iPhone 5s Owners Gobbling “Unprecedented” Levels Of Data, Study Finds

Users of flagship smartphones such as Apple’s iPhone 5s and Samsung’s Galaxy S4 are continuing to suck down more data than their tablet-wielding counterparts, according to a large-scale survey of mobile data consumption in 2013 conducted by JDSU (which last year  bought mobile data analytics company Arieso , the company that previously ran the annual survey). Last year’s mobile data consumption survey , which looked at 2012 data, also found flagship smartphone device users outpacing the data consumption rates of tablet users. But the most data thirsty phone users of all have an iPhone 5s burning a hole in their pocket. As with the 2012 study, the 2013 survey examined the data demands of more than one million subscribers using more than 150 different devices over a single, 24-hour weekday in a Tier-1 European market, which had a mixture of urban and suburban morphologies. But for the first time the survey also studied a developing market for comparative purposes — with a further  one million+ subscribers studied in this market over the same 24-hour period.  To ensure statistical validity the study only looked at the data demands of popular devices — i.e. those represented by at least 1,000 subscribers (conversely, the most popular devices had subscriber rates of well over 10,000 apiece). The results are pretty telling about the habits of flagship smartphone owners, if not entirely surprising. You guys are a data-demanding bunch. Especially if you happen to own the latest iPhone. Continuing the trend of the past three years’ findings, the 2013 study found that mobile subscribers using Apple’s flagship smartphone are the most data-hungry smartphone users of all. And they’re getting hungrier still: users of the new iPhone 5s are even more data-hungry than previous top-of-the-line iPhone owners — with the study describing them as the most voracious smartphone users it’s yet seen, with “unprecedented increases in uplink and downlink data demands”. According to the findings, iPhone 5s users demand 7x as much data as iPhone 3G users in developed markets (the study uses the iPhone 3G as its mid-range benchmark device), and 20x as much data in developing markets. The most data-demanding device in 2013 was the iPhone 5 — but iPhone 5s users are demanding a fifth (20%) more data than iPhone 5 users in developed markets, and 50% more data in developing markets. Owners of Apple’s current flagship phone also have a greater data consumption than the Android-based Samsung Galaxy S4, which had a 5x data generation rate vs the iPhone 3G in developed markets and 11x in developing markets. The SGS4 did rank a lot higher for uplink data generation — coming third in developed markets (vs sixth place for the iPhone 5s). The study goes on to note that the average user of the SGS4 generates almost as much uplink data as eleven iPhone 3G users in the developing market it analysed. T he SGS4′s “prolific” uplink data generation usage is described as “consistent with the improved high-resolution 13-megapixel primary camera and the 2-megapixel front-facing camera”. (The iPhone 5s has an 8MP rear camera.) Both Apple and Samsung are amply represented in the top data gobbling devices across developed and developing markets, as the below tables from the report show: The report also flags up the relatively reduced amount of data consumption by users of the lower cost iPhone 5c compared to previously released iPhones. ”This is consistent with the marketing of the device relative to the new flagship iPhone 5s,” the report notes. Bottom line: even though the iPhone 5c is a shiny new iPhone, it’s not a flagship iPhone so the owners of this device have more modest data consumption habits (on average). On the tablet front, Apple’s fourth-gen iPad has replaced the Samsung Galaxy Tab 2 10.1 in the top tablet spot in the studied developed market (relative to 2012’s study). No sign of the iPad Air as yet, but it’s a little too early for that device to crop up on the analysed networks (being as it went on sale in November, when the data was being gathered). The study also points out that — as with the don’t-call-it-cheap-but-it’s-not-a-flagship iPhone 5c — Apple’s lower priced tablet, the iPad mini, yields lower data consumption rates than its flagship tablet models. The report notes that iPad mini users consume only 80% of the downlink data consumed by 2nd and 3rd generations of iPads. “Similar to the iPhone 5c, the iPad mini was not intended to be a flagship device and instead has sought to occupy a niche position in the market,” it adds. Another characteristic of mobile data consumption detailed by the study applies to the hungriest 1% of all subscribers. The report notes that these users consume more than  half of the downlink data volume — which it describes as “broadly consistent” with the trends reported over the past two years in developed markets.  However the device-types these hungriest of data-hungry mobile users are conducting their bandwidth hogging activities on has seen a bit of a shift. The report notes that in the developed market being analysed, smartphones now constitute the majority of “extreme devices”, taking a 63% fraction vs 40% in 2012′s study. While tablet device usage among this group has  experienced the largest relative decline, dropping from 6% in 2012 to 2% in 2013.  It’s possible this is a consequence of smartphones getting bigger and thus more tablet-esque — aka the rise of the phablet — allowing extreme users to choose a compromise device that’s quasi-pocketable (compared to a full-fat tablet), and thus able to appeal to their desire to remain tethered at all times to the Internets, while still being large enough to eyeball most of the stuff they want to on the go. There’s no doubt phablet usage is on the up — e arlier this week analyst Juniper Research forecast that 120 million palm-stretching phablet units are expected to ship annually by 2018 , up from an estimated 20 million in 2013. A nd with some  signs that tablet sales might be softening , it seems logical to connect the swelling waistlines of the average smartphone as a contributory factor in swelling rates of data consumption among phone users. Bigger smartphones, after all, often more screen real-estate for performing data-consuming activities. And, unlike tablets, these gizmos are merely a handy pocket away from users’ fingertips. The report also touches on the role being played by LTE/4G in encouraging data-gobbling — noting that the higher speeds supporting by this next-gen cellular tech are doing the equivalent of pouring lighter fuel on the data consumption bonfire. “The most extreme 0.1% of all users consume nearly half of all downlink LTE data,” the report notes. “Extreme behavior in UMTS required ten times as large a fraction (0.1% -> 1%) to get to half of all downlink data. As such, we can declare that LTE users are ten times more extreme than UMTS users.” In other words, throw LTE into the mix along with powerful, fatty phablets and increasing levels of mobile data gluttony is a given. It’s almost enough to make you pity the poor carriers whose networks have to shoulder the burden of “extreme users” and data-diva flagship owners. *Almost* “The faster the speeds that mobile operators provide, the more consumers swallow it up and demand more,” concludes report author Dr Michael Flanagan. “One would expect a honeymoon period in which early adopters test their toys. But for 4G users to consistently exhibit behaviour 10 times more extreme than 3G users well after launch constitutes a seismic shift in the data landscape.”

