Carnival’s cruise ships are getting much faster WiFi

If you’ve tried to use internet access aboard a cruise ship, you know it can be an exercise in frustration — the connection is rarely speedy or reliable enough to make you feel at home. You might not have that problem on your next pleasure trip, however. Carnival is now rolling out WiFi@Sea , a “smart hybrid” network that automatically switches between satellite data and land-based antennas depending on whichever is quickest. In theory, this leads to service that’s not just 10 times faster, but more reliable; you should have an easier time uploading vacation photos, even if you’re between ports. You’ll need to time your next voyage carefully if you want to try this speedier service for yourself. WiFi@Sea be available before the end of the year, but only in North America for Carnival ships headed to the Caribbean; it’ll reach Alaskan cruises next summer, and you’ll see it in other corners of the globe between 2015 and 2016. That’s potentially a long wait, but it beats having to grapple with sub-par wireless while you’re traveling the seas. [Image credit: Andy Newman/Carnival Cruise Lines/Getty Images] Filed under: Transportation , Networking Comments Via: Gizmodo , The Verge Source: Carnival (MarketWatch)

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Carnival’s cruise ships are getting much faster WiFi

Android 5.0 Lollipop preview: Google’s biggest mobile update in years

There’s something magical about the idea that, in the space of a few minutes, your smartphone or tablet can look dramatically different and do some cool new things, to boot. That’s why operating system updates can be oddly exciting, and Android’s latest upgrade — known as version 5.0 or Lollipop — is the firmware equivalent of opening a stack of presents on your birthday. The upcoming release, which is now available on the Nexus 9 and heading to dozens of mobile devices in the coming months, brings a fresh design and no shortage of new features. Join me as I unwrap Google’s latest gift to the wireless community. Material Design If you’ve been using Android over the past few months, you may have noticed that several Google apps have been updated with a fresh design — and they all look the same. This is no coincidence: Google’s putting its three-year-old “Holo” design language out to pasture, moving instead toward a look known as “Material Design.” This new aesthetic is featured prominently in Android 5.0 Lollipop, and soon the rest of Google’s ecosystem — desktops, autos, TV and wearables — will be following suit. If you ask me, this consistency between apps and OS is a good thing, especially since Material Design is cleaner and more colorful than Holo. Google says this kind of cohesiveness breeds visual harmony, and I have to agree: Whether you’re using Google apps and services or a third-party option, a universal design language can ease your frustration of not knowing where anything. Since most apps look similar to each other and the rest of Lollipop, it should be less difficult for people to understand what to look for and how to find what they need. All told, the new design language can be split up into three parts: visual, interaction and motion. Let’s start with the first. Material Design isn’t skeuomorphic, but its inception was based on a concept that is: paper and ink. Using a print-like design with surfaces that appear tactile is easy for our brains to understand. Toolbars act like strips of paper along the top of apps, while cards can come together to form seams and move together as one. Meanwhile, Google creates the illusion of depth by allowing cards, buttons and other elements to be raised over the rest of the page, using shadows and spacing, so it looks like some content is closer to the glass. (The closer it is, the more important that content should be.) Slide a panel out from the side and it slips right over the rest of the app as if you were sliding a piece of paper over another. This use of depth makes it possible to add new elements that help direct the user to critical actions. One such concept is a Floating Action Button, a small circular icon raised above the rest of the app meant to catch your attention. It represents a single hallmark action — compose emails, the play button in a music app, add files to a cloud service — and is meant to stand out to the user as a signpost for what to do next. Color and typography are also important here. Material Design features a palette of bold and dynamic colors that stick out in the app bar, located on the top of the screen (these bars typically disappear as you scroll down the page). The choices in the palette are designed to give each app a friendly, welcoming vibe that’s pleasing to the eye; users are much more likely to jump out of an ugly app than a beautiful one, so first impressions are critical. Similarly, the designers also tweaked the Roboto font by making it rounder and wider, giving the text a more pleasant look. This, along with the colors, icons and layouts used in Material Design, is meant to be positive and optimistic. Material Design is also minimalistic in nature, favoring open space and simplicity as often as possible. As you’ll see later in the review, one of Google’s main goals in Lollipop was to get rid of unnecessary junk. The stuff you need should be easy to find so you can get in and get out. ( Credit: Google) The way you interact with the design is just as important as its layouts and colors. Material Design isn’t dull or boring — on the contrary, it feels alive . When you touch something, it reacts; I never had to worry about whether or not I actually tapped on a button, because I’d see a ripple effect every time I touched it. When I touch and drag a “hamburger button” (the stack of three lines used for sidebars and extra menus) out from the corner, it sometimes does a radial turn and morphs into a back arrow; and in cases where I’m rearranging cards or lists, items appear to lift closer to the screen as I move them, as if they’re magnetically attracted to my finger. ( Credit: Google) The final part of Material Design is motion, which involves the transition from one visual state to another. These animations, Google says, should abide by the laws of physics (scrolling takes a little while to pick up momentum), be well-choreographed (each element in the transition moves in and out of the screen in a coordinated pattern, like top-left to bottom-right) and refrain from hard, jarring cuts back and forth. Each transition should be gradual and subtle, yet not slow down the user experience. Photographs fade in and out of screens like Polaroid pictures and cards and chips open by expanding out from a central point of origin. While many animations can be distracting, most of the ones I used with Material Design are quick and natural enough that I never felt like they were getting in the way or making the process take longer than it normally would. User interface Armed with a basic understanding of Material