the virtual shopping mall. You know the PlayStation Home shopping mall I’m talking about. It’s the one where you could spend very real money on an entirely fake golden statue of a robot lady with impossibly proportioned breasts. After seven years, the majority of which were spent in beta testing, Sony closed Home’s doors this week. The PlayStation heart is secure elsewhere, for sure, but the shuttering of Home does mark the conclusion of an experiment true to the PlayStation soul, as well as the end of the brand’s darkest era. When Home was conceived in 2006, the PlayStation brand was nose-diving hard after enjoying more than a decade of market dominance. By the time the Game Developers Conference took place in March 2007, Sony was in sore need of good will after the PlayStation 3’s miserable release in November 2006. In the span of just a few months, the company with the best-selling home console of all time — the PlayStation 2 — became a laughing stock to both consumers galled by the PS3’s high price and developers turned off by its notoriously finicky architecture. At GDC that spring, game makers were buzzing about everything but PlayStation. Xbox 360 was coming into its own after its first year, thanks in part to ease of development and the booming popularity of Xbox Live; Nintendo Wii wasn’t even six months old and already a phenomenon with everyone from toddlers to octogenarians; and just two months earlier Apple had unveiled this curious touchscreen device called iPhone that had small devs intrigued with new possibilities. Seemingly no one wanted to talk about Sony’s lumbering $600 console that seemingly had no vision for connecting people online. Sony did have a vision, though; a hell of a vision based on its invigorating presentation that GDC. The bright, bubbly arts-and-crafts fantasia of LittleBigPlanet , which would let people make their very own game levels and share them online, was just half of what Sony envisioned as a more physical (in the virtual reality sense at least) answer to Xbox Live. The other pillar was going to be PlayStation Home, a platform whose debut had people both inside and outside of the industry genuinely excited. The PlayStation Home envisioned in that 2007 trailer was downright utopian: People would have their own apartment in a vast virtual space that looked as open and malleable as Linden Lab’s still-growing Second Life , but without the rough edges. Even the avatars PS3 owners could make for themselves there would have the fashionable, smooth-lined sheen of a ’70s sci-fi flick like Silent Running . Rather than the anonymity of text, people would meet up in Home virtual face to virtual face and either play games right there — bowling, arcade games, billiards, etc. — or seamlessly dive from Home into bigger multiplayer games like Call of Duty . Sony even planned to have little themed clubrooms for specific games. Want to talk with your friends about strategy before playing aerial combat game Warhawk ? Meet in the Warhawk room after shopping for avatar T-shirts and flirting with people outside. It’ll be just like the little computer world of the ’90s cartoon ReBoot , only sexy and stylish and modern! PlayStation Home in its presentable ideal form. Even before PlayStation Home was wracked by delays — the beta didn’t launch until 21 months after that GDC debut — and the technological failings of both the PS3 itself and Sony’s PlayStation Network, it was doomed to fail. The entire concept betrayed a fundamental misunderstanding of how social networks and social technologies were evolving as the aughts wound down. The cumbersome divisions and eyesore layouts of Myspace were already yielding to the more fluid, interconnected tapestry of interactions on Facebook. Meanwhile, Microsoft was focusing on invisible back-end technology for letting people play video games online together, making ease of use and accessibility top priority for its audience. Text and a minimum of tinkering were the interfaces of choice for people connecting over the internet. Making a doll body to wander around a bunch of shiny virtual plazas just so you could chat with friends and play some freaking SOCOM wasn’t just unnecessary; it was counterproductive. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Just how inconvenient Home would turn out to be as a gaming social network, or even as just a fun thing to use, didn’t become clear until the beta version opened for business at the end of 2008 . Impossibly slow to use, prone to frequent crashes and adding an infuriating layer to the already cumbersome process of playing games online with PS3, the only original promise Home delivered in its first version was making a virtual space for avatars to hang out and talk to one another. You could at least do that, albeit using the awkward on-screen PS3 keyboard to type out clipped messages. You could also make your avatar dance. If that sounds like an utterly dystopian realization of the initially utopian pitch for Home, the behavior of the average user at the time matched it. If you popped into a lobby with a female avatar, getting mobbed by other dancing avatars wanting to chat you up was common enough to birth the original Home prank: Quincying . Those with long memories might recall Quincying as the art of making two avatars, one a young woman to lure in trolls and a second that looks like a hipster version of Sweetums from The Muppet Show . When the troll arrives, turn into the second and start dancing. Home was a weird place. Over the next few years, even as Sony slowly delivered the features it initially envisioned, like themed spaces tied to specific games or a virtual lobby for people to see announcements from E3, it still struggled with basic usability. Home would update, but it would still crash your PlayStation . Virtual sexual harassment, sluggish performance and an overall lack of utility should have quickly rendered it a wasteland. Yet it didn’t. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Sodium ‘s Golden Vickie statue is just one of the strange items for sale in Home. Sony never committed to sharing comprehensive data on Home, preferring to instead focus on how many people had installed and used it at least once. (Of note, 19 million people used it for an average of 70 minutes as of early 2011 according to Sony’s GDC address that year and ” tens of millions ” as of its closure announcement last fall.) All the while, brands like Audi and Cartoon Network continued to produce virtual items for Home like avatar T-shirts and other tchotchkes that people bought with cold, hard cash. Part of the reason businesses remained interested was the small, devoted and willing-to-spend user group in Home. Lockwood’s game Sodium , a Home exclusive, offered the first five levels for free and 45 more only available if you bought a T-shirt for your avatar. A solid 25 percent of users bought that T-shirt according to Home director Peter Edward. That’s just one of the things Home’s mercurial users spent money on. Sodium users could also buy this golden statue of a busty robot lady ; a statue that served no other purpose than to be a statue. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. This is the sort of thing left behind with PlayStation Home’s closure, an unexpected mixture of failed ambition and surprising financial success. With Sony’s eyes turned toward entertainment on PlayStation 4, with its IPTV service PlayStation Vue and streaming game service PlayStation Now, the shuttering of Home this past Monday seems like the inevitable end of the virtual space dream. Will Sony’s virtual reality tech Project Morpheus and other headgear like Oculus Rift bring it back around? Maybe, but that will depend on the average consumer embracing it and the jury is out on whether or not that’ll happen. PlayStation Home’s legacy is as a bizarre experiment, an attempt to embrace the sort of internet socialization envisioned in science fiction novels like Snow Crash and pulp garbage like Hackers . Home undeniably had its own rhythm, though. There was a tangible vibe born of Home’s residents stiffly milling about its public squares and awkwardly gyrating whenever someone new logged in. It wasn’t the beat of life by any means, but it was definitely distinct. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. [Image credits: SCEA] Filed under: Gaming , HD , Sony Comments

