Farewell to Helpouts, Google’s expert-on-demand video service

On April 20th, 2015, Helpouts will follow Reader , Latitude , Schemer and many other services to wherever old Mountain View products retire. Google launched Helpouts less than two years ago as a service where anyone can ask (or pay) for advice or lessons from experts in their fields through a Hangouts session. Subjects include photography, languages, speech, math, science, art, among many other topics — you can even use it to seek medical advice . Unfortunately, Helpouts never became popular enough even after the mobile apps were released later on. In its announcement earlier, Google said it’s sunsetting the service because it “hasn’t grown at the pace [the company] had expected.” As for why Helpouts never flourished, well, we can only guess. Maybe it’s because people would rather watch instructional videos on YouTube for free, or it may be due to a number of different factors combined. The website will continue working until April 19th, and providers can still do Hangouts sessions with their students and clients up till the very last day. Customers can then download their history through Google Takeout (which, thankfully, still exists) until November 1st, after which, it’ll vanish into the ether. Filed under: Misc , Google Comments Via: TechCrunch Source: Helpouts

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Farewell to Helpouts, Google’s expert-on-demand video service

Apple reportedly has ‘hundreds’ working on an electric car (updated)

Those ages-old rumors of Apple working on its own cars may have some merit after all. Wall Street Journal sources report that Cupertino has “several hundred” staffers working on an electric car project nicknamed Titan. It’s supposedly early days (a release would be “several years” away), but the current effort apparently resembles a minivan. There’s no mention of whether or not Apple’s camera-toting vans are linked to this EV effort, although it’s certainly tempting to make that connection. One thing is clear, if the claims are true: Apple isn’t taking the project lightly. The WSJ understands that ex-Ford engineer and veteran iPhone leader Steve Zadesky is heading up Titan. The Financial Times , meanwhile, has learned that Apple is recruiting loads of automotive experts, including former Mercedes-Benz research chief Johann Jungwirth (who’s officially tasked with Mac Systems Engineering). The company may be talking to vehicle suppliers like Magna, too. It’s possible that there’s something less ambitious in the works (such as more substantive car infotainment systems ) or that the initiative will fall apart, but the sheer scale and focus suggests that Tesla could get stiff competition in its own back yard. Update: Reuters sources believe that the project is a self-driving electric car. If so, those augmented minivans on the road might be contributing to Apple’s autonomous driving research. [Image credit: Theo Wargo/Getty Images for (RED)] Filed under: Transportation , Apple Comments Source: Wall Street Journal , Financial Times

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Apple reportedly has ‘hundreds’ working on an electric car (updated)

Google knows you stink and wants to help

It takes a special patent to pique our interest these days, but Google has just been issued actual intellectual property for a device that would help others evade your stank . The “odor removing device” (below) is designed to “emit a fragrance in response to detected parameters, ” but that’s not the half of it. It would also detect your body temperature, heartrate and other factors to determine if you’re extra rank from working out. Not only will it then dispense perfume to cover it, it’ll even track the location of your friends and find you a route home to avoid them. It could also figure out “fragrance emission schedules” gleaned from your social networks or calendar and how much to spray “based on your sweat history.” Google has cooked up other, similarly bizarre usage cases for the device, but the illlustrations do look legit. Still, though some Google patents do end up as commercial products ( soft of ), we doubt we’ll be smelling this concept later. [Image credit: Getty/Jupiter Images] Filed under: Peripherals , Google Comments Via: Tech Digest Source: USPTO

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Google knows you stink and wants to help

Apple made it harder for hackers to breach FaceTime and iMessage

As a means to further secure your digital life, Apple said today that it’s adding two-step verification to FaceTime and iMessage. That still leaves the likes of iTunes and the Apple website vulnerable to ne’er-do-wells who want to remotely access your sensitive info (and have your password), of course, but now Cupertino’s universal messaging and video chat programs are locked down a bit further. Given the progress that’s been made toward adding the second authorization step to the rest of its ecosystem in recent months , it likely won’t be too long before those spots are buttoned up too. Any questions? The Apple two-step verification FAQ is only a click away. Filed under: Cellphones , Mobile , Apple Comments

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Apple made it harder for hackers to breach FaceTime and iMessage