Design, let’s turn to the actual user interface in Lollipop. You’ll certainly see elements of the new design language scattered about the setup process (which I’ll discuss shortly), but your first impression of the home screen likely won’t be too different from what it is now. You still have the same screen of apps and the same status bar, but the Google search bar uses Material Design and is no longer transparent; the soft navigation keys at the bottom now look more like buttons on a PlayStation controller: a sideways triangle for the back button, a circle for home and a square for the new multitasking menu (now known as “Overview”). Swiping right still takes you to Google Now, which looks almost the same, except the customization options, reminders and settings no longer live on the bottom of the screen, but rather, an overlay menu accessible by another swipe to the right or by pressing the hamburger button on the top-left. This is just one example of Google cleaning up unnecessary clutter and placing it in a location that’s more consistent with the rest of the OS. The app menu is functionally identical, but has a fresh coat of paint to give it more of a Lollipop look. Icons now sit on top of a sheet of digital paper, rather than a transparent background with the wallpaper underneath. What was once a vertically scrolling app-switcher menu is now Overview, a carousel-like list that displays not only your recent apps, but also your Chrome tabs. Instead of going into your browser and having to hunt around for a specific tab, you can now go directly to it in Overview. I can see why this could be convenient to a lot of people, but I actually turned it off in the browser settings after a while for two reasons: First, it gets rid of the tab-switcher button normally found in the top-right corner of Chrome, forcing me instead to go to the app switcher every time. Second, when I have more than a dozen or so tabs open (I often have more than 30!), it means my Overview has a lot more clutter for me to sift through; if I have to scroll through endless thumbnails just to find an app I opened two days ago, it’s easier to go into the app launcher and find it the old-fashioned way. But at least Google gives you the ability to choose how you want to use Overview. Notifications and quick settings have been merged into one big menu. This is a cleaner, easier setup than keeping these things separate. When you pull down the status bar, you first see notifications in dark text on a white, paper-like canvas; keep pulling and you’ll get to quick settings. (The two-finger pull gesture is still there, however, so you can bypass notifications and go straight to your quick settings if you prefer.) Here, you’ll see a slider to adjust brightness, along with toggles for WiFi, Bluetooth, flashlight, rotation preferences, airplane mode and screen casting; date and time show up in their own section along the top, next to battery percentage and buttons for the full settings menu and user modes (more on this soon). And instead of appearing over a black background, the new menus lie over whatever screen you were already working in (that screen dims down bit so it doesn’t become visually distracting). I prefer this design because it no longer feels like I’m leaving my current task just to see who emailed a few minutes ago. So much of Lollipop is focused on making things more efficient and streamlining apps. I’ll discuss many features that prove this throughout my review, but there’s no better example than the new Gmail app, which now comes with support for non-Gmail and Exchange accounts. I was elated about this because I have a Yahoo account and I’ve always been frustrated that I couldn’t just merge the two of them into one single app. Finally, this Material Design-ified app eliminates the need for a separate “Email” application. Setup Lollipop turns what was once a frustrating setup experience into a faster, more pleasant one. If you’ve ever tried to switch from one Android device to another, you’ve likely noticed that the OS wasn’t particularly adept at restoring apps, settings or personal preferences. Now, there’s a setup feature called Tap and Go that lets your old phone tell your new one which apps to install, what wallpaper and screen layout you’d like (provided you’ve been using the Google Now launcher) and other setup information like WiFi, location prefs and more. Every app is still downloaded through the Play Store, so you’ll need to re-enter your logins, but at least everything is exactly where you want it. This transfer is done through Bluetooth, but both devices need to have NFC in order to pair with each other. Even if you don’t have NFC, not all is lost; you just have to get through a manual restore option. Here, you’ll first sign into your Google account, and then choose which of your previous Android devices you want to restore. Then, you select which apps you want to install from that phone or tablet. Sadly, this option doesn’t include your home screen layout or wallpaper, so you’ll need to rearrange things how you see fit. Either way, both restore options are better than what Android offered before: a hodgepodge process that didn’t allow you to pick and choose which apps to restore. This always meant I had to waste time uninstalling several apps that I’d deleted on my older devices long ago. A couple of other things take place behind the scenes as you set up your new device. One of the first things the phone or tablet does once it gets connected through WiFi or cellular is search for updates; Lollipop has an OTA function built into the setup process itself, in case it needs to push quick system updates or any other emergency fixes as early as possible. One of the quietest additions to Android in Lollipop addresses one of the biggest shortcomings in the platform: preloaded carrier bloatware. The feature, called Play Auto Installs, makes it possible to uninstall apps that mobile operators like Verizon and AT&T require on their devices. During setup, when the system detects a carrier SIM has been inserted, it automatically downloads apps from that carrier. (Before, those apps were already preinstalled on the phone.) This move makes those apps part of Google Play, which means they can easily be uninstalled at any time. Notifications The notifications menu has mostly changed in design, not function, but that’s only a small part of the story. In reality, Lollipop fundamentally enhances the way we interact with Android notifications entirely. A key goal in Android 5.0 is to eliminate (or at least lessen) distractions to our daily workflow and make multitasking more efficient, and improving notifications goes a long way toward satisfying that goal. When you receive a call, you no longer have a new screen suddenly popping up in place of what you’re currently doing; now it appears as a heads-up notification (a banner) on the top of the screen with the option of answering or ignoring the call. Messages, alarms and low-battery alerts will also appear the