‘Deus Ex: Mankind Divided’ betrayed by leaked screenshots (update)

The next game in Square Enix’s futuristic action franchise, Deus Ex , is called Mankind Divided , and it’s in development for PC, Xbox One and PS4. A slew of photos and information today found its way to a Russian site and, of course, NeoGAF , depicting new Deus Ex environments and series star Adam Jensen. Game Informer revealed Mankind Divided as its May cover story shortly after the leak. This week, Square Enix has been teasing a new game on Twitch and other social media platforms using the moniker “Can’t Kill Progress, ” and it had planned to reveal the new game on April 9th. Update: The latest tweet invites us to tune in tomorrow at noon (ET) to see “the future of Deus Ex .” There’s no official release date for Mankind Divided , though the GI summary says that it’s set in 2029, two years after the events of Deus Ex: Human Revolution . Square Enix filed a European trademark for Deus Ex: Mankind Divided in March 2014. In October 2013, Eidos Montreal head David Anfossi noted that his team was working on a sequel to Deus Ex: Human Revolution for Xbox One, PS4 and PC with the overarching theme of “trans-humanism segregation.” Come see the future of Deus Ex, tomorrow at 09:00PT/12:00ET/18:00CEST on http://t.co/cyr5xIE3fm . #CantKillProgress pic.twitter.com/bJS5Gf2gUu – Deus Ex (@DeusEx) April 7, 2015 Filed under: Gaming , HD Comments Source: NeoGAF , Kanobu , Game Informer

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‘Deus Ex: Mankind Divided’ betrayed by leaked screenshots (update)

Futuristic ‘SuperTruck’ doubles the MPG of other semis

The EPA estimates that motor vehicles contribute about half of America’s smog-forming volatile organic compounds and nitrogen oxide emissions every year. And given that the average fuel efficiency of your average 18-wheeler only hits about 6 miles per gallon, these big rigs can be big polluters too. But this new prototype from Daimler Trucks North America, built as part of the US Department of Transportation’s SuperTruck Challenge, sips just half as much gas. When the DOT started the SuperTruck Challenge in 2009, organizers hoped to see a 50 percent efficiency increase over that year’s “average” semi. Daimler’s “Freightliner SuperTruck” more than doubled that goal, boasting a 115 percent increase over the baseline standard. Most of that improvement comes from simple aerodynamic tweaks like adding an adjustable ride height, rear wheel fairings and articulated side extenders to cover gaps between the cab and trailer. The SuperTruck is also 700 pounds lighter than the baseline, thanks to a reengineered tractor frame. What’s more, its hybrid diesel/electric 10.7-liter power plant supplements the diesel fuel source with recaptured waste heat from the exhaust and brake. Roof-mounted solar panels draw in enough energy to independently run the trailer’s air conditioning system on sunny days. The SuperTruck even leverages GPS tracking to automatically shift gears and modulate the vehicle’s speed to maximize efficiency given upcoming terrain changes. All this translates into one seriously efficient vehicle — at least as far 18-wheelers go. A recent test run through Texas saw the Freightliner hit 12.2 miles per gallon at 65 miles per hour. That’s not bad for a truck pulling more than 65, 000 pounds. Filed under: Misc Comments Via: Gizmag Source: Freightliner

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Futuristic ‘SuperTruck’ doubles the MPG of other semis

Stanford’s aluminum battery fully charges in just one minute

Lithium-ion batteries have been a boon for the modern world — they’ve replaced the heavier, single-use alkaline type in everything from wristwatches to jumbo jets. Unfortunately, these rechargeable cells are already struggling to keep up with our ever-increasing energy needs. But a new type of aluminum-ion battery developed at Stanford University is not only less explode-y than lithium, it can also be built at fraction of the price and recharges completely in just over a minute . Best of all, “our new battery won’t catch fire, even if you drill through it, ” Stanford chemistry professor Dai Hongjie boasted in a recent release . Unlike earlier aluminum batteries, which generally failed after only about 100 recharge cycles, Stanford’s prototype can cycle more than 7, 500 times without any capacity loss — 7.5 times longer than your average li-ion. The aluminum-ion cell isn’t perfect (yet) as it can only produce about 2 volts, far less than the 3.6V that lithium-ion an muster. Plus aluminum cells only carry 40 watts of electricity per kilogram compared to lithium’s 100 to 206 W/kg energy density. “Improving the cathode material could eventually increase the voltage and energy density, ” said Dai. “Otherwise, our battery has everything else you’d dream that a battery should have: inexpensive electrodes, good safety, high-speed charging, flexibility and long cycle life. I see this as a new battery in its early days. It’s quite exciting.” Filed under: Science Comments Via: PC World Source: Stanford University

