Activision bought the ‘Candy Crush’ developer for $5.9 billion

Say what you will about the quality of Activision’s output, but the company makes incredibly smart business moves. Like the announcement that it purchased Candy Crush studio King Digital Entertainment for a cool $5.9 billion. For comparison’s sake, Amazon paid a paltry $970 million for Twitch while Facebook spent $2 billion on Oculus VR and $19 billion on messaging platform Whatsapp. Oh, and Minecraft only set Microsoft back $2.5 billion . Bobby Kotick and Co. definitely think this is a big deal, and considering just how many people play the mindless puzzler this is likely a smart investment. Source: Activision Blizzrd

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Activision bought the ‘Candy Crush’ developer for $5.9 billion

Cassini gets cozy with Saturn’s moon, flies 30 miles above its surface

Cassini has just finished the second of three planned Enceladus flybys on October 28th, going as close at 30 miles above the surface of the icy moon’s south polar region. The photo above was taken after the flyby, showing both the moon and Saturn’s rings, but rest assured the probe took a lot of close-up photos. It even grabbed some of the gas and dust that erupted from one of Enceladus’ geysers that typically spew water and other materials up to 125 miles into the sky. NASA will analyze those samples within the next few weeks, which should gives us more details about the composition of the moon’s ocean floor, as well as about any underwater hydrothermal activity. Cassini made the first flyby this early October to take a closer look at Enceladus’ north pole region. It’s scheduled to make its last one on December 19th to measure the heat the moon gives of, after which it’ll move on to other things for the last two years of its life. Source: NASA

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Cassini gets cozy with Saturn’s moon, flies 30 miles above its surface

Facebook changes ‘Real Name’ policy rules after public outcry

Facebook announced Friday that it is modifying the terms of its oft-criticised “real name” policy which demands users go by their “authentic name” when on the social network rather than a pseudonym. The trans and Native American communities have repeatedly protested the policy , citing its use by trolls as a weapon of harassment . Today’s announcement comes in response to an open letter penned by advocacy groups including the EFF and ACLU. Via: Buzzfeed Source: Facebook (scribd)

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Facebook changes ‘Real Name’ policy rules after public outcry

Windows 10 upgrade push changes things for IT pros and bootleggers

Microsoft mistakenly pushed Windows 10 upgrades to existing Windows 7/8 users through the Update process earlier this year, but next year it will do it on purpose . That’s just one of several changes coming to the update process, as it targets IT professionals doing mass upgrades, and even people running less-than-legit copies of Windows. The office IT guys out there will appreciate a future update to the Media Creation Tool so it can create a single image capable of upgrading older Windows PCs whether they’re 32-bit, 64-bit, Home or Pro, and even wipe a system to do clean installs. Also coming soon to users in the US (and later in other countries), will be an easy one-click activation process to “get Genuine” via the Windows Store, even with a code purchased elsewhere. Of course, even if you don’t fall into those categories and just want to keep your old version of Windows, you’ll need to be more careful starting in 2016. Source: Blogging Windows

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Windows 10 upgrade push changes things for IT pros and bootleggers

How Microsoft Kept the Surface Book’s Coolest Feature a Secret

The jaw-dropping new Surface Book arrived with a splash of glitter and surprise . It’s so beautiful, so powerful, so— Oh wait holy shit the screen comes off?! Nobody expected this, and that’s exactly how Microsoft wanted it. Read more…

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How Microsoft Kept the Surface Book’s Coolest Feature a Secret