See more here:
iPhone 5s Owners Gobbling “Unprecedented” Levels Of Data, Study Finds

Google Unveils Smart Contact Lens That Lets Diabetics Measure Their Glucose Levels

This isn’t Google Glass in a contact lens, but it may just be Google’s first step in this direction. The company’s Google[x] lab just teased a smart contact lens on its blog that is meant to help diabetics measure their glucose levels. The company says it is currently testing prototypes of this contact lens that use a tiny wireless chip and a miniaturized glucose sensor. These chips are embedded in between two soft layers of lens material. In its announcement , Google notes that scientists have long looked into how certain body fluids can help them track glucose levels. Tears, it turns out, work very well, but given that most people aren’t Hollywood actors and can cry on demand, using tears was never really an option. According to Google, the sensor can take about one reading per second, and it is working on adding tiny LED lights to the lens to warn users when their glucose levels cross certain thresholds. The sensors are so small that they “they look like bits of glitter.” Google says it is working with the FDA to turn these prototypes into real products and that it is working with experts to bring this technology to market. These partners, the company says, “will use our technology for a smart contact lens and develop apps that would make the measurements available to the wearer and their doctor.” [image via recode ]

Originally posted here:
Google Unveils Smart Contact Lens That Lets Diabetics Measure Their Glucose Levels

Intel SSD Roadmap Points To 2TB Drives Arriving In 2014

MojoKid writes “A leaked Intel roadmap for solid state storage technology suggests the company is pushing ahead with its plans to introduce new high-end drives based on cutting-edge NAND flash. It’s significant for Intel to be adopting 20nm NAND in its highest-end data center products, because of the challenges smaller NAND nodes present in terms of data retention and reliability. Intel introduced 20nm NAND lower in the product stack over a year ago, but apparently has waited till now to bring 20nm to the highest end. Reportedly, next year, Intel will debut three new drive families — the SSD Pro 2500 Series (codenamed Temple Star), the DC P3500 Series (Pleasantdale) and the DC P3700 Series (Fultondale). The Temple Star family uses the M.2 and M.25 form factors, which are meant to replace the older mSATA form factor for ultrabooks and tablets. The M.2 standard allows more space on PCBs for actual NAND storage and can interface with PCIe, SATA, and USB 3.0-attached storage in the same design. The new high-end enterprise drives, meanwhile, will hit 2TB (up from 800GB), ship in 2.5″ and add-in card form factors, and offer vastly improved performance. The current DC S3700 series offers 500MBps writes and 460MBps reads. The DC P3700 will increase this to 2800MBps read and 1700MBps writes. The primary difference between the DC P3500 and DC P3700 families appears to be that the P3700 family will use Intel’s High Endurance Technology (HET) MLC, while the DC P3500 family sticks with traditional MLC.” Read more of this story at Slashdot.

