Square Acquires Evenly, A Venmo Competitor For Sending And Receiving Payments With Friends

Square has just announced that it has acquired Evenly , a company that was built to make it easy for friends to send and receive payments for splitting bills and other expenses. The company was founded in 2012, and was similar in concept to Venmo, an NYC-based startup that was acquired by Braintree last year . Evenly offered a mobile app that let people send and receive requests for funds from their contacts list, organized around events and experiences. For each participant in a pool, it would list what a user owed and what they’d already paid, if any, and you could see progress towards the total cost of an event displayed visually, as well as send reminders to all parties involved that they have to pay up. There’s also an activity feed that tracks progress and adds a social element to the bill sharing. Evenly will remain open and active until January 15, 2014 for existing users, and the team says on its own blog that it will give existing users “plenty of time” to get money out of the app and finish collections. Users can find out more here at an FAQ designed to guide those who will be transitioning off of the service. The app has been removed from the App Store, however, and new user registrations are turned off completely. On Square’s Engineering blog, the payment company’s Product Engineering Lead Gokul Rajaram says that the Evenly team will be working on “seller initiatives,” and it seems likely this is designed to bring Evenly’s talented five-person engineering and design team into the fold to boost Square Cash and help it continue to ‘square’ off against the now Braintree-owned Venmo and Google Wallet.

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Square Acquires Evenly, A Venmo Competitor For Sending And Receiving Payments With Friends

YuFu Is A Range Of Bluetooth 4.0 Styli For Pro Digital Artists & Amateur Scribblers

Hex3 , the company behind a successfully Kickstarted pressure-sensitive stylus called  JaJa , and a follow-up stylus for tablets, called  Nota , which had a (relatively) fine 3.7mm tip to make scribbling on a slate more precise, is expanding its line-up with three new stylus products – under a new brand name, YuFu. Once again, the startup has taken to Kickstarter to get the required minimum orders to fire up production of the YuFu, YuFu Pro and YuFu Focus. It’s seeking to raise $25,000, and is more than half way there with 30 days left on its campaign. If successful it’s aiming to ship to backers next April. It’s a couple of years since pressure sensitive styluses arrived so the YuFu is definitely facing more competition than Hex3′s earlier  JaJa . Which presumably is why it’s spreading its bets with multiple models, as well as focusing on a premium, hardwearing build, with the YuFu rocking a slim, metal-case design that resembles a mechanical pencil. The YuFu Pro – aimed at “serious artists” – has 4,048 levels of pressure sensitivity, with the function built into the pen, rather than the tip so you vary how much you squeeze it, rather than how hard you press it against the glass (to limit fatigue). It also has tilt sensors for shading and calligraphy, optional gestures such as tap and shake to erase, plus an ultrafine tip (1.9mm). This model is $65 for Kickstarter backers, but will retail for $99 in future. The mid-range YuFu Focus has 64 levels of pressure sensitivity and the same ultrafine 1.9mm tip. Hex3 says this model is for “creative business and art school use”. It’s $49 for Kickstarter early birds, rising to $79  retail post-Kickstarter. While the basic YuFu – aimed at “anyone who uses a tablet for notes or drawing” but doesn’t need pressure sensitivity to vary the flow of digital ink or an ultrafine tip – offers the same hardwearing metal construction and interchangeable tips (with brush, teflon or rubber tips) that all the models have but is designed for less precise scribbling. This model is up for grabs at an early bird Kickstarter price of $25, rising to $39 retail post-Kickstarter. The YuFu styli are powered by 1x AAAA battery apiece. They use Bluetooth Low Energy to connect to the tablet, so are compatible with the iPad 3 and above, and the iPad mini. They will also work with other tablets that have support for BLE, according to Hex3 – so some Android tabs might also work. What apps can you use YuFu with? Hex3 hasn’t listed compatible apps by name, rather it says it will support “all of the Apps you could need”. And includes the below graphic depicting currently supported apps. It’s worth noting that functions such as the YuFu Pro’s Gyro sensor (to support shading) will only work with “integrated apps”. So if your art app of choice doesn’t appear below you may want to ask if they’re planning to support it before pledging any cash.