Valve’s Steam Link: better than a 50-foot HDMI cable

Steam Machines are finally here — real gaming PCs designed to live in your entertainment center and play the role of hardcore gaming console. There’s just one problem: I’ve never wanted one. Don’t get me wrong: Valve’s quest to drag PC gaming into the living room is awesome, but I already have an incredibly powerful gaming rig in my office. I don’t need a second, redundant machine in front of my couch. On the other hand, I’m an insane person who drilled holes in his wall to run 50 feet of cabling from his gaming PC to the back of his television set. There’s an easier way, according to Valve, and it’s called the Steam Link. This $50 micro PC was announced at GDC earlier this year with one express purpose in mind — piping high-end PC gaming over a home network on the cheap. That sounds pretty good, but can it outperform my power drill and various lengths of cable? Note: Valve says it plans to continue rolling out software updates ahead of the Steam product family’s official launch on November 10th. We plan to update our story as these new features come out. We will also hold off on assigning the Link a numerical score until Valve begins shipping final hardware. Hardware and setup The Steam Link isn’t much to look at: It’s a simple black box that’s the same size as a US passport and a little thicker than a wallet. Picture a portable hard drive etched with a tiny Steam logo on its top, and you’ve got the look down pat. There isn’t much in the way of connectivity here, either: The Link’s back edge features just two USB ports, Ethernet, HDMI output and a tiny hole for an AC adapter. An extra USB port can be found on the Link’s side, but that’s all there is to it. The device doesn’t even have an LED light to indicate if it’s powered on or off. It’s extremely discreet, and disappears behind my television as easily as a Chromecast or Roku box might. Setup is pretty simple: All I had to do was plug the Link into the wall, connect it to one of my TV’s spare HDMI ports and snap in an Ethernet cable. That was it — the Link automatically powered on (and turned my TV on via HDMI-CEC ), and then connected to the internet and updated its firmware. Nice. Slideshow-330217 The Link’s main menu doesn’t offer much, but at least it’s easy to navigate. Only three options appear on the device’s home screen: Start Playing, Settings and Support. There’s not much to the Start Playing and Support sections (one starts Steam’s In-Home Streaming feature and the other simply redirects to a support site), but the Settings menu actually has quite a few options. Here, you can adjust the display for overscan compensation, change your WiFi and network setting, tweak language preferences, check for firmware updates and choose among three streaming quality options: fast, balanced and beautiful. I left the rig to its default “balanced” setting; if this box is going to beat out my absurdly practical wire-through-the-wall approach, it’s going to need to “just work” without a second thought. I backed out to the main menu, selected “Start Playing” and watched the Link automatically find my gaming PC over the wired network. It found my Windows tablet too, actually — any device on that network that’s logged into Steam locally will show up here. It’s pretty convenient, but my media tablet is kind of a joke when it comes to playing games. I selected my custom-built gaming tower instead. The first time I connected the Link to my gaming rig, it offered me a one-time passcode to enter on the host computer; after that, it connected automatically, without hesitation. This actually surprised me a little: when I use Steam In-Home-Streaming to push my gaming PC’s content to my tablet, Steam requires me to log into the desktop client on both devices. The Link didn’t need me to log in at all; it just pulled up the Steam Big Picture interface and gave me control of the PC from my couch. Performance As I launched my first Steam Link-streamed PC game, something seemed a little off. Visually the game looked okay, with very light artifacting visible on only the brightest colors on screen — but the experience seemed a little slow. I dove into Steam’s In-Home Streaming settings and found an option to display stream performance data in real time. Despite my powerful rig, strong network and hardwired connection, the Link only displayed the video feed at an average rate of 30 frames per second. That’s not good enough. I went back to the Steam’s streaming menu and kicked the stream quality up to “beautiful.” No change. I knocked it back down to “fast.” Nothing. What was I doing wrong? Eventually, I stumbled across a checkbox labeled “enable hardware encoding, ” and everything changed. The Link immediately started to stream video at almost the same frame rate as my PC. The stream was sharper, with less artifacting. Try as I might, I couldn’t find a perceptible difference between when I pressed a button on my gamepad and what happened on screen. A quick trip to Google taught me that Steam In-Home Streaming has supported hardware encoding from Intel and NVIDIA gear for a while, but it can cause issues for folks without the correct equipment and it’s not usually enabled by default. Still, it’s hard to complain: Even without the encoding feature, my network piped a pretty solid looking frame that bounced between 30 and 45 fps. That wasn’t fast enough to keep up with the racing game I used in my initial tests, but it would be plenty for slower-paced games. It also wasn’t a hard problem to fix. That said, it dawned on me that my setup may be a little too perfect. My PC is running a CPU with a compatible Intel hardware encoder, with two NVIDIA GTX graphics cards running in SLI on top of that. Worse (or rather, better) still, both my gaming setup and the Steam Link were wired directly into an ASUS RT-N66U router. Of course it was working — my house is the ideal showroom testbed for Steam’s In-Home Streaming service. I decided to try and make things a little more fair. What if my router wasn’t so close to both my television and my gaming rig? I’d have to use WiFi. So I did. I noticed an immediate difference. Removing the Link from my physical network and connecting over 2.4GHz WiFi didn’t seem to change the frame rate of Steam’s video feed, but it had a definite effect on audio and visual quality. It was still a playable experience, but every now and then the game’s audio would stutter, or the stream would hang for a brief moment. The graphics also seemed to suffer a little color fidelity, like a faded wash of video artifacting was always threatening to pop up. Upgrading to my router’s 5GHz connection helped a little, but the experience still wasn’t on par with what I saw over Ethernet. It wasn’t bad, per se — it just wasn’t as good . I ran a few additional tests — attempting to stream from one of my Windows-based media tablets and an old ThinkPad — and confirmed the glaringly obvious: Steam in-home stream quality is heavily reliant on the capabilities of your home network and your host computer. Gameplay When Steam In-Home Streaming works (and it works perfectly on my network), playing games over the Steam Link is a lot like playing games on Alienware’s Steam Machine or in the desktop app’s Big Picture mode . Most of the time, it just works… but not all the time. Once or twice, my PC gave me an error that either broke the experience, or simply wasn’t present when I performed the same task on a SteamOS-based PC. Early on in my testing, for instance, I encountered a pop-up window asking for administrator privileges, which somehow disabled my Steam Controller’s ability to manipulate the mouse cursor, forcing me to walk to my desk to dismiss the window. It only happened once, but it happened. I guess not even the Link and Steam Controller can overcome the foibles of gaming on Windows. I also had some inconsistent control issues; the native Steam Controller support Valve baked into Portal 2 refused to work on my Windows PC for some reason, despite working flawlessly on Alienware’s SteamOS console. Non-Steam games were happy to stream through to the Link if I added them to my Steam game library, but I could never get the dual-touchpad controller to play nice with these titles. These issues were frustrating, but hardly unique to the Steam Link: Almost every issue I had persisted when I reverted back to my extra-long HDMI cable. These aren’t Steam In-Home-Streaming problems; they’re just regular Steam problems. The platform has come a long way in terms of getting Windows on my big-screen TV, but it’s still a work in progress. It probably always will be — Microsoft’s desktop OS has never felt at home in the living room. At the end of the day, I could only identify two problems I could blame on the Steam Link. Sometimes, after disconnecting from Steam In-Home Streaming, my PC would crank up some internal brightness setting and become unreadable — forcing me to reboot to restore normal visual parameters. I also experienced some odd audio issues while streaming to the Link that I could never sort out: Every now and then, the PC-streamed audio would be significantly quieter than the ambient menu noise the Link played before I started streaming. Hopefully, Valve will be able to patch these kinds of glitches before the Link hits the consumer market. Early thoughts At the end of the day, all I really want is an easy, reliable way to put my gaming PC in my living room without actually physically moving the hardware in there. In the past, this meant running excessively long HDMI cables through my home’s walls, under its carpets and behind bookshelves. This worked for me, but the install process was tedious and frustrating — and an absolute nightmare to troubleshoot when a cheap cable shorted out on me. The Steam Link, on the other hand offers a potentially less crisp image, but the difference is negligible when stacked against how much easier it is to set up. There are still some inherent drawbacks to using your PC as a game console — namely those Windows errors and some inconsistencies with what, when and how Valve’s Steam Controller works. Still — installing my stupid cable took me over an hour. I had Steam’s little streaming box up and running in less than 10 minutes. For $50 (or $100 with a Steam Controller), that’s a tempting proposition. The next time my HDMI cables give me trouble, I’ll probably abandon them for the Steam Link. It’s just easier for me. If you have a reliable, fast home network, it’ll probably be easier for you, too.

