US report predicts CO2 emissions have peaked, energy independence near

Well-sited wind power is cheaper than coal, but the good sites aren’t evenly distributed throughout the US. NREL/DOE Although there are some reasonable questions about the value of making long-term projections about energy use, doing so is one of the duties of the US’ Energy Information Agency. On Monday, the EIA released an overview of a report in which it attempts to track the trends in the energy economy of the US out to 2040. The report contains some eye-popping predictions, including a huge (but brief) boom in domestic oil production, a near balance between energy imports and exports, and a peak in carbon emissions that’s already in our past. Energy predictions are fraught with uncertainty, but this report contains more than most, since it’s predicated on having the entire period out to 2040 covered by legislation and rules that are already on the books. At the moment, that would include the expiration of a tax credit that promotes the installation of renewable power facilities, something that Congress has already renewed several times. Perhaps more significantly, the EPA’s rules governing greenhouse gas emissions from existing facilities are still being formulated but are likely to be in effect for most of the period under consideration. This probably explains why the EIA predicts that the slice of domestic energy production that comes from renewables only increases from 11 to 12 percent over the next 30 years. Read 8 remaining paragraphs | Comments        

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US report predicts CO2 emissions have peaked, energy independence near

Bitcoin Exchange Value Halves After Chinese Ban

An anonymous reader writes with news of the latest major fluctuation in the price people are willing to pay for Bitcoins. From the article: “China’s ban on its financial institutions handling bitcoin causes world’s largest exchange to cease trading, halving the value of the currency from $1, 000 to less than $500 in a matter of days. The country’s central bank took a hard line on Bitcoin in early December when it banned financial institutions from handling the decentralized crypto-currency, and as a result BTC China, the world’s largest bitcoin exchange, has stopped accepting deposits from its users.” Just watch that line trend downward. Read more of this story at Slashdot.

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Bitcoin Exchange Value Halves After Chinese Ban

Mac and iOS users can now gift iBooks

Your chances of buying tangible gifts for the holidays may be fading fast, but your digital options are now wider than ever. Apple has just enabled full gift support on the iBookstore for both iOS and Mac users; you can buy someone a specific book rather than giving them iTunes credit. As with apps and media, it’s simple to either time the gift delivery or attach a message. An iBook may not be quite as elaborate as a present under the tree, but we doubt that many iPad-toting readers will mind. Filed under: Cellphones , Tablets , Internet , Mobile , Apple Comments Source: 9to5 Mac

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Xbox 360 Time Warner Cable app finally gets video-on-demand

It’s been a long wait for Xbox 360-faithful wanting Time Warner Cable video-on-demand through their console, but the feature has finally arrived with some 5, 000 promised titles (there’s good news for Roku users too, where TWC TV has added VOD to go along with that new YouTube app ). If you somehow still aren’t entertained, well maybe chatting with other TWC customers via the app’s messaging feature will do the trick. This seems a tad redundant when the 360’s native messaging client is a few button presses away, but we dig having another way to spoil the latest New Girl for our pals. Filed under: Gaming , Home Entertainment , HD , Microsoft Comments Source: Xbox Wire

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Xbox 360 Time Warner Cable app finally gets video-on-demand

Harvard Bomb Hoax Perpetrator Caught Despite Tor Use

Meshach writes “The FBI has caught the student who called in a bomb threat at Harvard University on December 16. The student used a temporary anonymous email account routed through Tor, but the FBI was able to trace it (PDF) because it originated from the Harvard wireless network. He could face as long as five years in prison, three years of supervised release and a $250, 000 fine if convicted. He made the threat to get out of an exam.” Read more of this story at Slashdot.

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Glyph is a high-res wearable display headed to Kickstarter for $499

We were sold on Avegant’s retinal head-mounted display even when it looked like this , but the company’s latest reveal has us throwing balls of cash at the screen. The consumer version will be branded as Glyph, and it’s set to debut January 22nd on Kickstarter with a pre-order price of $499. Avegant had its previous-gen prototype on hand last month at Engadget Expand , and the refreshed version (pictured above) will be on display at CES — it looks quite nice in the render, but this is a product you’ll really need to see to believe. The device will sport integrated noise-canceling headphones with a flip-down display, enabling the unit to double as a standard set of cans when you’re not in the mood to consume super-sharp video content projected from the built-in virtual retinal display. We spent a few minutes with the final headphone design this week, and audio sounded great, but you’ll have to hang tight until CES for a full hands-on with the refreshed version. For now, click through for our hands-on demo with the previous prototype, narrated by Avegant CEO Ed Tang. Filed under: Displays , Household , Wearables Comments

