A fascinating graphic novel about the origins of Dungeons & Dragons

Almost 10 years ago, journalist David Kushner had a chance to interview Gary Gygax and Dave Arneson, the two creators of Dungeons & Dragons , before they died. Kushner’s reporting became a story for Wired , and now he’s expanded the scope of his taleĀ into a graphic novel. Rise of the Dungeon Master , beautifully illustrated by Koren Shadmi, is both a moving portrait of two creative outsiders and a chronicle of how a new kind of storytelling changed pop culture forever. Kushner recounts the story of Gygax and Arneson in the second person, addressing the reader as if Kushner were the dungeon master. “You” are young Gygax, the child of immigrants growing up in the midwest, seeking escape from ordinary life by exploring the wilderness, hunting, and eventually learning to break into an old, abandoned asylum. The narrative technique sounds gimmicky, but it works: you’re sucked into the story and into immediate sympathy with Gygax as he traces his fascination with adventure games back to his childhood, when he climbed around in the maze of tunnels below the creepy asylum’s rotting rooms. Nation Books Read 7 remaining paragraphs | Comments

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A fascinating graphic novel about the origins of Dungeons & Dragons

Read the first 13 years of ‘Nintendo Power’ on Archive.org

Before the yawning information-spouting chasm of the Internet, there were two ways you could get information on video games: your dubiously-trustful buddies and trade magazines. Despite being a company rag that only covered things coming out on its own consoles, Nintendo Power was one of the best of these publications for its wonderful artwork and community culture. But don’t take my word for it: Now you can parse through the first 13 years of the magazine at Archive.org. The collection spans from the first issue , published in July of 1988 with its now-iconic claymation Mario cover, to number 145 in June 2001. For some of you, these doubtless offer a trip down memory lane to a time when cartridges ruled and console affiliation split friendships. But don’t assume the nostalgia train won’t stop for those who never cracked open an issue. The dated advertisements alone are worth the price of admission for wacky fashions and the outrageous exuberance they hoped would appeal to kids zonked on high-sugar cereal. Times change, and we don’t need video game magazines like we used to. Now you can post on social media or find any title’s subreddit community to talk shop with other enthusiasts. But these publications offered a light in the wilderness for certain kinds of nerds to share experiences on the letters page, writing in to editors and seeing their heroes respond publicly. So load up a few old issues and see how things like the first 3D console games had blown people’s minds. You’ll get a new appreciation for the miracles we play today.

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Read the first 13 years of ‘Nintendo Power’ on Archive.org