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Stanford’s aluminum battery fully charges in just one minute

Here’s how YouTube is making it easier to watch 4K video

It’s one thing to find 4K video , but it’s another thing to play it — the bandwidth needed to play high-quality 4K video could easily crush many home internet connections, let alone your mobile service. YouTube isn’t taking that challenge lying down, though. As the service explains, it has been encoding many videos in its newer VP9 format in recent months to make 4K more viable and improve the picture you see. The codec uses as little as half the bandwidth as the H.264 standard you see on many parts of the web, even as it bumps up the image quality by prioritizing sharp features and taking into account fast-moving elements in the footage, like water spray. The result is video that not only starts playing sooner (since it spends less time buffering), but runs at resolutions that your connection might not otherwise handle. Even if your internet access isn’t up to handling 4K, this could still make the difference between watching in HD versus blocky standard definition. The real question is whether or not your favorite apps and devices can handle it. Chrome, Firefox and a lot of recent hardware (such as the Galaxy S6 ) have native support, but there’s no guarantee that it’ll be ubiquitous — not with the industry’s H.265 standard competing for attention, anyway. Filed under: Internet , Google Comments

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Disney is pouring $250 million into a fantasy sports site

Disney apparently doesn’t think it’s enough to offer sports coverage through ESPN… it wants to fuel your fantasy leagues, too. Wall Street Journal sources report that the House that Walt Built is investing $250 million into DraftKings, a fantasy sports website that lets you play for real cash. The deal is believed to be all about complementing ESPN’s various platforms with ads and services are that both relevant and, of course, profitable. DraftKings is expected to spend $500 million on ESPN ads in the “coming years” — that’s a lot of money to reap from friendly rivalries and office pools. The pact wouldn’t completely lock out competitors like the Comcast-backed FanDuel, but they’d undoubtedly be left reeling by losing exposure on one of the largest sports networks. [Image credit: Christian Petersen/Getty Images] Filed under: Internet Comments Source: Wall Street Journal

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Disney is pouring $250 million into a fantasy sports site

Google wants no-cost international roaming for its phone service

Google may not have grand ambitions for its upcoming cellular network , but the company could still have a few clever tricks up its sleeve. The Telegraph claims that Google is talking to wireless giant Hutchison Whampoa, the owner of Three ( and soon O2 ), about letting American customers roam at no extra cost on the foreign carrier’s networks. In other words, you could go on Instagram photo tours of places like Hong Kong or the UK without facing an outrageous phone bill when you get home. Neither of the companies are commenting, but Hutchison Whampoa would be a very logical partner. It already lets its customers roam in other countries (including the US) as if they were at home — in a way, a Google deal would simply be returning the favor. Filed under: Cellphones , Wireless , Mobile , Google Comments Via: CNET Source: The Telegraph

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Google wants no-cost international roaming for its phone service

Amazon’s grocery service stops delivering beer and wine

We hope you weren’t counting on AmazonFresh to stock up on alcohol for your next big party. GeekWire reports that beer and wine have vanished from the internet grocery service without either a warning or any indication as to whether or not the booze will return. We’ve reached out to Amazon for an explanation, but it’s possible that Amazon is simply playing it safe with regulations. Some states don’t allow alcohol delivery, and those that do (such as Amazon’s home state, Washington) have regulations that determine both who can make deliveries and how the goods reach your door. Whatever the reasons, you’re going to have to either switch to alternatives like Drizly or else get your adult beverages the old-fashioned way. [Image credit: Andrew Hitchcock, Flickr ] Filed under: Internet , Amazon Comments Source: GeekWire

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Amazon’s grocery service stops delivering beer and wine

Jamstik+ is a backpack-friendly ‘smart guitar’