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YuFu Is A Range Of Bluetooth 4.0 Styli For Pro Digital Artists & Amateur Scribblers

Google admits that Youtube/Google Plus integration increased ASCII porn, spam and trolling – UPDATED

Earlier this month, mathematics vlogger Vi Hart posted a ringing denunciation of the new integration of Youtube comments with Google Plus, arguing that the ham-fisted change had brought Youtube comments to an even lower low. Hart said that the new system gave precedence to people who were able to provoke lots of replies with trollish and insulting behavior, crowding out good commenters. Now, Youtube has officially recognized that the new system has led to an increase in spam, flaming, and the posting of ASCII art pornography . It’s part of a wider program through which Google is attempting to drive all its users into Google Plus (largely because advertisers are willing to pay higher rates for “social” ads, this being the latest industry mania). Googlers’ annual bonuses are being paid out based on Google Plus’s success, meaning that across the business, Google Plus is being crammed into every possible corner . The latest Android system, KitKat, tries to force users into Google Plus accounts for sending and receiving SMSes, and makes you opt out of Google Plus about six times during setup. When Google Plus came in, its company proponents insisted that forcing people to use their real names would improve civility. As is often the case when doctrine fails to line up with reality, they have now doubled down on their folly. If Google Plus hasn’t made the Internet “civil,” the problem can’t be that Real Names don’t work — the problem must be that Google Plus hasn’t been wedged into enough corners of the Internet. It’s hard to believe that Google managed to make Youtube comments worse, but there you have it. It turns out that if you provide Google engineers and product designers with sufficient motivation, there’s no limit to how bad things can get. Update : Thanks to David Otaguro for clarifying that the Google bonuses for Google Plus success was a one-year only affair to coincide with the service’s launch, and that the bonus was only partially based on Google Plus’s success. The Google+ integration has also proven unpopular in a broader sense for a couple of reasons. The change constitutes a) meddling with a well-understood, if broken, system in the interest of creating engagement and more data affiliated with real people, thus creating more business for Google, and b) doing so using Google’s social network, which sits somewhere on a spectrum between reviled and ignored. Google seems to be counting on the outcry against Google+ itself to eventually settle down. The company’s response to the newly bad YouTube comments has been to finally introduce better content moderation at a high level. The update to the system will have “better recognition of bad links,” according to the YouTube blog post, as well as “improved ASCII art detection” and altering the display of long comments. The next step will be to add bulk comment moderation, a long-requested feature that YouTube has avoided until now. The post also mentions briefly that the team is “working on improving comment ranking.” However, no details are provided on how the system will overcome YouTube’s ability to co-opt the definition of “engaged” and turn it into, specifically, “controversial.” The Google+ integration, though, appears to be here to stay. That’s despite the fact that the strongest user-based case for its use—that accountability will prevent trolls from trolling—has been killed, drowned in a sea of ASCII penises. YouTube hilariously impotent against ASCII comment pornographers [Casey Johnston/Ars Technica]        

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Google admits that Youtube/Google Plus integration increased ASCII porn, spam and trolling – UPDATED

Hydrobee Lets You Charge A Battery From A Fast-Flowing River To Juice Up USB Devices Off-Grid

