NVIDIA’s latest GPU crams 4K images on 1080p displays

Back in February, NVIDIA trotted out the very first desktop GPUs to feature its new Maxwell architecture: the GeForce GTX 750 and 750i. These entry level cards were paragons of efficiency, but they were hardly strong examples of what the company’s latest graphics technology was truly capable of. No, NVIDIA revealed those graphics cards today — the GeForce GTX 980 and 970 desktop GPUs. The new flagship GPUs still benefit from the efficiency gains made by the first generation Maxwell cards, but lean far more heavily on performance. If you’re a PC gamer with a GTX 680 or 560 in your tower, these are the cards NVIDIA wants you to upgrade to. On paper, there’s reason enough to appreciate these cards’ power: the $549 GTX 980 boasts a 1.1Ghz base clock speed (1.2 with boost), 2048 CUDA cores and 4GB of GDDR5 video memory. The $329 GTX 970 sheds a few of those CUDA cores (totaling 1664) and clocks down to 1Ghz (1.1 with boost), but it consumes a little less power for the downsizing: 145W to the 980’s 165W. In NVIDIA’s tests (viewable in the gallery above), these stats reportedly outperformed AMD’s kit with almost half the power draw. Still, even NVIDIA knows stats and core count mean bupkis to the general consumer — gamers want to know what all these specifications are going to do for them. We met up with Scott Herkelman, NVIDIA’s general manager of GeForce, to learn about Maxwell’s new tricks. “One of the things that we thought about when we wanted to launch Maxwell is this dichotomy that gamers are running into today, ” Herkelman told Engadget. NVIDIA found that gamers either wanted to increase visuals past a game’s prescribed performance settings or maximize framerate without sacrificing image quality. Surprise, surprise: Maxwell’s second generation GPUs introduce two new technologies that can help. Dynamic Super Resolution, for instance, lies to your game to make it output a higher resolution than your display expects. “We render a 4K image in the background and then put it through a 13 gaussian filter, ” he explained. “Then we bring that down to a 1080p monitor.” As far as the game is concerned, its piping out a ultra high resolution image to a 4K monitor, but Maxwell is forcing it to run on you 1080p display. This feature is designed to improve picture quality on a game that is already tuned to its best visual settings. Basically, it makes downsampling easy. It looks pretty good in action too, but it isn’t perfect: some 4K UI elements don’t scale well on smaller monitors. Herkelman says NVIDIA is continuing to improve and tweak the feature. “The other new technology we have is called MFAA, or Multi-Frame Sample Anti-Aliasing, ” Herkelman said. “This is for those games where you already have great image quality but you want more performance.” Like traditional anti-aliasing, it can sample a pixel multiple times, but MFAA splits the work up over multiple frames. Herkleman says this can improve performance by as much as 30-percent. Finally, high-end maxwell cards will be able to take advantage of games that use Voxel Global Illumination, a new dynamic lighting technology that promises to promises to enable destructive environments with active, realistic lighting. NVIDIA says the new lighting solution will be available for UE4 and other major engines later this year. Not the bells and whistles you’re looking for? Fine — Maxwell has a few more features hidden away, but you won’t be able to use them until the consumer virtual reality market takes off. NVIDIA’s VR Direct program is working to bring low latency graphics to consumer VR headsets like the Oculus Rift . Herkleman showed off a Maxwell-powered Eve: Valkyrie demo as an example. Indeed, the demo was smooth, but VR Direct’s future impact on GeForce Experience really caught our attention. In addition to supporting SLI, DSR and MFAA, NVIDIA’s VR Direct promises “auto stereo, ” a feature designed to bend a game not intended for virtual reality into the Oculus Rift’s stereoscopic perspective. Herkleman told us that the feature would probably have a whitelist of compatible games, not unlike how the company implements NVIDIA 3D Vision. So, when can consumers get their hands on the new Maxwell? Soon. NVIDIA CEO Jen-Hsun Huang officially announced the new GeForce GTX cards at Game24 this evening, and they should be available for sale tomorrow morning from NVIDIA’s usual hardware partners: EVGA, ASUS, Gigabyte, MSI and PNY, among others. Are you planning to upgrade, or will you wait to see what AMD cooks up in competition? Let us know what you think in the comments section below. Filed under: Gaming , NVIDIA Comments

