California lawmaker wants to ban phone encryption in 2017

California lawmaker, State Rep. Jim Cooper (D-Elk Grove), has introduced a bill that would effectively ban the sale of mobile devices that have encryption on by default beginning in 2017. The bill, AB 1681 , demands that any phone sold after January 1, 2017 be “capable of being decrypted and unlocked by its manufacturer or its operating system provider.” Should this bill become law, manufacturers found in violation would be subject to fines of $2, 500 per phone. Cooper’s reasoning puts a novel spin on the same, tired “The police can’t do their jobs unless tech companies do it for them” argument. This time, he used human trafficking as the boogeyman that needs defeating and which can only be accomplished if the government has unfettered, disk-level access to its citizens’ cell phones. “If you’re a bad guy [we] can get a search record for your bank, for your house, you can get a search warrant for just about anything, ” Cooper told ArsTechnica . “For the industry to say it’s privacy, it really doesn’t hold any water. We’re going after human traffickers and people who are doing bad and evil things. Human trafficking trumps privacy, no ifs, ands, or buts about it.” Apparently human trafficking also trumps the 4th Amendment as well. Via: The Next Web Source: Ars Technica

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California lawmaker wants to ban phone encryption in 2017

BitTorrent Sync adds ability to make encrypted folders

BitTorrent has released a new version of its Sync peer-to-peer app, and its biggest feature is the encrypted folder. Any data you keep in one will be encrypted, whether you choose to place it on cloud storage or on a networked storage device (NAS). Plus, your files are always encrypted while they’re being transferred. When you create one of these folders , you get three types of keys. The Read-Write key allows peers to access and modify its contents, the Read-Only key gives peers the power to access and decrypt the files, while the Encrypted key only allows peers to receive the files — they won’t be able to decrypt them. For instance, you can provide your clients with a Read-Write key to allow them to modify the documents you’re working on. But, you can give vendors Read Only keys to show them what you have to offer. If you want to make a backup, say on a cloud service, you can make a folder that uses only an Encrypted key to be extra safe. Besides the security feature, the latest version of Sync also gives it the ability to run as a service on Windows, as well as to move data to and from an SD card used by Android 5 devices and newer. Finally, if you’re on Linux, the update will allow you to only download files you’re missing instead of replicating whole folders. Source: BitTorrent Sync (1) , (2)

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BitTorrent Sync adds ability to make encrypted folders