same way, as well as other notifications deemed a priority. Notifications also now appear on the lock screen. These pop-up alerts have been on iOS for years, and although previous versions of Android made it possible to access the notification panel from the lock screen (if you chose not to lock your device), it was still an extra, unnecessary step. The new notifications are also actionable: When you get a new email, you can delete it without leaving the lock screen or you can hit reply and go directly into an email compose screen. (As an aside, lock screen widgets have disappeared. I rarely use them, but I know a few people who’ll be sad to see them go.) But a lot of people don’t want sensitive details to just pop up on their lock screen; there’s nothing worse than getting an inappropriate text from a friend when your phone’s sitting on a conference room table for all to see. So Android now comes with an option to shield notification details when your phone’s locked, so you only see that a new message or email is waiting for you. (You can also choose not to have any pop-up notifications at all when the phone is locked.) And what about those annoying notifications for all of those apps you just don’t care about? (I’m looking at you, Asphalt 8 .) Before, you had to go into that app’s settings and opt out of receiving notifications, but now it’s all built into the system settings; you’re presented with a list of apps, and when you open each one, there’s an option to block the notifications entirely. It would be even better to have a checklist in which you could easily check off the apps you wanted to block, but this is a step in the right direction. Besides, the reason you can’t just check off a full list of apps is because blocking is not the only option in that menu: You can also prioritize the app so that its notifications rise to the top of your list, and gets whitelisted so you still receive them when you’re in Do Not Disturb. Except Google doesn’t call it Do Not Disturb. In Lollipop, it’s known as “Interruptions” and it’s yet another fantastic feature. Nearly every other mobile platform has this feature, so Google is hardly the first to the scene; there have even been plenty of third-party and manufacturer options available on Android as well. Now it’s finally baked into the OS, and comes with a few nice touches. All the usual Do Not Disturb options are here: You can set a recurring schedule and decide whether to allow calls from everyone, anyone on your contact list or starred contacts. It also gives you the option to silence calls, messages and events/reminders (or any combination of the three). This is a wonderful feature, though I’d like to see Android support multiple schedules; many people go to sleep and wake up at different times on different days, so I should be able to set 10 PM to 7 AM on Sunday and 1 AM to 9 AM on Tuesday if I want to. (Apparently I like to party hard on Monday nights.) Now, about those nice touches. When you adjust the volume on your device, you’ll notice options for “none, ” “priority” and “all.” This indicates the type of interruptions you want to allow: If you’re going into a meeting, for instance, you can select “none” to get absolutely no notifications or “priority” to only get calls or messages from those people of your choosing. And when you select either setting, you’ll be asked how long you want to stay in that mode, so it’ll automatically revert back to normal at a set time. Performance enhancements It wasn’t a problem on the Nexus 5, but non-Nexus devices running KitKat (excepting the Moto X, of course) couldn’t use “OK Google” voice activation, which lets you dictate commands to your phone hands-free. Lollipop is taking the feature one step further by letting you do it when the screen is turned off and the phone is locked. Technically, Google says that any phone with a capable digital signal processor should be able to take advantage of the functionality now; unlike the new Moto X, however, you’re still unable to use your own hotwords to activate the device. There are quite a few other features embedded into the OS that will improve the performance of your Android device. First, Lollipop is optimized to support 64-bit apps and architecture (such as some versions of ARM, x86 and MIPS). While this won’t make much of a difference to you if your phone doesn’t have the hardware to support it — the Nexus 9 comes with a 64-bit chipset, while the Nexus 6 does not — it’s going to become increasingly important as more apps and more phones become compatible with it. Google says the native Android apps (Gmail, Calendar, etc.) now have 64-bit, as well as pure Java language apps. Not that this is going to mean a whole lot at first; it’s going to take a while for the development community to switch gears and code their apps with this support. And as is widely reported, one benefit of this next-gen computing is the higher ceiling of device memory so you can fit more than 4GB of RAM in phones and tablets; that’s still a ways out, so it seems pointless right now to make a fuss about 64-bit since no mobile device even comes with that much memory, but when they do, Android will be ready for it. However, there’s more to 64-bit support than that. For one, it increases the amount of data that chips can process per cycle, and it’s inspiring chipset makers (like NVIDIA and Qualcomm) to not only upgrade their silicon to the higher capacity, but also find new ways to make these chips more powerful and energy-efficient. In other words, the 64-bit support is great news, but it’s just one piece of the puzzle. Even if you aren’t enjoying a 64-bit chip, you’ll still see an increase in overall performance through the new Android Runtime (ART). In short, the runtime is what Android uses to convert developer code into an actual running app, and until now, this was done through an older option called Dalvik. ART could be accessed in KitKat in test form, but it’s now the default in Lollipop, and Google says it’s made it even more advanced this time around. By switching to ART, Google promises a four-fold increase in performance: Apps will run faster and more responsively and they’ll conserve more battery, although the programs will take up a little extra space on your mobile device. The power efficiency of the Android Runtime is just one part of Google’s latest project, known as Volta. Since Jelly Bean, the Android team has done a project on each version of the OS to address specific points of weakness and improve the user experience; Project Butter worked on making the system smoother, while Project Svelte made the OS more pleasant on low-powered devices. Project Volta is Lollipop’s big fix, and focuses on increasing battery life. The Volta team spent a lot of time analyzing what makes the device’s battery drain (and why) and cleaned up many of the inefficiencies that affect different areas of the system. The solution was to bundle bland, behind-the-scenes activities together, tell the device not to wake up