Bigger than Google Fiber: LA plans citywide gigabit for homes and businesses

Hollywood Boulevard in Los Angeles. Diliff Los Angeles is about to unleash one of the most ambitious city-led broadband projects to date, with the goal of bringing fiber to all of its 3.5 million residents and all businesses. Next month, the city plans to issue an RFP (request for proposals) “that would require fiber to be run to every residence, every business, and every government entity within the city limits of Los Angeles,” Los Angeles Information Technology Agency GM Steve Reneker told Ars today. The City Council this morning unanimously voted to move forward with drafting the RFP and will vote again in a few weeks to determine whether it’s ready for release, he said. LA expects the fiber buildout to cost $3 billion to $5 billion, but the cost would be borne by the vendor. “The city is going into it and writing the agreement, basically saying, ‘we have no additional funding for this effort.’ We’re requiring the vendors that respond to pay for the city resources needed to expedite any permitting and inspection associated with laying their fiber,” Reneker said. “If they’re not willing to do that, our City Council may consider a general fund transfer to reimburse those departments, but we’re going in with the assumption that the vendor is going to absorb those up-front costs to make sure they can do their buildout in a timely fashion.” Read 10 remaining paragraphs | Comments        

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Bigger than Google Fiber: LA plans citywide gigabit for homes and businesses

Los Angeles moves forward with proposal for free citywide WiFi

Los Angeles has been knocking about the idea of free citywide WiFi for several months, but now those thoughts have coalesced into something more concrete. Today, the Los Angeles City Council has unanimously decided to draft a RFP (or request for proposals) for businesses interested in developing that network. Building such a project “would require fiber to be run to every residence, every business, and every government entity within the city limits of Los Angeles, ” LA’s Information Technology Agency GM Steve Reneker told Ars Technica . It’s expected that the fiber will also supply residents with free internet access at speeds between 2Mbps – 5Mbps, with paid plans scaling up to a gigabit. The entire scheme is expected to cost $3 billion to $5 billion, but that’s cash the outfit that builds the network will be responsible for. However, don’t start packing your bags for the City of Angels just yet, as choosing and a company to build-out the whole shebang and associated negotiations could take up to a year. Comments Via: Ars Technica Source: Los Angeles City Clerk (1) , (2, PDF)

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Los Angeles moves forward with proposal for free citywide WiFi

Google Relying On People Power For ‘Helpouts’

Nerval’s Lobster writes “While Google built its highly profitable search business atop a complex mix of algorithms and machine learning, its latest initiative actually depends on people power: Helpouts, which allows users (for a fee) to video-chat with experts in particular fields. Google has rolled out the service with a few brands in place, such as One Medical and Weight Watchers, and promises that it will expand its portfolio of helpful brands and individuals over the next several months. Existing categories include Cooking, Art & Music, Computers & Electronics, Education & Careers, Fashion & Beauty, Fitness & Nutrition, Health, and Home & Garden. Some Helpouts charge nothing for their time; for example, the ‘Cooking’ section of the Website already features a handful of chefs willing to talk users through baking, broiling, slicing and dicing for free. A few vendors in the Computers & Electronics section, by contrast, charge $2 per minute or even $200 per Hangout session for advice on WordPress setup, Website design, and more. So why is Google doing this? There are plenty of Websites that already dispense advice, although most rely on the written word—Quora, for example, lets its users pose text-based questions and receive answers. There’s also rising interest in Massive Open Online Courses, also known as MOOCs, in which thousands of people can sign online to learn about something new. In theory, Helpouts (if it’s built out enough) could make Google a player in those markets, as well as specialized verticals such as language learning — and earn some healthy revenue in the process.” Read more of this story at Slashdot.

