NVIDIA’s new GPU proves moon landing truthers wrong

Despite overwhelming evidence to the contrary, there still exist some people on planet Earth who believe it’s the only celestial body humanity has ever walked upon. You’ve heard it before — the moon landing was a hoax, a mere TV drama produced by Stanley Kubrick presented as fact to dupe the Soviet Union into giving up the space race. This deliciously ludicrous conspiracy theory has been debunked countless times, but now its advocates have one more refutation to deny: NVIDIA’s Voxel Global Illumination tech demo. It’s a GPU-powered recreation of the Apollo 11 landing site that uses dynamic lighting technology to address common claims of moon-deniers, and it’s pretty neat. Mark Daly, NVIDIA’s senior director of content development told Engadget its Apollo 11 demo was created as an answer to Sponza — a popular global illumination model frequently used in by the academic crowd. It’s a good model, he says, but it’s not very interesting to watch. “Jen-Hsun [Huang], our CEO, looked at it and said ‘Isn’t there something better?’ Anyway, one of our research engineers happened to put this slide up of Buzz Aldrin on the moon in a meeting and said ‘this speaks global illumination to me because of all the hoaxers and deniers of the moon landing.” Conspiracy theorists say that Aldrin simply couldn’t have been lit up the way he is in the picture. NVIDIA took it as a challenge. Buzz Aldrin (right) next to his computer-generated doppelganger (left) NVIDIA chose to create a 3D rendition of a photograph showing Buzz Aldrin descending a ladder to the moon’s surface. Folks that insist the landing was a hoax claim that without the light-diffusing effect of an atmosphere, the shadow of the lander should cast Aldrin in almost complete darkness. “You can explain it, ” Daly says, “and say light bounces around even on the moon… or you can show it. We decided to take the approach to show it, but it turns out that it’s not that easy — there isn’t a lot of light on [Aldrin].” Daly’s challenge was not in placing lights around a computer simulated scene of the Apollo 11 landing, but in using NVIDA’s Voxel Global Illumination to make a single light source, the simulated sun, correctly reflect off of every material in the scene. To do this, he had to research the materials of NASA’s lander, the brightness of our local star and even the reflectivity of the moon’s surface. “It turns out there is a lot of information about the astronomical bodies floating out there in space, ” he explains. “Starting with the sun. The sun itself is 128, 500 lux — that’s lumens per square meter – but it turns out the moon is a crappy reflector of light.” Daly discovered that the moon is only 12-percent reflective, and absorbs most of the sunlight hitting it. On the other hand, 12-percent of 128, 500 lux is quite a lot. “It’s the equivalent to ten 100-watt lightbulbs per square meter of light bouncing off the moon.” More than enough make Aldrin visible under the lander’s shadow. While this exercise showed that the moon was reflective enough to highlight Aldrin, something was still wrong. Daly noticed that the astronaut’s side wasn’t lit the same in NVIDIA’s simulation as it was in NASA’s photograph , but he wasn’t sure why. “A couple of people really into the moon landing told me, ‘by the way, you should take into account Neil Armstrong and the light coming off of him.’ At first I was like, yeah, whatever — the sun is doing all the work — something the size of a guy in a space suit isn’t going to contribute much light.” He quickly learned his assumption was wrong: the material on the outside of the astronaut’s suits is 85-percent reflective. “Sure enough, we put him in there, adjusted the reflectivity of his suit, put him in the position where the camera would be… and it contributed another 10% or so of light to the side of Buzz Aldrin.” Daly found that his own doubt mirrored the claims of some landing-deniers. Some claim that because Aldrin is in shadow, there would need to be some sort of auxiliary lighting behind the camera; supposed proof that the image was taken in a studio. “As it turns out, yes! They’re right — there was a light there, it was the sun reflecting off of Neil Armstrong’s suit. I really didn’t believe it would contribute that much.” It’s the dynamic nature of Voxel Global Illumination that allows NVIDIA to poke fun at these hoax claims: the entire scene renders light reflection on the fly, based solely on the illumination provided by the simulated sun. “We learned a heck of a lot about how all these materials reflect light and put them into the material descriptions, the BRDF (bidirectional reflectance distribution function), ” Daly said, explaining how developers create a VXGI lighting environment. “The VXGI we’ve integrated into Unreal Engine 4 reads all those materials you’ve given it and, based on the reflectivity of those materials, constructs a lighting module.” It’s a lot of work to set up, but it makes adjusting the light easy after the fact. NVIDIA is able to drag the sun to new positions, add new elements to the scene or even remove the moon’s natural reflectivity to create the false conditions moon-truthers think represent the lunar surface. This versatility allowed NVIDIA to address one more hoax-claim before our demo ended: the stars. If NASA really landed on the moon, why can’t we see the stars in any of the Apollo 11 photographs? Well, that’s more of a matter of film exposure than lighting trickery. Because the unfiltered sun is so ridiculously bright (128, 500 lux, remember?), the astronauts’ cameras were set to use a small aperture, letting in only a fraction of the available light in order to keep the picture from blowing out. NVIDIA was able to simulate this too, and widened the virtual camera’s aperture to reveal the demo’s simulated stars. It worked, but at the expense of the camera’s true subject matter: Aldrin’s descent to the lunar surface became a blown out, over-exposed mess. Science has been able to debunk these moon hoax theories for decades, but it’s nice to see a real-time simulation that can help illustrate those explanations in real time. Better still, Daly says NVIDIA is currently building a consumer UI for the demo, and will release it to the public sometime in the next several weeks. It’s also a project that has become important to him. “Because I got to see a lot of this live when I was a kid, it has a special meaning to me. I know in Apollo 1 two men died, and other men risked their lives to get into these crazy contraptions to actually do this. It’s kind of offensive to me when people say this didn’t happen, ” he explains. “I want to show that it really happened and these people risked their lives. They actually did go to the moon.” Post by NVIDIA . Comments