for a routine network task if you’re not actually connected to anything and throw in some new battery stat trackers. It also includes a battery saver feature akin to what’s found on Samsung and HTC devices, in which it cuts off a lot of activities, data and performance when the device gets down to 15 percent. And when you’ve plugged your phone or tablet in, it’ll tell you how much time it will take to reach a full charge. Lollipop also comes with OpenGL 3.1 and an Android extension pack, both of which bring more functionality for advanced 3D graphics. This means you’ll get games with a new set of visual effects and bring your phones and tablets closer to a console-quality experience. Security With each new release of Android, Google adds more security features to its mobile OS. Many of them might seem insignificant because they’re meant to be backend enhancements, which are added to keep the system at least one step ahead of malicious attackers. Lollipop comes with plenty of these behind-the-scenes patches as well; one of them is SELinux Enforcing mode, which continuously monitors the system and apps to ensure nothing’s wrong on your device. Your Lollipop phone or tablet is also automatically encrypted by default. However, these kinds of features are accompanied by a few clever user-facing features that I found incredibly useful. The first is Smart Lock, which lets a trusted Bluetooth device — smartwatch, earpiece, speaker system and so on — act as a form of authentication. When the phone and accessory are within range of each other (roughly 30 feet, or 10 meters), you won’t need to put in your password or PIN code to unlock your phone. If you’re already on the fence about buying a smartwatch, something like this is certainly a good reason for getting one. Lollipop also comes with Guest mode for phones and tablets, so if for some reason your friend wants to use your device, they can do so without being able to see your personal information. In addition, phones also have multi-user support, something that, until now, was only available on tablets. As an admin, you can disable phone calls and messages for other users — especially helpful when you’re handing off the device to your kids — and even delete their accounts. (Curiously, you can only have restricted profiles on Lollipop tablets, and there’s no way to manage or delete apps installed by other users.) Although each user can manage their own space, download their own apps and even lock their profile with a password, the settings you change will also affect everyone else; if you connect to a WiFi network, you’ll stay connected to it even when you switch users. What if you’re not comfortable letting your kids have their own user account on your device (or perhaps they’re too young)? Now you can pin (or lock) apps so that the user can’t get out. This way, you can let them play games and not have to worry about them calling your boss or deleting half of your inbox. Once you’re in the app you want to pin, go to the Overview and you’ll find a pin button floating above your current app. (To get out, you just need to press and hold the back and Overview soft keys at the same time.) After three years of virtually no improvements, Face Unlock is getting its first major face-lift. It’s also changed its name to Trusted Face and is meant to resolve some of the issues originally brought up when the feature debuted on Ice Cream Sandwich. Previously, you had to wait for the phone to recognize you before you could view anything. With Trusted Face, the camera will look for your face as you read your notifications, so it’s ready to go by the time you swipe up to unlock the device. But how can you tell the feature did its job? It’s difficult to see an indicator of success at first, but look closely enough at the icon at the bottom of the lock screen, which changes as soon as the device recognizes your face. If it doesn’t recognize you, swipe up to type in your PIN code and you’re in. Miscellaneous Android 5.0 introduces RAW image support when taking pictures. This format offers the full, uncompressed version of each shot you take, rather than scrunching it down into a bite-sized JPEG. It mainly comes in handy when you want to manipulate the shot in Photoshop or Lightroom. Because of this, it’s more useful for professional photographers or enthusiasts (especially since each image takes up at least 15MB, so you can find yourself quickly running out of storage space on your device). It’s also not available natively, so you’ll need to wait for a developer to create an app that enables this function. No such app is available on the Play Store yet, but I found an open source Android app called L Camera, which can be downloaded via the web. There’s also built-in USB audio support, so devices running Lollipop should be able to use professional audio equipment like microphones, speakers, amplifiers, mixers and so on. (A few devices already came with this feature, but it wasn’t natively built into KitKat.) This addition doesn’t sound like a critical feature for the average user, but it’s huge news for artists whose best option for recording on mobile devices has been iOS. This may also indicate that we’ll eventually see manufacturers abandon the 3.5mm headphone jack and begin using USB headphones, as Apple is rumored to be considering as well. Another point of contention for many artists and producers is Android’s audio latency, which affects their ability to process music in real time; Lollipop boasts a reduction in latency, so developers can now make apps to take advantage of this enhancement. Finally, there’s support for mixing up to eight channels, including 5.1 and 7.1. Lastly and certainly least, Google’s latest Android Easter egg is… a Flappy Bird clone. No, really! Hold down the color-changing lollipop and you turn into a small Android robot trying to navigate its way through a series of lollipops. Strangely enough, it’s actually much more difficult than the game that inspired it; my high score was 6, and even that took a few minutes of solid effort to achieve. (Don’t judge me.) Wrap-up It’s hard not to be impressed by Google’s efforts in building Android 5.0. It not only introduced a completely new design, but it also managed to squeeze in a boatload of great features that improve the Android experience. Lollipop brings more intuitive notifications, improvements to performance and battery life, clever security features and developer tools for better apps. It’s one of the biggest upgrades Android has seen yet, and it’s definitely worth making the jump when your device eventually gets it. (Editor’s note: Since we only had access to a final build of Lollipop on the Nexus 9, we won’t publish a full review with performance tests, impressions and a score until we test the official firmware on a phone as well. We’ll update this post when that time comes.) Chris Velazco contributed to this report. Lead photo by Will Lipman . Filed under: Cellphones , Tablets , Software , Mobile , Google Comments