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Glyph is a high-res wearable display headed to Kickstarter for $499

Meta Pro promises Tony Stark-style computing with a $3,000 pair of sunglasses

As opposed to the rudimentary capabilities of the current king of wearables, Google Glass , a company called Meta is building a full-fledged augmented reality computing platform into a pair of aviator shades and a pocket computer. The platform aims to provide the kind of user experience heretofore seen only in Hollywood films — think Tony Stark using J.A.R.V.I.S. in Iron Man . It’s been about four months since we last touched base with Meta, and at the time, we saw a prototype headset and got a demo of the company’s technology — it was a good start to be sure, but the UI was far from ready for consumer use. Since then, Meta’s been working hard to get its $667 Meta.01 developer kits ready for a promised March ship date, while also designing its first consumer set of specs set to ship in June: the $3, 000 Meta Pro. The Pro is the first pair of smart glasses that stuffs the technology needed to enable Stark-esqe computing into the form factor Meta’s founder, Meron Gribetz envisioned when he started the company — something akin to a pair of Ray Bans. And, not only do these new glasses sport more fashionable frames than the dev hardware, but Gribetz promises us that they’ll also have greater computing capabilities, too. So, when the company offered up the opportunity to learn more about the Pro and use a prototype headset in person at Meta’s headquarters in Silicon Valley, we jumped at the chance. To see the new prototype, we drove out to Meta’s new headquarters in the tiny Portola Valley community located in the hills overlooking the western half of the Bay Area. Like any good startup, Meta’s employees eat, sleep and breathe work, and we can think of few places as picturesque in which to do so — it’s a mansion complex atop a mountain that provides stunning views of the Valley. Within the walls of that posh compound, the Meta team has been hard at work refining its core technologies, designing the Meta Pro, and manufacturing Meta.01’s for internal use. The two bedrock technologies that set Meta apart from others in the augmented reality computing space are its surface tracking and hand tracking algorithms. These algorithms are based upon the pioneering work of Steve Mann, Meta’s chief scientist, and are essential to enabling quality holographic computing constructs that Meta wants to build. Before, the company’s surface tracking tech relied upon seeing the edges of the plane it was tracking in order to turn it into a virtual display. Now, the tech can identify and track wall and table surfaces even if the cameras in Meta’s glasses cannot see the bounds of those surfaces. The breakthrough was accomplished thanks to the incorporation of info provided by the 9-axis inertial measurement unit in the glasses. This capability is what will enable Meta users to eventually fling different computing windows onto walls and have them stick there — letting them virtually place a window, look elsewhere, and come back to find the window where they left it. Meta’s made serious progress on its hand-tracking algorithms, too. Building off of SoftKinetic’s technology , Meta glasses now can identify user hands in any orientation and begin tracking them with almost zero wait time. The company tells us that reducing the latency is essential to providing the natural user experience it desires. It allows users to simply don the glasses and start interacting with Meta’s digital constructs without them needing to calibrate the system first. Of course, those tracking technologies are only as good as the hardware that implements them, and the Meta Pro is the culmination of all of Meta’s work. The Pro frames were designed by Martin Hasek, an industrial designer who previously worked for Nike. And, while the renders aren’t entirely accurate — the headset will have a cabled connection to a wearable computer — they showcase Meta’s retro design aesthetic. We got to see where the hardware is currently, and while we weren’t permitted to take photos of the device (which Meta tells us cost $30, 000 to build), you can see a press shot of it above. It’s a little bit bulkier than it appears in the picture, but we imagine that further engineering between now and June (when it’s supposed to ship) will tidy things up and get the final hardware closer to the renders. The prototype was connected to a laptop, so we didn’t get to see what the Pro’s waist-mounted computer will look like, either. As for using the Pro prototype, we were impressed. We got to try a trio of programs: one that enables you to create a digital rocket engine nozzle by shaping its profile using your fingers and two others that let you interact with a virtual iPhone and buttons to turn on and off a real-world lamp. Neither program was particularly amazing in its function, but what was impressive was the user experience. Augmented reality computing is in its early days, and while the technology is rapidly improving, our previous experiences with it have been less than stellar. The UIs were rudimentary and unpolished, usually consisting of simple buttons and geometric objects, or were ports of existing touchscreen applications with limited functions. It was also difficult to gauge how far out we needed to reach to interact with digital constructs. Plus, the experiences were plagued by inconsistent hand tracking — meaning that those systems would fail to recognize gestures or let us interact with constructs even when our hands were positioned correctly. Meta’s new, limited demos gave us no such difficulties, and the programs are much more polished graphically. You may be wondering why, exactly, the Meta Pro ($3, 000) costs almost five times as much as the Meta.01 dev units ($667). Well, while both sets will be able to run Meta’s software, their hardware is not created equal. The company’s still determining the final hardware that’ll ship inside the Meta.01, but we do know that it’ll come with displays borrowed from Epson’s Moverio headset . Meanwhile, the Pro will ship with transparent displays used by military aircraft. These displays provide the wearer with much improved viewability in brightly-lit areas and a wider 40-degree field of view (compared to the Moverio’s 23-degree FOV). Meta tells us that until recently, these ultra thin, 720p displays cost over $10, 000 apiece. Clearly, the price has come down, but putting such high-quality displays in the Pro accounts for a good chunk of its higher price. Additionally, the Meta.01 can only track surfaces within a range of about one meter due to its singular depth sensor, while Pro will pack dual RGB cameras that will eliminate that range limitation. Should you choose to order up a pair of Pros, you’ll also get a pretty powerful wearable computer to run them — an Intel Core i5 CPU, 4GB of RAM, 128Gb of storage, 802.11n WiFi, Bluetooth 4.0 powered by a 32WHr battery. Of course, you won’t get them until next summer, so our gallery of photos will have to tide you over until then. Filed under: Wearables Comments Source: Meta