Intel Compute Stick review (2016): Second time’s a charm

I had high hopes for Intel’s original Compute Stick , but it ended up being a massive disappointment. Sure, it was cool to have a fully functional computer the size of a few thumb drives. But it was awfully slow and limited in some truly baffling ways (only one USB port?!). Now with Intel’s second-gen Compute Stick ($159), it’s another story entirely. It may look similar, but it packs in enough upgrades — a faster processor, better networking and more USB ports — to actually make it a usable computer. Hardware The first Compute Stick felt like a prototype that left Intel’s labs before designers ever laid their eyes on it. This new model, on the other hand, looks and feels like a solid piece of consumer kit. Instead of a boring rectangular design, it’s got smooth curves and perforated openings for its tiny fans (previously, they looked like cheap fan grilles molded into plastic). Even though it’s a device that’ll mostly live behind monitors, it’s also meant to be portable, so being attractive is a plus as you’re bound to show it off. It feels more solid in your hand, thanks to a tasteful balance of matte and glossy plastic. Heck, even the placement of the Intel Inside logo seems better (it’s now lower on the device instead of in the middle, and with less garish coloring). Intel also included two USB ports this time around (one of them USB 3.0), so that you can connect a keyboard and mouse without resorting to a hub. (If you were one of the readers who thought I was being unfair by complaining about the first model’s single USB port, this is why. It’s not as if Intel couldn’t fit in another port the first time around, and a USB hub kind of defeats the purpose of such a compact device!) I tested the Compute Stick with a wireless keyboard and mouse, so I only needed to use one of the USB ports for their wireless dongle. But the extra port came in handy for transferring files and updating the BIOS without removing my input devices. Once again, the Compute Stick features a microSD slot for an additional 128GB of storage (on top of the 32GB of internal storage). There’s also a micro-USB port for the power adapter. You still need to plug it into an AC adapter, unfortunately, which makes it a tad less portable than it may appear at first. An Intel spokesperson said the company is looking into the “superMHL” standard, which could power future models entirely over HDMI. A small power button lives on the side of the Compute Stick, and this time around there’s a small cap to protect the HDMI connector. That should make it less dangerous to chuck it in your bag or pocket. If your HDMI ports are too crowded on your TV or monitor, Intel also packs in a small HDMI extension cord to give the Compute Stick a bit of breathing room. Setup and performance Installing the Compute Stuck was a cinch: I plugged it into my TV, connected the power adapter and plugged in the wireless dongle for my keyboard and mouse. It booted up immediately, and it took about four minutes for me to run through the initial Windows 10 setup process. After a reboot, it took another five minutes to plug in my Windows login details and wait for my user account to bake. That may seem a tad lengthy, but it’s on par with what I’ve seen setting up other Atom-based computers. PCMark7 3DMark06 3DMark11 ATTO (top disk speeds) Intel Compute Stick (2016) (1.4Ghz Atom x5-Z8400) 2, 419 2, 677 E610 / P382 92 MB/s (reads); 176 MB/s (writes) Intel Compute Stick (2015) (1.3GHz Atom Z3735F, Intel HD Graphics) 2, 320 1, 544 E266 / P173 77 MB/s (reads); 175 MB/s (writes) Microsoft Surface 3 (1.6GHz Atom x7-Z8700, Intel HD Graphics) 2, 839 3, 920 E941 / P552 163 MB/s (reads); 39.2 MB/s (writes) HP Stream 11 (2.16Ghz Intel Celeron N2840, Intel HD Graphics) 2, 607 N/A E374 168 MB/s (reads); 72 MB/s (writes) Once I hit the desktop, I immediately opened up Microsoft Edge and opened YouTube to test the Compute Stick’s media capabilities. It loaded up 1080p streams far faster than the previous model, though there was a bit of slowdown as I swapped between fullscreen and windowed views. But, feeling a bit cheeky, I also played some 4K streams and was surprised to see the Compute Stick managing them just fine. Occasionally it would get stuck on a frame and then catch itself back up, but the fact that it was able to load and play 4K without any buffering or major slowdown is still notable. Of course, the Compute Stick’s 1.44GHz Atom x5-z8400 processor was pretty much maxed out while playing 4K, but that’s not terribly surprising. After suffering through slow download speeds with the original Compute Stick, I was surprised to see that the new model doesn’t have any issue bringing down large 4K files. That’s mainly due to improved networking hardware: a 2×2 antenna array and 802.11ac WiFi support. The first Compute Stick only had a single WiFi antenna, which limited its overall speed and also made it tough to both download and upload data at the same time. Emboldened by its YouTube performance, I started using the Compute Stick as I would a typical computer. I loaded up several browsers with multiple tabs, opened up multiple programs in the background, including Spotify and Slack, and proceeded to go about my usual workflow. And, surprisingly, the experience wasn’t half bad. The Compute Stick slowed down a bit as I quickly alt-tabbed between programs, or streamed Spotify music while downloading large files, but whereas the first model felt too slow for comfort, this one simply feels comfortable. It wasn’t long before I felt the limits of its limited 2GB of RAM, though. While that used to be all you needed for a decent computing experience, these days browsers and most web pages eat up memory quickly. Hopefully next year Intel will be able to include 4GB of RAM in its base Compute Stick model (which this year’s faster upcoming models all include). As the benchmarks show, this Compute Stick is significantly faster when it comes to 3D. And while its PCMark7 are only marginally faster, I wouldn’t worry too much about that. Real-world performance matter a lot more to me than benchmark numbers, and doing just about everything on the Compute Stick felt significantly faster than last year’s model. It even managed to play some simple games, like Hotline Miami 2 and Undertale , which the original version couldn’t even touch. One potential issue for some: The Compute Stick’s tiny fan made itself known while I was running benchmarks, even though it was about 12 feet away from me in my living room. Thankfully, I didn’t hear it much during normal usage. But it’s not the sort of device I’d leave running high-load tasks (or at least, as much as you can make the Atom x5 do) running in my bedroom overnight. Mostly, I’m impressed by just how versatile the new Compute Stick happens to be. It’s more than powerful enough for kiosks and computer labs, but it can also be a solid cheap home theater computer. I was able to access network shares on my desktop and play back HD video files without any issue. Configuration options and the competition This year, Intel isn’t going to offer a cheaper model of the Compute Stick (last year, there was a Linux-focused model for $110 with a 8GB of storage and 1GB of RAM), but that seems like a wise choice. Instead, the company is going a bit higher end. Upcoming Compute Stick models will include Core M3 and Core M5 processors for $399 and $499, respectively. They also pack in 4GB of RAM, which means we should expect performance along the lines of slower Ultrabooks, and three USB ports (two on the power adapter). Intel says both models can spit out 4K video at 30 Hz, and the Core m5 version (which doesn’t come with an OS) also includes its VPro hardware-level security technology. Of course, they don’t offer the same amount of value as the cheaper $159 model, but I’m still intrigued to see how much power Intel can stuff into this tiny case. You can bet we’ll put them through their paces when they’re available. You might be tempted to grab last year’s Compute Stick at an even cheaper price, or the (practically identical) Lenovo Ideacentre stick for around $100, but I’d advise against that unless you enjoy torturing yourself. There are also a handful of other PC sticks out there, but most of them use slower CPUs than the new Compute Stick. If you just want a simple stick for web browsing, the $85 ASUS Chromebit will let you bring ChromeOS to any monitor. (I didn’t include this in the benchmark table, but the new Compute Stick clocked in a 550ms SunSpider browser test score while running Edge, compared to the Chromebit’s slower score of 780ms score. Do with that what you will.) Wrap-up Well, Intel did it. The Compute Stick bundles just about everything you’d need for a basic computer into a compact, inexpensive package, and unlike its predecessor, it works. It’s no wonder we named it one of our Best of CES finalists this year. If you’ve got a spare monitor lying around, you could easily turn that into a machine for your kids, or some sort of household kiosk. And no matter how you use it, it’ll make you rethink your notion of what a PC can be.