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Android 5.0 Lollipop preview: Google’s biggest mobile update in years

Five questions for the woman who’s 3D printing edible fruit

In the last few years 3D printing has gone from a niche within a niche, to one of the most headline-grabbing fields in tech. Consumers haven’t exactly embraced the technology, but it is beginning to trickle down into the homes of more hobbyists and entrepreneurs. The DIY community has fallen in love with its versatility and even NASA has embraced it as a way to do ad hoc repairs on the International Space Station. But really, that’s just scratching the surface of what 3D printers are capable of. Vaiva Kalnikaitė and her company Dovetailed used fruit juice to print edible fruits , and surgeons have used 3D-printed parts to repair injuries . There are even people out there printing human organs and homes . We’re going to be sitting down with Kalnikaitė and Anna Kaziunas France, digital fabrication editor at Maker Media, at Engadget Expand on November 8th . But in case you need a little tease to get you in the mood, we’ve got a short Q&A with Kalnikaitė after the break. What is the biggest challenge facing the 3D printing field today? Relevance to everyday consumers. At the moment, I think people struggle to imagine useful ways that they would use 3D printers in their everyday lives. I think that, at the moment, consumer 3D printers are on a trajectory to become something like sewing machines — requiring specialized skills (like 3D modeling) and the inclination to want to design and make bespoke objects. “Consumer 3D printers are on a trajectory to become something like sewing machines.” For 3D printing to achieve widespread adoption, both the design tools and materials choices need to grow substantially. One way to do this is by having tools that are very good at designing or customizing specific kinds of objects, rather than general-purpose 3D-modeling tools. In terms of materials, we need to move beyond just plastics. We are particularly interested in edible materials, for example. Other than rapid prototyping, where is 3D printing going to have the most impact? I think that the kitchen is an interesting space that we are just starting to explore. The kitchen is one of the places in the home where new and interesting appliances are welcomed. The promise that 3D printing brings in terms of customization, personalization and enabling creativity mesh well with people’s interest in cooking and food. We are just beginning to see how 3D printing can make food preparation more creative and even convenient, allowing people to play with new flavor combinations, presentation and bespoke nutrition. “The kitchen is one of the places in the home where new and interesting appliances are welcomed.” Is 3D printing ever going to replace more traditional methods of manufacturing? For certain scales of production — certainly. For mass manufacturing, the benefits of 3D printing seem less clear. But for “markets-of-one, ” 3D printing opens up possibilities that traditional methods have never been able to fulfill. We’ve got plastic down pat; what’s the next frontier in printing materials? We are particularly excited by the idea of 3D printing “liquid structures, ” and this is what we’re focused on. We look at techniques that allow you start with a liquid as your construction material, and encapsulate it into individual droplets that can then be shaped into beautiful and colorful 3D structures. Using liquids as construction materials opens up a lot of interesting possibilities — everything from edible things like fruit juice, to cosmetics and biological systems. Will there come a day when people stop buying physical goods, and instead purchase files that allow them to print products at home? “There are some really interesting and beautiful objects that are only available as 3D files.” This is already happening! At least the purchasing files part — printing them at home is still some way off. There are some really interesting and beautiful objects that are only available as 3D files. Online 3D suppliers and 3D-printing services mean that you can get these objects made in precious metals or ceramics, which makes them more desirable and useful than the plastic objects you can currently print at home. [Image credit: AP Photo/Jae C. Hong] Comments