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NVIDIA’s new GPU proves moon landing truthers wrong

You got served … on Facebook :(

It’s made you distrustful and toyed with your emotions and now a Staten Island Support Magistrate has deemed Facebook an acceptable vehicle for your legal woes. According to the New York Post , Gregory Gliedman ruled that Noel Biscocho could use the social network to serve his ex, Anna Maria Antigua, with a legal notice that he no longer wishes to pay child support for their 21-year-old son. The ruling reportedly came after Biscocho attempted to reach Antigua multiple times in the real world. And here we thought breaking up via text message was bad. [Image credit: Peter Dazeley / Getty] Filed under: Internet , Facebook Comments Via: Gothamist Source: New York Post

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Amazon’s $200 Kindle Voyage is the Rolls-Royce of e-readers

Perhaps Amazon sold a lot of 3G Paperwhites without special offers. Or maybe Kobo’s Aura HD has quietly taken the world by storm and Jeff Bezos decided he needed an answer. Whatever the impetus, Amazon has decided there is room in the world for a $199 e-reader. The Kindle Voyage was built for people who “love to read.” Clearly the company thinks there is a place out there for a premium e-reader and, while we can’t vouch for the vibrancy of the high-end e-reader market, we can confirm that Amazon has put together a stunner of a device. The familiar Kindle software has even picked up some neat new software tricks that the Voyage taught its more budget-minded siblings. In many ways, the Voyage looks like your standard e-reader. It’s small, rectangular and there’s a crisp, beautiful E Ink screen up front. But once you start poking at it a bit, you realize this is a different beast from most of its predecessors. For one, like the Kobo Aura , the screen is flush with the body — there’s no raised bezel here. Secondly, the materials are decidedly more luxurious. The shell is made of a gorgeous matte magnesium that would feel at home on Lenovo’s top-of-the-line ThinkPads , while the front is a chemically hardened glass. That plate of glass is also micro-etched, which pretty much eliminates glare and lends a pleasing texture to the device. Amazon likes to say it feels like paper and, while that’s a bit of a stretch, the company isn’t completely off base. The small amount of resistance the etching adds delivers a tactility that is missing from a smooth, glossy panel. Underneath the glass is a next-generation Paperwhite display that packs 300 pixels per inch in a 6-inch panel. To say text and images were “crisp” would be an understatement. Simply put, it’s the best screen we’ve ever seen on an e-reader. Even on complex images, you’d be hard-pressed to spot an individual pixel. And the lighting continues to be in a class above most of its competitors — it’s smooth, even and almost blinding at its highest settings. Amazon even sneaked some sensors into the Voyage, which allow it to automatically adjust the front light based on your surroundings. The Voyage is also incredibly thin and light. At 7.6mm, it’s the thinnest Kindle yet and only 0.1mm thicker than an iPad Air. Obviously, we couldn’t sit and read for hours on end during our brief introduction to the device, but we can’t imagine you’d have any trouble holding it. And, even if your arm did get tired, there’s an Origami cover that can also act as a stand for your Kindle. The Voyage also marks the return of page-turn buttons… sort of. Underneath the bezel is a force sensor that can trigger “PagePress” — Amazon’s fancy way of describing turning the page without touching the screen. You can still swipe if you want, but as any of you who read while standing on a bus or train know, one-handed swiping can be difficult. A small, vibrating motor even provides some haptic feedback to let you know you’ve turned the page (in case you couldn’t figure it out by looking at the screen). The Kindle software has also picked up a few new tricks. Notably X-Ray has two new modes: an image browser for all your picture-heavy titles, and notable passages, which collects all the most important moments in a timeline view. While you could potentially use it like CliffsNotes, it seems more useful for quickly catching up if you’ve put a book down before finishing it. (I, for one, could really use this with my copy of The Wilderness Warrior, which has taken me almost three years to read.) There’s also WordWise, which puts definitions right on the page as you’re reading them. It’ll certainly be handy for students working to build their vocabulary, but it’s definitely too cluttered to use for everyday reading. All of the new software features will be making their way to the refreshed Kindle and Kindle Paperwhite as well. The Paperwhite is getting only the mildest of upgrades — going from 2GB to 4GB of storage. The truly budget $79 Kindle, on the other hand, is getting a relatively significant revamp. The new design, other than its bulky body, is almost indistinguishable from the Paperwhite. The navigation buttons are all gone and the interface has gone all-touch. You also get a much beefier processor and twice the storage as before. While you don’t normally think about the processor in your e-reader, as Amazon keeps packing in features, you’ll be thankful for the extra horsepower. Even with the new CPU, you’ll probably notice a stutter or two as you poke around in X-Ray or start turning on features like WordWise. Both the Voyage and the new Kindle will start shipping in October and are available for pre-order today. Now all Amazon has to do is convince someone that any e-reader, even one as lovely as the Voyage, is worth $200. Filed under: Amazon Comments

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What you need to know about the future of paying for stuff