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There’s no longer a place like PlayStation Home

BMW will make plug-in versions of all new models

BMW only promised to build plug-in options for its core models back in December, but it looks like the company’s expanding that initiative to include future releases, as well. “With the introduction of every new model, there will be a plug-in hybrid version of that, too, ” BMW North America CEO Ludwig Willisch told Autoblog in an interview. Makes sense, considering the company mentioned before that its plug-in tech can fit into any of its vehicles. Willisch also squashed rumors of a BMW i5/i7 plug-in hybrid, which is supposed to be a direct Tesla Model S competitor, in the same interview held at the New York Auto Show. BMW doesn’t have a car like that, he told the publication, and even if the company is considering making it a reality, it won’t happen “any time soon.” It seems the company’s focusing on providing hybrid versions of its gas-powered Bimmers for now. Hopefully, they’re not substantially more expensive than their less eco-friendly counterparts. Filed under: Transportation Comments Source: Autoblog

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BMW will make plug-in versions of all new models

Dish brings over 200 international channels to Sling TV

As of today, Dish Network’s on-demand international service has a new name: Sling International . Formerly known as DishWorld, it consists of more than 200 international channels spanning 18 languages. Packages start at $15, and not surprisingly, you’ll be able to access it through the Sling TV apps, or through a new Sling International app. Given the solid launch for Sling TV, Dish’s $20 digital TV service , it makes sense for the company to consolidate its on-demand offerings. It also makes Sling TV seem more and more like a traditional subscription TV offering — which is great for people who demand plenty of choice. “Sling TV grew from the foundation established by DishWorld, enabling us to test, grow and perfect our OTT capabilities through a service that streams tens of millions of hours of content every month, ” Sling TV CEO Roger Lynch said in a statement. While Dish managed to be the first company to roll out a significant on-demand TV service, we’re also hearing that Apple is planning to unveil its own service later this year (likely along with some new Apple TV devices). Together with Netflix, Hulu Plus, Amazon’s streaming video and HBO Now, 2015 may end up being the year more people consider dumping their traditional cable subscriptions. But of course, they’ll just be exchanging one massive subscription for a bunch of cheaper ones. Filed under: HD Comments Source: Sling

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Dish brings over 200 international channels to Sling TV

NASA and Boeing to test eco-friendly technologies for airplanes

Boeing’s new ecoDemonstrator (a 757) is slated to go on a series of flights this spring to try out two of NASA’s experimental fuel-saving techniques. One of them’s the Active Flow Control Enhanced Vertical Tail Flight Experiment, which entails installing 31 tiny jets on a plane’s vertical tail or dorsal fin, as you can see below the fold. These jets can manipulate the flow of air over the tail’s surface and generate enough force to stabilize the plane during takeoff and landing, even if the fin’s around 17 percent smaller than usual. A smaller tail means a lighter plane and, hence, lower fuel consumption. A few weeks after putting the teensy jets through the wringer, ecoDemonstrator will do another series of flights to test five different insect-repellent plane coatings. Apparently, even something as small as bugs can disturb the flow of air around the plane’s wings and cause drag. Planes can reduce fuel consumption by around six percent if that air flow remains smooth. That sounds like such a small number, but it could still save airlines millions of dollars on fuel and lead to lower emissions . NASA already ensured that these two technologies work in a laboratory setting. But they still need to go through field testing to see if they can survive the harsh environments airplanes typically face. They’re only two of the eight projects being developed under the agency’s Environmentally Responsible Aviation ( ERA ) initiative, though, so expect more test flights to take to the skies after spring. [Image credit: Boeing / John D. Parker] Filed under: Transportation Comments Source: NASA