Read thousands of comic books with a Scribd subscription

Scribd’s monthly subscription includes unlimited access to its library of audio and e-books , and as of today, you can add comics to that list. The service announced that it added over 10, 000 comic books for leisurely reading, and the more visually striking reading material will be included in the regular $9/month plan. Comics from publishers like Marvel, Archie, Valiant, Dynamite and more are available, meaning titles like Captain America, The Avengers, Harbinger and others can be read both on the web and that trusty mobile device . Not sure if you’re ready to commit? You can try Scribd for a month free of charge before opening your wallet. Filed under: Internet , Software Comments Via: The Verge Source: Scribd

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Read thousands of comic books with a Scribd subscription

Neil Armstrong kept the original Moon landing camera in his closet

If you were the first to set foot on a celestial body, wouldn’t you keep a few mementos from the trip? The late, great Neil Armstrong certainly did — including one of the most important gadgets in recent history. The Smithsonian National Air & Space Museum has revealed that the astronaut stored numerous items from the Apollo 11 Moon landing in a closet at home, the highlight of which is undoubtedly the 16mm Data Acquisition Camera used to record the iconic moment he reached the Lunar surface. Armstrong apparently held on to the camera and other “odds and ends” (as he told Mission Control) on the way back to Earth, and never mentioned them when he returned. Thankfully, you won’t have much trouble seeing some of these artifacts in the near future. They’re part of an exhibit at the museum, so you only have to book a trip to Washington, DC by June 8th to see some of the technology that defined early space travel. [Image credit: Dane Penland, National Air and Space Museum, Smithsonian Institution] Filed under: Cameras , Science Comments Via: Washington Post Source: Airspace Blog

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Neil Armstrong kept the original Moon landing camera in his closet

BioWare cancels ‘Shadow Realms,’ its first original game in six years

Well, that was quick. Six months after its debut, BioWare’s announced it’s canceled its online action-RPG, Shadow Realms . The Austin-based studio isn’t moving forward with the four-versus-one PC game because, as the studio’s general manager Jeff Hickman tells it, it’s working on other things at the moment –including the next Mass Effect , add-on content for last year’s Dragon Age: Inquisition and the team’s Star Wars online RPG, The Old Republic . As GamesIndustry notes , that last title might attract new players given this December’s release of The Force Awakens . Don’t fret if you signed up for Shadow Realms ‘ closed alpha, though, as BioWare says it’s working on a reward for your trouble. In addition to all the above sequels and additional content it’s working on, the Texas team apparently has its hands in something new, as well. Could it be what the outfit teased last E3? Perhaps. We might not have long to wait until we see it, though — the Game Developer’s Conference is in early March immediately followed by PAX East and then E3 in June. Filed under: Gaming , Home Entertainment , HD Comments Via: GamesIndustry Source: BioWare

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BioWare cancels ‘Shadow Realms,’ its first original game in six years