We’ve seen fire harnessed to power a phone charger for the great outdoors, with the nifty  FlameStower , now meet Hydrobee: another Kickstarter project aiming to provide an off-grid alternative for charging a battery you can then use to juice your phone. But, as its name suggests, Hydrobee is all about water. There’s two parts to Hydrobee. When wearing its ‘Stream Body’, the gizmo can be placed in a river or dragged behind a boat – so long as the water is flowing faster than 1.8m/s (or 4mph+) – and two to four hours later its battery will be fully charged. A smaller inner unit can also be attached directly to a flowing faucet to charge – so could be used as a back-up power generator for your phone during a power outage (so long as your taps don’t require electricity to pump the water to them). Once Hydrobee’s battery is juiced, you can then plug in a USB device to charge it – a secondary charging process that presumably takes several more hours. Hydrobee reminds me of a CDT project I worked on in school, where we stuck a dynamo on a paddle wheel-bearing rig designed to float in a river and stuck a micro bulb on top that we hoped would be powered by it… Long story short it didn’t work on demo day, but that’s technology demos for you. Hydrobee has clearly perfected the hydroelectric tech better than a bunch of schoolkids managed to. The prototype consists of a tiny hydropowered turbine sited in a can with rechargeable batteries and waterproofed electronics, and a USB 2.0 port – so you can juice up your phone or other USB-powered device. The internal batteries are 6 x 1.2V AA NiMH rechargeable cells of 2,500 mAh capacity, yielding a total of 15,000 mAh. It is still a prototype for now. And Hydrobee’s U.S.-based creator has put a call out for Kickstarter users to give him feedback on the sorts of things they’d like to be able to use the device for to help shape the final product. The campaign is looking to raise $48,000 in crowdfunding, with 17 days left to run. If it hits its funding target, Hydrobees will be shipped to backers next March. The Hydrobee turbine generator, which can be used to generate a charge from water from a running faucet or hose, is being offered to early Kickstarter backers for $24. Or it’s $78 for all the kit, including the floating Stream Body.

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Hydrobee Lets You Charge A Battery From A Fast-Flowing River To Juice Up USB Devices Off-Grid

Netflix, Youtube Surpass 50% Mark of Internet Traffic

First time accepted submitter sqorbit writes “Netflix and Youtube are gaining ground not only on the competition, such as Amazon, but also over peer-to-peer file sharing. Netflix claims more than 30 million customers and believes it could double that number in the future. Traffic from Netflix and Youtube amounted to over 50% of Internet traffic in September. Meanwhile Bittorrent traffic is down slightly (7.4% from 10%) in Internet traffic compared to last year. Could more people be satisfied with current video offerings or are less people finding useful things to download via file sharing?” Read more of this story at Slashdot.

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Netflix, Youtube Surpass 50% Mark of Internet Traffic

Apple Reportedly Developing Large Curved Screen iPhones For Late 2014, Better Touchscreen Sensors

Apple is said to be working on two curved display iPhone models for the “second half of next year,” according to a source speaking to Bloomberg , with a likely released planned for the third quarter, and building better touchscreen sensors that introduce fine pressure sensitivity for later devices to be introduced after that. These new iPhones for 2014 would come in 4.7 and 5.5-inch flavors, according to the report, meaning that Apple would be introducing not one, but two different models at the same time, in theory. We’ve seen reports of Apple working on different models of large-screen devices in the past, including one from the Wall Street Journal that suggests it’s been working on different tests of devices with screen sizes between 4.8 and 6 inches. This is the first time we’ve really heard firm information about a possible release date for said devices, from a source as generally reliable as Bloomberg. A Japanese iOS rumor site claimed a September launch for a large-screen iPhone late in October, however, and two reliable analyst sources predict a 4.7-inch iPhone 6 bound for stores in late 2014. Apple also introduced precedent for doing two models of new iPhone at once this year with the iPhone 5s and iPhone 5c, so the idea that it could do so again in the future makes some sense. But two new larger-screened devices at once does seem like a stretch – thought if Apple retained an iPhone 5c as its third, budget device and added two more to the mid-tier and high-end range, that might allow it to do so without adding crazy complexity to its product lineup. The sensor developments are potentially more interesting to those who find the current screen size of the iPhone adequate; true pressure sensitivity (currently, some crude extent of that is possible via the iPhone’s accelerometer) would make drawing and handwriting applications on the iPhone and iPad much, much better. Apple could sell the devices as professional-level artistic devices if it introduces those kinds of features, in addition to just making things better for everyday users who want to jot notes and doodle, for example, or perform minor photo touch-ups. It’s very early days to make any kind of judgement about the likely accuracy of these claims, but the source gives it some weight. Apple’s iPhone joining the ranks of bigger-screened devices definitely makes sense as a next move for the lineup, but curved glass manufacturing also seems quite expensive at this point for Apple to be considering launching two new devices with that feature at once. Via 9to5Mac . Photo courtesy MyVoucherCodes.co.uk .

