Soon you can own the world’s first electric keyboard

When Hermann von Helmholtz designed what was essentially the world’s first electric keyboard, he didn’t do out of a need to lay down crunchy riffs on the shores of the Rhine. What he needed was a way to generate tones and mix timbres in a bid to better understand the musicality and substance of vowel sounds. He ultimately came up with a series of electrically activated tuning forks hooked up to brass resonators , and now you can try to own one of your every own… assuming you’ve got between at least $20, 000 burning a hole in your pocket. This particular unit — hewn of wood and keys whittled from African ivory — wasn’t made by Helmholtz himself, but it is one of the few remaining examples of such 19th century tech still in existence. To hear auction broker Bonhams tell the tale, there’s just one other floating around the United States (another seems to be in safe hands at the University of Toronto ). Intrigued? The Helmholtz synthesizer will go up for auction in New York come late October along with a slew of other scientific curios from back in the day. Comments Source: Bonhams

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Soon you can own the world’s first electric keyboard

California’s giant battery test is a step towards clean energy

One of the biggest challenges of switching to clean energy sources is finding a place to store excess power. That’s relatively easy on a small scale , but it’s much more daunting for your utility company. Southern California Edison is apparently ready to take on that challenge, however. It just launched the Tehachapi Energy Storage Project , a large-scale experiment in using lithium-ion batteries (608, 832 of them, to be exact) to preserve unused electricity. For the next two years, the 32 megawatt-hours array will scoop up leftover energy from nearby sources, including a wind turbine area; SCE will be watching closely to see how the lithium-ion packs improve its grid’s real world performance. It could be a while before you see this sort of battery station elsewhere on SCE’s network, no matter how successful the test may be. The batteries are only supporting a substation in a small town. It would take a considerably larger effort to support a major city, and even China’s record-setting storage system tops out at 36 megawatt-hours. However, it’s still an important step toward bringing eco-friendly energy to many more people — eventually, you might not have to be picky about where you live (or use your own generators) in order to get all your power from renewable resources. Filed under: Misc Comments Source: Edison International

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California’s giant battery test is a step towards clean energy

PayPal’s new deals let you pay with Bitcoin at more online stores

PayPal has been coy about embracing virtual currencies so far, but it just took a big step toward welcoming them with open arms. As of today, the company’s deals with processing firms BitPay, Coinbase and GoCoin let you pay with Bitcoin at North American online stores that both use PayPal’s Payments Hub and accept digital cash. This doesn’t mean your PayPal wallet can suddenly hold Bitcoin; the service says it’s only moving “gradually” toward full support, and wants to see how things shake out. However, it should now be easier for many outlets (primarily smaller ones) to accept Bitcoin. Don’t be shocked if some of your favorite internet shops flick the switch and give you an alternative to paying with old-school money. Filed under: Internet Comments Source: PayPal Forward

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PayPal’s new deals let you pay with Bitcoin at more online stores

AT&T tempts cord-cutters with $40-a-month broadband with HBO and Amazon Prime

If you tried to count the number of times that we’d wished cable companies would offer nothing more than HBO Go and broadband, you’d run out of limbs well before you hit the total. AT&T, however, is following Comcast’s lead in offering a cord-cutter bundle that offers us exactly what we want without any of that messy cable grift we normally have to pay for. The $39 a month U-Verse + HBO bundle offers U-Basic TV and U-Verse Internet Max Plus, paired with HBO and HBO Go but also, more notably, a year’s free Amazon Prime subscription as well. The company is also trialling a package that ditches the U-Basic TV and HBO options and just offers you broadband and Amazon Prime for $29 a month, although that’s only available in Atlanta, Chicago, Houston and San Francisco. The catch here is that once the 12-month contract expires, you’re bumped up to AT&T’s standard rates, but, hey, at least that’s a year you don’t have to worry about paying through the nose for 900 channels you’ll never watch. Filed under: Home Entertainment , Internet , HD , Amazon , AT&T Comments Via: Variety , Re/code Source: AT&T

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AT&T tempts cord-cutters with $40-a-month broadband with HBO and Amazon Prime

