Google wants no-cost international roaming for its phone service

Google may not have grand ambitions for its upcoming cellular network , but the company could still have a few clever tricks up its sleeve. The Telegraph claims that Google is talking to wireless giant Hutchison Whampoa, the owner of Three ( and soon O2 ), about letting American customers roam at no extra cost on the foreign carrier’s networks. In other words, you could go on Instagram photo tours of places like Hong Kong or the UK without facing an outrageous phone bill when you get home. Neither of the companies are commenting, but Hutchison Whampoa would be a very logical partner. It already lets its customers roam in other countries (including the US) as if they were at home — in a way, a Google deal would simply be returning the favor. Filed under: Cellphones , Wireless , Mobile , Google Comments Via: CNET Source: The Telegraph

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Google wants no-cost international roaming for its phone service

There’s no longer a place like PlayStation Home

PlayStation Home, Sony’s answer to the Second Life question no one asked, was never where the company’s heart lived. Maybe its greasy, suppurating id lived in those gleaming neon halls, somewhere between the bowling alley full of dead-eyed polygon people and the virtual shopping mall. You know the PlayStation Home shopping mall I’m talking about. It’s the one where you could spend very real money on an entirely fake golden statue of a robot lady with impossibly proportioned breasts. After seven years, the majority of which were spent in beta testing, Sony closed Home’s doors this week. The PlayStation heart is secure elsewhere, for sure, but the shuttering of Home does mark the conclusion of an experiment true to the PlayStation soul, as well as the end of the brand’s darkest era. When Home was conceived in 2006, the PlayStation brand was nose-diving hard after enjoying more than a decade of market dominance. By the time the Game Developers Conference took place in March 2007, Sony was in sore need of good will after the PlayStation 3’s miserable release in November 2006. In the span of just a few months, the company with the best-selling home console of all time — the PlayStation 2 — became a laughing stock to both consumers galled by the PS3’s high price and developers turned off by its notoriously finicky architecture. At GDC that spring, game makers were buzzing about everything but PlayStation. Xbox 360 was coming into its own after its first year, thanks in part to ease of development and the booming popularity of Xbox Live; Nintendo Wii wasn’t even six months old and already a phenomenon with everyone from toddlers to octogenarians; and just two months earlier Apple had unveiled this curious touchscreen device called iPhone that had small devs intrigued with new possibilities. Seemingly no one wanted to talk about Sony’s lumbering $600 console that seemingly had no vision for connecting people online. Sony did have a vision, though; a hell of a vision based on its invigorating presentation that GDC. The bright, bubbly arts-and-crafts fantasia of LittleBigPlanet , which would let people make their very own game levels and share them online, was just half of what Sony envisioned as a more physical (in the virtual reality sense at least) answer to Xbox Live. The other pillar was going to be PlayStation Home, a platform whose debut had people both inside and outside of the industry genuinely excited. The PlayStation Home envisioned in that 2007 trailer was downright utopian: People would have their own apartment in a vast virtual space that looked as open and malleable as Linden Lab’s still-growing Second Life , but without the rough edges. Even the avatars PS3 owners could make for themselves there would have the fashionable, smooth-lined sheen of a ’70s sci-fi flick like Silent Running . Rather than the anonymity of text, people would meet up in Home virtual face to virtual face and either play games right there — bowling, arcade games, billiards, etc. — or seamlessly dive from Home into bigger multiplayer games like Call of Duty . Sony even planned to have little themed clubrooms for specific games. Want to talk with your friends about strategy before playing aerial combat game Warhawk ? Meet in the Warhawk room after shopping for avatar T-shirts and flirting with people outside. It’ll be just like the little computer world of the ’90s cartoon ReBoot , only sexy and stylish and modern! PlayStation Home in its presentable ideal form. Even before PlayStation Home was wracked by delays — the beta didn’t launch until 21 months after that GDC debut — and the technological failings of both the PS3 itself and Sony’s PlayStation Network, it was doomed to fail. The entire concept betrayed a fundamental misunderstanding of how social networks and social technologies were evolving as the aughts wound down. The cumbersome divisions and eyesore layouts of Myspace were already yielding to the more fluid, interconnected tapestry of interactions on Facebook. Meanwhile, Microsoft was focusing on invisible back-end technology for letting people play video games online together, making ease of use and accessibility top priority for its audience. Text and a minimum of tinkering were the interfaces of choice for people connecting over the internet. Making a doll body to wander around a bunch of shiny virtual plazas just so you could chat with friends and play some freaking SOCOM wasn’t just unnecessary; it was counterproductive. