Neil Armstrong kept the original Moon landing camera in his closet

If you were the first to set foot on a celestial body, wouldn’t you keep a few mementos from the trip? The late, great Neil Armstrong certainly did — including one of the most important gadgets in recent history. The Smithsonian National Air & Space Museum has revealed that the astronaut stored numerous items from the Apollo 11 Moon landing in a closet at home, the highlight of which is undoubtedly the 16mm Data Acquisition Camera used to record the iconic moment he reached the Lunar surface. Armstrong apparently held on to the camera and other “odds and ends” (as he told Mission Control) on the way back to Earth, and never mentioned them when he returned. Thankfully, you won’t have much trouble seeing some of these artifacts in the near future. They’re part of an exhibit at the museum, so you only have to book a trip to Washington, DC by June 8th to see some of the technology that defined early space travel. [Image credit: Dane Penland, National Air and Space Museum, Smithsonian Institution] Filed under: Cameras , Science Comments Via: Washington Post Source: Airspace Blog

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Neil Armstrong kept the original Moon landing camera in his closet

BioWare cancels ‘Shadow Realms,’ its first original game in six years

Well, that was quick. Six months after its debut, BioWare’s announced it’s canceled its online action-RPG, Shadow Realms . The Austin-based studio isn’t moving forward with the four-versus-one PC game because, as the studio’s general manager Jeff Hickman tells it, it’s working on other things at the moment –including the next Mass Effect , add-on content for last year’s Dragon Age: Inquisition and the team’s Star Wars online RPG, The Old Republic . As GamesIndustry notes , that last title might attract new players given this December’s release of The Force Awakens . Don’t fret if you signed up for Shadow Realms ‘ closed alpha, though, as BioWare says it’s working on a reward for your trouble. In addition to all the above sequels and additional content it’s working on, the Texas team apparently has its hands in something new, as well. Could it be what the outfit teased last E3? Perhaps. We might not have long to wait until we see it, though — the Game Developer’s Conference is in early March immediately followed by PAX East and then E3 in June. Filed under: Gaming , Home Entertainment , HD Comments Via: GamesIndustry Source: BioWare

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BioWare cancels ‘Shadow Realms,’ its first original game in six years

‘Braid’ creator sacrifices his fortune to build his next game

One of the indie world’s first superstar developers made millions from one game. He’s spent it all to make his next. Jonathan Blow’s beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game — The Notorious OIG, if you will. Blow spent roughly $200, 000 to create Braid and it made him a millionaire . Blow said in 2012 that he was funneling all of the money from Braid into his next project, a Myst -inspired puzzle game called The Witness that he’s been working on since 2009 . He wasn’t kidding when he said all. ” Braid still sells well on platforms that are thriving, but two of Braid ‘s big platforms were the Xbox 360 and the PlayStation 3, both of which are sunsetting at this point, ” Blow tells me in an email interview. Braid was pivotal on Xbox 360. It launched as an exclusive on the digital storefront Xbox Live Arcade and ushered in a wave of successful independent games for the console. “Not so many people are buying digital games there, ” Blow says. “So the Braid income is not nearly enough anymore to fund the team. I have borrowed a bunch of money to finish The Witness . So I hope when it’s done, some people buy the game.” The current console generation kicked off in late 2013 with the launch of the PlayStation 4 and Xbox One, and these consoles now dominate the market. Previous-generation games do sometimes make their way to new consoles; Braid isn’t one of them. It’s still available for PC, Mac and Linux on digital distribution service Steam , where it’s now six years old. GROWING PAINS Since starting development on The Witness in 2009, the game has at least tripled in size , from eight hours to 25-40 hours. The Witness dev team, nine people credited in full and eight additional contributors, hit a development milestone last month: All of the game’s puzzles are complete. There’s still plenty to work on, but the creative heavy lifting is done. There are 677 puzzles in The Witness currently. Blow generally keeps gameplay details vague for fear of spoiling The Witness ‘ main focus, but he says there are 11 different puzzle areas, and to “beat” the game, players will need to solve seven or eight of these. Each section has a different number of puzzles, and some areas can be completed without solving every puzzle therein. “It’s a pretty flexible game that way, ” Blow says. “But if you solve all the areas, of course, you might get a little something extra. Or a lot.” The Witness The Witness ‘ premise may sound familiar to some of you. Late last year, The Talos Principle launched on PC: a 3D, first-person puzzle game composed of separate puzzle areas and a mysterious, overarching story. The Witness is also a 3D, first-person puzzle game bathed in mystery, but Blow says it’s a completely different experience. The Talos Principle , for instance, involves communication with a booming, god-like voice and others via computer terminals. The Witness is about the experience of being alone on an island, finding beauty in that solitude and solving puzzles along the way. “There are some similarities between The Witness and Talos Principle , but most of those similarities are on the surface, ” he says. “I think these two games are ultimately about very different subjects, and were made for very different reasons, and you feel the differences when you play. That said, it is likely that someone interested in one game may be interested in the other game.” Clearly, there’s not a case of any developer “stealing” ideas from another, as Blow has been building The Witness for six years. That’s a long time to tease fans, and Blow knows it. “If there is such a thing as taking ‘too long, ‘ we have probably already done that, ” he says. “20 years from now, I am not going to care about whether we took an extra six months or a year in development; I am going to care about the quality of the game people got to play. It’d be a shame to sacrifice some of that quality just to squeak the game out a little sooner. Though I do sympathize with people who have been waiting a long time to play.” Filed under: Gaming , Software , HD , Sony Comments