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Valve’s Steam Link: better than a 50-foot HDMI cable

Next Month You Can Use Windows 7, 8 Product Keys to Activate Windows 10

Upgrading to Windows 10 is easy if you’re already on Windows 7 or 8 . However, if you want a clean install , you have to install an older version first. Next month, the first big update to Windows 10 will fix this. Read more…

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Next Month You Can Use Windows 7, 8 Product Keys to Activate Windows 10

Adobe and Dropbox make it easier to edit PDFs from the cloud

Dropbox got cozy with Microsoft Office back in the spring, offering a way to easily edit files stored in its cloud-based repository. Now, Dropbox is getting friendly with Adobe Document Cloud, too. More specifically, the company is playing nice with Adobe Acrobat DC and Acrobat Reader to serve up quick and easy access to edit PDF documents . Once you connect your Dropbox account with the Adobe apps, you’ll be able to pull in files without leaving the app. What’s more, when you’re browsing files in Dropbox, you’ll have the option to open a PDF in the appropriate Adobe app to edit, e-sign, comment and markup the file as needed. And as you might expect, no matter how you open the document or which device you’re using, everything automatically syncs in Dropbox across desktop and mobile. PDFs are by far the most common file format stored with the could-driven storage service, and now its improving the workflow for power users. The new functionality goes live on the desktop today with iOS integration arriving “in the coming months.” Android users can expect to employ the PDF-editing workflow next year. Slideshow-328120

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Adobe and Dropbox make it easier to edit PDFs from the cloud

Voodoo Manufacturing Taps The Power Of 3D Printing To Make Things On Demand

 Four ex-Makerbot employees, Max Friefled, Oliver Ortlieb, Patrick Deem, and Jonathan Schwartz, have come together to create a Brooklyn-based rapid manufacturing system using – what else? – Makerbots. The group, called Voodoo Manufacturing raised $300, 000 to build their 3D printing shop and are currently profitable, a testament to the power of making things quickly. The company has… Read More

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Voodoo Manufacturing Taps The Power Of 3D Printing To Make Things On Demand

Windows 10 is now installed on 110 million devices

With Windows 10 being a free upgrade for Windows 7 and 8 users, it’s no surprise that many have jumped at the chance to see what Microsoft’s latest OS has to offer . In fact, only a day after its release, the company counted 14 million installs , which sky-rocketed to 75 million less than a month after that. At the “Windows 10 devices” event today, Microsoft’s Terry Myerson provided a brief update, announcing that figure has now reached a whopping 110 million. That’s quite the number, especially considering Windows 10 has only been out for around 10 weeks . The overwhelming majority of installs are coming from regular consumers, too, with just over 8 million attributed to business PCs. Get all the news from today’s Microsoft event right here .

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Windows 10 is now installed on 110 million devices