We’ve virtualized much of the rest of the modern life — why not payment? Plane tickets, banking, and many other aspects of our lives now live on our phones. Payments still exist in the world of paper and plastic. Google has Google Wallet , Visa has payWave, Mastercard has PayPass and American Express has ExpressPay. Apple just announced its own, with Apple Pay. If you’ve heard of any of these credit card services other than Apple’s recently announced system and maybe Google’s long-running program, we’re impressed. You’re in the minority; heck, one quarter of US citizens don’t even own a standard credit card, nonetheless a virtualized one. But virtual payments are more prevalent by the year, and Apple Pay is giving the concept a much-needed publicity boost. So, all that said, let’s talk about the future of payment. Don’t throw away your wallet just yet. WHAT IS IT? When it comes to virtualized payment systems, we’re not talking about paying with your credit card number online, or even services like PayPal. We’re talking about the act of paying at a physical store with virtual means: your phone, for instance, or some forms of credit card. Perhaps you’ve got a special key for use at the gas pump, where you wave it near a part of the pump and you’re good to go? Same concept, except this is all payment scenarios (at major retail chains, anyway). Google and Apple are using NFC — “near-field communication” — to make this work. That means exactly what it sounds like: you put your phone or card near a reader, and the reader accepts payment. We’ve got a video of Apple Pay in action right here! Pretty simple, right? What’s actually going on behind the scenes is a bit more complex, of course, but the implementation is meant to be painless. Ideally, even more painless than pulling out your credit card. And more secure, too. HOW DOES IT WORK? Here’s where things get technical, so bear with us for a moment. There are two main standards being used: NFC and ISO/IEC 14443. We already know that NFC stands for “near-field communication, ” but it’s worth also knowing that NFC devices produce a very weak radio frequency. This radio frequency is what allows them to communicate with payment systems, and it’s that same radio frequency that the ISO/IEC 14443 uses: 13.56 MHz. Technical junk aside, what matters here is that both systems play nice with each other. And that’s good, because a variety of credit card companies use the non-NFC system. Since those companies already outfitted retailers with their systems, no major change needs to be made for NFC-enabled phones to simply work as payment all over the USA. The list of vendors signed up for Apple Pay thus far is testament to that: Bloomingdale’s, Disney Store and Walt Disney World Resort, Duane Reade, Macy’s, McDonald’s, Sephora, Staples, Subway, Walgreens and Whole Foods Market. Google Wallet similarly offers a stand-in for credit and debit cards; enter debit/credit information to the app, then use the phone as your payment device at participating retailers. And all those retailers where Apple Pay works? Google Wallet nows works there too, thanks to the fact that there are established standards for how these payment systems work, and those standards aren’t governed by a single company. IS IT SECURE? As you likely expect, this is a sticky situation. Let’s break it down, piece-by-piece: Do Google and Apple keep my credit card information? The short answer is no. The longer answer still starts with no, but also points out that your debit/credit information is probably on file with both companies anyway through Google Play and iTunes. There’s no reason to believe that either company can’t be trusted with keeping that data safe, but Target customers and PlayStation Network users may feel differently. Could my phone be stolen and used as payment? Also no, at least not easily. In the case of Apple Pay, you need a fingerprint ID to use it. In the case of Google Pay, a PIN is required. Could my phone be stolen and debit/credit card info removed? Still no. Part of NFC’s standardization is an aspect called the “secure element.” This is the chip where personal information is stored, securely and encrypted. The question that really matters here is one of comparative security. Is virtualized payment more secure than traditional means? We’d argue yes, it is. Retailers in the US rarely check identification for debit/credit card use, and matching signatures is a remnant of the past. There are inconveniences that come with the new method — the inability to lend a family member a credit card, for instance — but those issues will assuredly work out in time. WHAT ARE THE ALTERNATIVES? Much of the world outside of the US has adopted a newer form of credit card which uses a built-in microchip and a PIN (sometimes called “Chip and PIN technology”). This “smartcard” has vastly reduced card fraud, but it never caught on in the US. It’s certainly an alternative, but not one that’s very effective if you don’t live in Europe. Smartphones, however, are worldwide. A similar concept exists in the US, though it uses technology similar to NFC. It’s this technology, in fact, that led the charge for virtualized payment in retail stores. It’s no surprise that Visa, Mastercard, American Express and a mess of major US banks are on board with the new NFC tech from the likes of Apple and Google — it’s an evolution of technology they’re already using. WANT EVEN MORE? If statistics are your kinda thing, a great resource for this piece was the CreditCards.com . Perhaps you think this whole virtualized payment thing is a solution to a non-existent problem? The New York Times ‘ Upshot section agrees. For the standards built into NFC tech, the Smart Card Alliance has you covered. Maybe you just want to watch Tim Cook excitedly introduce Apple Pay? CNET ‘s got that. [Image credit: Google (Google Wallet), AP Photo/Marcio Jose Sanchez (Apple Pay), Alamy (Chip and PIN card)] Filed under: Cellphones , Wearables , Internet , Software , Mobile , Apple , Google Comments

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iOS 8 review: Some overdue updates, but well worth the wait

