China’s most popular game is about to launch in the US

You might not have even heard of Arena of Valor (outside of a Twitch tourney ), but it’s all-consuming in its native China, with 200 million registered players and over 80 million daily active users. Tencent’s mobile-only MOBA game, known as Honor of Kings in its original form, is so popular in its homeland that tournaments are everywhere and the game has time limits to prevent kids from playing too long. And now, Tencent wants it to become a household name in the rest of the world. In a confirmation of some earlier rumors , the tech giant is formally launching Arena of Valor worldwide on December 19th, with users in North and South America getting their first crack at the Android and iOS hit. Watch Arena of Valor MAJOR Announcement & Giveaways! from ArenaofValor on www.twitch.tv Arena sticks to Honor’s core MOBA formula, where teams of five distinctive heroes clash in a bid to take over each other’s bases. The largest change is a cultural one: Arena drops Chinese legends in favor of Western fantasy tropes, and it switches to Facebook for connecting friends instead of WeChat. The game has been available in Europe since August, and has had at least some success with more than 2 million downloads. The problem, as The Verge notes, is that Chinese companies have historically had problems translating the success of their domestic games to an international audience. The titles rarely have any name recognition outside of China, and there are differences in gaming habits that make success difficult. Where limited access to games has led to MOBAs becoming wildly popular on phones in China, there’s a stigma against mobile gaming in North America. Tencent is creating an eSports league to boost competitive play and is partnering with livestreamers to drum up hype, but there’s no guarantee of success — certainly not when it has to take on established titles like Vainglory . However, it’s the attempt that matters. Chinese behemoths like Tencent know they’ll have to move beyond their home turf to keep growing, and that means doing more than acquiring foreign companies (Tencent owns League of Legends ‘ Riot Games and a piece of Activision Blizzard) to ride on their successes. Source: The Verge , Twitch

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China’s most popular game is about to launch in the US

UC Irvine debuts the first public college esports arena in the US

The University of California, Irvine , is serious about esports. This fall it will officially launch a competitive-gaming initiative, complete with scholarships and an already-decorated League of Legends team, and it’s just finished construction on a 3, 500-square-foot esports arena that’s set to open Friday, Sept. 23rd. The arena is packed with 80 gaming PCs loaded with top eSports titles, a webcasting studio and viewing screens. The arena will serve as a home base for the university’s gaming community and a place for its competitive players to train. It also represents another step forward for collegiate esports across the country. “Esports is the future of competition. Period, ” UCI’s Acting Director of Esports Mark Deppe says. “It transcends language, geography, race, age, religion, gender identity, sexual orientation, physical ability and many other identities. In five years many more schools will official programs and more structure will be in place to regulate and provide guidance to schools. Esports also has a huge opportunity to learn from the successes and shortcomings of traditional sports and provide a model for collegiate competition in the 21st century.” Deppe hopes the arena will be 100 percent cost-neutral. UCI spent $250, 000 to build it over the summer, and it will be open to the public and students for $4 an hour; UCI hopes the revenue from its hourly use will cover administrative costs. The arena will host 25 student staff members, while other students can volunteer to assist in coaching, analysis, streaming and production roles. UCI’s arena is backed by iBUYPOWER, which provided all of its gaming PCs, and Riot Games, the studio behind League of Legends . As part of its esports initiative, UCI is offering 10 scholarships, valued at $15, 000 each, to its competitive League of Legends players. The global esports market is valued at $612 million, with an audience of 134 million, according to SuperData , and it’s only predicted to grow. Universities across the United States are diving into this emerging market with scholarship programs and competitive teams. Student players bring home some real prizes when they win: Heroes of the Storm ‘s college tournament offers the winners free tuition , while the League of Legends North American collegiate championship grants $30, 000 to each winning player and $15, 000 each for second place. At UCI, players get to keep any earnings from competitions. Mark Deppe, @UCIesports acting dir., unboxes 1st computers to arrive for UCI #esports Initiative.

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UC Irvine debuts the first public college esports arena in the US