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Five questions for the woman who’s 3D printing edible fruit

ASUS’ ROG G751 review: a properly oversized gaming laptop

So, you noticed that NVIDIA has trotted out its latest GPU architecture and you’re wondering if you should retire your old gaming laptop for something with a little more… pep. You aren’t alone. Every time NVIDIA downsizes its flagship GPUs for the notebooks, manufacturers flood the market with new and improved laptops promising to give desktop gaming rigs a run for their money. The phrase “desktop-class” usually gets thrown around with reckless abandon, but the new machines never quite match the performance of their fully grown counterparts. Will this year’s Maxwell-based 980M GPUs fare any better? Let’s find out: The ASUS ROG (Republic of Gamers) G751 just landed in Engadget’s bullpen, and it’s aching to be reviewed. Look and feel In a world where most notebooks strive to get thinner and lighter , 17-inch gaming laptops stand out like the sorest of thumbs. Thick, heavy chassis and enormous screens almost make them a parody of portable computing. It’s a necessity, of course, but it’s also a shame — few gaming rigs embrace their size as a means of standing out. Fortunately, ASUS’ ROG G751 does, owning its gargantuan frame by taking liberties with the standard tropes of laptop design. Even at a glance, you can tell it’s a little different: Instead of placing its screen hinge on the far edge of the machine’s base, the G751 pivots its screen a few inches away from that edge. This leaves a distinctive, large “brick” jutting out from behind the laptop’s open lid. This look is typical of ASUS’ heaviest gaming machines, but it’s more than just visual flair — it’s a surprisingly well-thought-out design. Not only does moving the screen closer to the user make the laptop seem a little less large while it’s being used, but it also gives the machine an isolated area to vent heat away from the user. It’s a unique design, and it gives the rest of the machine’s chassis license to be fairly subtle by comparison. The ledge and lid have a few brushed-metal accents and the vents are flared with red paint that lends them a sort of “jet intake” look, but the rest of the machine is covered in a matte, almost soft finish. It’s nice. Looking for connections? There are plenty on the G751: two USB 3.0 ports, a VGA connector, three audio jacks, Ethernet, HDMI and even a Thunderbolt port can be found on the machine’s right edge. Two additional USB 3.0 connectors are arranged on the left side, as are the rig’s optical drive (a Blu-ray burner) and SD/MMC card reader. Although “huge and heavy” are expected from 17-inch gaming notebooks, I’d be remiss not to mention the GT751’s measurements, so here they are: 16.4 x 12.5 x 1.7 inches (length, width and thickness) and a total weight of 8.5 pounds. While I can’t fault a single inch of that frame for poor build quality, it is an admittedly (and unsurprisingly) cumbersome laptop. Keyboard and trackpad The ROG’s island-style keyboard doesn’t look like much at a glance, but spend a little time with it and you’ll find it littered with subtle tweaks designed specifically for PC gamers. Mostly, it’s little things: an extra layer of red coloring running around the edges of the W, A, S and D keys, for instance, or the small, tactile “bump” on the W key to help players find it without looking down. There are a few custom keys, though — including three programmable macro keys (labeled m1, m2 and m3) and specific buttons to launch NVIDIA GeForce Experience , Steam and ASUS’ own “gaming center” menu (more on that later). While none of these are unwelcome, they’re also not really necessary: the GeForce Experience button seems to merely replicate the program’s own screen-capture hotkey functionality, and the Steam button simply launches Big Picture mode in a few less clicks than using the mouse would. They don’t take up any extra space, at least. The keys themselves are a general delight, falling 2.5mm with each depression and featuring just enough tactile resistance to feel satisfying. If you need a little more flair beyond the keycaps’ red lettering, you can always hit fn+f4 to activate a dark red backlight. I couldn’t find anything wrong with the machine’s trackpad, either — the ROG’s mouse surface is large, responsive and quite apt at handling multi-finger gestures. Better still, the quality of its buttons match the keyboard’s fine balance between tactile resistance and a soft landing depression. The buttons aren’t at all stiff or clicky. It almost feels like the machine’s entire suite of inputs has been broken in beforehand, but not worn out in the slightest. There’s nothing to complain about, and that’s more than I expect from most laptop keyboard and mouse setups. Display and audio The ROG’s 17.3-inch IPS display hits all the right notes: It’s large, bright and has exceptionally wide viewing angles. At a glance, it’s not the most vibrant display I’ve ever seen, but ASUS has included tools to tweak that. Tapping the ROG button offers easy access to the machine’s “Splendid Technology” display tool, which offers three default color profiles and a slider for manual adjustments. All in all, it’s a solid, well-balanced screen and its anti-glare matte finish doesn’t hurt either. Few gaming machines skimp on visual fidelity, but audio is another matter — I’ve encountered so many laptops with subpar speakers that I’ve come to expect it. When I couldn’t find visible evidence of the ROG’s speakers, I was worried audio would be the laptop’s cardinal sin. It is, but it’s not that bad. While the machine’s stereo speakers are clear and loud enough to fill a small room, they’re also a bit tinny, and can even sound muffled if the PC’s MaxxAudio equalizer program is ticked to the wrong setting. They’re passable, but they can’t compete with your gaming headset. Par for the course, really. I did eventually find the speakers, by the way: They’re hiding on either side of the screen’s hinging mechanism, visibly obscured by the laptop’s display itself. While this struck me as odd at first, I soon realized it’s another tip to the G751’s thoughtful design: By leaning the speakers against this hidden ledge, ASUS is able to point them directly at the user. Most laptop speakers push sound up from the machine’s flat base, but I found this horizontal configuration to be a nice change. Performance and battery life PCMark7 PCMark Vantage 3DMark06 3DMark11 ATTO (top disk speeds) ASUS ROG G751 (2.5GHz Core i7-4710HQ CPU, NVIDIA GTX 980M 4GB) 6, 191 23, 861 29, 752 E14, 516 / P11, 304 / X4, 304 1.06 GB/s (reads); 775 MB/s (writes) GT70 Dominator (2.7GHz Core i7-4800MQ CPU, NVIDIA GTX 880M 8GB) 6, 308 23, 431 27, 775 E11, 433 / P8, 344 / X2, 877 1.4 GB/s (reads); 498 MB/s (writes) Razer Blade 14-inch (2.2GHz Core i7-4702HQ, NVIDIA GTX 870M 3GB) 5, 664 19, 994 24, 255 E9, 533 / P6, 541 / X2, 236 542 MB/s (reads); 257 MB/s (writes) MSI GS60 Ghost (2.4GHz Core i7-4700HQ, NVIDIA GTX 860M 2GB) 5, 909 22, 602 22, 898 E7, 908, / P5, 152 / X1, 519 537 MB/s (reads); 495 MB/s (writes) Alienware 14 (2.4GHz Core i7-4700MQ, NVIDIA GTX 765M 2GB) 5, 310 21, 502 20, 868 E6, 529 / P4, 211 507 MB/s (reads); 418 MB/s (writes) Alienware 17 (2.7GHz Core i7-4800MQ, NVIDIA GeForce GTX 780M 4GB) 5, 647 22, 114 27, 137 E10, 638 / P7, 246 509 MB/s (reads); 420 MB/s (writes) MSI GT70 Dragon Edition (2013) (2.4GHz Core i7-4700MQ, GeForce GTX 780M) 6, 111 20, 250 N/A E10, 519 / P7, 416 1.19 GB/s (reads); 806 MB/s (writes) Samsung Series 7 Gamer (2.30GHz Core i7-3610QM, GeForce GTX 675M) N/A 11, 515 21, 131 N/A N/A Okay, we’ve established that the ROG G751’s exterior trappings are pretty nice — but what’s on the inside? A veritable cornucopia of silicon goodies, including a 2.5Ghz Intel Core i7-4710HQ CPU, NVIDIA’s new GeForce GTX 980M graphics processor, a 256GB SSD paired with a full terabyte of HDD storage and 24GB of DDR3 RAM. With specifications like that, it’s hard to