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Apple Reportedly Developing Large Curved Screen iPhones For Late 2014, Better Touchscreen Sensors

Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Apple has released its iPad Air, and while we don’t yet know how many it sold during opening weekend (it’s likely waiting to reveal launch numbers until the iPad mini with Retina display goes on sale), we do know that it seems to be enjoying strong adoption rates. The cost of building this latest iPad should help Apple’s product margins, too, if a teardown by analyst firm IHS iSuppli (via AllThingsD ) is any indication. IHS regularly makes a point of trying to backwards engineer the cost of building a brand-new Apple device by tearing them down and looking at what goes into one. This year, it estimates that Apple’s iPad Air runs between $274 and $361, for the $499 16GB Wi-Fi only model at the low end, and the $929 128GB Wi-Fi + LTE version at the top. As usual, margins are higher the further up the chain you go, but what’s remarkable about this device is that it actually costs an estimated $40 or so less than the third-generation iPad did  (IHS didn’t revise its figures for the fourth-generation iPad release) when it first launched, at every price point and model. That’s despite featuring a much more expensive display and touchscreen assembly that combines some layers to result in a a thinner overall package. Measurement for the touchscreen assembly is now at 1.8 mm, which is down from 2.23 mm on previous versions. There are savings in other areas, however, since the display requires fewer LED units (36 vs. 84 before) to power the screen, and that’s mostly because apart from the screen, many of the components are held over from older versions. The A7 is actually cheaper than the A5 was back in March when the iPad 3 launched, and the cellular array used in the iPad covers all LTE frequencies in the U.S., which means cheaper manufacturing costs overall since it only needs to make one version. Apple eking out more margin on the iPad Air could result in huge upside for it going into a busy holiday season, especially if numbers prove as strong as early evidence suggests they could be. The iPad mini, too, might enjoy a boost to profit for Apple, given that it also uses the A7 and appears to share a lot of componentry in common both with the full-sized iPad Air and with its predecessor.

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Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Android 4.4 KitKat Targets Google’s Next Billion Users, Adds Pervasive Search & Improves Google Now

