HDMI 2.1 is here with 10K and Dynamic HDR support

Back in January, the HDMI Forum unveiled its new specifications for the HDMI connector , called HDMI 2.1. Now, that HDMI specification is available to all HDMI 2.0 adopters. It’s backwards compatible with all previous HDMI specifications. The focus of HDMI 2.1 is on higher video bandwidth; it supports 48 GB per second with a new backwards-compatible ultra high speed HDMI cable. It also supports faster refresh rates for high video resolution — 60 Hz for 8K and 120 Hz for 4K. The standard also supports Dynamic HDR and resolutions up to 10K for commercial and specialty use. This new version of the HDMI specification also introduces an enhanced refresh rate that gamers will appreciate. VRR, or Variable Refresh Rate, reduces, or in some cases eliminates, lag for smoother gameplay, while Quick Frame Transport (QFT) reduces latency. Quick Media Switching, or QMS, reduces the amount of blank-screen wait time while switching media. HDMI 2.1 also includes Auto Low Latency Mode (ALLM), which automatically sets the ideal latency for the smoothest viewing experience. If you’re not sure what this HDMI upgrade means, this handy chart provided by the HDMI forum makes it clearer. You can clearly see how upgraded specifications have increased support for different features as specifications improved. Source: HDMI Forum

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HDMI 2.1 is here with 10K and Dynamic HDR support

NVIDIA brings GeForce Now cloud gaming to Mac and PC

Ever wanted to be a PC gamer, but didn’t want to buy a gaming PC? NVIDIA’s Jen-Hsun Haung wants your number. Taking the stage at CES today, NVIDIA’s CEO announced GeForce Now for PC and Mac — an offshoot of its cloud gaming service aimed at prospective PC gamers. Despite sharing the same name as the streaming service it offers to NVIDIA Shield users, GeForce Now for PC isn’t a gaming subscription service. It’s a server rental program. Users of GeForce Now for PC won’t load up a streaming app and pick through a list of games — they’ll load up Steam, Origin, UPlay or other PC game providers and purchase games directly from the distributor. Then they’ll run that game on NVIDIA’s GRID servers through GeForce Now for an hourly fee. The result is a setup that, in the stage demo, looks remarkably like running games on a local machine. The idea seems neat, but offloading your gameplay to the cloud isn’t cheap: NVIDIA says GeForce Now will charge $25 for 20 hours of play, and that doesn’t include the cost of the games. If you only played two hours a day, you’d spend $912 for a year of NVIDIA GeForce Now gaming. Still, if you really don’t want to buy a gaming machine with that cash, GeForce Now for PC and Mac will start rolling out in March.

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NVIDIA brings GeForce Now cloud gaming to Mac and PC