expect anything but top-tier performance and, well, I got it. ASUS’ new kit handled some of my heaviest-hitting games with aplomb, clocking a solid 50 frames-per-second average in Crysis 3 on maximum settings and a healthy 41 fps in The Witcher 2 with Ubersampling enabled (that jumped to 93 fps with the feature disabled). Large-scale action brawlers like Ryse and Shadow of Mordor held strong at 60 fps as well, though the former title can dip as low as 30 and 20 fps with supersampling dialed to max. Battlefield 4 easily eclipsed 100 fps, depending on the map, as did Alien: Isolation and BioShock: Infinite. The only game in my library that made the G751 groan at all was Metro: Last Light Redux , and only when I dialed SSAA to 4x. Turn that setting down to a more modest level and the game could run anywhere from 60 fps (SSAA 2x) to beyond 100 fps (SSAA disabled). Gauging battery life in high-performance gaming laptops requires a very special kind of perspective: With very few exceptions , these machines rarely last more than four hours in even the best scenarios. The G751 is merely average in this regard — Engadget’s standard battery test (a standard-definition video looped endlessly at a fixed brightness) exhausted it in three hours and 40 minutes. Objectively, that’s almost a good run for a machine of its caliber, but when you consider the fact that MSI’s 2013 GT70 Dragon Edition and Razer’s two most recent Blade laptops lasted almost an hour longer, it feels like a step backward. Battery life ASUS ROG G751 3:40 Razer Blade 14-inch 6:24 MSI GT70 Dragon Edition 4:34 Razer Blade (2014) 4:27 Razer Edge Pro 3:40 Razer Blade 2.0 3:29 MSI GT70 Dominator (2014) 3:21 MSI GS60 Ghost 3:13 Alienware 14 3:07 Alienware 17 2:55 Digital Storm Veloce 2:53 Samsung Series 7 Gamer 2:11 Still, there’s a silver lining — gaming rigs may not be making heavy strides in general-use longevity, but they are starting to last a little longer while playing actual games. NVIDIA’s Battery Boost feature (a special mode that limits game frame rates and voltage levels to extend battery life) ran a GeForce Experience-configured session of Borderlands 2 for a full hour and a half before giving in. The same test, with the same game, configured to the same graphics settings with Battery Boost disabled? Only 59 minutes. That’s not a huge leap forward, but at least it’s progress. Unfortunately, I wasn’t able to test all of Maxwell’s latest features on the ROG G751 — notebook-friendly technologies like Dynamic Super Resolution and Multi-Frame Anti-Aliasing haven’t been enabled for NVIDIA’s mobile chipset yet. The company tells me an update will change this in the near future, however, and that the GTX 980M inside the ASUS’ latest flagship is compatible with both. Not familiar? Here’s the skinny: Dynamic Super Resolution (or DSR) will let the machine run games at a higher internal resolution than the laptop’s monitor can natively display, increasing visual fidelity in games you’re already running at maximum settings. The new anti-aliasing trick, on the other hand, will provide the same graphical upgrades as modern AA techniques, but with less of an impact on your frame rate. They both sound like great features for laptops, but sadly, they aren’t ready yet. Software The G751 comes with an odd assortment of necessary, unnecessary, useful and completely redundant tools, almost all of which bear some sort of ASUS or ROG branding. The aforementioned ASUS Gaming Center (the one that has a dedicated keyboard button) acts as a home screen for the laptop’s most useful software pack-ins: the ROG Audio Wizard, MacroKey and ASUS’ Splendid Display manager. These programs let the user tweak audio, keyboard and display settings, respectively, and all complement the G751’s hardware in some way. The Gaming Center also has a profile manager that lets the user create different preconfigured mixes of audio and display settings. Other tools are less necessary, but still somewhat useful. ROG GameFirst III, for instance, monitors and manages network traffic. Want to see what programs use the most data? You can find out here. It also prioritizes bandwidth by program, allowing the user to give their favorite games or apps a larger share of their download speed at will. There’s also an application that disables USB charging if the battery dips below a certain level — not a hindrance, but not a feature I would have missed if it weren’t present. Finally, there are a couple programs I could do without: ASUS LiveUpdate, which seems to mirror WIndows’ own update tool with an ASUS logo, and ASUS Screen Saver …which just sets your PC’s screen saver to a noisy and flashy advertisement for the laptop you’re already using. Pointless, weird and annoying. Configuration options and the competition Like the look of those performance tests, but still want more ? That can be done. The $2, 499 unit ASUS lent me can be upgraded for an additional $500, converting its Intel Core i7-4710HQ CPU to an i7-4860HQ and increasing its allotment of DDR3 RAM to a full 32GB. Both machines feature the NVIDIA GeForce GTX 980M (4GB GDDR5), but the higher-end machine (officially labeled as the G751JY-DH72X) has a little more storage space: a larger 512GB SSD paired with the same 1TB hard drive. The G751 can be had in three lower-end specifications too (officially numbered the G751JT DH72, TH71 and CH71) — all of which feature Intel’s Core i7-4710HQ CPU and NVIDIA’s second-best notebook GPU: the GeForce GTX 970M (3GB GDDR5). These machines are mostly separated by RAM and storage configuration. The bottom-dollar unit, the $1, 499 CH71, comes with 16GB of DDR3 RAM, a 1TB HDD and a DVD multi-drive. Tack on an additional $150 (for the TH71), and you’ll walk away with twice the RAM and a Blu-ray reader. The most expensive of the lower tier (the DH72) is kind of an odd machine, and also the worst value: Priced at $1, 899, it’s identical to ASUS’ cheapest configuration in every respect, save one: a 256GB SSD. While it’s true that an SSD always gives a machine a bit of pep, $400 is a pretty big premium for a boot drive. ASUS wasn’t the only laptop manufacturer to embrace NVIDIA’s Maxwell architecture, of course: Machines of comparable power (and just as many configurations) can be had from most of the usual suspects. MSI’s GT72, for instance, can be built to match our review unit for $2, 650. Too thick and too expensive? Try MSI’s upgraded GS60 Ghost : It packs an Intel Core i7-4710HQ CPU, GTX GeForce 970M graphics, 16GB of RAM and a 1TB HDD into a slim 0.78-inch frame for $1, 999. If you’re willing to delve into less-mainstream brands, there are even more options. Maingear’s Nomad 17 can be had with either the GTX GeForce 970M or 980M, starting at $2, 099 and $2, 399, respectively — but both can be kitted out with various upgrades that can raise that price by several thousand dollars. AVADirect offers a customizable laptop with high-end components too, a Clevo P150SM-A machine that can cost anywhere from $1, 600 to $3, 600, depending on how you want to build it. Still, choosing from an offbeat manufacture can bear powerful fruit: Both the Gigabyte Aorus X7 Pro ($2, 599) and Digital Storm’s Behemoth laptop ($2, 704 to 4, 021) offers Maxwell GPUs (the 970M and 980M, respectively) in dual-chip SLI configurations. The extra power may cost you more than just cash, however — NVIDIA’s Battery Boost feature won’t work with SLI enabled. Wrap-up Finding a machine with top-tier specs, screaming performance and a screen big enough to make you think twice about using an external monitor is easy — but not every high-performance gaming rig is a good laptop. That takes smart design choices, great build quality and attention to detail; all things ASUS’ latest ROG flagship has in spades. The G751’s unique design, excellent keyboard and mouse buttons and sturdy build are what make it stand out from the competition, though admittedly, screaming performance doesn’t hurt either. Filed under: Gaming , Laptops , ASUS Comments