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Meta Pro promises Tony Stark-style computing with a $3,000 pair of sunglasses

Google Glass XE 12 update lets you wink to capture photos, adds new Hangouts and YouTube glassware

MyGlass for iOS isn’t the only big news to come out of Google’s Glass camp today. Turns out, the company’s issuing a major update, dubbed XE 12 , for the intelligent eyewear that not only makes the complete Glass-to-iOS bridge possible, but also bundles in a few other bells, whistles and, yes, winks . Let’s start there, shall we? Before today, the only way to take a photo with a wink was by way of a third-party app. But now, Google’s baked that functionality directly into the Explorer Edition of Glass, making those sly creepster shots even easier. Glassware’s also getting a major boost with the addition of Hangouts, for those of you that want to send SMS, chats or even video calls from your head, and YouTube for simple Glass video uploads. Apart from that significant feature boost, the Glassware for Google Play Music now offers explorers the ability to navigate by playlists or, if they’re All Access subscribers, radio stations. XE 12 brings some much needed security along with it, too, giving Explorers the option to set a screen lock that turns on when you take Glass off or deactivate it. And because shooting off messages with the obnoxious “Sent Through Glass” was a little too… obnoxious , Google’s cut that outgoing signature from SMS, though it’ll still be present on all outgoing emails. Know what else is getting the axe? Guest Mode. According to Google, the feature was just too much of a strain for its devs to maintain, so if you want to impress with Glass, just hand’em over freely or take Google’s advice and create a demo account. And finally, because Google likes to be cute, you can now ask Glass for helpful caloric counts or even “How far to Brooklyn?” (the answer: No Sleep Til Brooklyn ) — because everyone, even Google, loves the Beastie Boys. Filed under: Wearables , Software , Mobile , Google Comments Source: Google

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Google Glass XE 12 update lets you wink to capture photos, adds new Hangouts and YouTube glassware

Standardized Laptop Charger Approved By IEC

Sockatume writes “The IEC, the standards body which wrote the phone charger specification used in the EU, has approved a standardised laptop charger. While the ‘DC Power Supply for Portable Personal Computer’ doesn’t have a legal mandate behind it, the IEC is still optimistic that it will lead to a reduction in electronics waste and make it easier to find a replacement charger. Unfortunately the technical documentation does not seem to be available yet, but previous comments indicate that it will be a barrel plug of some kind.” I wish they’d push a yank-resistant and positive-connecting plug along the lines of Apple’s MagSafe. Read more of this story at Slashdot.

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Standardized Laptop Charger Approved By IEC

Polynesian People Were Using Binary 600 Years Ago

Binary lies at the heart of our technological lives: those strings of ones and zeroes are fundamental to the way all our digital devices function. But while the invention of binary is usually credited to German mathematician Gottfried Leibniz in the 18th Century, it turns out the Polynesians were using it as far back as 600 years ago . Read more…        

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Polynesian People Were Using Binary 600 Years Ago