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Google Relying On People Power For ‘Helpouts’

Acer CEO resigns on the back of $446 million quarterly loss

Soon-to-not-be CEO J.T. Wang. Acer Acer has issued a statement this morning reporting that Acer CEO J.T. Wang has resigned following news of the company’s significant $446 million loss during the third quarter of 2013. Wang will continue in his role as Acer’s chairman for another seven months, but he will be handing over the CEO reins to Acer President Jim Wong at the start of 2014. Acer’s financial beatdown was announced last Tuesday along with the rest of its Q3 results. It’s the second quarter in a row of losses for the PC OEM; Q2 in August ended with a $11.4 million loss where many analysts had expected at least some profit. According to GigaOm , an additional (Chinese) statement issued by Acer blames “the gross margin impact of gearing up for the Windows 8.1 sell-in and the related management of inventory.” As Microsoft Editor Peter Bright showed yesterday , though, Windows 8.1 hasn’t necessarily exploded out of the gate, and tying significant amounts of money up around the operating system’s launch doesn’t appear to have served Acer very well. Most OEMs see sales dips in Q2 and Q3 before the holiday-saddled Q4 pushes sales back up, but Acer’s numbers paint a particularly dismal picture: the company saw a 35 percent drop in sales from the same quarter last year. Read 1 remaining paragraphs | Comments        

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Acer CEO resigns on the back of $446 million quarterly loss

Google Now on iOS Adds Reminders, Notifications, Handsfree Voice, More

iOS: Google has updated the Search app for iPhone and iPad today with helpful features in Google Now. In addition to new cards, Google Now will notify you when it’s time to get going and remind you of stuff you have to do. Read more…        

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Google Now on iOS Adds Reminders, Notifications, Handsfree Voice, More

All the new exo-planets discovered by Kepler in one single image

This image has all the new worlds discovered by Kepler. The total is now 3, 538. The big balls are actually stars. The planets are the tiny black dots in front of them, shown to scale. It’s ridiculous. Read more…        

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All the new exo-planets discovered by Kepler in one single image

Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Apple has released its iPad Air, and while we don’t yet know how many it sold during opening weekend (it’s likely waiting to reveal launch numbers until the iPad mini with Retina display goes on sale), we do know that it seems to be enjoying strong adoption rates. The cost of building this latest iPad should help Apple’s product margins, too, if a teardown by analyst firm IHS iSuppli (via AllThingsD ) is any indication. IHS regularly makes a point of trying to backwards engineer the cost of building a brand-new Apple device by tearing them down and looking at what goes into one. This year, it estimates that Apple’s iPad Air runs between $274 and $361, for the $499 16GB Wi-Fi only model at the low end, and the $929 128GB Wi-Fi + LTE version at the top. As usual, margins are higher the further up the chain you go, but what’s remarkable about this device is that it actually costs an estimated $40 or so less than the third-generation iPad did  (IHS didn’t revise its figures for the fourth-generation iPad release) when it first launched, at every price point and model. That’s despite featuring a much more expensive display and touchscreen assembly that combines some layers to result in a a thinner overall package. Measurement for the touchscreen assembly is now at 1.8 mm, which is down from 2.23 mm on previous versions. There are savings in other areas, however, since the display requires fewer LED units (36 vs. 84 before) to power the screen, and that’s mostly because apart from the screen, many of the components are held over from older versions. The A7 is actually cheaper than the A5 was back in March when the iPad 3 launched, and the cellular array used in the iPad covers all LTE frequencies in the U.S., which means cheaper manufacturing costs overall since it only needs to make one version. Apple eking out more margin on the iPad Air could result in huge upside for it going into a busy holiday season, especially if numbers prove as strong as early evidence suggests they could be. The iPad mini, too, might enjoy a boost to profit for Apple, given that it also uses the A7 and appears to share a lot of componentry in common both with the full-sized iPad Air and with its predecessor.

