Google Now Handles At Least 2 Trillion Searches Per Year

Danny Sullivan, reporting for Search Engine Land: How many searches per year happen on Google? After nearly four years, the company has finally released an updated figure today of “trillions” per year. How many trillions, exactly, Google wouldn’t say. Consider two trillion the starting point. Google did confirm to Search Engine Land that because it said it handles “trillions” of searches per year worldwide, the figure could be safely assumed to be two trillion or above. Is it more than two trillion? Google could be doing five trillion searches per year. Or 10 trillion. Or 100 trillion. Or presumably up to 999 trillion, because if it were 1, 000 trillion, you’d expect Google would announce that it does a quadrillion searches per year. Read more of this story at Slashdot.

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Google Now Handles At Least 2 Trillion Searches Per Year

Geek Squad employee allegedly searched PCs for the FBI

An astute PC technician is supposed to report any illegal content they see while fixing a machine, but one employee of Best Buy’s Geek Squad might have gone too far. The defense in a child pornography case alleges that the FBI paid Geek Squad agent Justin Meade to search customers’ computers for illegal material, bypassing the warrant the FBI would need to conduct its own searches. A secret informant file supposedly shows that Meade was considered a source for child porn investigations between 2009 and 2012, leading to the bust in question. Attorneys for the accused, Dr. Mark Rettenmaier, want the evidence tossed out as a result. Both the FBI and Meade deny that there were any orders to conduct searches. The agent says he was only following Geek Squad’s reporting policy, which also forbids payments from law enforcement. However, the FBI also acknowledges that it paid Meade $500 for an unmentioned reason — the question is whether or not this was an after-the-fact reward or an incentive. It’s far from certain that the accusation will stick. The defense could have valid concerns that the FBI violated a constitutional right… or it could be blowing smoke to distract from damning evidence. Either way, this isn’t going to quiet fears (however overblown) that law enforcement might use device repair shops as fishing nets for crooks. Source: LA Times

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Geek Squad employee allegedly searched PCs for the FBI

Facebook Announces Sweeping Changes to Trending Section

Facebook is enacting a number of changes to its trending news module following a two-week internal investigation. The company’s announcement comes in response to a letter of inquiry from the US Senate Commerce Committee, issued one day after Gizmodo reported on the allegations of one former “news curator” for the trending section, who alleged coworkers regularly suppressed topics of interest to conservative readers. Read more…

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Facebook Announces Sweeping Changes to Trending Section

IMAX Embraces Virtual Reality, To Open Six VR Theaters This Year

An anonymous reader writes: IMAX is getting into the virtual reality business. Tthe company has announced that it is teaming up with Google to build cinema-quality virtual reality video cameras. It is also planning to launch virtual reality “locations.” The cinemas will be opened in shopping malls, much like traditional movie theatres. There are six reportedly planned for this year, including in Los Angeles and China. From the Verge report: IMAX chief executive Richard Gelfond told The WSJ that he imagined that the VR content would be tied to existing movie franchises, that they would last around 10 minutes and cost between $7 and $10. The idea, suggests Gelfond, is to create a VR experience that’s better than what you can get at home — the same way that a movie theater is better than your living room TV. Read more of this story at Slashdot.

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IMAX Embraces Virtual Reality, To Open Six VR Theaters This Year

Superjet Technology Nears Reality After Successful Australia Test

An anonymous reader quotes a report from Yahoo: A two-hour flight from Sydney to London is a step closer to reality after the latest successful test Wednesday of hypersonic technology in the Australian desert. A joint US-Australian military research team is running a series of 10 trials at the world’s largest land testing range, Woomera in South Australia, and at Norway’s Andoya Rocket Range. Hypersonic flight involves traveling at more than five times the speed of sound (Mach 5). Scientists involved in the program — called Hypersonic International Flight Research Experimentation (HIFiRE) — are developing an engine that can fly at Mach 7, Michael Smart of the University of Queensland told AFP. He added that the scramjet was a supersonic combustion engine that uses oxygen from the atmosphere for fuel, making it lighter and faster than fuel-carrying rockets. The experimental rocket in the trial on Wednesday reached an altitude of 278 kilometers and a target speed of Mach 7.5, Australia’s defense department said. The first test of the rocket was conducted in 2009. The next test is scheduled for 2017 with the project expected to be completed in 2018. It’s only a matter of time before such high-speed transportation technology is implemented into our infrastructure. Last week, Hyperloop One conducted a successful test of its high speed transportation technology in the desert outside Las Vegas. Read more of this story at Slashdot.