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Just how inconvenient Home would turn out to be as a gaming social network, or even as just a fun thing to use, didn’t become clear until the beta version opened for business at the end of 2008 . Impossibly slow to use, prone to frequent crashes and adding an infuriating layer to the already cumbersome process of playing games online with PS3, the only original promise Home delivered in its first version was making a virtual space for avatars to hang out and talk to one another. You could at least do that, albeit using the awkward on-screen PS3 keyboard to type out clipped messages. You could also make your avatar dance. If that sounds like an utterly dystopian realization of the initially utopian pitch for Home, the behavior of the average user at the time matched it. If you popped into a lobby with a female avatar, getting mobbed by other dancing avatars wanting to chat you up was common enough to birth the original Home prank: Quincying . Those with long memories might recall Quincying as the art of making two avatars, one a young woman to lure in trolls and a second that looks like a hipster version of Sweetums from The Muppet Show . When the troll arrives, turn into the second and start dancing. Home was a weird place. Over the next few years, even as Sony slowly delivered the features it initially envisioned, like themed spaces tied to specific games or a virtual lobby for people to see announcements from E3, it still struggled with basic usability. Home would update, but it would still crash your PlayStation . Virtual sexual harassment, sluggish performance and an overall lack of utility should have quickly rendered it a wasteland. Yet it didn’t. While Home never grew into the bustling fake metropolis Sony wanted it to be, it did unexpectedly grow both populated and profitable. Sodium ‘s Golden Vickie statue is just one of the strange items for sale in Home. Sony never committed to sharing comprehensive data on Home, preferring to instead focus on how many people had installed and used it at least once. (Of note, 19 million people used it for an average of 70 minutes as of early 2011 according to Sony’s GDC address that year and ” tens of millions ” as of its closure announcement last fall.) All the while, brands like Audi and Cartoon Network continued to produce virtual items for Home like avatar T-shirts and other tchotchkes that people bought with cold, hard cash. Part of the reason businesses remained interested was the small, devoted and willing-to-spend user group in Home. Lockwood’s game Sodium , a Home exclusive, offered the first five levels for free and 45 more only available if you bought a T-shirt for your avatar. A solid 25 percent of users bought that T-shirt according to Home director Peter Edward. That’s just one of the things Home’s mercurial users spent money on. Sodium users could also buy this golden statue of a busty robot lady ; a statue that served no other purpose than to be a statue. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. This is the sort of thing left behind with PlayStation Home’s closure, an unexpected mixture of failed ambition and surprising financial success. With Sony’s eyes turned toward entertainment on PlayStation 4, with its IPTV service PlayStation Vue and streaming game service PlayStation Now, the shuttering of Home this past Monday seems like the inevitable end of the virtual space dream. Will Sony’s virtual reality tech Project Morpheus and other headgear like Oculus Rift bring it back around? Maybe, but that will depend on the average consumer embracing it and the jury is out on whether or not that’ll happen. PlayStation Home’s legacy is as a bizarre experiment, an attempt to embrace the sort of internet socialization envisioned in science fiction novels like Snow Crash and pulp garbage like Hackers . Home undeniably had its own rhythm, though. There was a tangible vibe born of Home’s residents stiffly milling about its public squares and awkwardly gyrating whenever someone new logged in. It wasn’t the beat of life by any means, but it was definitely distinct. Home didn’t work, and it certainly didn’t pump blood through the PlayStation body, but it was fascinating to inhabit all the same. [Image credits: SCEA] Filed under: Gaming , HD , Sony Comments

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There’s no longer a place like PlayStation Home