View article:
Intel SSD Roadmap Points To 2TB Drives Arriving In 2014

Google Ends Internet Explorer 9 Support In Google Apps

An anonymous reader writes “Google has announced it is discontinuing support for Internet Explorer 9 in Google Apps, including its Business, Education, and Government editions. Google says it has stopped all testing and engineering work related to IE9, given that IE11 was released on October 17 along with Windows 8.1. This means that IE9 users who access Gmail and other Google Apps services will be notified ‘within the next few weeks’ that they need to upgrade to a more modern browser. Google says this will either happen through an in-product notification message or an interstitial page.” Read more of this story at Slashdot.

Visit site:
Google Ends Internet Explorer 9 Support In Google Apps

Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Apple has released its iPad Air, and while we don’t yet know how many it sold during opening weekend (it’s likely waiting to reveal launch numbers until the iPad mini with Retina display goes on sale), we do know that it seems to be enjoying strong adoption rates. The cost of building this latest iPad should help Apple’s product margins, too, if a teardown by analyst firm IHS iSuppli (via AllThingsD ) is any indication. IHS regularly makes a point of trying to backwards engineer the cost of building a brand-new Apple device by tearing them down and looking at what goes into one. This year, it estimates that Apple’s iPad Air runs between $274 and $361, for the $499 16GB Wi-Fi only model at the low end, and the $929 128GB Wi-Fi + LTE version at the top. As usual, margins are higher the further up the chain you go, but what’s remarkable about this device is that it actually costs an estimated $40 or so less than the third-generation iPad did  (IHS didn’t revise its figures for the fourth-generation iPad release) when it first launched, at every price point and model. That’s despite featuring a much more expensive display and touchscreen assembly that combines some layers to result in a a thinner overall package. Measurement for the touchscreen assembly is now at 1.8 mm, which is down from 2.23 mm on previous versions. There are savings in other areas, however, since the display requires fewer LED units (36 vs. 84 before) to power the screen, and that’s mostly because apart from the screen, many of the components are held over from older versions. The A7 is actually cheaper than the A5 was back in March when the iPad 3 launched, and the cellular array used in the iPad covers all LTE frequencies in the U.S., which means cheaper manufacturing costs overall since it only needs to make one version. Apple eking out more margin on the iPad Air could result in huge upside for it going into a busy holiday season, especially if numbers prove as strong as early evidence suggests they could be. The iPad mini, too, might enjoy a boost to profit for Apple, given that it also uses the A7 and appears to share a lot of componentry in common both with the full-sized iPad Air and with its predecessor.