Out with the old, in with the new. That was the theme of last year’s iOS update, known as iOS 7, which ushered in a flat new design. Although Apple threw in some new functionality as well, it was clear the company was mainly focused on giving its mobile OS a face-lift and setting the stage for future updates — the first of which is coming out tomorrow . iOS 8 builds on last year’s software with a plethora of new features, including third-party keyboards, camera controls, widgets, home automation, health and fitness tools and the ability to interact with other apps. (Yes, it’s hard to believe these are just arriving on iOS.) Here’s what to expect. Compatibility With each new iOS release, there’s an aging device or two that doesn’t receive the update. All told, iOS 8 is compatible with the iPhone 4s and later, the iPad 2 and up, both iPad minis and the fifth-generation iPod touch. It’ll be available as a free download starting tomorrow, September 17th. As usual, there are some devices that will iOS 8, but won’t enjoy the full feature list. The new Health app, for example, will only come to the iPhones (4s and later) and fifth-gen iPod touch. Meaning, no iPad support. Additionally, the Continuity feature, which makes it possible to hand off content from mobile to desktop (and vice versa), is only available to the iPhone 5 and later, latest iPod touch, fourth-gen iPad and later and both iPad minis. User interface/layout Last year’s iOS 7 release marked the operating system’s first major redesign since Apple introduced the original iPhone. And it was a welcome change: After six years, the OS was starting to feel stale. Even so, the new look also came with a learning curve. The flat design of iOS 7 is prettier and more colorful, but the cartoonish appearance and confusing layout were tough to get used to — heck, there’s no shortage of Tumblrs that go into painstaking detail on the system’s flaws. To be fair, much of the focus on iOS 7 was on getting developers up to speed on the design overhaul; iOS 8, on the other hand, is all about adding functionality to the iPhone and iPad. As a result, you’re not going to see many significant changes to the layout or design of iOS this time around. In fact, you may not even be able to tell the difference between iOS 7 and 8 unless you’re looking closely. But don’t let looks deceive you: There’s a lot of new stuff under the hood. Major features Continuity There’s a functionality gap between Mac and mobile, and Apple has been trying to bridge it for years. With iOS 8 and OS X Yosemite , the company introduced Continuity, which gives the two operating systems the ability to talk to each other — provided they’re connected to the same network and signed in with the same Apple ID. Continuity makes it possible for you to start something on one device and finish it on another. It allows you to send and receive calls on your MacBook if your iPhone is in the other room. Finally, it lets you use Airdrop to share files among multiple devices. Say you’re reading a long article on the train as you head into work, but can’t finish it in time. When you get into the office and turn on your Mac, you’ll see an icon on the left side of the dock that wasn’t there before. Click on it and that same article is now on your Safari browser on Yosemite. This is what Apple is calling “Handoffs, ” which can be used on many of the company’s native apps: Mail, Calendar, Contacts, Safari, Reminders/Notes, iWorks and even Maps. (Yes, developers can also add Handoffs into their own applications.) But what if you’re on the opposite end of your commute — heading home from a long day at the office? Before you close your laptop, look at your iDevice’s lock screen and you’ll notice a light icon on the bottom left. Slide up from there and, upon unlocking the device, you’re taken straight into the piece you were reading on the MacBook. You can do this on multiple devices — you could hand off Maps from your iPhone and a Safari page from your iPad — but they compete with each other for attention. If you have Maps open on your iPhone and Safari open on your iPad, only one icon will show up on the OS X dock at a time. This means that it will also show the one with the most recent activity — it may show your iPad’s Safari icon until you touch Maps on your iPhone. What’s more, this only works when the devices are powered on; if you close your MacBook, that magical icon on your iPhone’s lock screen will disappear. Handoffs is just a part of the Continuity feature. As mentioned earlier, Apple’s also made AirDrop a universal service so you can wirelessly transfer files between Macs and iOS devices. Your MacBook now shows up on your iOS’ share menu and vice versa. A couple seconds is all it takes to push a web page, contact, photo or other info from one device to another. Voice calls are also included here. If your phone is in the other room, you can make and receive calls on your Mac or iPad instead — as long as all devices involved are using the same Apple ID and WiFi network, and you’ve activated FaceTime. When you’re in the call, you can mute it or transfer it back to your iPhone. The problem is, there’s no way to transfer it the opposite direction; calls started on the iPhone cannot be transferred to the Mac or iPad. Lastly, what about those green bubbles from folks who don’t happen to use iMessage? Continuity, my friend. Starting in October, all texts and MMS messages will begin showing up on your Mac and iPad, so you’ll be able to carry on conversations regardless of which Apple device you and your friends are using. Naturally, none of this matters if you only have one Apple device — this is really for folks who own Macs, iPads, the iPod touch or all of the above. It’s a smart way for Apple to keep you locked into its ecosystem; once you get used to having all of your communications tied into every gadget you use, it’s even tougher to move to Windows, Android or any other competing OS. Extensibility iOS 8 may not look much different than iOS 7 on the outside, but what takes place behind the scenes matters the most. A new set of features called Extensibility allows developers to create apps that can interact with other apps (and even iOS itself). Up until now, any interaction developers had with other programs was severely limited; if one app wanted to recruit the services of another app, you wouldn’t be able to do so without hopping completely out of one and jumping into the other. By adding extensions, iOS 8 opens the platform up significantly. When it comes to interacting directly with iOS 8 itself, Extensibility makes it possible for developers to create custom keyboards that replace the stock option. You can now add widgets to the Today screen and actions to notifications, which finally make the Notification Center worth visiting. Developers can now also add their services to the iOS Share Sheets (the panel that comes up when you press the share button in apps). Before, you could only share content on Facebook, Twitter, Messages and Mail; now, the sky’s the limit. Just like on Android, you should be able to save articles on Pocket without having to copy the URL, jump out of the browser, enter the Pocket app and finally add the URL. With Extensibility, sharing on any third-party app now takes one or two steps, as opposed to around five. In the same Share Sheets, Extensibility gives devs access to the bottom row of icons, known as action items; this is normally where options like print, save and copy are, but now third-party apps can add their own stuff here. Transmit, a file-management service, will offer the ability to save any file type directly to an FTP server. Bing Translate is another example; Microsoft no longer needs a special partnership to integrate this service into Safari’s Share Sheet — it can just make its very own extension to an existing app (in this case, Bing). You’d just need to hit the share button, find Bing Translate and the German website you’re reading suddenly turns into English (if that’s your language preference). 