Today Google announced details of its long-awaited Android 4.4 KitKat operating system for the first time, going beyond just the candy bar branding. KitKat is designed around three major tentpoles, Google told TechCrunch, including reaching the next billion (it previously announced 1 billion activations ) Android users, putting so-called Google “smarts” across the entire mobile experience, and building for what comes next in mobile devices. Google said that Android is growing at three times the speed of developed markets in developing countries; but the phones that are catching on in those markets are mostly running Gingerbread, a version of Android that’s now many versions out of date. These phones, however, have lower specs with only around 512MB of memory available, and Gingerbread is what’s required to fit within those tech requirements. That presented a technical challenge Google was keen to tackle: How to build KitKat in such a way that it can bring even those older and lower-specced devices up-to-date, to help provide a consistent experience across the entire Android user base. That mean reducing OS resources, and then also modifying Google apps to stay within those boundaries, as well as rethinking how the OS manages available memory to make the most of what is present. None of this was enough, however, so Google went further to help third-party developers also offer their content to everyone on Android, rather than just those with the top-tier devices. A new API in KitKat allows devs to determine what amount of memory a phone is working with, and serve a different version of the app to each, making it possible for the same application to run on even the earliest Android devices. “People generally launch new versions of operating systems and they need more memory,” Android chief Sundar Pichai said at a Google event today. “Not with KitKat. We’ve taken it and made it run all the way back on entry level phones. We have one version of the OS that’ll run across all Android smartphones in 2014.” That’s the single biggest feature being announced here: Google wants to get everyone on the same platform, and is doing more than it ever has to end the fragmentation problem. One version over the next year is a hugely ambitious goal, but if the company is serious about not only serving a growing developing market, but offering it something like software version parity, it seems like it’s finally figured out how to go about doing that. It’ll still be up to manufacturers to decide whether or not devices get the KitKat upgrade, Google notes, so we’ll probably still see a fair amount of older devices get left out via official update channels. Here’s what’s coming with KitKat, which launched on the new Nexus 5 today. Lock & Home Screen Aside from making KitKat the One OS To Rule Them All, Google has also introduced a number of new features with this update. Album art is displayed full screen behind the lockscreen when music is playing, for instance, and you can scrub the track without unlocking. There’s a new launcher, with translucency effects on the navigation bar and on the top notification bar. Long-pressing a blank space on any homescreen zooms out to allow you to re-arrange them all, and when you’re running an app that is written for full-screen, the navigation bar and the notification bar both now disappear entirely from view. Launcher-specific stuff is Nexus-only initially, of course, and whether some of these elements make their way to manufacturer-specific home screens will depend on those OEMs. Dialer Android now offers up a new dialer, which incorporates search for easy reference. This means you can enter the name of a business even if you don’t know it’s number or have it stored in your address book, and then the dialer will retrieve it from the same database that powers Google Maps. It’s incorporating local data, as well as looking for the name used in your search. This also allows the phone to provide caller ID information for incoming calls, too, and there’s a new auto-populating favorites menu that builds a list of your most frequent dialled numbers. Hangouts Google has indeed consolidated the entire text/video/MMS experience with Hangouts, as predicted. It replaces the default messaging app, and allows you to send an SMS just as you would’ve before , to a number or to someone in your contact book. There’s also a new Places button for sharing map locations, and emoji support is finally built-in to your software keyboard. This is the iMessage equivalent that Android has been lacking thus far. It’s going to be a tremendously useful feature, especially for those who are transitioning to Android from BlackBerry in that next 5 billion Google is adamantly pursuing. You can now attach photos to communications not only from your local library, but also from Google Drive, and from Box, as well. Any third-party provider can provide a hook to be included, according to Google, which is impressive considering that Google isn’t limiting things to its own ecosystem. Camera New HDR+ software is built-in to Android KitKat, which has no apparent changes to the surface user experience – a device owner just snaps the shutter button. Behind the scenes, however, Google’s mobile OS is taking many photos at once, and fusing the best parts of each together seamlessly to come up with a better end product. Lights appear more natural, faces are visible even when backlighting threatens to overwhelm, and moving objects are more in focus. HDR+ is Nexus 5-only to start, but Google says they’re looking to bring it to other devices later on, too. Wireless Printing Developers can now add printing to individual apps, and Google will work with building it out for additional manufacturers, too, something it says is “easy” to accomplish. Right now, any HP wireless printer works with the system, and any printer that already supports Google Cloud Print will also be able to take advantage of the new feature. Google Search Search is at the core of Google’s overall product experience, the company explained, so it’s doing more to make that accessible on mobile. Search is now on every homescreen by default in Android, and it supports hotwording, so that you can just say “Okay, Google” to get search up and running at any time, much like you would on Glass. Speech is crucial to Google with this update, and it said it was proud of its improvements so far; the error rate of speech recognition dropped 20 percent last year, and there’s been a 25 percent increase in overall speech recognition accuracy over the past few years, according to Pichai. Using voice recognition also now allows you to tap a word and bring up a list of alternatives to select from. The system also now asks more clarifying questions, using natural language, to ensure better service overall. Google Now Google Now has been updated to be accessed via a swipe form the left side of the screen, which is a tweak from when it was accessed via swiping up in previous versions of Android. Google also focused on answering questions like “How can we help users in more ways, and bring up the most relevant content?” with this update, which means new types of cards. Now can now figure out that The Walking Dead is a favorite show of the user, for instance, and offer up articles related to it and its progress. So not only is Google Now aware of your surroundings and schedule, but also what type of content you’re interested in. It can also note which blogs you check regularly, and provide you info about when new posts appear; in other words, Google is adding some of the features that were core parts of Google Reader to Now, and making them more contextually-aware. It can also incorporate crowd-sourced data to make better recommendations. For instance, it could know that people often search for geyser times at Yellowstone National Park, and provide a card with those if it sees you’re in the area. If you’re near a cinema, it’ll present movie times and a link to the Fandango application for purchasing tickets. Another example Google provided is that Stanford students, who often search for the academic calendar in fall, will now receive that data automatically when the correct season arrives, provided they’ve informed Google of their student status previously in some way. These types of Cards will roll out in mid-November, Google says. Deep App Linking For Google Search Now when you Google things, results can link into apps directly – and not just to the app generally, but to specific content within the app. Some results will have “Open in App X” next to them, and those will take you directly to a relevant section within, like a recipe for example. Partners at launch include Expedia, Moviefone, OpenTable and more. This is a Nexus-only feature at launch, but Google says it will be available for all KitKat devices in time. Availability Android 4.4 KitKat is available today via the Android Open Source Project , and it’s available on Nexus 5 hardware immediately, which also goes on sale today in 10 countries. It will also be available on Nexus 4, Nexus 7, Nexus 10, and the Google Play edition of both the Samsung Galaxy S4 and HTC One in the coming weeks. It’s an OS update that Google says is focused on furthering their vision for software that will run across all levels of all kinds of devices, not just on phones, which has interesting connotations give everything we’ve been hearing lately about Google wearables .