Link:
Apple’s iPad Air Cost-To-Build Estimated At Less Than iPad 3 At Launch

Bublcam Is A 360º Camera That Can Stream Immersive, Spherical Video In Real-Time

Meet Bublcam :  a 360 degree camera made by Canadian startup Bubl that lets you capture spherical panoramas of what’s going on around you – either as still photographs or spherical video that allows you to swipe around and explore the scene. The camera can even stream video in real-time over Wi-Fi, in case you want to broadcast every possible vista of your skiing holiday as it happens. Or it will be able to if Bubl hits its Kickstarter funding goal. Bublcam’s makers have taken to the crowdfunding site looking for $100,000 to go into production – aiming for a May 2014 shipping date. They’ve been working on the project for more than two years, funding the R&D work themselves – including by selling a previous business. “We’re all tapped out,” says Bubl founder and CEO Sean Ramsey, explaining why it’s taking to Kickstarter now. The ability to capture still panorama photography makes Bublcam similar to a device such as Ricoh’s Theta . However there are differences: Bublcam has zero blind spots in the image, thanks to its tetrahedral design which positions four 190º lenses so that they overlap and can therefore create a perfect image. Its video capture ability also sets it apart. Bublcam captures 14 mega pixel spherical photos, and videos at 1080p at 15 fps and 720p at 30fps. And then there’s the spherical playback. Neat hardware design aside, it’s Bubl’s software that does the real grunt work – taking a multiplex image consisting of the four separate camera views and stitching those quadrants together in real-time so that the user can share their environment spherically as events unfold. “Calibration became quite a bottleneck,” says Ramsey, discussing the process of creating software capable of stitching a quad-multiplex image into a sphere in real-time. “It went through a lot of iterations before we got that right.” Getting that right involved teaming up with university professors and students in Canada to hone the algorithms required to turn something flat and segmented into a dynamic sphere of content shaped more like life. (If you don’t fancy a fancy sphere, Bublcam’s output can also be converted into a flat equirectangular.) “Multiplex imagery was an untested area in general. Most people weren’t using it for anything other than security footage,” he adds. “There was very little use for multiplex imagery so it became something that I realised very quickly was free and open for patenting. “When we discovered a way to do it, that’s when we realised we really had something special.” So it’s the software process – of turning a multiplex image into a sphere in real-time, utilising techniques such as UV mapping – that Bubl is hoping will ultimately give it an edge, rather than just the selling of the camera hardware itself. That said, it’s starting with the basic hardware sales play on Kickstarter. The initial Bublcam is going to be priced at around $800, with the aim of pushing it down to around $700. Even so, that’s pretty steep for a single-use consumer gadget. (Kickstarter early birds do get the chance to bag a Bublcam for $400.) In future, if all goes to plan, Ramsey said Bubl is hoping to produce two additional versions of the camera: a cheaper version aimed at the consumer market, and a higher quality camera (that is capable of taking higher resolution shots) for the prosumer market. But selling camera hardware is just one quadrant of what Bubl plans. It sees the greatest potential in licensing both its hardware and software – and  having that handle on both hardware and software combined is what gives it its competitive advantage vs rivals in this space, argues Ramsey. “When Google came out with their Google Trekker… I was just like is this where the technology is really heading?… I’m still a little surprised,” he says. ”There’s been a couple of other companies that have come out with portable 360 devices. And the problem they have – which has become the biggest problem for this entire market – is you have the hardware and then you have the software, and most people try to tackle one or the other. “No one’s really tried to tackle them both together as a solution. That has made a huge differentiator for us.” Bubl is making a photo viewer and a video viewer (for desktop, desktop browser and as mobile apps) so that content captured with the Bublcam can be properly explored (although it will also be possible to export content in formats such as Jpeg and MP4 for viewing elsewhere). Bubl’s Kickstarter campaign notes: The bubl players have been developed to allow users to look up, down and all around and create their own experiences. It also provides users with imaging controls in order to adjust brightness, contrast, saturation and zoom. Currently developed for desktop, desktop browser and in beta on iOS devices. Our development schedule also includes WebGL and Android devices, which will be released in the very near future. It’s also developing an open software API and hardware SDK so that developers can tap into Bublcam’s universe – envisaging applications for an AR gaming device like the Oculus Rift, or viewing bubls using the gesture-based Leap Motion controller. Down the line, assuming Bublcam captures enough imaginations, it’s aiming to license the camera technology to other electronics manufacturers – the Sonys, the LGs, the Samsungs of the world, as Ramsey puts it – and is working on an enterprise version of its software suite for licensing to various vertical markets that are focused on content creation. “There’s the opportunities to sit down with the ad agencies, and production companies, and televisions studios and broadcast networks,” he says. “We’re creating software with some interesting features pulled in to it to allow those places to create a lot more dynamic version of a bubl. Interactive features like if you want to create a virtual tour where you can click from one bubl to the next, if you want to have branding information included directly into the video. “Or if you want to create an experience where the content of the video had data visualisations – like image recognition, facial recognition. We want to be able to allow those features to built either on top of our player – through the API – and as the company grows, leverage some of those features ourselves internally so if you decide to license the software suite you will get access to feature that you’re not going to get through the free application.” Ramsey tells TechCrunch he originally came up with the idea for Bublcam some five years ago, while working at an ad agency and being asked by a client to come up with an experience where the car sat in the middle of the screen and was viewable from all angles and directions. “In developing that idea we realised that the technology wasn’t really there, and we’ll have to do something ourselves,” he says. “And after we did it, I realised that if we could do this for a still image, why couldn’t we do this for video?” Exactly who or what Bublcam is going to be for is TBC at this point. It’s partly why Bubl is taking to Kickstarter, rather than choosing and targeting one specific vertical itself. The concept is proven, the prototype is working but the applications still need to dreamt up. And that is probably Bublcam’s biggest barrier: getting people to see the potential in spherical video. Initially, Ramsey says he thought the security industry would be the likely adopters of Bublcam but various other applications have since suggested themselves – from gaming to action sports to immersive videochatting to advertising/industry applications – hence the decision to “put the content and the camera out into the world to see where it sticks best”. To see what early adopters do with it. (The quick-to-adopt-new-tech adult entertainment industry may well be one such early taker for Bublcam. Time will tell.) As it kicks off its Kickstarter campaign, Bubl is still tweaking the camera hardware to improve video capture so it can better compete with GoPro for action sports use-cases, says Ramsey – an enhancement that it has factored into its May 2014 ship date. In the meantime, it will be waiting to see what the crowdfunding community makes of Bublcam, and what the first crop of backers end up doing with it. “We are still in a place where we don’t know exactly where it’s going to go to first, how it’s going to be adopted quickest. We kind of wanted to put it out there and let the world dictate exactly how we want to use it. We have built a system and a product that will entertain and fit into many different verticals,” he says. “And although our goal is to try to disrupt as many markets as possible, which one’s going to be first, which one’s going to provide us with the best type of results, which one’s going to create the largest revenue stream – is still unfamiliar. This technology is really new, and people still don’t fully comprehend where it’s going to be able to go. We want to discover that along with everyone else.”