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NASA and Boeing to test eco-friendly technologies for airplanes

Google intros a way to run Android apps on desktop platforms

A handful of Android apps made their way to Chrome OS last year, thanks to Google’s native client called App Runtime for Chrome (ARC). Now, Google is giving all Android developers access to ARC and not just well-known ones like the creators of Evernote and Vine (two of the apps ported in 2014). To be exact, Mountain View has released an app/browser extension called ARC Welder that packages Android APKs into applications for Chrome OS and other desktop platforms. Yes, these converted apps could work even on Mac, Windows and Linux computers loaded with the Chrome browser. We say “could, ” because the final products don’t always work. Ars Technica put a few applications to the test and found that a lot of them don’t run on computers, because, well, they were designed for smartphones and tablets. Developers can tweak their creations if they stop running after going through ARC Welder, though. Once they’re done, they can upload the files directly to the Chrome Web Store. Even if you’re not a developer, you can still use ARC Welder to convert APKs on your own, but as we said, don’t be surprised if some of them don’t work. Filed under: Laptops , Google Comments Via: OMG! Chrome! Source: Chrome Developers , ARC Welder

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Google intros a way to run Android apps on desktop platforms

Comcast’s new broadband service is twice as fast as Google Fiber

Comcast has drawn a new battle line against Google Fiber by launching a 2Gbps fiber broadband service called Gigabit Pro . It arrives next month in Atlanta and will be available in 18 million homes across the US by the end of the year. The package will deliver symmetric uploads and downloads like Fiber does, but at twice its 1Gbps speed. Mountain View had already announced that it would bring Fiber to Atlanta, but Comcast will now beat it to the punch both in timing and data rates. Comcast also tweaked Google’s nose by saying “our approach is to offer the most comprehensive rollout of multi-gigabit service to the most homes as quickly as possible, not just to certain neighborhoods.” That’s a reference to the search giant’s glacially slow rollout of its highly-sought service. However, most consumers don’t mind dealing with Google, something Comcast certainly can’t say. It’s been mired in bad press over customer service issues , and has adamantly opposed new net neutrality rules that are favored by consumers. That said, the sheer speed of the service is impressive. Comcast emphasized that you’ll need to be in an urban center near its fiber network and will require a “professional-grade” installation. It hasn’t revealed pricing yet, but given similarities to its business-grade service, we’d expect it to be costly. However, you might get a break if you’re in a city that also has Google Fiber. Filed under: Internet Comments Via: The Verge Source: Comcast

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Comcast’s new broadband service is twice as fast as Google Fiber

​Selfie sticks are banned at Coachella and Lollapalooza

If you’re heading to either music festival this year, you can leave that selfie stick behind. Both April’s Coachella and Lollapalooza in July have added the rods to their prohibited item lists. At Lollapalooza, the rules stipulate no “GoPro attachments like sticks, selfie sticks & monopods.” Coachella said that “Selfie sticks / narsisstics” won’t allowed in, showing a healthy lack of self-awareness… and spelling skill. As NME notes , the telescopic sticks have already been banned at multiple music venues, which can now add to the no-selfie stick list of major museums and Premier League football stadiums . The ban should help the non-stick carrying public enjoy public events and spaces a little more. The blowback has started, but it’s probably not going to stop the selfie … or the sale of associated peripherals. Comments Source: NME , Coachella , Lollapalooza

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​Selfie sticks are banned at Coachella and Lollapalooza

This is how you refuel Zero’s electric motorcycle

If there’s one problem to racing a super-cool electric motorcycle, it’s that pit stops tend to be a bit slow. After all, in the time it takes a regular hot rod to refuel, you’ve probably only gained one or two percent of charge. That’s why Zero Motorcycles has created a patent pending hot-swappable battery system for the Zero FX that enables you to “refuel” the e-bike in just over half a minute. The clip below shows you how quickly this can be done out on the track, which makes us want to buy one of these $10, 000 bikes even more than before. Filed under: Transportation Comments

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This is how you refuel Zero’s electric motorcycle

Amazon brings back the white Kindle e-reader in China and Japan

Have you missed white Kindle e-readers ever since they disappeared in 2012? So has Amazon. The internet retailer has quietly unveiled a white version of its basic Kindle reader that’s headed to at least China on April 8th, and Japan on April 20th. It’s virtually identical to the $79 black model, including the 800 x 600 e-paper touchscreen, WiFi and 4GB of storage — you’re really just getting a cosmetic change here. Still, it’s hard not to be curious about Amazon’s sudden nostalgia kick. We’ve reached out to Amazon to find out if and when the white Kindle will reach other parts of the globe, and we’ll let you know if there are any additional launches in the cards. Filed under: Amazon Comments Via: Ink, Bits & Pixels Source: Amazon.cn , Amazon.co.jp

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Amazon brings back the white Kindle e-reader in China and Japan