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Android 4.4 KitKat Targets Google’s Next Billion Users, Adds Pervasive Search & Improves Google Now

Tablets To Grow 53.4% This Year, Says Gartner, As The Traditional PC declines 11.2% [Updated]

The tablet category is continuing to eat the PC’s lunch, albeit it’s a large lunch so the feast is taking a while. Analyst Gartner expects worldwide tablet shipments to grow  42.7%  53.4% [ Gartner has issued a correction to its earlier figures ] this year, with shipments reaching 184 million units. And while traditional PCs are still shipping a lot more units (303,100 forecast for this year), those shipments are continuing to decline — predicted to be down 11.2% on 2012 shipments. That’s lower even than Gartner’s prior forecast, back in April , when it said it expected PCs to decline 7.3% this year. Growth in the so-called ultramobile category — aka lightweight laptops and portables running a full desktop OS such as Microsoft’s Surface Pro tablet – is offsetting the traditional PC decline somewhat. But even adding in that category, overall PCs plus ultramobiles are forecast to decline 8.4% this year.  Gartner previously said it expects tablets to be outshipping desktop computers and ultramobiles combined by 2017. By 2014, it now expects the gap between traditional PCs and tablet shipments to have narrowed to just over 18,000 more PCs than tablets shipped, although it expects ultramobiles to have grown to close to 40,000 units shipped by then (up from around 18,600 this year). Growth in the ultramobile category will be down to serving users that need to “balance work and play” considerations in a single device, said Gartner — thereby allowing hybrid ultramobiles to step in and offer the functionality of a PC in the form factor of a tablet. Turning to tablets proper, smaller and cheaper is the order of the day — with consumers’ preference for the 7-inch form factor causing continued price decline in premium tablets.  The raft of cheaper priced tablet hardware — from the likes of Amazon with its Kindle Fire line and Google with its Nexus-branded slates — is clearly helping to underpin overall tablet growth, taking share away from Apple’s more expensive iPad line. Smaller tablets are also going to put a dent in the smartphone’s holiday appeal, according to Gartner. ”Continuing on the trend we saw last year, we expect this holiday season to be all about smaller tablets as even the long-term holiday favourite — the smartphone — loses its appeal,” said Carolina Milanesi, research vice president at Gartner, in a statement. More generally, while the mobile phone market is expected to continue to experience steady growth, Gartner is calling time on the “opportunity for high average selling price (ASP) smartphones”. It expects growth in the mobile segment to be powered by mid-tier smartphones in mature markets, and low-end Android smartphones in emerging markets. So again, cheap devices are winning out. The wider point there is that many developed markets are saturated — pushing smartphone growth to emerging countries where lower ASP devices are required. Gartner’s forecast for worldwide device shipments by operating system this year and next (rounded up percentage marketshares below) shows Android continuing to build out its empire — helped by growth in cheaper tablets and smartphones. Android will be approaching a half-market share across all the device types by 2014, while Windows/Windows Phone and iOS/Mac OS manage only marginal growth: 2013 Android 38% Windows 14% iOS/Mac OS 12% RIM 1 % Others 35% 2014 Android 45% Windows 15% iOS/Mac OS 14% RIM 0.8% Others 26% On the wearables front, Gartner expects the market opportunity to remain primarily about companion devices that are used in conjunction with mobile phones, rather than replacing them. Gartner predicts that less than 1% of consumers will replace their mobile phones with a combination of a wearable device and a tablet by 2017. “In the short term, we expect consumers to look at wearables as nice to have rather than a ‘must have’, leaving smartphones to play the role of our faithful companion throughout the day,” added Milanesi. ”For wearables to be successful, they need to add to the user experience by complementing and enhancing what other devices already offer. They also need to be stylish yet practical, and most of all hit the right price.”