Microsoft makes it easier for students to get Office 365 at no cost

Back when it launched the Student Advantage program, Microsoft made it possible for 35, 000 educational institutions across the globe to receive free access to Office 365 . As part of that, students and teachers alike could get a subscription to the productivity software at no cost to them, so long as their school had enrolled in the initiative . Problem is, since then, each student depended on the school to be the one to create an Office 365 account they could use — until today. Microsoft’s now simplified the process , opening up a self-serve service for students to get the license without the need to check with the school’s IT department first. Those who qualify will need a valid .edu email address to receive the free subscription, from a school that’s currently participating in the Student Advantage program, and that’s about it. The only caveat is that this is limited to US students at the moment, but Microsoft says it plans to bring the sign-up feature worldwide later this year. Filed under: Internet , Software , Microsoft Comments Source: Office Blogs

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Microsoft makes it easier for students to get Office 365 at no cost

New reversible USB connectors will carry audio and video, too

We’ve told you all about the upcoming USB cable’s high-powered abilities, but now audio and video have joined the mix. Working alongside the USB 3.0 Promoter Group, the Video Electronics Standards Association (VESA) has leveraged a DisplayPort “Alt Mode” to sort full audio/video on monitors with resolutions of 4K and above with the Type-C tech. What’s more, with the help of an adapter or converter cable, the new standard can be made to play nice with regular DisplayPort, HDMI, DVI and VGA jacks on existing displays. To wrangle video and sound, the alternate mode leverages a couple of the Type-C connector’s so-called SuperSpeed lanes to deliver the goods to that external monitor — leaving the others to data transfers alongside that 100 watts of power. Of course, DisplayPort tech has been available in Thunderbolt cables/jacks for some time, but the new USB kit looks to be “a single-cable solution” that’s sure to clean up that mess of wires under your desk. Filed under: Displays , Misc Comments Source: VESA

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New reversible USB connectors will carry audio and video, too

Microsoft will double your free OneDrive storage if you auto-upload photos

Microsoft has been rather generous with free OneDrive storage lately, and that doesn’t seem to be changing anytime soon. Now Redmond is bumping the previous gratis 15GB up by 100 percent, to 30GB. What’s the catch? There isn’t much of one, really. All Redmond says you have to do (regardless of if you’re a new user or seasoned veteran) is activate auto-upload on your device of choice’s camera roll between now and the end of the month — even on a Windows PC. Seems simple enough. The announcement focuses on the storage woes that’ve been associated with upgrading to iOS 8 , and given the iPhone 6 Plus ‘ fancy video tricks like HD time-lapse capture we’d imagine the off-device storage should come in pretty handy. Filed under: Cellphones , Desktops , Storage , Internet , Mobile , Microsoft Comments Source: The OneDrive Blog

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Microsoft will double your free OneDrive storage if you auto-upload photos