1Password will be updated so all you have to do to autofill a password in Safari is hit the share button, find the 1Password option and authenticate with Touch ID; previously, you had to exit the browser, find and copy the password and then hop back into Safari and paste it. Extensibility also helps when editing photos. Now you can take a picture with the stock camera, go into Photos and edit your shot using the Camera+ tools — all without having to exit the Photos app. The sad news is that developers still don’t have free rein to add extensions wherever they want. Control Center (the shortcut panel accessed by swiping up from the bottom), which seems like an obvious location to add custom third-party features, is still off-limits; widgets aren’t allowed on the springboard, either. But this is a solid start, and I wouldn’t be surprised to see Apple continue to open up more areas for customization when it feels the time is right. Keyboards When it debuted on the original iPhone, the stock iOS keyboard was among the best I’d ever used — and it retained that status for a few years. But Apple’s been pretty stubborn since then: Aside from a visual redesign (and ” shiftkeygate “), not much has changed over the years. Fortunately, iOS 8 is not only breathing life back into the keyboard; it’s also finally giving you the option to ditch it for something else. First, though, let’s discuss what’s improved on Apple’s homegrown version. Apple has added a new predictive-typing engine called QuickType, which adapts to your various writing styles and figure out what you’re going to say based on whom you’re talking to and which app you’re using. You might use different words around your spouse that you would never dream of saying to your boss; you likely also write differently in a long-form email than you do in a quick text. As it gets to know you, the prediction bar (which contains up to three word choices) is supposed to improve in accuracy. For the sake of privacy, however, the context it learns stays on the device and isn’t uploaded to iCloud; it’s only available through native apps, so QuickType won’t learn from you if you’re constantly using apps like WhatsApp, Gmail or Mailbox. Personally, I rarely use iMessage and Mail.app, so my experience with the predictive typing has been hit-or-miss so far. My favorite trick: When you get an email or message asking you to make a quick decision (Dinner or movie? Country or pop? Nick Fury or Justin Bieber? Bob, Bobby or Bobbarino?), QuickType figures you’ll answer the question and displays only those choices, with “not sure” sometimes added in as the third option. It works about nine times out of 10; on the 10th time, it just reverts back to the standard predictions. QuickType should improve the stock keyboard experience, but I was much more interested in the fact that Apple is finally allowing third-party keyboards. It’s something Android has had for years, and it’s arguably been one of the most-requested features among iOS users. Developers like SwiftKey, Swype, TouchPal and Fleksy all have keyboards in the works, and they could hit the App Store as early as tomorrow when iOS 8 goes live. There’s even a GIF keyboard called PopKey that does… well, exactly what it sounds like. I’ve had the opportunity to use TouchPal, as well as SwiftKey, which has already confirmed that its keyboard will go on sale tomorrow. Each one takes the form of an individual app, just like on Android; to enable them, head into the general settings menu and add them in the keyboards section. Both of the keyboards I tried use swipe gestures in addition to their own predictive-typing engines. (I anticipate others will work the same way.) If you’ve used either keyboard on Android, expect a similar experience on iOS. The timing here is impeccable (and perhaps not at all coincidental): Using the swipe gestures on these keyboards has greatly improved my experience on the large-screened iPhone 6 Plus. As with Samsung’s Galaxy Note series and other big handsets, it’s nearly impossible to type one-handed on Apple’s 5.5-inch phone, but being able to swipe from one key to the next makes it much more bearable. You’ll definitely want to try a few keyboards to see which one’s the best fit. Manual camera controls Another huge win for developers and users alike is the inclusion of manual camera controls in third-party apps. While the majority of iOS users will be content with the stock camera (more on that in a moment), apps like Camera+, Aviary and Spark Camera will now offer more options. White balance, ISO, exposure, manual focus and even shutter speed are included as part of the package. And thanks to that Extensibility feature, these apps can also tie in directly with the Photo app, so you can take advantage of their editing tools without even having to exit. Health It’s as if staying fit is the trendy thing to do these days — at least, if you’re a technology company. Quite a few phone makers are trying to add fitness-related apps and services into their latest products. Apple is no different: iOS 8 introduced HealthKit and a stand-alone Health app, which comes preloaded and can’t be deleted. Think of HealthKit as the tool developers need to use to make apps and fitness products compatible with your iPhone or iPad, and think of the Health app as a central hub of sorts where all of the collected data comes together in a sensible way. The app itself seems rather boring until you start actually exercising or walking around, at which point it begins logging all of your daily stats. There’s a place to add emergency information (in the form of a Medical ID); a list of sources (gadgets or apps that are collecting some of this data); a dashboard for you to keep track of your target goals; and health data, which splits information into a plethora of different categories, such as vitals, nutrition, fitness and body measurements. Here you can add your own personal health details, track your calories burned and flights climbed, monitor heart rate, set proper goals and more. The iPhone’s built-in motion coprocessors make it possible to collect some of this data, including how far you’ve walked or run. The iPhone 6’s new M8 chip also lets you track how many flights of stairs you’ve climbed. Still, you’ll need to get accessories like fitness bands and heart rate monitors to fully take advantage of what the Health app has to offer. It shouldn’t be long before we see more devices with HealthKit support, though, which might be a good time for us to revisit the Health app in iOS 8. iCloud Drive iCloud Drive is likely about as close as we’re going to get to an official file manager on iOS, and even then, it’s not a perfect solution. Available on both iOS 8 and OS X Yosemite, iCloud Drive is a way to store any file of any kind and access it from your phone, tablet or computer. You can also grab it from any compatible app, edit and manipulate the file and save it back in the cloud. Sounds great, but there are a couple catches. First, it’s more accessible on Mac than iOS; it’s easily found on the left sidebar in Finder, whereas there’s no way to access it on iOS unless you have an app that supports the service. The iWorks suite offers it, so you can create and edit Pages, Numbers and other documents and have it upload onto your Mac, and I wouldn’t be surprised to see most cloud services and content-creation tools add support for it as well. But since there’s no specific app to let you view your files on iOS, it’s more difficult to take advantage of the service for now. Just like every new Apple feature, its capabilities may expand over time. And since this is a potential moneymaker for the company, this should happen sooner rather than later. In the meantime, Apple has tried to make the pricing more accessible: You can now buy 20GB for a dollar per month, 200GB for $4, 500GB for $10 and 1TB for $20. Unfortunately, you still only get 5GB for free, whereas Google and Microsoft both give away 15GB. Other than that, Google’s pricing is similar, although Google