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Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Bublcam Is A 360º Camera That Can Stream Immersive, Spherical Video In Real-Time

Meet Bublcam :  a 360 degree camera made by Canadian startup Bubl that lets you capture spherical panoramas of what’s going on around you – either as still photographs or spherical video that allows you to swipe around and explore the scene. The camera can even stream video in real-time over Wi-Fi, in case you want to broadcast every possible vista of your skiing holiday as it happens. Or it will be able to if Bubl hits its Kickstarter funding goal. Bublcam’s makers have taken to the crowdfunding site looking for $100,000 to go into production – aiming for a May 2014 shipping date. They’ve been working on the project for more than two years, funding the R&D work themselves – including by selling a previous business. “We’re all tapped out,” says Bubl founder and CEO Sean Ramsey, explaining why it’s taking to Kickstarter now. The ability to capture still panorama photography makes Bublcam similar to a device such as Ricoh’s Theta . However there are differences: Bublcam has zero blind spots in the image, thanks to its tetrahedral design which positions four 190º lenses so that they overlap and can therefore create a perfect image. Its video capture ability also sets it apart. Bublcam captures 14 mega pixel spherical photos, and videos at 1080p at 15 fps and 720p at 30fps. And then there’s the spherical playback. Neat hardware design aside, it’s Bubl’s software that does the real grunt work – taking a multiplex image consisting of the four separate camera views and stitching those quadrants together in real-time so that the user can share their environment spherically as events unfold. “Calibration became quite a bottleneck,” says Ramsey, discussing the process of creating software capable of stitching a quad-multiplex image into a sphere in real-time. “It went through a lot of iterations before we got that right.” Getting that right involved teaming up with university professors and students in Canada to hone the algorithms required to turn something flat and segmented into a dynamic sphere of content shaped more like life. (If you don’t fancy a fancy sphere, Bublcam’s output can also be converted into a flat equirectangular.) “Multiplex imagery was an untested area in general. Most people weren’t using it for anything other than security footage,” he adds. “There was very little use for multiplex imagery so it became something that I realised very quickly was free and open for patenting. “When we discovered a way to do it, that’s when we realised we really had something special.” So it’s the software process – of turning a multiplex image into a sphere in real-time, utilising techniques such as UV mapping – that Bubl is hoping will ultimately give it an edge, rather than just the selling of the camera hardware itself. That said, it’s starting with the basic hardware sales play on Kickstarter. The initial Bublcam is going to be priced at around $800, with the aim of pushing it down to around $700. Even so, that’s pretty steep for a single-use consumer gadget. (Kickstarter early birds do get the chance to bag a Bublcam for $400.) In future, if all goes to plan, Ramsey said Bubl is hoping to produce two additional versions of the camera: a cheaper version aimed at the consumer market, and a higher quality camera (that is capable of taking higher resolution shots) for the prosumer market. But selling camera hardware is just one quadrant of what Bubl plans. It sees the greatest potential in licensing both its hardware and software – and  having that handle on both hardware and software combined is what gives it its competitive advantage vs rivals in this space, argues Ramsey. “When Google came out with their Google Trekker… I was just like is this where the technology is really heading?… I’m still a little surprised,” he says. ”There’s been a couple of other companies that have come out with portable 360 devices. And the problem they have – which has become the biggest problem for this entire market – is you have the hardware and then you have the software, and most people try to tackle one or the other. “No one’s really tried to tackle them both together as a solution. That has made a huge differentiator for us.” Bubl is making a photo viewer and a video viewer (for desktop, desktop browser and as mobile apps) so that content captured with the Bublcam can be properly explored (although it will also be possible to export content in formats such as Jpeg and MP4 for viewing elsewhere). Bubl’s Kickstarter campaign notes: The bubl players have been developed to allow users to look up, down and all around and create their own experiences. It also provides users with imaging controls in order to adjust brightness, contrast, saturation and zoom. Currently developed for desktop, desktop browser and in beta on iOS devices. Our development schedule also includes WebGL and Android devices, which will be released in the very near future. It’s also developing an open software API and hardware SDK so that developers can tap into Bublcam’s universe – envisaging applications for an AR gaming device like the Oculus Rift, or viewing bubls using the gesture-based Leap Motion controller. Down the line, assuming Bublcam captures enough imaginations, it’s aiming to license the camera technology to other electronics manufacturers – the Sonys, the LGs, the Samsungs of the world, as Ramsey puts it – and is working on an enterprise version of its software suite for licensing to various vertical markets that are focused on content creation. “There’s the opportunities to sit down with the ad agencies, and production companies, and televisions studios and broadcast networks,” he says. “We’re creating software with some interesting features pulled in to it to allow those places to create a lot more dynamic version of a bubl. Interactive features like if you want to create a virtual tour where you can click from one bubl to the next, if you want to have branding information included directly into the video. “Or if you want to create an experience where the content of the video had data visualisations – like image recognition, facial recognition. We want to be able to allow those features to built either on top of our player – through the API – and as the company grows, leverage some of those features ourselves internally so if you decide to license the software suite you will get access to feature that you’re not going to get through the free application.” Ramsey tells TechCrunch he originally came up with the idea for Bublcam some five years ago, while working at an ad agency and being asked by a client to come up with an experience where the car sat in the middle of the screen and was viewable from all angles and directions. “In developing that idea we realised that the technology wasn’t really there, and we’ll have to do something ourselves,” he says. “And after we did it, I realised that if we could do this for a still image, why couldn’t we do this for video?” Exactly who or what Bublcam is going to be for is TBC at this point. It’s partly why Bubl is taking to Kickstarter, rather than choosing and targeting one specific vertical itself. The concept is proven, the prototype is working but the applications still need to dreamt up. And that is probably Bublcam’s biggest barrier: getting people to see the potential in spherical video. Initially, Ramsey says he thought the security industry would be the likely adopters of Bublcam but various other applications have since suggested themselves – from gaming to action sports to immersive videochatting to advertising/industry applications – hence the decision to “put the content and the camera out into the world to see where it sticks best”. To see what early adopters do with it. (The quick-to-adopt-new-tech adult entertainment industry may well be one such early taker for Bublcam. Time will tell.) As it kicks off its Kickstarter campaign, Bubl is still tweaking the camera hardware to improve video capture so it can better compete with GoPro for action sports use-cases, says Ramsey – an enhancement that it has factored into its May 2014 ship date. In the meantime, it will be waiting to see what the crowdfunding community makes of Bublcam, and what the first crop of backers end up doing with it. “We are still in a place where we don’t know exactly where it’s going to go to first, how it’s going to be adopted quickest. We kind of wanted to put it out there and let the world dictate exactly how we want to use it. We have built a system and a product that will entertain and fit into many different verticals,” he says. “And although our goal is to try to disrupt as many markets as possible, which one’s going to be first, which one’s going to provide us with the best type of results, which one’s going to create the largest revenue stream – is still unfamiliar. This technology is really new, and people still don’t fully comprehend where it’s going to be able to go. We want to discover that along with everyone else.”