BMW will make plug-in versions of all new models

BMW only promised to build plug-in options for its core models back in December, but it looks like the company’s expanding that initiative to include future releases, as well. “With the introduction of every new model, there will be a plug-in hybrid version of that, too, ” BMW North America CEO Ludwig Willisch told Autoblog in an interview. Makes sense, considering the company mentioned before that its plug-in tech can fit into any of its vehicles. Willisch also squashed rumors of a BMW i5/i7 plug-in hybrid, which is supposed to be a direct Tesla Model S competitor, in the same interview held at the New York Auto Show. BMW doesn’t have a car like that, he told the publication, and even if the company is considering making it a reality, it won’t happen “any time soon.” It seems the company’s focusing on providing hybrid versions of its gas-powered Bimmers for now. Hopefully, they’re not substantially more expensive than their less eco-friendly counterparts. Filed under: Transportation Comments Source: Autoblog

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BMW will make plug-in versions of all new models

Dish brings over 200 international channels to Sling TV

As of today, Dish Network’s on-demand international service has a new name: Sling International . Formerly known as DishWorld, it consists of more than 200 international channels spanning 18 languages. Packages start at $15, and not surprisingly, you’ll be able to access it through the Sling TV apps, or through a new Sling International app. Given the solid launch for Sling TV, Dish’s $20 digital TV service , it makes sense for the company to consolidate its on-demand offerings. It also makes Sling TV seem more and more like a traditional subscription TV offering — which is great for people who demand plenty of choice. “Sling TV grew from the foundation established by DishWorld, enabling us to test, grow and perfect our OTT capabilities through a service that streams tens of millions of hours of content every month, ” Sling TV CEO Roger Lynch said in a statement. While Dish managed to be the first company to roll out a significant on-demand TV service, we’re also hearing that Apple is planning to unveil its own service later this year (likely along with some new Apple TV devices). Together with Netflix, Hulu Plus, Amazon’s streaming video and HBO Now, 2015 may end up being the year more people consider dumping their traditional cable subscriptions. But of course, they’ll just be exchanging one massive subscription for a bunch of cheaper ones. Filed under: HD Comments Source: Sling

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Dish brings over 200 international channels to Sling TV

NASA and Boeing to test eco-friendly technologies for airplanes

Boeing’s new ecoDemonstrator (a 757) is slated to go on a series of flights this spring to try out two of NASA’s experimental fuel-saving techniques. One of them’s the Active Flow Control Enhanced Vertical Tail Flight Experiment, which entails installing 31 tiny jets on a plane’s vertical tail or dorsal fin, as you can see below the fold. These jets can manipulate the flow of air over the tail’s surface and generate enough force to stabilize the plane during takeoff and landing, even if the fin’s around 17 percent smaller than usual. A smaller tail means a lighter plane and, hence, lower fuel consumption. A few weeks after putting the teensy jets through the wringer, ecoDemonstrator will do another series of flights to test five different insect-repellent plane coatings. Apparently, even something as small as bugs can disturb the flow of air around the plane’s wings and cause drag. Planes can reduce fuel consumption by around six percent if that air flow remains smooth. That sounds like such a small number, but it could still save airlines millions of dollars on fuel and lead to lower emissions . NASA already ensured that these two technologies work in a laboratory setting. But they still need to go through field testing to see if they can survive the harsh environments airplanes typically face. They’re only two of the eight projects being developed under the agency’s Environmentally Responsible Aviation ( ERA ) initiative, though, so expect more test flights to take to the skies after spring. [Image credit: Boeing / John D. Parker] Filed under: Transportation Comments Source: NASA

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NASA and Boeing to test eco-friendly technologies for airplanes

BMW can’t build its $135,000 plug-in hybrid fast enough

Gas may be cheap right now, but even the well-to-do prefer not to burn it. BMW is doubling the production pace of its 357 horsepower i8 plug-in hybrid car — which runs 23 miles or so on electricity alone — to around 20 vehicles per day. The automaker is bumping the numbers to meet demand and cut the four-month waiting list in half. As our sister site Autoblog pointed out, that’s a mere .04 percent of an F-150’s production, but then again the i8 costs around four times as much. A more apt comparison might be against the Tesla Model S , with sales of 35, 000 units last year, compared to 18, 000 BMW i3 EVs and i8 plug-in hybrids, combined. At the same time, Chevy sold nearly 19, 000 copies of its plug-in hybrid Volt in 2014, while Nissan sold 30, 000 Leaf EVs for a combined 7 percent bump over 2013. That shows not only that BMW is holding its own in the clean vehicle market, sales-wise, but that the overall market is growing — even in a time of $2 per gallon gas. [Image credit: Autoblog] Filed under: Transportation Comments Via: Autoblog Source: Automotive News Europe