offers 1TB for $10 (half the price of Apple’s plan), as well as higher storage tiers. HomeKit iOS 8 also marks Apple’s first major sojourn into the world of home automation, thanks to a new framework called HomeKit. Look at HomeKit as a way for iOS to communicate with the Internet of Things: appliances, thermostats, lightbulbs, garage door openers and virtually any other type of connected-home product already capable of connecting to your iOS device. Until now, there’s been no central place for them to talk or interact with each other. HomeKit lets you name products, rooms, houses and functions, so Siri can recognize them and respond to requests. You’ll also be able to group together certain actions into a specific profile, so if you’re leaving the house, you can tell Siri something like, “Going to work, ” and it can shut off all the lights, turn off the air conditioner and whatever else you want it to do. Apple has a lot of competition in this field. Nest, which recently was acquired by Google, just released a program called Works with Nest . This gives manufacturers the proper sets of code to link their products with Nest, Google and other accessories. On top of that, Samsung recently bought SmartThings , an open home-automation platform that connects your devices through a hardware hub and associated stand-alone app. The startup is supposedly still acting as an independent entity, and Samsung is continuing to expand its own branded platform known as Smart Home . Family Sharing This is another feature that’s infinitely more useful when your entire family is among the Apple faithful. If you’ve shared the same Apple ID with your spouse or kids just so you don’t have to purchase the same games multiple times, Family Sharing eliminates that need altogether. With iOS 8, you can have up to six Apple IDs sharing the same apps, music, photos, purchases and iBooks. You’re also able to put together a family calendar (though my family’s done this through Google Calendar for a long time), as well as a pooled photo album. In case you want to keep track of where everyone is, you can see the location of each member of your family. For parents whose kids like to download games with reckless abandon, parental controls have been around for ages. But in case you don’t mind them buying something occasionally as long as you give permission, Family Sharing’s “Ask to Buy” option should be a solid feature. Any time your child wants to purchase an app, iOS has to go through you first; you’ll see a pop-up notification asking if you want to let little Timmy play Monument Valley . Enhanced features Notifications I’ll confess: Ever since Apple launched the Notification Center in iOS 5, I haven’t found much use for it. Despite the fact that it uses the same pull-down gesture from the top of the screen as Android, this feature just hasn’t held my interest the way it has on Google (or even Windows Phone, for that matter). I’ve preferred Google’s way of subtly showing you what types of notifications await you in the status bar; on iOS, I need to routinely check the menu because no visible reminder shows up. Second, it’s difficult to get rid of notifications, thanks to the tiny “X” button you have to double-press. There’s also no option to swipe away individual messages or appointments. Third, the only action I can take is to press the notification and jump into the proper app. I could go on, but these are the biggest problems. Fortunately, iOS 8 addresses some (but not all) of these issues. Notifications are now actionable; you can respond to each one without having to exit the app or game you’re currently using. When a text notification drops down from the top of the screen as a banner, swipe down on it to reveal a text box. Virtually any type of notification could become actionable if the developer chooses to add support for it; I can envision the ability to like or reply to a Facebook comment, or retweet or respond to a Twitter mention. When you arrive at a restaurant, you could theoretically check in via a Foursquare notification. The banner goes away if you wait too long to act on it, at which time you have to pull down the Notification Center and swipe left on the item you want to act upon. Slightly less convenient, but still better than having to leave your current app. The problem is, if you aren’t looking at your screen when the banner appears, you’ll have no way of even knowing a notification is waiting for you. The infamous ‘X’ is still hanging around if you want to clear out all notifications from a given app, but now you can get rid of individual ones, at least; swipe left on each one to reveal a small X. Widgets Another aspect of the Notification Center that I’ve found somewhat pointless is the “Today” screen. I can see how it can be useful to some, since it shows the weather, upcoming appointments and a few other things. But I’ve been disappointed that developers haven’t been able to do anything with this screen. Fortunately, iOS 8 lets third parties add widgets of their own here. These widgets aren’t exactly the same as what you’d find hanging out on Android home screens — they’re pieces of glanceable information, and it doesn’t get much more complicated than that. This feels like Apple is killing two birds with one stone: It can appease users who’ve been wanting widget support ever since it showed up on Android years ago, and it can do so without significant changes to the springboard. Meanwhile, it adds a splash of sorely needed customization to the Notification Center, which could make it more tempting to use. Spotlight If you have dozens of apps, hundreds of songs or a plethora of messages and emails on your device, you’ve likely used Spotlight search to retrieve something hiding away in a hard-to-find place. Spotlight has been great for hunting down stuff that’s already on your device — a mini-Finder of sorts — but what if you’re shopping, searching for an answer online, locating a nearby business or finding out when the next movie is playing? Spotlight has been upgraded with some new capabilities in iOS 8 that allow it to search beyond just locally stored files. You can now do Bing searches (yeah, Bing), find a Wikipedia entry, view movie times, get maps, look at trending news and even search for new apps, iBooks or iTunes songs. The same functionality can also be found in OS X Yosemite, which means Spotlight is now universal across all Apple devices. If you know exactly what you’re looking for, Spotlight is now much more useful. Siri With each passing year, Siri continues to add more features. With iOS 8, Apple’s digital assistant has received three crucial updates. The first is integration with Shazam. You can now ask Siri, “What am I listening to?” and it’ll hook you up with artist and song info along with places you can buy it. It also now supports continuous talk-and-type, which means it can listen and write down what you’re saying in real time, rather than having to wait until you take a breath in order to catch up. The final improvement to Siri is at once the most important and most disappointing. At last, the program is capable of actively listening and waiting for you to say its key words. Much like “Okay, Google Now” or “Hey, Cortana” on competing platforms, Siri comes to life when you say, “Hey, Siri.” The problem is, this is only available when the device is plugged in, which severely limits its usefulness. The new feature comes in handy when I’m on the other side of the room and I want to pull up some information or dictate a message hands-free, but I most need this feature when I’m walking or traveling and I’m nowhere near a charging station. Apple has enforced this restriction because it’s concerned an always-on Siri would have a negative effect on battery life; the company also says it’s partly because the feature is optimized for hands-free situations, such as when you’re driving and you just need to make quick requests without being distracted. In-car use makes a lot of sense — just make sure you’ve got your car charger