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ASUS’ ROG G751 review: a properly oversized gaming laptop

Starbucks’ new app will let you skip the line and sort delivery

Love your morning coffee break, but hate having to wait in line amongst the masses? Well, Starbucks will allow you skip line entirely with its new app. Just place your order via that trusty smartphone, and you’ll be able to walk in and pick it up. Of course, the company’s mobile software sorts payments too, which certainly helps expedite the process . What’s more, plans for a delivery option are in the works for folks who belong to its loyalty program — but only in select markets. “Imagine the ability to create a standing order of Starbucks delivered hot to your desk daily, ” CEO Howard Schultz said. “That’s our version of e-commerce on steroids.” The new version of the bean-slinging mobile app is set to arrive in December, beginning with Portland, Oregon before a nation-wide rollout in 2015. [Image credit: Jason Alden/Bloomberg via Getty Images] Filed under: Software , Mobile Comments Source: Advertising Age

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Starbucks’ new app will let you skip the line and sort delivery

EE flips the switch on its faster 4G network in London

EE’s been conducting closed trials of LTE-Advanced technology since last year , so imagine the red faces when Vodafone reported earlier this month that its own faster 4G network was about to go live in three cities. EE’s now being forced to play catch-up, but it’s well on its way today after flipping its LTE-A network live in parts of central London, including Kensington, Old Street, Shoreditch, Soho, Southbank and Westminster. This 4G+ network, as EE brands it, should cover the whole of Greater London by the middle of next year, before rolling out to other big cities like Birmingham, Liverpool and Manchester later. While standard LTE can deliver a theoretical maximum download speed of 150 Mbps, LTE-A doubles that to a maximum speed of 300 Mbps (though real-world speeds tend to be around half the max). In EE’s case, this is achieved by combining spectrum from the 2.6GHz band with its existing 1800MHz network (a process known as carrier aggregation). While everyone should see speed improvements due to increased network capacity, only smartphones with a Cat 6 LTE radio capable of tuning into the 2.6GHz band will be able to enjoy the top speeds. Currently, the only Cat 6 devices EE have to offer are the Samsung Galaxy Alpha and Galaxy Note 4 , though there are compatible handsets available to buy elsewhere. Filed under: Wireless , Mobile Comments Source: EE

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EE flips the switch on its faster 4G network in London

It’s official: Lenovo owns Motorola

The cash has been handed over, the contracts are signed and the lawyers are sipping champagne, which can only mean that Lenovo’s deal to buy Motorola has been completed. The purchase makes Lenovo the world’s third-largest smartphone maker, and the Chinese company has been quick to promise not to meddle. The outfit has pledged to keep Motorola based in Chicago, and CEO Rick Osterloh will keep his job at the head of the table. What will change, is that Motorola will now be able to sell its devices in Lenovo’s Asian and European strongholds, which should help the pair meet its pledge to sell 100 million smartphones and tablets this year. The pair have also pledged to return Motorola to profitability by mid-2016, which seems a lot more plausible with a stable of devices that include the Nexus 6 , Droid Turbo and Moto 360 . Filed under: Cellphones , Tablets , Google , Lenovo Comments Via: Re/code Source: Lenovo

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It’s official: Lenovo owns Motorola

Startup wants to raise $1.8 million to build giant fighting robots

The folks at MegaBots Inc. dream of making humongous machines: 15-foot-tall, 15, 000-pound piloted robots to be exact. And they don’t want to build them for rescue missions or military use — nope, these robots are designed to duke it out in an arena à la Real Steel , except instead of using fists, they shoot each other with high-powered paint guns. A now-defunct convention called RoboGames used to have a real-life robot combat event, but this startup’s plans are obviously a lot grander in scale. Each MegaBot is big enough to carry a pilot and a gunner within its body (just like in mecha anime), with the latter in charge of firing paint-filled projectiles going at 120 mph at their opponents. While all these giant fighting robots deal sound too unreal, the team has managed to build a prototype upper body, arm, gun placement and weapon system these past months. The startup obviously still needs a ton of cash to make its fantastical dreams come true, though, so it’s trying to raise a whopping $1.8 million via Kickstarter . In case it does reach its goal, the money will be used to build two robots and make them “fight to the death, ” or more like fight until the other’s armor and panels start coming off. A very generous $10, 000 pledge will get your logo emblazoned on one of the MegaBots. But if you’d rather own it yourself, well, you’ll have to empty your coffers, so to speak, as a single one will cost you $1 million. Filed under: Robots Comments Source: Megabots , Kickstarter

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Startup wants to raise $1.8 million to build giant fighting robots

HP wants to be a 3D printing giant with new ‘Multi Jet Fusion’ tech

HP has just revealed a lot more information about the 3D printing technology it teased dramatically a few months ago. Called “Multi Jet Fusion, ” the company wants nothing less than to “change entire industries” with the tech. In case you forgot, the original goal was to make 3D printers build objects at higher resolution and much, much faster, speeds. If the claims we heard today are true, Multi Jet Fusion looks mighty impressive. Essentially, it’ll print 3D parts in a similar way that an inkjet printer produces documents. The system uses a four-step procedure in which the “ink” is applied to a material coating, then heated and fused to build up layers (see below). HP said that products like gears could be produced at least ten times faster than using conventional manufacturing techniques. It demonstrated one 3D printed product strong enough to pick up a car, and showed another part for the 3D printer, that was itself printed by the 3D printer. The company also said that it’ll print colors far more accurately than any 3D printer has yet, and showed several sample thingamajigs to prove it. HP’s VP dad-joked that it wasn’t a very good business idea, because someone could buy a single printer and print all the printers they’d need. It developed a prototype model (shown at the top), but for now, it’ll be strictly aimed at manufacturing businesses. Obviously, there’s no word yet on pricing or whether you’ll be able to start manufacturing widgets at home. Filed under: HP Comments

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HP wants to be a 3D printing giant with new ‘Multi Jet Fusion’ tech

Apple explains its busted iOS 8.0.1 update

Sure, Apple’s already fixed that buggy iOS 8.0.1 update that disconnected devices from their networks and just pretty much broke iPhones for a while. It’s even been a month since then, but you still can’t let it go until you get an explanation, huh? Well, friends, this is probably the closest thing you’ll ever get: apparently, there was nothing wrong with the update itself, and it was Apple’s distribution methods or how the update was “wrapped” that broke devices. At Recode’s Code/Mobile conference earlier, Apple product marketing executive Greg “Joz” Joswiak said the issue resulted from “the way the software was being sent over servers, ” though he didn’t go into specifics. He also defended his company, claiming that mistakes are inevitable when you’re pushing software and that Apple always tries to fix them quickly. Since Joz dismissed questions on whether he thinks the company has bigger quality control issues, you’ll just have to speculate about that on your own. Filed under: Cellphones , Tablets , Mobile , Apple Comments Source: Recode

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Apple explains its busted iOS 8.0.1 update