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Tablets To Grow 53.4% This Year, Says Gartner, As The Traditional PC declines 11.2% [Updated]

Sony Unveils Beastly And Beautiful A7 And A7R Full-Frame Mirrorless Cameras

Sony has announced a couple of new cameras early this morning, including the A7 and A7R, both mirrorless interchangeable lens cameras with a twist that’s unprecedented for that type of device – a full-frame sensor is housed within each. That makes these the smallest, lightest full-frame cameras with swappable lenses to boast full-frame power, and with a 36.4 megapixel sensor on the A7R, and a 24.3 megapixel one in the A7. Of course, it’s the sheer size of those sensors that makes all the difference here. Full-frame blows away the APS-C and micro four thirds sensors found in most MILC systems, like Sony’s existing NEX line or the Olympus OM-D models, in terms of their ability to capture light and deliver better over all image quality through accurate and rich color and contrast capture. The new Sony A7R also omit an optical low pass filter, which results in better resolution and detail rendering. Both of these new cameras have a new BIONZ X processor, a hybrid AF system that uses both phase and contrast detection for quicker focus, an OLED Tru-Finder hybrid optical viewfinder and a 3-inch rear screen that can be tilted, another first for a full-frame. ILCE-7_tilt_low ILCE-7R_wSEL35F28Z_top ILCE-7_front ILCE-7_rear ILCE-7_wSEL2870_right   View Slideshow Previous Next Exit Both camera models also boast both NFC and Wi-Fi for easy pairing and direct transfer of photos to devices, and they’re built for pros, with dust- and moisture-resistant magnesium alloy cases. They take a new full-frame E-mount lens, of which Sony is release five in time for launch, and they also work backwards with standard E-mount lenses designed for the NEX series, albeit with some cropping. There will also be an adapter for Sony’s A-mount lenses, which work with their non-mirrorless DSLR range. The A7R and A7 will both go on sale in December, for $2,300 and $1,700 for body-only, respectively. There will also be kits available with some of the new lenses. Sony’s new full-frame interchangeable powerhouses aren’t cheap, but they aren’t crazily expensive, either – on par with the new lower cost line of full-frame DSLRs, in fact. Sony has been absolutely blazing a trail through the digital photography world these past few years, with its RX- line of powerful pocket cameras , and even the innovative (if odd) Q- series cameraphone lens attachments . The A7R and A7 look to be a continuation of that trend, but we’ll reserve final judgement until we get some hands on time with these new photographic monsters.

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Sony Unveils Beastly And Beautiful A7 And A7R Full-Frame Mirrorless Cameras