Taken from:
Bublcam Is A 360º Camera That Can Stream Immersive, Spherical Video In Real-Time

Tablets To Grow 53.4% This Year, Says Gartner, As The Traditional PC declines 11.2% [Updated]

The tablet category is continuing to eat the PC’s lunch, albeit it’s a large lunch so the feast is taking a while. Analyst Gartner expects worldwide tablet shipments to grow  42.7%  53.4% [ Gartner has issued a correction to its earlier figures ] this year, with shipments reaching 184 million units. And while traditional PCs are still shipping a lot more units (303,100 forecast for this year), those shipments are continuing to decline — predicted to be down 11.2% on 2012 shipments. That’s lower even than Gartner’s prior forecast, back in April , when it said it expected PCs to decline 7.3% this year. Growth in the so-called ultramobile category — aka lightweight laptops and portables running a full desktop OS such as Microsoft’s Surface Pro tablet – is offsetting the traditional PC decline somewhat. But even adding in that category, overall PCs plus ultramobiles are forecast to decline 8.4% this year.  Gartner previously said it expects tablets to be outshipping desktop computers and ultramobiles combined by 2017. By 2014, it now expects the gap between traditional PCs and tablet shipments to have narrowed to just over 18,000 more PCs than tablets shipped, although it expects ultramobiles to have grown to close to 40,000 units shipped by then (up from around 18,600 this year). Growth in the ultramobile category will be down to serving users that need to “balance work and play” considerations in a single device, said Gartner — thereby allowing hybrid ultramobiles to step in and offer the functionality of a PC in the form factor of a tablet. Turning to tablets proper, smaller and cheaper is the order of the day — with consumers’ preference for the 7-inch form factor causing continued price decline in premium tablets.  The raft of cheaper priced tablet hardware — from the likes of Amazon with its Kindle Fire line and Google with its Nexus-branded slates — is clearly helping to underpin overall tablet growth, taking share away from Apple’s more expensive iPad line. Smaller tablets are also going to put a dent in the smartphone’s holiday appeal, according to Gartner. ”Continuing on the trend we saw last year, we expect this holiday season to be all about smaller tablets as even the long-term holiday favourite — the smartphone — loses its appeal,” said Carolina Milanesi, research vice president at Gartner, in a statement. More generally, while the mobile phone market is expected to continue to experience steady growth, Gartner is calling time on the “opportunity for high average selling price (ASP) smartphones”. It expects growth in the mobile segment to be powered by mid-tier smartphones in mature markets, and low-end Android smartphones in emerging markets. So again, cheap devices are winning out. The wider point there is that many developed markets are saturated — pushing smartphone growth to emerging countries where lower ASP devices are required. Gartner’s forecast for worldwide device shipments by operating system this year and next (rounded up percentage marketshares below) shows Android continuing to build out its empire — helped by growth in cheaper tablets and smartphones. Android will be approaching a half-market share across all the device types by 2014, while Windows/Windows Phone and iOS/Mac OS manage only marginal growth: 2013 Android 38% Windows 14% iOS/Mac OS 12% RIM 1 % Others 35% 2014 Android 45% Windows 15% iOS/Mac OS 14% RIM 0.8% Others 26% On the wearables front, Gartner expects the market opportunity to remain primarily about companion devices that are used in conjunction with mobile phones, rather than replacing them. Gartner predicts that less than 1% of consumers will replace their mobile phones with a combination of a wearable device and a tablet by 2017. “In the short term, we expect consumers to look at wearables as nice to have rather than a ‘must have’, leaving smartphones to play the role of our faithful companion throughout the day,” added Milanesi. ”For wearables to be successful, they need to add to the user experience by complementing and enhancing what other devices already offer. They also need to be stylish yet practical, and most of all hit the right price.”