‘Braid’ creator sacrifices his fortune to build his next game

One of the indie world’s first superstar developers made millions from one game. He’s spent it all to make his next. Jonathan Blow’s beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game — The Notorious OIG, if you will. Blow spent roughly $200, 000 to create Braid and it made him a millionaire . Blow said in 2012 that he was funneling all of the money from Braid into his next project, a Myst -inspired puzzle game called The Witness that he’s been working on since 2009 . He wasn’t kidding when he said all. ” Braid still sells well on platforms that are thriving, but two of Braid ‘s big platforms were the Xbox 360 and the PlayStation 3, both of which are sunsetting at this point, ” Blow tells me in an email interview. Braid was pivotal on Xbox 360. It launched as an exclusive on the digital storefront Xbox Live Arcade and ushered in a wave of successful independent games for the console. “Not so many people are buying digital games there, ” Blow says. “So the Braid income is not nearly enough anymore to fund the team. I have borrowed a bunch of money to finish The Witness . So I hope when it’s done, some people buy the game.” The current console generation kicked off in late 2013 with the launch of the PlayStation 4 and Xbox One, and these consoles now dominate the market. Previous-generation games do sometimes make their way to new consoles; Braid isn’t one of them. It’s still available for PC, Mac and Linux on digital distribution service Steam , where it’s now six years old. GROWING PAINS Since starting development on The Witness in 2009, the game has at least tripled in size , from eight hours to 25-40 hours. The Witness dev team, nine people credited in full and eight additional contributors, hit a development milestone last month: All of the game’s puzzles are complete. There’s still plenty to work on, but the creative heavy lifting is done. There are 677 puzzles in The Witness currently. Blow generally keeps gameplay details vague for fear of spoiling The Witness ‘ main focus, but he says there are 11 different puzzle areas, and to “beat” the game, players will need to solve seven or eight of these. Each section has a different number of puzzles, and some areas can be completed without solving every puzzle therein. “It’s a pretty flexible game that way, ” Blow says. “But if you solve all the areas, of course, you might get a little something extra. Or a lot.” The Witness The Witness ‘ premise may sound familiar to some of you. Late last year, The Talos Principle launched on PC: a 3D, first-person puzzle game composed of separate puzzle areas and a mysterious, overarching story. The Witness is also a 3D, first-person puzzle game bathed in mystery, but Blow says it’s a completely different experience. The Talos Principle , for instance, involves communication with a booming, god-like voice and others via computer terminals. The Witness is about the experience of being alone on an island, finding beauty in that solitude and solving puzzles along the way. “There are some similarities between The Witness and Talos Principle , but most of those similarities are on the surface, ” he says. “I think these two games are ultimately about very different subjects, and were made for very different reasons, and you feel the differences when you play. That said, it is likely that someone interested in one game may be interested in the other game.” Clearly, there’s not a case of any developer “stealing” ideas from another, as Blow has been building The Witness for six years. That’s a long time to tease fans, and Blow knows it. “If there is such a thing as taking ‘too long, ‘ we have probably already done that, ” he says. “20 years from now, I am not going to care about whether we took an extra six months or a year in development; I am going to care about the quality of the game people got to play. It’d be a shame to sacrifice some of that quality just to squeak the game out a little sooner. Though I do sympathize with people who have been waiting a long time to play.” Filed under: Gaming , Software , HD , Sony Comments

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‘Braid’ creator sacrifices his fortune to build his next game

Anthem health insurance hack exposes details of over 80 million people

Hackers have accessed millions of customer and employee details from US-based health insurance firm Anthem, including name addresses and social security numbers. The database that was accessed included details for roughly 80 million people, but Anthem, the second biggest insurer in the country, believes that the hack likely affected a fraction in the “tens of millions”. Its Chief Information Officer said that they didn’t yet know how hackers were able to pull off the attack. In a statement on Anthem’s site, CEO Joseph Swedish said that the company was the target of “a very sophisticated external cyberattack ” — although medical and financial details were apparently not breached. Notably, the company decided to reveal it had been attacked just days after it had, even as their internal investigation continues. It also managed to detect the breach itself – something that also doesn’t happen so often. The health insurer is the latest in a list of big companies targeted by a cyberattack, including the likes of Target , Sony , eBay and Home Depot. Anthem plans to reach out to everyone whose information was stored in the hacked database through letters and email. Image Credit: A.J. Mast/Getty Images Filed under: Internet Comments Source: WSJ , Anthem

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Anthem health insurance hack exposes details of over 80 million people

Aphex Twin gives away 150 unreleased tracks on SoundCloud

To say that Richard D. James likes mixing music and technology is the biggest understatement this side of Bruce Willis admitting he’s a bit thin on top. The artist better known as Aphex Twin has previously tweaked his music so that, if you ran the track Formula through a spectroscope, you’d see his face , not to mention launching his last album through Tor . 2015 has seen the musician decide to release a plethora of demo material onto SoundCloud , albeit under the guide of user48736353001 . According to FACT Magazine , the tracks are all demos and unfinished works that were written and performed in the late ’80s and early ’90s. When he started back in January, there were only a handful of tracks on the page, but that figure has ballooned to 150, all of which are downloadable for AFX completists. If all of these tracks haven’t satisfied your yearning for new Twin, then you should also be aware that Computer Controlled Acoustic Instruments pt. 2 is also available to buy. [Image Credit: NRK P3/ Flickr ] Filed under: Home Entertainment , Portable Audio/Video , Internet Comments Via: FACT , (2) Source: Soundcloud

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Aphex Twin gives away 150 unreleased tracks on SoundCloud