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NVIDIA’s latest GPU crams 4K images on 1080p displays

NVIDIA’s new GPU proves moon landing truthers wrong

Despite overwhelming evidence to the contrary, there still exist some people on planet Earth who believe it’s the only celestial body humanity has ever walked upon. You’ve heard it before — the moon landing was a hoax, a mere TV drama produced by Stanley Kubrick presented as fact to dupe the Soviet Union into giving up the space race. This deliciously ludicrous conspiracy theory has been debunked countless times, but now its advocates have one more refutation to deny: NVIDIA’s Voxel Global Illumination tech demo. It’s a GPU-powered recreation of the Apollo 11 landing site that uses dynamic lighting technology to address common claims of moon-deniers, and it’s pretty neat. Mark Daly, NVIDIA’s senior director of content development told Engadget its Apollo 11 demo was created as an answer to Sponza — a popular global illumination model frequently used in by the academic crowd. It’s a good model, he says, but it’s not very interesting to watch. “Jen-Hsun [Huang], our CEO, looked at it and said ‘Isn’t there something better?’ Anyway, one of our research engineers happened to put this slide up of Buzz Aldrin on the moon in a meeting and said ‘this speaks global illumination to me because of all the hoaxers and deniers of the moon landing.” Conspiracy theorists say that Aldrin simply couldn’t have been lit up the way he is in the picture. NVIDIA took it as a challenge. Buzz Aldrin (right) next to his computer-generated doppelganger (left) NVIDIA chose to create a 3D rendition of a photograph showing Buzz Aldrin descending a ladder to the moon’s surface. Folks that insist the landing was a hoax claim that without the light-diffusing effect of an atmosphere, the shadow of the lander should cast Aldrin in almost complete darkness. “You can explain it, ” Daly says, “and say light bounces around even on the moon… or you can show it. We decided to take the approach to show it, but it turns out that it’s not that easy — there isn’t a lot of light on [Aldrin].” Daly’s challenge was not in placing lights around a computer simulated scene of the Apollo 11 landing, but in using NVIDA’s Voxel Global Illumination to make a single light source, the simulated sun, correctly reflect off of every material in the scene. To do this, he had to research the materials of NASA’s lander, the brightness of our local star and even the reflectivity of the moon’s surface. “It turns out there is a lot of information about the astronomical bodies floating out there in space, ” he explains. “Starting with the sun. The sun itself is 128, 500 lux — that’s lumens per square meter – but it turns out the moon is a crappy reflector of light.” Daly discovered that the moon is only 12-percent reflective, and absorbs most of the sunlight hitting it. On the other hand, 12-percent of 128, 500 lux is quite a lot. “It’s the equivalent to ten 100-watt lightbulbs per square meter of light bouncing off the moon.” More than enough make Aldrin visible under the lander’s shadow. While this exercise showed that the moon was reflective enough to highlight Aldrin, something was still wrong. Daly noticed that the astronaut’s side wasn’t lit the same in NVIDIA’s simulation as it was in NASA’s photograph , but he wasn’t sure why. “A couple of people really into the moon landing told me, ‘by the way, you should take into account Neil Armstrong and the light coming off of him.’ At first I was like, yeah, whatever — the sun is doing all the work — something the size of a guy in a space suit isn’t going to contribute much light.” He quickly learned his assumption was wrong: the material on the outside of the astronaut’s suits is 85-percent reflective. “Sure enough, we put him in there, adjusted the reflectivity of his suit, put him in the position where the camera would be… and it contributed another 10% or so of light to the side of Buzz Aldrin.” Daly found that his own doubt mirrored the claims of some landing-deniers. Some claim that because Aldrin is in shadow, there would need to be some sort of auxiliary lighting behind the camera; supposed proof that the image was taken in a studio. “As it turns out, yes! They’re right — there was a light there, it was the sun reflecting off of Neil Armstrong’s suit. I really didn’t believe it would contribute that much.” It’s the dynamic nature of Voxel Global Illumination that allows NVIDIA to poke fun at these hoax claims: the entire scene renders light reflection on the fly, based solely on the illumination provided by the simulated sun. “We learned a heck of a lot about how all these materials reflect light and put them into the material descriptions, the BRDF (bidirectional reflectance distribution function), ” Daly said, explaining how developers create a VXGI lighting environment. “The VXGI we’ve integrated into Unreal Engine 4 reads all those materials you’ve given it and, based on the reflectivity of those materials, constructs a lighting module.” It’s a lot of work to set up, but it makes adjusting the light easy after the fact. NVIDIA is able to drag the sun to new positions, add new elements to the scene or even remove the moon’s natural reflectivity to create the false conditions moon-truthers think represent the lunar surface. This versatility allowed NVIDIA to address one more hoax-claim before our demo ended: the stars. If NASA really landed on the moon, why can’t we see the stars in any of the Apollo 11 photographs? Well, that’s more of a matter of film exposure than lighting trickery. Because the unfiltered sun is so ridiculously bright (128, 500 lux, remember?), the astronauts’ cameras were set to use a small aperture, letting in only a fraction of the available light in order to keep the picture from blowing out. NVIDIA was able to simulate this too, and widened the virtual camera’s aperture to reveal the demo’s simulated stars. It worked, but at the expense of the camera’s true subject matter: Aldrin’s descent to the lunar surface became a blown out, over-exposed mess. Science has been able to debunk these moon hoax theories for decades, but it’s nice to see a real-time simulation that can help illustrate those explanations in real time. Better still, Daly says NVIDIA is currently building a consumer UI for the demo, and will release it to the public sometime in the next several weeks. It’s also a project that has become important to him. “Because I got to see a lot of this live when I was a kid, it has a special meaning to me. I know in Apollo 1 two men died, and other men risked their lives to get into these crazy contraptions to actually do this. It’s kind of offensive to me when people say this didn’t happen, ” he explains. “I want to show that it really happened and these people risked their lives. They actually did go to the moon.” Post by NVIDIA . Comments