The first time I encountered Jamstik, a guitar controller for Mac and iOS, was at CES 2013 . Zivix — the team behind the product — came to our trailer and gave us a demo. That was a prototype, which eventually got crowdfunded and did pretty well as history tells it. Now there’s Jamstik+ with a few significant improvements, and once again, the company’s looking to you to fund it (spoiler: It’s already met its goal). While the original Jamstik won people over, concerns over latency left some users wanting. Has version 2.0 cracked it? First, a quick recap for those that missed Jamstik last time around. Zivix calls it a “smart guitar.” I’d call it a MIDI controller (that looks like a guitar). It has strings, frets and shares lots of other DNA with a regular guitar. On its own, it makes no sound — you’ll need a Mac or iOS device for that. The neck is short (like, only-five-frets short), and the small body makes it lightweight and portable. The “smart” part comes from the fact that you “play” Jamstik via apps and software, opening up a host of sounds and creative possibilities not open to your dad’s beloved Fender. The main difference with the new Jamstik is a hexaphonic magnetic pickup, something Zivix says gives the strings a more natural feel, and delivers a higher-resolution signal compared to the original’s piezo-based method. The second important change is the move from WiFi to Bluetooth 4.0 wireless connectivity. Zivix claims this makes Jamstik the first guitar controller to be compatible with apps that support Apple’s Bluetooth LE MIDI implementation. It also means it’s a little bit easier to set up — at least in my opinion, compared to setting up local WiFi connections. There’s also a USB connection for both charging and connecting to a PC. Once set up, the free “Jam Tutor” app contains a series of interactive lessons that walk newbies through everything from plucking strings to playing chords. There’s even a little Guitar Hero -esque game where you play the tune for real. If you’re already competent with a guitar, Jamstik is the ideal way to play MIDI synths and apps in a way you’re already comfortable with. This includes controlling virtual instruments in full-fat music-production software like Logic or Ableton. I’ve dabbled with bass and 12-string acoustics over the years, but I’d currently fit in the beginner category. Within less than a minute of connecting Jamstik+ to an iPad, I was pretty into it. It’s undeniably cool. As for the lessons? They’re fun, but don’t be fooled, it’s just as hard playing on Jamstik as the real thing. If you’ve every waded through sheets of guitar tab and endless YouTube tutorials (where pros try to show you how easy it is), you’ll know how frustrating that can be. Interactive apps like Jam Tutor turn learning into an interactive game, which is much more compelling — to me at least. Even with my limited experience, I found the strings don’t quite feel like the real deal. They’re close, but a little too taught. You can loosen them, but because they’re shorter, the subtle differences in physics are always going to make them play differently. The stout neck also takes some getting used to. You still have access to a full range of notes though — buttons on the side shift the fretboard up and down the scales. The main problem I found was the timing detection on the apps. In some lessons on Jam Tutor, you pick notes as they cross the line (a la Guitar Hero ). I found myself intuitively playing earlier than the software wanted. The note sounded instantly, so it wasn’t latency — perhaps the programming of the app? Similarly, the software sometimes detected I played a string when I hadn’t (or vice versa). This is possibly down to my hand/finger placement, and was only noticeable in Jam Tutor (not GarageBand, for example). If you already have a Jamstik, your motivation to upgrade hangs on whether the convenience of Bluetooth (and by extension, Bluetooth MIDI) or the new pickup directly addresses any pain points or wish list items you have. One perks is you can keep your iPad connected to the internet, so in the future you could learn with friends, or jam online. The latency is definitely reduced on the Jamstik+, which is likely the real key selling point for many, but if any latency at all is a dealbreaker, you’ll still probably want to try this in-store first. Then of course there’s the question of price. Jamstik+ will cost $300 when it goes on sale. You can buy a pretty nice starter guitar for the same amount of money. It won’t play with apps, or be a MIDI controller, but if learning to play is your sole motivation, you’ll need to consider long and hard whether the benefits of the real thing outweigh the perks offered by Jamstik+. If you’re just looking for a MIDI controller to slip into your calloused, guitarist hands, then that price tag might not cause you quite as much deliberation. Either way, Jamstik was always a whole lot of fun, and the newest version only adds to that. The Kickstarter has already met its goal, but there’s still almost a month left to go. Estimated shipping for the first wave is June 2015. If you’re a lefty and feeling left out, we asked Zivix on your behalf. The team says it’s in the works… but no date yet. Filed under: Handhelds , Wireless Comments Source: Kickstarter