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Superjet Technology Nears Reality After Successful Australia Test

YouTube is Google’s not-so-secret weapon in the VR wars

If virtual reality is going to take off the way Google, Facebook, Samsung, Sony and a host of other smaller players think it will, it’s going to need great content. Video games, Oculus’s first focus, are a logical place to start, but it’s clear now that VR will also need mainstream video content if it’s going to be a hit. That puts YouTube — and by extension, Google — in a pretty strong position of power. When the company’s just-announced Daydream VR experience starts arriving in the hands of consumers later this year, a brand-new YouTube VR app will be front and center. It took a year for Google to make YouTube more VR friendly. Updates included 360-degree video (both pre-recorded and live ), spatial audio and the ability to view any video on YouTube when using Cardboard — all things that Google is drawing on in its new YouTube VR app. “What you’re seeing now is our next step, which is taking all these early bets we made on the technology and bringing them to life in an experience built from the ground up for VR, ” says YouTube VR product manager Kurt Wilms. That “ground-up” experience is built on three things. The first is surfacing VR-ready content, with the home screen featuring personalized recommendations for VR videos as well as content with spatial audio. The second pillar is that all of YouTube will be available — all of the videos as well as the features that are familiar to users. “Watching any video, browsing the home screen, the ability to sign in, your subscriptions and recommendations are all available, ” Wilms says. The last major component of YouTube VR is that the app was designed to make viewing sessions as comfortable as possible. “Unlike Cardboard, which we think of as ‘snackable video, ‘ this is built for longer sessions, ” says Wilms. This means there’s a lot of customization to make the video “screen” fit your field of view properly. The app is also fully integrated with the Daydream remote, which means you won’t have to use your head’s movement to navigate through the interface (which is how Cardboard currently works). Nothing here seems wildly transformative, but Wilms stressed that Google went through a ground-up rethinking of how YouTube should be experienced when viewing it in VR. “The analogy I use is it’s building an experience like we did for the living room, ” he explains. “YouTube on smart TV is obviously different than using it on your phone.” The content may be the same, then, but each experience necessitates a different approach to how you use the app. That principle of building an experience specifically designed for VR applies to videos as well as the app itself. As I said earlier, content is king, and YouTube has a lot of it. You can watch anything on YouTube using a Daydream headset, and you can also watch any VR video from a phone or browser. The experience obviously won’t be as immersive, but if users find content that excites them on their phone, they might be more inclined to upgrade to a VR headset down the line. “Instead of having an admittedly narrow [virtual reality] audience that we have today, you actually have the opportunity to reach a much broader audience, ” says Jamie Byrne, a director in YouTube’s creators program. “What that’s going to do is encourage people to continue investing in the space.” Byrne believes that YouTube has “probably the deepest content library available to anyone who buys a headset, ” and that content continues to grow by leaps and bounds. Case in point: The number of VR uploads to YouTube is doubling every three months right now. Byrne also thinks we’re in the early days of virtual reality experimentation, much like we were with user-uploaded video on YouTube a decade ago. It remains to be seen what types of content end up being the most compelling to VR users YouTube is trying to solve that puzzle. “We want to work with creators, from the biggest partners to the smallest to help them learn and experiment, ” Byrne says. “We want to help discover what’s the ‘beauty tutorial’ or the ‘let’s play’ [gaming] videos of VR that no one could predict today, ” he continues, referencing two of YouTube’s most popular categories. To that end, Google says it’s working with creators to help them get their hands on VR-capable rigs like the GoPro Odyssey, not to mention Google’s own Jump Assembler software for stitching together VR footage. Additionally, YouTube’s LA and NYC studio spaces are now equipped with Jump gear, and creators can apply to book time there. Byrne says there are plenty of enthusiasts building their own VR rigs, but YouTube wants to make shooting and processing complicated VR footage much easier. After all, the more people out there are making VR video, the better off YouTube will ultimately be. For all the latest news and updates from Google I/O 2016, follow along here .