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Home Depot Says Breach Affected 56 Million Cards

wiredmikey writes: Home Depot said on Thursday that a data breach affecting its stores across the United States and Canada is estimated to have exposed 56 million customer payment cards between April and September 2014. While previous reports speculated that Home Depot had been hit by a variant of the BlackPOS malware that was used against Target Corp., the malware used in the attack against Home Depot had not been seen previously in other attacks. “Criminals used unique, custom-built malware to evade detection, ” the company said in a statement. The home improvement retail giant also that it has completed a “major payment security project” that provides enhanced encryption of payment card data at point of sale in its U.S. stores. According to a recent report from Trend Micro (PDF), six new pieces of point-of-sale malware have been identified so far in 2014. Read more of this story at Slashdot.

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Home Depot Says Breach Affected 56 Million Cards

You got served … on Facebook :(

It’s made you distrustful and toyed with your emotions and now a Staten Island Support Magistrate has deemed Facebook an acceptable vehicle for your legal woes. According to the New York Post , Gregory Gliedman ruled that Noel Biscocho could use the social network to serve his ex, Anna Maria Antigua, with a legal notice that he no longer wishes to pay child support for their 21-year-old son. The ruling reportedly came after Biscocho attempted to reach Antigua multiple times in the real world. And here we thought breaking up via text message was bad. [Image credit: Peter Dazeley / Getty] Filed under: Internet , Facebook Comments Via: Gothamist Source: New York Post

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Facebook acknowledges news feeds are bad at news, vows to improve

Facebook’s News Feed pays attention to trending topics, right, but news feeds have lately seemed to be lacking in news. Following criticism of the lack of current events in Facebook news feeds, Facebook has announced tweaks to its algorithms meant to help surface timely content. The company plans to do this by giving more value to posts that get interactions, such as likes and comments, and pushing posts when that activity seems to be cresting. In the blog post announcing the changes, Facebook wrote that it often prioritizes posts about “trending” topics that appear in the chart of hashtags posted on the right side of users’ homepages. Facebook also places higher value on posts according to how many interactions (likes, comments, shares) they receive. But as things are, some users have noted that Facebook seems to miss news waves , or is late to them, as with the fatal shooting of Mike Brown and the related protests that played out over weeks in August. When Facebook’s curation methods didn’t acknowledge those events, users noticed the news vacuum in their news feeds. Read 1 remaining paragraphs | Comments

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Facebook acknowledges news feeds are bad at news, vows to improve