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There’s no longer a place like PlayStation Home

PlayStation Home, Sony’s answer to the Second Life question no one asked, was never where the company’s heart lived. Maybe its greasy, suppurating id lived in those gleaming neon halls, somewhere between the bowling alley full of dead-eyed polygon people and the virtual shopping mall. You know the PlayStation Home shopping mall I’m talking about. It’s the one where you could spend very real money on an entirely fake golden statue of a robot lady with impossibly proportioned breasts. After seven years, the majority of which were spent in beta testing, Sony closed Home’s doors this week. The PlayStation heart is secure elsewhere, for sure, but the shuttering of Home does mark the conclusion of an experiment true to the PlayStation soul, as well as the end of the brand’s darkest era. When Home was conceived in 2006, the PlayStation brand was nose-diving hard after enjoying more than a decade of market dominance. By the time the Game Developers Conference took place in March 2007, Sony was in sore need of good will after the PlayStation 3’s miserable release in November 2006. In the span of just a few months, the company with the best-selling home console of all time — the PlayStation 2 — became a laughing stock to both consumers galled by the PS3’s high price and developers turned off by its notoriously finicky architecture. At GDC that spring, game makers were buzzing about everything but PlayStation. Xbox 360 was coming into its own after its first year, thanks in part to ease of development and the booming popularity of Xbox Live; Nintendo Wii wasn’t even six months old and already a phenomenon with everyone from toddlers to octogenarians; and just two months earlier Apple had unveiled this curious touchscreen device called iPhone that had small devs intrigued with new possibilities. Seemingly no one wanted to talk about Sony’s lumbering $600 console that seemingly had no vision for connecting people online. Sony did have a vision, though; a hell of a vision based on its invigorating presentation that GDC. The bright, bubbly arts-and-crafts fantasia of LittleBigPlanet , which would let people make their very own game levels and share them online, was just half of what Sony envisioned as a more physical (in the virtual reality sense at least) answer to Xbox Live. The other pillar was going to be PlayStation Home, a platform whose debut had people both inside and outside of the industry genuinely excited. The PlayStation Home envisioned in that 2007 trailer was downright utopian: People would have their own apartment in a vast virtual space that looked as open and malleable as Linden Lab’s still-growing Second Life , but without the rough edges. Even the avatars PS3 owners could make for themselves there would have the fashionable, smooth-lined sheen of a ’70s sci-fi flick like Silent Running . Rather than the anonymity of text, people would meet up in Home virtual face to virtual face and either play games right there — bowling, arcade games, billiards, etc. — or seamlessly dive from Home into bigger multiplayer games like Call of Duty . Sony even planned to have little themed clubrooms for specific games. Want to talk with your friends about strategy before playing aerial combat game Warhawk ? Meet in the Warhawk room after shopping for avatar T-shirts and flirting with people outside. It’ll be just like the little computer world of the ’90s cartoon ReBoot , only sexy and stylish and modern! PlayStation Home in its presentable ideal form. Even before PlayStation Home was wracked by delays — the beta didn’t launch until 21 months after that GDC debut — and the technological failings of both the PS3 itself and Sony’s PlayStation Network, it was doomed to fail. The entire concept betrayed a fundamental misunderstanding of how social networks and social technologies were evolving as the aughts wound down. The cumbersome divisions and eyesore layouts of Myspace were already yielding to the more fluid, interconnected tapestry of interactions on Facebook. Meanwhile, Microsoft was focusing on invisible back-end technology for letting people play video games online together, making ease of use and accessibility top priority for its audience. Text and a minimum of tinkering were the interfaces of choice for people connecting over the internet. Making a doll body to wander around a bunch of shiny virtual plazas just so you could chat with friends and play some freaking SOCOM wasn’t just unnecessary; it was counterproductive. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Just how inconvenient Home would turn out to be as a gaming social network, or even as just a fun thing to use, didn’t become clear until the beta version opened for business at the end of 2008 . Impossibly slow to use, prone to frequent crashes and adding an infuriating layer to the already cumbersome process of playing games online with PS3, the only original promise Home delivered in its first version was making a virtual space for avatars to hang out and talk to one another. You could at least do that, albeit using the awkward on-screen PS3 keyboard to type out clipped messages. You could also make your avatar dance. If that sounds like an utterly dystopian realization of the initially utopian pitch for Home, the behavior of the average user at the time matched it. If you popped into a lobby with a female avatar, getting mobbed by other dancing avatars wanting to chat you up was common enough to birth the original Home prank: Quincying . Those with long memories might recall Quincying as the art of making two avatars, one a young woman to lure in trolls and a second that looks like a hipster version of Sweetums from The Muppet Show . When the troll arrives, turn into the second and start dancing. Home was a weird place. Over the next few years, even as Sony slowly delivered the features it initially envisioned, like themed spaces tied to specific games or a virtual lobby for people to see announcements from E3, it still struggled with basic usability. Home would update, but it would still crash your PlayStation . Virtual sexual harassment, sluggish performance and an overall lack of utility should have quickly rendered it a wasteland. Yet it didn’t. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Sodium ‘s Golden Vickie statue is just one of the strange items for sale in Home. Sony never committed to sharing comprehensive data on Home, preferring to instead focus on how many people had installed and used it at least once. (Of note, 19 million people used it for an average of 70 minutes as of early 2011 according to Sony’s GDC address that year and ” tens of millions ” as of its closure announcement last fall.) All the while, brands like Audi and Cartoon Network continued to produce virtual items for Home like avatar T-shirts and other tchotchkes that people bought with cold, hard cash. Part of the reason businesses remained interested was the small, devoted and willing-to-spend user group in Home. Lockwood’s game Sodium , a Home exclusive, offered the first five levels for free and 45 more only available if you bought a T-shirt for your avatar. A solid 25 percent of users bought that T-shirt according to Home director Peter Edward. That’s just one of the things Home’s mercurial users spent money on. Sodium users could also buy this golden statue of a busty robot lady ; a statue that served no other purpose than to be a statue. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. This is the sort of thing left behind with PlayStation Home’s closure, an unexpected mixture of failed ambition and surprising financial success. With Sony’s eyes turned toward entertainment on PlayStation 4, with its IPTV service PlayStation Vue and streaming game service PlayStation Now, the shuttering of Home this past Monday seems like the inevitable end of the virtual space dream. Will Sony’s virtual reality tech Project Morpheus and other headgear like Oculus Rift bring it back around? Maybe, but that will depend on the average consumer embracing it and the jury is out on whether or not that’ll happen. PlayStation Home’s legacy is as a bizarre experiment, an attempt to embrace the sort of internet socialization envisioned in science fiction novels like Snow Crash and pulp garbage like Hackers . Home undeniably had its own rhythm, though. There was a tangible vibe born of Home’s residents stiffly milling about its public squares and awkwardly gyrating whenever someone new logged in. It wasn’t the beat of life by any means, but it was definitely distinct. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. [Image credits: SCEA] Filed under: Gaming , HD , Sony Comments

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There’s no longer a place like PlayStation Home

BMW will make plug-in versions of all new models

BMW only promised to build plug-in options for its core models back in December, but it looks like the company’s expanding that initiative to include future releases, as well. “With the introduction of every new model, there will be a plug-in hybrid version of that, too, ” BMW North America CEO Ludwig Willisch told Autoblog in an interview. Makes sense, considering the company mentioned before that its plug-in tech can fit into any of its vehicles. Willisch also squashed rumors of a BMW i5/i7 plug-in hybrid, which is supposed to be a direct Tesla Model S competitor, in the same interview held at the New York Auto Show. BMW doesn’t have a car like that, he told the publication, and even if the company is considering making it a reality, it won’t happen “any time soon.” It seems the company’s focusing on providing hybrid versions of its gas-powered Bimmers for now. Hopefully, they’re not substantially more expensive than their less eco-friendly counterparts. Filed under: Transportation Comments Source: Autoblog

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BMW will make plug-in versions of all new models