handy. I’m hopeful that this is merely a test run and that the limitation will be lifted eventually. Native apps Nearly every major iOS release packs in a litany of improvements to Apple’s native apps. I won’t go over every minor detail, like whatever’s been improved on the calculator, but there are plenty of items worth discussing. Let’s start with the camera. I’ve already mentioned you’ll be able to download apps that let you tinker with settings that were previously untouchable on iOS, such as ISO, white balance, shutter speed and exposure. That’s great, but the basic stock app got an upgrade as well. Keeping to its minimalistic roots, the camera app can now lock focus and exposure separately by letting you touch the area you want to focus on and sliding up and down on the viewfinder to adjust the exposure. You also get a time-lapse video mode, and there’s now a way to recover recently deleted photos up to 30 days old. Although I haven’t been a fan of Mail.app in the past, iOS 8 includes a few updates that make me want to give it another shot. You’ll have more stuff to choose from when you swipe from right to left, with three buttons instead of two. The “More” button isn’t new, but it includes some new features, such as “Notify me, ” which, when turned on, will ping you when someone responds to that particular email thread. You can also swipe from left to right; in fact, both swipe gestures are customizable so you can change the options around. Whenever you view an email that contains phone numbers, addresses or event times, you’ll now be presented with a banner that shows this information and lets you add those details to a contact in your address book or an event in the calendar. This feature has been more useful than I expected: My inbox is full of emails from new people who I need to add to my digital Rolodex. This makes that much easier. The other fancy new feature in the Mail app is minimizing drafts. Often, I will begin writing an email, only to forget some of the points that I need to address from earlier correspondence. Previously, I would have to save the draft, exit out of the thread, hunt down the info I needed and then return to the thread. Now, I just swipe down from the title, which minimizes the draft into a small bar at the bottom of the screen. Then, I can locate what I need, and touch the bar to pull the draft back up again. It trims down my workflow by a few steps. Now on to the Messages app, which also got some clever new additions. If you’re part of an annoying group-messaging thread, you can now set up a Do Not Disturb mode and mute the conversation. You can change the name of the thread to whatever topic you want, and even add more people to an existing group. It’s also possible to share your location with friends by sending them a map directly in the app itself — and you can actively disclose your current location to those friends for an hour, a day or indefinitely, if you want them to know where you are at all times. It appears these maps will only show up on other iOS devices, since multiple attempts to share my whereabouts with Android phones ultimately failed. If you’re an iMessage user, you get one more perk: Slide up on the microphone icon in the bottom-right corner, and you can record an audio or video message for your friends, which gets embedded directly into the Messages app for quick access. The only time I felt tempted to use it was when I was away from home for work and wanted to hear my children’s voices, but I imagine there are other scenarios in which a short-and-sweet audio clip makes sense; Apple explained that this is particularly handy for languages that have a lot of unique characters. Finally, there’s Safari, Apple’s own web browser. This time, it comes with support for DuckDuckGo, a search engine that doesn’t track your every move or figure out what you like to search for. Additionally, any time you need to input credit card information, Safari will give you the option to scan your card, reducing the time it takes to enter the numbers yourself. Miscellaneous Just like in every major OS update, there are a lot of new features in iOS 8 — so many, in fact, that I simply can’t cover them all in this review. I’ve gone into detail on all of the major improvements, but part of the fun is digging through the new OS and uncovering the small stuff. First off, iOS 8 introduces WiFi calling capability. Again, this isn’t a new smartphone concept, but it’s one Apple’s been sorely lacking. The feature makes it possible to send and receive phone calls over WiFi, which won’t take away any minutes or messages from your plan and should improve the quality of your call. In the US, T-Mobile is leading the charge on this feature, and the iPhone is one of the last smartphones lacking this ability. By next year, T-Mo will be joined by AT&T, which has also promised to add WiFi calling. Apple has also opened Touch ID to developers, which means the iPhone’s fingerprint scanner can now do a lot more than simply unlock your device and verify iTunes purchases. Now, apps can use Touch ID to authenticate their own services add support for Touch ID as another layer of security, much like 1Password will be able to do with its autofill feature. The new update also includes the ability to record your iOS screen when your device is connected to a Mac — as long as it’s running OS X Yosemite. This feature is much more important for developers who want an easy way to film app demos than it is for the end user, but it’s still a good addition nonetheless. Another handy option is the ability to see which individual apps are draining your battery. Go into general settings and find usage. Near the bottom of the screen, you’ll see a list of apps that have been using a lot of power in the past 24 hours or seven days. For all of us who’ve witnessed our iPhone batteries draining faster than usual, this feature may help us single out the offending apps. Speaking of which, there may be a time or two when your phone gets lost and the battery dies before you can find it. iOS 8 makes it possible for the device to send its last location to Apple just before it powers off, so you should be able to get in touch with customer support and figure out where your iPhone or iPad disappeared. Wrap-up Last year’s iOS 7 update was the largest redesign in the platform’s seven-year history, but it didn’t add much in the way of functionality. Which is a shame, because although the ecosystem has been robust, it was still missing a lot of stuff that Android users already enjoy. Now that developers have had time to tweak their app designs to fit Apple’s vision, iOS 8 is here with features that iPhone and iPad users have long been begging for. Custom keyboards, manual camera controls, extensions that let apps interact with each other, widgets (albeit limited) and actionable notifications are features that Android users have enjoyed for a long time — and they work well on iOS, too. That said, the new software isn’t perfect. iCloud Drive, Apple’s alternative to a proper iOS file manager, is in the early stages. For now, at least, it’s easier to access on OS X than iOS, which doesn’t currently have its own app. Very little was done to improve the struggling Apple Maps, and while “Hey Siri” is a welcome addition to the digital assistant, I only found it useful in the car, and even then, only as long as I have it plugged in. Finally, while I find myself using Notification Center more than ever, I’m frustrated that I have no way of knowing if anything’s in there until I actually take a peek. Nitpicks aside, the strengths of iOS 8 clearly outnumber the flaws. During my time with the new OS, I couldn’t help but wonder where many of these new features have been the last few years. Apple’s working hard to stay competitive, matching its rivals feature for feature. iOS 8 isn’t a ground-breaking update, then, but for Apple loyalists, this improved user experience is nonetheless great news. Photos by Will Lipman . Filed under: Software , Mobile , Apple Comments