NVIDIA’s latest GPU crams 4K images on 1080p displays

Back in February, NVIDIA trotted out the very first desktop GPUs to feature its new Maxwell architecture: the GeForce GTX 750 and 750i. These entry level cards were paragons of efficiency, but they were hardly strong examples of what the company’s latest graphics technology was truly capable of. No, NVIDIA revealed those graphics cards today — the GeForce GTX 980 and 970 desktop GPUs. The new flagship GPUs still benefit from the efficiency gains made by the first generation Maxwell cards, but lean far more heavily on performance. If you’re a PC gamer with a GTX 680 or 560 in your tower, these are the cards NVIDIA wants you to upgrade to. On paper, there’s reason enough to appreciate these cards’ power: the $549 GTX 980 boasts a 1.1Ghz base clock speed (1.2 with boost), 2048 CUDA cores and 4GB of GDDR5 video memory. The $329 GTX 970 sheds a few of those CUDA cores (totaling 1664) and clocks down to 1Ghz (1.1 with boost), but it consumes a little less power for the downsizing: 145W to the 980’s 165W. In NVIDIA’s tests (viewable in the gallery above), these stats reportedly outperformed AMD’s kit with almost half the power draw. Still, even NVIDIA knows stats and core count mean bupkis to the general consumer — gamers want to know what all these specifications are going to do for them. We met up with Scott Herkelman, NVIDIA’s general manager of GeForce, to learn about Maxwell’s new tricks. “One of the things that we thought about when we wanted to launch Maxwell is this dichotomy that gamers are running into today, ” Herkelman told Engadget. NVIDIA found that gamers either wanted to increase visuals past a game’s prescribed performance settings or maximize framerate without sacrificing image quality. Surprise, surprise: Maxwell’s second generation GPUs introduce two new technologies that can help. Dynamic Super Resolution, for instance, lies to your game to make it output a higher resolution than your display expects. “We render a 4K image in the background and then put it through a 13 gaussian filter, ” he explained. “Then we bring that down to a 1080p monitor.” As far as the game is concerned, its piping out a ultra high resolution image to a 4K monitor, but Maxwell is forcing it to run on you 1080p display. This feature is designed to improve picture quality on a game that is already tuned to its best visual settings. Basically, it makes downsampling easy. It looks pretty good in action too, but it isn’t perfect: some 4K UI elements don’t scale well on smaller monitors. Herkelman says NVIDIA is continuing to improve and tweak the feature. “The other new technology we have is called MFAA, or Multi-Frame Sample Anti-Aliasing, ” Herkelman said. “This is for those games where you already have great image quality but you want more performance.” Like traditional anti-aliasing, it can sample a pixel multiple times, but MFAA splits the work up over multiple frames. Herkleman says this can improve performance by as much as 30-percent. Finally, high-end maxwell cards will be able to take advantage of games that use Voxel Global Illumination, a new dynamic lighting technology that promises to promises to enable destructive environments with active, realistic lighting. NVIDIA says the new lighting solution will be available for UE4 and other major engines later this year. Not the bells and whistles you’re looking for? Fine — Maxwell has a few more features hidden away, but you won’t be able to use them until the consumer virtual reality market takes off. NVIDIA’s VR Direct program is working to bring low latency graphics to consumer VR headsets like the Oculus Rift . Herkleman showed off a Maxwell-powered Eve: Valkyrie demo as an example. Indeed, the demo was smooth, but VR Direct’s future impact on GeForce Experience really caught our attention. In addition to supporting SLI, DSR and MFAA, NVIDIA’s VR Direct promises “auto stereo, ” a feature designed to bend a game not intended for virtual reality into the Oculus Rift’s stereoscopic perspective. Herkleman told us that the feature would probably have a whitelist of compatible games, not unlike how the company implements NVIDIA 3D Vision. So, when can consumers get their hands on the new Maxwell? Soon. NVIDIA CEO Jen-Hsun Huang officially announced the new GeForce GTX cards at Game24 this evening, and they should be available for sale tomorrow morning from NVIDIA’s usual hardware partners: EVGA, ASUS, Gigabyte, MSI and PNY, among others. Are you planning to upgrade, or will you wait to see what AMD cooks up in competition? Let us know what you think in the comments section below. Filed under: Gaming , NVIDIA Comments

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NVIDIA’s latest GPU crams 4K images on 1080p displays