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‘Braid’ creator sacrifices his fortune to build his next game

Aphex Twin gives away 150 unreleased tracks on SoundCloud

To say that Richard D. James likes mixing music and technology is the biggest understatement this side of Bruce Willis admitting he’s a bit thin on top. The artist better known as Aphex Twin has previously tweaked his music so that, if you ran the track Formula through a spectroscope, you’d see his face , not to mention launching his last album through Tor . 2015 has seen the musician decide to release a plethora of demo material onto SoundCloud , albeit under the guide of user48736353001 . According to FACT Magazine , the tracks are all demos and unfinished works that were written and performed in the late ’80s and early ’90s. When he started back in January, there were only a handful of tracks on the page, but that figure has ballooned to 150, all of which are downloadable for AFX completists. If all of these tracks haven’t satisfied your yearning for new Twin, then you should also be aware that Computer Controlled Acoustic Instruments pt. 2 is also available to buy. [Image Credit: NRK P3/ Flickr ] Filed under: Home Entertainment , Portable Audio/Video , Internet Comments Via: FACT , (2) Source: Soundcloud

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Aphex Twin gives away 150 unreleased tracks on SoundCloud

Pope Francis to address the world’s children on Google Hangouts

Pope Francis likes mixing it up with the public, and has no problem using the internet to do so. To wit, he’ll be hosting his second video chat on Google Hangout, a forum that’s been popular with other public figures like President Obama for face time with the masses. The chat will be sponsored by his educational entity Scholas , like it was last year when he spoke to students from around the globe (see the video below for a wrap-up). This time, he’ll be taking questions from children with special needs and disabilities from Spain, Brazil, India and the US. If you’re interested, you can catch the whole event tomorrow at 10:00 AM ET. Filed under: Internet Comments Via: The Verge Source: Scholas (YouTube)

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Pope Francis to address the world’s children on Google Hangouts

Amazon, Google and Microsoft whitelisted by Adblock Plus, for a price

It’s long been rumored that Google, among other companies, has been paying Adblock Plus in order to get through its filters. Now, Financial Times says that it’s not only Google that’s been paying the ad-blocking service to be part of its whitelisted websites, but also Microsoft, Amazon and ad platform Taboola. Adblock Plus, as you might know, is a popular Chrome and Firefox extension that blocks ads: as such, some websites that rely on advertisements for revenue haven’t been too happy with it, with a handful of German publishers taking the service to court. While what these companies are doing might not sit well with some Adblock Plus users, it’s not bribery and is entirely legal. While Adblock Plus’ developer, German company Eyeo, doesn’t list its fees anywhere, a digital media company that talked to FT said Eyeo asks for 30 percent of the ad revenues that would otherwise not exist. Eyeo claims Adblock Plus has been downloaded 300 million times, and these tech giants’ actions just prove that they’re at least a bit worried that it will affect their business. Adblock Plus does whitelist other smaller websites for free, though, so long as they meet its criteria. These include being transparent and not passing off ads as content, as well as not using overly large and obnoxious advertisements that distort web pages. Filed under: Misc , Microsoft , Google , Amazon Comments Via: The Verge Source: Financial Times

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Amazon, Google and Microsoft whitelisted by Adblock Plus, for a price