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Bublcam Is A 360º Camera That Can Stream Immersive, Spherical Video In Real-Time

BitTorrent Sync launches API for building decentralized apps, comes to iPad

BitTorrent Sync , the cross-platform tool for sharing files without cloud interference, hasn’t managed to shake its beta tag yet, but that isn’t slowing anything down. In addition to announcing the service now has more than a million active users monthly, and it’s passed over 30 petabytes of data between devices, today sees an update for users and something for developers, too. The general release of version 1.2 is said to improve transfer speeds to up to around 90MB per second. A new native iPad app is out today, and the current iOS version has seen design tweaks and compatibility improvements for iOS 7. Sending and syncing data in other apps using BitTorrent Sync is now possible, and pics and video from your synced folders can be added to a device’s camera roll. BitTorrent Sync is also discharging its API to any and all developers today. Just like the service itself, the API doesn’t favor any platform, and will allow devs to tinker on all the main computer operating systems , as well as Android and iOS. While it means file-sharing support can be easily shoehorned into other things, the Sync team also imagines entirely new services build off the back of the underlying platform, making use of encrypted data transmission that doesn’t rely on any centralized server. Filed under: Internet , Software , Mobile Comments Source: BitTorrent Blog , Sync Developer Page

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BitTorrent Sync launches API for building decentralized apps, comes to iPad