NVIDIA’s new GPU proves moon landing truthers wrong

Despite overwhelming evidence to the contrary, there still exist some people on planet Earth who believe it’s the only celestial body humanity has ever walked upon. You’ve heard it before — the moon landing was a hoax, a mere TV drama produced by Stanley Kubrick presented as fact to dupe the Soviet Union into giving up the space race. This deliciously ludicrous conspiracy theory has been debunked countless times, but now its advocates have one more refutation to deny: NVIDIA’s Voxel Global Illumination tech demo. It’s a GPU-powered recreation of the Apollo 11 landing site that uses dynamic lighting technology to address common claims of moon-deniers, and it’s pretty neat. Mark Daly, NVIDIA’s senior director of content development told Engadget its Apollo 11 demo was created as an answer to Sponza — a popular global illumination model frequently used in by the academic crowd. It’s a good model, he says, but it’s not very interesting to watch. “Jen-Hsun [Huang], our CEO, looked at it and said ‘Isn’t there something better?’ Anyway, one of our research engineers happened to put this slide up of Buzz Aldrin on the moon in a meeting and said ‘this speaks global illumination to me because of all the hoaxers and deniers of the moon landing.” Conspiracy theorists say that Aldrin simply couldn’t have been lit up the way he is in the picture. NVIDIA took it as a challenge. Buzz Aldrin (right) next to his computer-generated doppelganger (left) NVIDIA chose to create a 3D rendition of a photograph showing Buzz Aldrin descending a ladder to the moon’s surface. Folks that insist the landing was a hoax claim that without the light-diffusing effect of an atmosphere, the shadow of the lander should cast Aldrin in almost complete darkness. “You can explain it, ” Daly says, “and say light bounces around even on the moon… or you can show it. We decided to take the approach to show it, but it turns out that it’s not that easy — there isn’t a lot of light on [Aldrin].” Daly’s challenge was not in placing lights around a computer simulated scene of the Apollo 11 landing, but in using NVIDA’s Voxel Global Illumination to make a single light source, the simulated sun, correctly reflect off of every material in the scene. To do this, he had to research the materials of NASA’s lander, the brightness of our local star and even the reflectivity of the moon’s surface. “It turns out there is a lot of information about the astronomical bodies floating out there in space, ” he explains. “Starting with the sun. The sun itself is 128, 500 lux — that’s lumens per square meter – but it turns out the moon is a crappy reflector of light.” Daly discovered that the moon is only 12-percent reflective, and absorbs most of the sunlight hitting it. On the other hand, 12-percent of 128, 500 lux is quite a lot. “It’s the equivalent to ten 100-watt lightbulbs per square meter of light bouncing off the moon.” More than enough make Aldrin visible under the lander’s shadow. While this exercise showed that the moon was reflective enough to highlight Aldrin, something was still wrong. Daly noticed that the astronaut’s side wasn’t lit the same in NVIDIA’s simulation as it was in NASA’s photograph , but he wasn’t sure why. “A couple of people really into the moon landing told me, ‘by the way, you should take into account Neil Armstrong and the light coming off of him.’ At first I was like, yeah, whatever — the sun is doing all the work — something the size of a guy in a space suit isn’t going to contribute much light.” He quickly learned his assumption was wrong: the material on the outside of the astronaut’s suits is 85-percent reflective. “Sure enough, we put him in there, adjusted the reflectivity of his suit, put him in the position where the camera would be… and it contributed another 10% or so of light to the side of Buzz Aldrin.” Daly found that his own doubt mirrored the claims of some landing-deniers. Some claim that because Aldrin is in shadow, there would need to be some sort of auxiliary lighting behind the camera; supposed proof that the image was taken in a studio. “As it turns out, yes! They’re right — there was a light there, it was the sun reflecting off of Neil Armstrong’s suit. I really didn’t believe it would contribute that much.” It’s the dynamic nature of Voxel Global Illumination that allows NVIDIA to poke fun at these hoax claims: the entire scene renders light reflection on the fly, based solely on the illumination provided by the simulated sun. “We learned a heck of a lot about how all these materials reflect light and put them into the material descriptions, the BRDF (bidirectional reflectance distribution function), ” Daly said, explaining how developers create a VXGI lighting environment. “The VXGI we’ve integrated into Unreal Engine 4 reads all those materials you’ve given it and, based on the reflectivity of those materials, constructs a lighting module.” It’s a lot of work to set up, but it makes adjusting the light easy after the fact. NVIDIA is able to drag the sun to new positions, add new elements to the scene or even remove the moon’s natural reflectivity to create the false conditions moon-truthers think represent the lunar surface. This versatility allowed NVIDIA to address one more hoax-claim before our demo ended: the stars. If NASA really landed on the moon, why can’t we see the stars in any of the Apollo 11 photographs? Well, that’s more of a matter of film exposure than lighting trickery. Because the unfiltered sun is so ridiculously bright (128, 500 lux, remember?), the astronauts’ cameras were set to use a small aperture, letting in only a fraction of the available light in order to keep the picture from blowing out. NVIDIA was able to simulate this too, and widened the virtual camera’s aperture to reveal the demo’s simulated stars. It worked, but at the expense of the camera’s true subject matter: Aldrin’s descent to the lunar surface became a blown out, over-exposed mess. Science has been able to debunk these moon hoax theories for decades, but it’s nice to see a real-time simulation that can help illustrate those explanations in real time. Better still, Daly says NVIDIA is currently building a consumer UI for the demo, and will release it to the public sometime in the next several weeks. It’s also a project that has become important to him. “Because I got to see a lot of this live when I was a kid, it has a special meaning to me. I know in Apollo 1 two men died, and other men risked their lives to get into these crazy contraptions to actually do this. It’s kind of offensive to me when people say this didn’t happen, ” he explains. “I want to show that it really happened and these people risked their lives. They actually did go to the moon.” Post by NVIDIA . Comments

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NVIDIA’s new GPU proves moon landing truthers wrong

You got served … on Facebook :(

It’s made you distrustful and toyed with your emotions and now a Staten Island Support Magistrate has deemed Facebook an acceptable vehicle for your legal woes. According to the New York Post , Gregory Gliedman ruled that Noel Biscocho could use the social network to serve his ex, Anna Maria Antigua, with a legal notice that he no longer wishes to pay child support for their 21-year-old son. The ruling reportedly came after Biscocho attempted to reach Antigua multiple times in the real world. And here we thought breaking up via text message was bad. [Image credit: Peter Dazeley / Getty] Filed under: Internet , Facebook Comments Via: Gothamist Source: New York Post

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You got served … on Facebook 🙁