Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC


Ars visits The Coalition in Vancouver, BC. Video shot by Sam Machkovech, edited by Jennifer Hahn. (video link) VANCOUVER, BC—The future of high-end PC gaming is looking good thanks to graphics APIs like DirectX 12 and Vulkan , which let game engines more directly access multi-threaded processes in your hungry gaming computer’s CPU and GPU. As of right now, however, neither API has been heavily tested in the public gaming market. Vulkan’s biggest splashes to date have included noticeable, if incremental, bumps for games like Dota 2 and this year’s Doom reboot, while DX12 has been applied to PC versions of existing Xbox One games—meaning that we’ve seen those games jump up to impressive 4K resolutions, but we haven’t seen similar jumps in geometry or other major effects. This fall, Microsoft is finally taking the DX12 plunge with a deluge of ” Xbox Play Anywhere ” game launches, including this week’s Forza Horizon 3 , but arguably the biggest DX12er of the bunch is October’s Gears of War 4 . I wouldn’t have made that statement before game developer The Coalition unveiled the game’s DirectX 12 version for the first time, but after seeing what the company had to offer, I was amazed. Here, finally, was a Gears of War game that looked as stunning as the original did during its era—you know, so long as you can afford the game’s “recommended” PC build spec. Read 24 remaining paragraphs | Comments

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Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC


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