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Intel Compute Stick review (2016): Second time’s a charm

Samsung Begins Mass Production of World’s Fastest DRAM

MojoKid writes: Late last year marked the introduction of High Bandwidth Memory (HBM) DRAM courtesy of AMD’s Fury family of graphics cards, each of which sports 4GB of HBM. HBM allows these new AMD GPUs to tout an impressive 512GB/sec of memory bandwidth, but it’s also just the first iteration of the new memory technology. Samsung has just announced that it has begun mass production of HBM2. Samsung’s 4GB HBM2 package is built on a 20 nanometer process. Each package contains four 8-gigabit core dies built on top of a buffer die. Each 4GB HMB2 package is capable of delivering 256GB/sec of bandwidth, which is twice that of first generation HBM DRAM. In the example of NVIDIA’s next gen GPU technology, code named Pascal, the new GPU will utilize HBM2 for its frame buffer memory. High-end consumer-grade Pascal boards will ship with 16GB of HBM2 memory (in four, 4GB packages), offering effective memory bandwidth of 1TB/sec (256GB/sec from each HMB2 package). Samsung is also reportedly readying 8GB HBM2 memory packages this year. Read more of this story at Slashdot.

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Samsung Begins Mass Production of World’s Fastest DRAM

Serious Linux Kernel Vulnerability Patched

msm1267 writes: A patch for a critical Linux kernel flaw, present in the code since 2012, is expected to be pushed out today. The vulnerability affects versions 3.8 and higher, said researchers at startup Perception Point who discovered the vulnerability. The flaw also extends to two-thirds of Android devices, the company added. An attacker would require local access to exploit the vulnerability on a Linux server. A malicious mobile app would get the job done on an Android device. The vulnerability is a reference leak that lives in the keyring facility built into the various flavors of Linux. The keyring encrypts and stores login information, encryption keys and certificates, and makes them available to applications. Here’s Perception Point’s explanation of the problem. Read more of this story at Slashdot.