Taken from:
Tablets To Grow 53.4% This Year, Says Gartner, As The Traditional PC declines 11.2% [Updated]

Students Hack School-Issued iPads Within One Week

Hugh Pickens DOT Com writes “Los Angeles Unified School District started issuing iPads to its students this school year, as part of a $30 million deal with Apple. Now Sam Sanders reports at NPR that less than a week after getting their iPads, high school students have found a way to bypass software blocks on the devices that limit what websites the students can use. The students are getting around software that lets school district officials know where the iPads are, what the students are doing with them at all times and lets the district block certain sites, such as social media favorites like Facebook. ‘They were bound to fail, ‘ says Renee Hobbs, who’s been a skeptic of the iPad program from the start. ‘There is a huge history in American education of being attracted to the new, shiny, hugely promising bauble and then watching the idea fizzle because teachers weren’t properly trained to use it and it just ended up in the closet.’ The rollout of the iPads might have to be delayed as officials reassess access policies. Right now, the program is still in Phase 1, with fewer than 15, 000 iPads distributed. ‘I’m guessing this is just a sample of what will likely occur on other campuses once this hits Twitter, YouTube or other social media sites explaining to our students how to breach or compromise the security of these devices, ‘ says Steven Zipperman. ‘I want to prevent a “runaway train” scenario when we may have the ability to put a hold on the roll-out.’ The incident has prompted questions about overall preparations for the $1-billion tablet initiative.” Read more of this story at Slashdot.

More:
Students Hack School-Issued iPads Within One Week

Cry (foam-padded) havoc! A day at Darkon’s Bellum Aeternus II

Armies face off during a bridge battle at Bellus Aeternum II in Upper Marlboro, Maryland. Jonah Gallagher PATUXENT RIVER STATE PARK, Maryland—For four days, the Darkon Wargaming Club took over a section of a park outside Upper Marlboro that once served as a grass airfield. Temporarily, it became a combination of festival encampment and battleground. The event was the second edition of Bellum Aeternuthe club’s invitational event for live-action role-play (LARP) and combat, open to participants from across the medieval-themed LARP community. As I described in my feature on the first Bellum Aeternus last November , Darkon is a live-action combination of fantasy tabletop role-play (like Dungeons and Dragons ) and wargaming (like Warhammer ), combining a full-contact battle sport with a strategic land warfare game and scenario-driven adventures. Darkon is an offshoot of the “boffer” combat gaming community that originally sprung up in Maryland, Washington DC, and Northern Virginia. Unlike the Society for Creative Anachronism’s armored combat , Darkon and similar combat games use padded weapons for safety and to allow unarmored (and occasionally barely dressed) participants. Unlike Dagorhir , from which Darkon and most of the other US fantasy combat LARP games evolved, Darkon incorporates a magic system that has spellcasters throwing beanbag “fireballs” and “lightning bolts” in combat. Participants also use other magic to avoid taking hits in battle or rendering opponents’ defenses useless. And unlike Amtgard, another fantasy LARP, Darkon allows for some serious full-contact combat—using tactics such as “shield bashing” to knock opponents over and allowing the use of bows with pad-tipped arrows. The combination of archers and spellcasters drives some of those from other, larger game communities to distraction. It changes the balance of the combat game from pure martial beatdown to one where players with a wide range of physical abilities can take part. Read 3 remaining paragraphs | Comments        

Link:
Cry (foam-padded) havoc! A day at Darkon’s Bellum Aeternus II