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BMW can’t build its $135,000 plug-in hybrid fast enough

Comcast’s new broadband service is twice as fast as Google Fiber

Comcast has drawn a new battle line against Google Fiber by launching a 2Gbps fiber broadband service called Gigabit Pro . It arrives next month in Atlanta and will be available in 18 million homes across the US by the end of the year. The package will deliver symmetric uploads and downloads like Fiber does, but at twice its 1Gbps speed. Mountain View had already announced that it would bring Fiber to Atlanta, but Comcast will now beat it to the punch both in timing and data rates. Comcast also tweaked Google’s nose by saying “our approach is to offer the most comprehensive rollout of multi-gigabit service to the most homes as quickly as possible, not just to certain neighborhoods.” That’s a reference to the search giant’s glacially slow rollout of its highly-sought service. However, most consumers don’t mind dealing with Google, something Comcast certainly can’t say. It’s been mired in bad press over customer service issues , and has adamantly opposed new net neutrality rules that are favored by consumers. That said, the sheer speed of the service is impressive. Comcast emphasized that you’ll need to be in an urban center near its fiber network and will require a “professional-grade” installation. It hasn’t revealed pricing yet, but given similarities to its business-grade service, we’d expect it to be costly. However, you might get a break if you’re in a city that also has Google Fiber. Filed under: Internet Comments Via: The Verge Source: Comcast

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Comcast’s new broadband service is twice as fast as Google Fiber

This is how you refuel Zero’s electric motorcycle

If there’s one problem to racing a super-cool electric motorcycle, it’s that pit stops tend to be a bit slow. After all, in the time it takes a regular hot rod to refuel, you’ve probably only gained one or two percent of charge. That’s why Zero Motorcycles has created a patent pending hot-swappable battery system for the Zero FX that enables you to “refuel” the e-bike in just over half a minute. The clip below shows you how quickly this can be done out on the track, which makes us want to buy one of these $10, 000 bikes even more than before. Filed under: Transportation Comments

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This is how you refuel Zero’s electric motorcycle

Amazon brings back the white Kindle e-reader in China and Japan

Have you missed white Kindle e-readers ever since they disappeared in 2012? So has Amazon. The internet retailer has quietly unveiled a white version of its basic Kindle reader that’s headed to at least China on April 8th, and Japan on April 20th. It’s virtually identical to the $79 black model, including the 800 x 600 e-paper touchscreen, WiFi and 4GB of storage — you’re really just getting a cosmetic change here. Still, it’s hard not to be curious about Amazon’s sudden nostalgia kick. We’ve reached out to Amazon to find out if and when the white Kindle will reach other parts of the globe, and we’ll let you know if there are any additional launches in the cards. Filed under: Amazon Comments Via: Ink, Bits & Pixels Source: Amazon.cn , Amazon.co.jp

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Amazon brings back the white Kindle e-reader in China and Japan

Charter buys a cable company to make up for losing Time Warner

Charter lost out on its chance to snatch Time Warner Cable before Comcast made its move , so it’s settling for the next best thing. The company just unveiled plans to acquire Bright House Networks , a cable provider that’s mostly big in Florida, for about $10.4 billion. Reportedly, the move is about getting “strategic flexibility” and solidifying Charter’s position as the second-largest cable company in the US. In other words, it wants to both improve its clout in relation to Comcast (even if the two don’t have competing networks) and streamline its costs. That last part is important in an era where services like Netflix are diminishing the importance of conventional TV. If Charter can’t have TWC, it can at least prepare for a future where it can’t depend on expensive programming bundles to turn a profit. [Image credit: AP Photo/Matt Rourke] Filed under: Home Entertainment , Internet , HD Comments Via: Wall Street Journal Source: Charter

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Charter buys a cable company to make up for losing Time Warner