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Serious Linux Kernel Vulnerability Patched

Much more than Mario Kart: The history of kart racers

No video game genre divides and unifies us like the kart racer. For every Mario Kart there are a dozen by-the-numbers cash-ins, and even that hallowed series receives regular criticism as too derivative. But while we all breathe a collective sigh of disappointment with each kid-friendly license that predictably goes the generic kart-racing route, it’s hard not to get excited by that rare entry that feels fresh and new. A great kart racer is a joyous thing. It’s accessible yet deep, fun yet primed for oh-so-serious competition between friends, and full of colorful, wacky charm. It is a game for everyone. So in keeping with the spirit of the genre—and as the latest edition in our gaming genre history series that includes  city builders , graphic adventures , and simulation games —it’s time to ride through the ups and downs of kart racing. (Before we start, a quick note: I’ve omitted go-kart racing sims such as Open Kart and Michael Schumacher Racing World Kart because they are essentially conventional racing games and not what we normally think of as kart racers.) Read 33 remaining paragraphs | Comments

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Much more than Mario Kart: The history of kart racers

Cryptsy Bitcoin Trader Robbed, Blames Backdoor In the Code of a Wallet

An anonymous reader writes: Cryptsy, a website for trading Bitcoin, Litecoin, and other smaller crypto-currencies, announced a security incident, accusing the developer of Lucky7Coin of stealing 13, 000 Bitcoin and 300, 000 Litecoin, which at today’s rate stands more than $5.7 million / €5.2 million. Cryptsy says “the developer of Lucky7Coin had placed an IRC backdoor into the code of [a] wallet, which allowed it to act as a sort of a Trojan, or command and control unit.” Coincidentally this also explains why two days after the attack was carried out, exactly 300, 000 Litecoin were dumped on the BTC-e exchange, driving Litecoin price down from $9.5 to $2. Read more of this story at Slashdot.

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Cryptsy Bitcoin Trader Robbed, Blames Backdoor In the Code of a Wallet

Grisly Find Suggests Humans Inhabited Arctic 45,000 Years Ago

sciencehabit points out this story which may rewrite the early history of humans in North America. From the Sciencemag story: “In August of 2012, an 11-year-old boy made a gruesome discovery in a frozen bluff overlooking the Arctic Ocean. While exploring the foggy coast of Yenisei Bay, about 2000 kilometers south of the North Pole, he came upon the leg bones of a woolly mammoth eroding out of frozen sediments. Scientists excavating the well-preserved creature determined that it had been killed by humans: Its eye sockets, ribs, and jaw had been battered, apparently by spears, and one spear-point had left a dent in its cheekbone—perhaps a missed blow aimed at the base of its trunk. When they dated the remains, the researchers got another surprise: The mammoth died 45, 000 years ago. That means that humans lived in the Arctic more than 10, 000 years earlier than scientists believed, according to a new study. The find suggests that even at this early stage, humans were traversing the most frigid parts of the globe and had the adaptive ability to migrate almost everywhere.” Read more of this story at Slashdot.

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Grisly Find Suggests Humans Inhabited Arctic 45,000 Years Ago

"DDoS-For-Bitcoin" Blackmailers Arrested

An anonymous reader writes: The DDoSing outfit that spawned the trend of “DDoS-for-Bitcoin” has been arrested by Europol in Bosnia Herzegovina last month. DD4BC first appeared in September 2015, when Akamai blew the lid on their activities. Since then almost any script kiddie that can launch DDoS attacks has followed their business model by blackmailing companies for Bitcoin. Read more of this story at Slashdot.

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"DDoS-For-Bitcoin" Blackmailers Arrested

US government announces $4 billion self-driving car program

Turns out we’re way closer to our self-driving car future than most of us expected. US Department of Transportation Secretary Anthony Foxx announced at the Detroit Auto Show (pdf) Thursday that the Obama administration will have a national blueprint for autonomous vehicle standards by July. What’s more the administration is earmarking $4 billion of the 2017 budget to create a decade-long program that will support and accelerate development of the technology. “We are on the cusp of a new era in automotive technology with enormous potential to save lives, reduce greenhouse gas emissions, and transform mobility for the American people, ” Secretary Foxx said in a statement. Currently, each state has individual laws regarding the burgeoning technology. This forces automakers and early adopters like Google to juggle multiple sets of rules and regulations, depending on where in the country the technology is being built. For example, California recently decided that a human “driver” be present at all times should something go wrong. This program should reduce the number of hoops companies have to jump through by creating an overarching, national-level development framework. Via: Re/Code Source: Department of Transportation (pdf)

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US government announces $4 billion self-driving car program