Hidden Message in Apple Transparency Reports Suggest New NSA Warrants

It’s not what Apple’s most recent transparency reports say that has activists concerned—rather, it’s what’s missing. Because the sudden omission of a mere two sentences essentially translates to Apple saying that yes, they’ve now been subjected to the Patriot Act’s demands . Read more…

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iCloud for Windows update means PCs can use iCloud Drive before Macs can

iCloud Drive is now available on Windows, but not OS X. Andrew Cunningham Apple officially released iCloud Drive yesterday as part of the iOS 8 update , but it came with a caveat: turning it on disables the “old” way of iCloud syncing, but OS X doesn’t yet support iCloud Drive and won’t until OS X Yosemite is released later this fall. If you use iCloud to sync application data between your phone, tablet, and desktop, this means you’ll need to keep living with the more limited version of iCloud until Yosemite is out (or roll the dice and give the Public Beta a try ). If you’re a Windows user with an iPhone, though, you can go ahead and pull the trigger on that iCloud Drive update now. Apple today released an updated version of the iCloud for Windows application  that adds full support for iCloud Drive. Install the program and sign in, and iCloud Drive will appear in your user profile folder and your Favorites menu in Windows Explorer, much like Microsoft’s own OneDrive cloud storage service. This is the first opportunity that Windows users will have to view and directly manipulate iCloud data, not counting the more limited capabilities of the iCloud.com Web apps, and it’s a nice new addition for people who like iOS but don’t care to use Macs. Otherwise, iCloud for Windows continues to be more limited than iCloud on either iOS or OS X. It can sync with your Photo Stream and sync Safari bookmarks with either Internet Explorer, Firefox, or Chrome, and if you have Outlook 2007 or later installed it will also offer to sync your iCloud mail, calendars, contacts, and reminders. However, it can’t use iCloud Keychain to sync passwords, nor does it provide any kind of “Find My Device” functionality as it does in both iOS and OS X. You can’t sync Notes data directly either, though that feature is accessible via iCloud.com. Read 1 remaining paragraphs | Comments

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Apple releases OS X 10.9.5 with fixes, new code signing requirements [updated]

Yesterday evening Apple released OS X 10.9.5 to the general public, the fifth major update for OS X Mavericks. As usual, the update comes with a handful of fixes for user-facing features as well as a small pile of security updates . Many of these security patches are also available for OS X 10.7.5 and 10.8.5 in separate updates. Like OS X 10.9.4 , the update focuses on smaller problems that affect a subset of Macs. The new features include Safari 7.0.6, improved “reliability for VPN connections that use USB smart cards for authentication,” and better reliability for connecting to file servers that use the SMB protocol. For businesses using OS X, the update fixes a problem that could keep system admins from “performing some administrative tasks successfully” on larger groups of Macs, and it also speeds up authentication “when roaming on 802.1x networks which use EAP-TLS.” Among the security updates are fixes for Bluetooth, CoreGraphics generally and the Intel graphics driver specifically, and OS X’s version of OpenSSL among many others. The latter problems were fixed by updating from OpenSSL version 0.9.8y to 0.9.8za. Read 6 remaining paragraphs | Comments

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Apple releases OS X 10.9.5 with fixes, new code signing requirements [updated]

FCC Chairman: Americans Shouldn’t Subsidize Internet Service Under 10Mbps

An anonymous reader writes On Wednesday at a hearing in front of the US House Committee on Small Business, FCC Chairman Tom Wheeler stated that for ISPs to be eligible for government broadband subsidies, they would have to deliver speeds of at least 10 Mbps. Said Wheeler: “What we are saying is we can’t make the mistake of spending the people’s money, which is what Universal Service is, to continue to subsidize something that’s subpar.” He further indicated that he would remedy the situation by the end of 2014. The broadband subsidies are collected through bill surcharges paid for by phone customers. Read more of this story at Slashdot.

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FCC Chairman: Americans Shouldn’t Subsidize Internet Service Under 10Mbps

Apple Won’t Turn Over Your iPhone’s Data to Police If You’re Using iOS 8

Here’s a new feature of iOS 8 that we weren’t expecting: Apple announced tonight that the new software makes it impossible for Apple to turn over the data on an iOS 8-equipped iPhone or iPad to U.S. law enforcement, even in the presence of a search warrant. Chalk one up for privacy. Read more…

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