New Razer Blade has a 4K touchscreen that won’t kill battery life

Beating last year’s Blade is a tall order, but Razer hopes throwing a fancy new 14-inch, 4K touch display into its 2015 gaming laptop will help it do just that. The outfit’s using an Indium Gallium Zinc Oxide (IGZO, for short) panel, and all those pixels are powered by NVIDIA’s GeForce 970M GPU that runs on Maxwell architecture . In terms of memory, there’s 16GB of RAM (double that of last year) in addition to a maximum 512GB of solid-state storage. All that to say, much like our laptop buyer’s guide choice from last year, games will almost assuredly look gorgeous and perform incredibly well here. While we decried the 2014 unit’s battery life, it looks like Razer might’ve found a way to address that: the new Blade swaps between the aforementioned graphics factory to Intel integrated graphics automatically — a similar trick to what MSI’s GT72 Dominator does. The difference here is that you apparently won’t have to power-cycle the machine to do so. Until we get one for review, how all that’ll affect the 70 Wh Li-ion polymer battery’s life is anyone’s guess. You can order one right now either factory direct or from the Microsoft Store. Or, should you want to give yourself a little something post Valentine’s Day, you can pick one up at select Microsoft Stores on February 16th. How much will one set you back? Well, starting price is $2, 199. Of course, if dinner, chocolates, roses and a pair of tickets for 50 Shades of Grey left you a little cash-strapped, you can always opt for the 1080p model. A bit of screen resolution isn’t all it sheds: It loses some weight and $200 off its sharper sibling’s base price, too. Filed under: Gaming , Home Entertainment , Laptops , HD , NVIDIA Comments Source: Razer

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New Razer Blade has a 4K touchscreen that won’t kill battery life

Sprint promo gives you an iPhone, an iPad and service for $100 a month

Are you the sort who has to have the latest phone and tablet? Sprint might have a deal for you. It’s extending its aggressive For Life deals with a promotion that gives you an iPhone 6 , an LTE iPad mini 3 and service for both at $100 a month, or about $17 less than what you’d pay to get them separately. While you only get 2GB of data on the iPad, that could be enough for family vacations or regular trips to a WiFi-less coffee shop. The big caveat (besides the conspicuous lack of an Android equivalent) is that the offer ends on April 9th. If you’re all-in on Apple gear, you’ll want to act quickly — Sprint’s determination to win new customers with cut-rate pricing isn’t going to last forever. Photo by Will Lipman . Filed under: Cellphones , Tablets , Wireless , Mobile , Apple , Sprint Comments Via: GigaOM Source: Sprint

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Sprint promo gives you an iPhone, an iPad and service for $100 a month

The end is reportedly near for RadioShack

Reports of RadioShack’s demise are nothing new, but now it seems like the electronics retailer may be done for good. Bloomberg reports that company is in talks with Sprint to hand over around half of its remaining stores to the wireless company. The rest of RadioShack’s locations will close, and those that are included in the deal will be painted yellow and black. This means the shops where most of us purchased parts for a project will cease to exist. Nothing’s final, and until the ink is dry, another suitor could swipe up the company and allow it to keep on chuggin’ along. RadioShack is facing bankruptcy after years of declining sales, so even if Sprint doesn’t agree to buy those stores, a move of some kind is imminent for the company that’s been selling tech since 1921. [Photo credit: David Paul Morris/Bloomberg via Getty Images] Filed under: Misc , Sprint Comments Source: Bloomberg

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The end is reportedly near for RadioShack

Entangled photons on a chip could lead to super-fast computers

Photon entanglement is one of the odder properties of quantum physics, but it promises a lot for computing — if one photon can instantly affect another no matter how far away it is, you could make super-speedy computers and communications that aren’t easily limited by physical distances. It hasn’t been easy to get entanglement tech down to a manageable size, however, and that’s where Italy’s Università degli Studi di Pavia might just come to the rescue. Its researchers have developed a tiny emitter that could pump out entangled photons as part of an otherwise ordinary silicon chip. The device, which uses a ring shape to both rope in and emit light, measures just 20 microns across. That’s hundreds of times smaller than existing devices, which are comparatively gigantic at a few millimeters wide. You probably won’t see whole processors built around this technique, at least not for a while. Chip makers usually work on the nanometer scale — Intel’s new 14nm processors are far more intricate than this ring. Moreover, there’s some refinement left to make sure this part produces a reliable stream of tangled photons. If everything falls into place, however, you could see entanglement rings boosting performance in certain tasks. You might also see an entanglement-based component that handles jobs which aren’t otherwise possible, like spy-proof quantum cryptography . This breakthrough isn’t going to change semiconductors overnight, but it could make quantum computing more of a practical reality. Filed under: Science Comments Via: EurekAlert , SpaceDaily Source: OpticsInfoBase

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Entangled photons on a chip could lead to super-fast computers