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iOS 8 review: Some overdue updates, but well worth the wait

Lockheed Martin’s 360-degree laser turret gets cleared for take-off

Lockheed Martin has an affinity for lasers — that much is apparent . Not satisfied with simply having ground-based energy weapons , though, the outfit has recently tested its airplane-mounted death ray over the skies of America’s High Five, Michigan. The Aero-optic Beam Control (or ABC, as its friends are fond of saying) was recently run through its paces to prove airworthiness, among other things. The kicker here is that the laser can rotate 360 degrees and eliminate targets from basically any direction. Yeah . Lockheed says that the turret’s been designed to engage bogies at basically any position and there’s tech in place to counterbalance any turbulence caused by the protruding sphere (pictured above). The trials aren’t done just yet however, and they’ll only increase in complexity to further prove the system’s military-aircraft mettle as time wears on. So, you know, enjoy hiding out in your secret lair while it lasts. Filed under: Transportation , Science Comments Source: Lockheed Martin

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Lockheed Martin’s 360-degree laser turret gets cleared for take-off

Invisibility suits are coming thanks to squid-like displays

It’s not as hard to make an invisibility cloak as you might think, but making one that’s truly sophisticated is another matter; metamaterials (substances that change the behavior of light) are hard to build. Rice University appears to have solved part of the problem, however. It just developed a squid-like color display (shown below) that should eventually lead to smart camouflage. The new technology uses grids of nanoscopic aluminum rods to both create vivid, finely-tuned colors as well as polarize light. By its lonesome, the invention could lead to very sharp, long-lasting screens. The pixels are about 40 times smaller than those in LCDs, and they won’t fade after sustained light exposure. That’s just the start, though. Rice eventually hopes to combine its invention with light-sensing tech that changes the colors to match the surroundings. If that happens, you could easily see combat uniforms and vehicles draped in displays that render them almost invisible. That’s not going to happen in the near future, but the discovery suggests that the disguises you see in Harry Potter and Predator aren’t all that far-fetched. Filed under: Displays , Science Comments Source: Rice University

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Invisibility suits are coming thanks to squid-like displays

Phones4u confirms all iPhone 6 pre-orders will be cancelled

Now that news of the Phones4u collapse has begun to settle, details are starting to emerge about how customers will be affected. The good news is that the company has said it will honour existing contracts, but it has also confirmed that people who pre-ordered the new iPhone 6 or 6 Plus last week will miss out on getting their new smartphones, at least from them. In a statement shared with the Huffington Post UK , Phones4u noted that “any orders that have not already been dispatched will be cancelled and any payments refunded to customers.” Phones4u has yet to ship any devices to customers and its store has already been replaced with a sad-looking page full of support line phone numbers . Customers who ordered last Friday will now need to place their order again with a different retailer, but they’ll be placed at the back of the queue as Apple’s official delivery times begin to slip. [Image credit: kake_pugh, Flickr ] Filed under: Cellphones , Wireless , Mobile Comments Source: Huffington Post

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Phones4u confirms all iPhone 6 pre-orders will be cancelled

Sega’s created the projection-mapped kids’ sandbox of the future

If grown-ups can have flashier, fancier toys as the years go by, so can kids. Sega’s latest games machine is set to appear in arcades as well as in the waiting rooms of car dealerships and real estate offices. It’s not any kind of video game, though — it’s an interactive sandbox that projects images based on what players are building with its non-sticky sand. Sega calls it “Eederu Sunaba” or Picture Appears! Sandbox (a loose translation, but hey), and it’s equipped with sensors that can determine the height differences on the surface of the sand, along with a projector to make the magic happen. If a kid (or an adult — no judgment here) piles up sand to make a hill, the projector beams an image that makes it look like it’s covered in grass, or even in snow if the hill’s tall enough to be a mountain. Trenches, on the other hand, are filled with digital water, complete with swimming schools of fish, though the system can also project insects like ladybugs and butterflies instead. These virtual organisms can even detect if you’re trying to touch (or squish) them. Definitely beats trying to craft a sandcastle in the playground and coming up with something that looks like a mound of dirt, doesn’t it? If you don’t live in Japan, you can ask those University of West Bohemia students how they created their Kinect sandbox (that’s very similar to this one) back in 2011. Or, you can just watch the video below and live vicariously through those happy Japanese kids. [Image credit: Nikkei Technology/Sega ] Filed under: Misc Comments Via: Nikkei Technology , Japan Trends Source: Sega

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Sega’s created the projection-mapped kids’ sandbox of the future

Apple reveals new iCloud pricing, but you still only get 5GB of space for free

It used to be that if you compared iCloud pricing to other online storage services, Apple didn’t look so hot. (Twenty bucks a year for 10GB?! Bye, Felicia .) Now, in a bid to better compete with bigwigs like Google Drive and Microsoft OneDrive, Apple is revising its iCloud plans so that they’re a little more affordable. Now, 20GB costs 99 cents a month; 200GB costs $4; 500GB is $10; and 1TB is $20 a month. All told, that’s an improvement — at least compared to the Apple of years past. It must be noted, though, that the free storage plan still only includes 5GB of space — a bit stingy considering Google and Microsoft both offer 15GB gratis. Also, as low as Apple’s prices are compared to the olden days, Google’s are still better: Google charges $10 a month for 1TB, not $20, and it also offers a more inexpensive 100GB option, which Apple doesn’t do. Filed under: Internet , Apple Comments Via: 9to5Mac

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Apple reveals new iCloud pricing, but you still only get 5GB of space for free