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YouTube is Google’s not-so-secret weapon in the VR wars

Google’s Tensor Processing Unit Could Advance Moore’s Law 7 Years Into The Future

An anonymous reader writes from a report via PCWorld: Google says its Tensor Processing Unit (TPU) advances machine learning capability by a factor of three generations. “TPUs deliver an order of magnitude higher performance per watt than all commercially available GPUs and FPGA, ” said Google CEO Sundar Pichai during the company’s I/O developer conference on Wednesday. The chips powered the AlphaGo computer that beat Lee Sedol, world champion of the game called Go. “We’ve been running TPUs inside our data centers for more than a year, and have found them to deliver an order of magnitude better-optimized performance per watt for machine learning. This is roughly equivalent to fast-forwarding technology about seven years into the future (three generations of Moore’s Law), ” said Google’s blog post. “TPU is tailored to machine learning applications, allowing the chip to be more tolerant of reduced computational precision, which means it requires fewer transistors per operation. Because of this, we can squeeze more operations per second into the silicon, use more sophisticated and powerful machine learning models, and apply these models more quickly, so users get more intelligent results more rapidly.” The chip is called the Tensor Processing Unit because it underpins TensorFlow, the software engine that powers its deep learning services under an open-source license. Read more of this story at Slashdot.

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Google’s Tensor Processing Unit Could Advance Moore’s Law 7 Years Into The Future

Developer Of Anonymous Tor Software Dodges FBI, Leaves US

An anonymous reader quotes a report from CNN: FBI agents are currently trying to subpoena one of Tor’s core software developers to testify in a criminal hacking investigation, CNNMoney has learned. But the developer, who goes by the name Isis Agora Lovecruft, fears that federal agents will coerce her to undermine the Tor system — and expose Tor users around the world to potential spying. That’s why, when FBI agents approached her and her family over Thanksgiving break last year, she immediately packed her suitcase and left the United States for Germany. “I was worried they’d ask me to do something that hurts innocent people — and prevent me from telling people it’s happening, ” she said in an exclusive interview with CNNMoney. Earlier in the month, Tech Dirt reported the Department of Homeland Security wants to subpoena the site over the identity of a hyperbolic commenter. Read more of this story at Slashdot.

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Developer Of Anonymous Tor Software Dodges FBI, Leaves US

Live-Action Tetris Movie Secures $80 Million Funding, Plans To Be Part Of A Trilogy

An anonymous reader writes: In 2014, Threshold Entertainment announced it would be producing a live-action film based on the Russian stacking game Tetris. Today, Threshold Entertainment announced it had secured $80 million in funding for the project. Threshold’s Larry Kasanoff has worked on the Mortal Kombat film in 1995, which grossed $70 million. Media mogul Bruno Wu, will serve as co-producer on the film ensuring that the movie will be able to sustain any unplanned budget overruns. According to Deadline, the film is planned for a 2017 release with Chinese locations and a Chinese case. However, Kasanoff notes “the goal is to make world movies for the world market.” What’s more is that the movie could be the basis of a trilogy, the producer says, with a plot that’s “not at all what you think; it will be a cool surprise.” Kasanoff told the Wall Street Journal that “this isn’t a movie with a bunch of lines running around the page. We’re not giving feet to the geometric shapes… What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance.” Read more of this story at Slashdot.

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Live-Action Tetris Movie Secures $80 Million Funding, Plans To Be Part Of A Trilogy

Iraq Shuts Down Internet In Entire Country To Prevent Exam Cheating

An anonymous reader writes: The Iraqi government has ordered ISPs to shut down Internet access in the entire country to prevent exam cheating for Iraq’s official exams for secondary and high schools. This is the second year in a row when Iraq does this, after the same thing happened in 2015. Companies like Akamai and Dyn also noted the government’s poor decision on Twitter. It appears that Iraqi officials never heard of signal jammers and video cameras to combat exam cheating. The country’s Internet went dark May 14-16th, between 05:00 AM and 08:00 AM GMT. An Iraqi ISP leaked on Facebook the content of an email it received from state officials. Read more of this story at Slashdot.

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Iraq Shuts Down Internet In Entire Country To Prevent Exam Cheating