The mysterious Voynich manuscript has finally been decoded

Enlarge / Roughly translated, many parts of the Voynich Manuscript say that women should take a nice bath if they are feeling sick. Since its discovery in 1969, the 15th century Voynich Manuscript has been a mystery and a cult phenomenon . Full of handwriting in an unknown language or code, the book is heavily illustrated with weird pictures of alien plants, naked women, strange objects, and zodiac symbols. Now, history researcher and television writer Nicholas Gibbs appears to have cracked the code, discovering that the book is actually a guide to women’s health that’s mostly plagiarized from other guides of the era. Gibbs writes in the Times Literary Supplement that he was commissioned by a television network to analyze the Voynich Manuscript three years ago. Because the manuscript has been entirely digitized by Yale’s Beinecke Library , he could see tiny details in each page and pore over them at his leisure. His experience with medieval Latin and familiarity with ancient medical guides allowed him to uncover the first clues. After looking at the so-called code for a while, Gibbs realized he was seeing a common form of medieval Latin abbreviations, often used in medical treatises about herbs. “From the herbarium incorporated into the Voynich manuscript, a standard pattern of abbreviations and ligatures emerged from each plant entry,” he wrote. “The abbreviations correspond to the standard pattern of words used in the Herbarium Apuleius Platonicus – aq = aqua (water), dq = decoque / decoctio (decoction), con = confundo (mix), ris = radacis / radix (root), s aiij = seminis ana iij (3 grains each), etc.” So this wasn’t a code at all; it was just shorthand. The text would have been very familiar to anyone at the time who was interested in medicine. Read 6 remaining paragraphs | Comments

Read the original post:
The mysterious Voynich manuscript has finally been decoded

New ‘Dungeons & Dragons’ site manages the rules so you can just play

Dungeons & Dragons , the quintessential pen-and-paper game, is more popular than ever, thanks to Twitch channels like Geek and Sundry and podcasts like The Adventure Zone . But it’s one thing to listen or watch a presentation crafted by seasoned gamers and another to actually run your own adventure. Players may get frustrated by the hundreds of pages of rules and quit before they’ve even had their first goblin encounter. Wizards of the Coast and social gaming firm Curse aim to fix this with the launch of D&D Beyond , a website and app intended to take care of all the fine print and number crunching, leaving dungeon masters and players free to focus on crafting a good story. While Curse specializes in video game add-ons and communities, D&D Beyond is a different kind of project — a digital companion for a tabletop game. At launch it will mostly consist of a compendium of the rules and world information from D&D ‘s fifth edition, broken down into sections like “spells” and “monsters” that can be either browsed in a list or searched, with plenty of filters to narrow down the exact information required. The current Player’s Handbook and Dungeon Master’s Guide may give you all the information you need to play an adventure, but anyone who’s ever used the books can attest to how hard it is to find anything in them. Many players end up turning to outside wikis and forums to get the information they want instead. Wizards of the Coast has tried over the years to provide some limited online help: Dungeons & Dragons has had digital content since its second edition, and the tools provided for the fourth edition did rather well with players. One thing all of these sites had in common is that they’ve always been meant as a supplement to the game — you still needed to buy the books to play. The eventual goal is for D&D Beyond to completely replace the physical books. That doesn’t mean paper devotees are out of luck — the guides will stay in print as long as there’s demand. But players who prefer to keep everything on their computer or phone will have an official way to do that. While seasoned players will appreciate things like easier-to-access game minutia, it’s newbie adventurers who will benefit the most. For example, character creation has been boiled down to a step-by-step process on the Beyond site that walks you through choosing a race, class and so forth. I used the builder to make an elven ranger and was impressed with how easy it is: After each selection it’ll give you drop-downs for things like expertises and languages, with the weapons and armor you can use clearly marked. When I copied my gnome bard from the game I currently play with friends, it actually showed me a few skill roll bonuses I had missed when I leveled up my character by hand. The sheer complexity of Dungeons & Dragons is what’s made it so hard to build effective digital tools for it, but Project Lead Adam Bradford notes that it’s not the depth that makes it so hard to digitize but the breadth. The game is an open world, ultimately only limited by the imagination of its players. The rules are written as a guide, not a rigid framework for adventurers to operate in. To support freedom of ideas the site allows plenty of manual input, ranging from things as mundane as dice rolls to full-blown homebrew content that can be uploaded to the site’s database. There’s an entire section dedicated to sharing user-generated content where gamers can upvote the best submissions and add anything they find to their “collection.” Even with so much of the game experience being moved online, Curse still envisions people sitting around a table to play Dungeons & Dragons , just with their laptops in front of them. Even if the entire game is run through Beyond, with future iterations of the site keeping track of combat turns, attacks and statuses, players will still need to talk to one another to describe what’s happening. The company also sees the site as a way to make the game more accessible when you’re not playing. When you’re at work or in class you can look at your character, browse for new spells and read backstory anytime you want. By making those little things more accessible during downtime, the actual play sessions can be focused on story, socialization and performance. The idea of Dungeons & Dragons as performance hasn’t always been a prominent part of the brand. Sure, you’re trying to amuse yourself and your friends, but no one was really playing for an audience outside gaming conventions. Now you can watch seasoned players run through campaigns like the Penny Arcade’s Acquisitions Inc. video series. Curse wants to help that phenomenon grow, especially after its sale to Twitch last year. You need a Twitch account to sign up for D&D Beyond, because the company has big plans down the line for integrating D&D campaigns into the streaming site. The idea is that when you set up a stream it’ll be connected to the Beyond page for that particular campaign, displaying relevant infographics on the screen to give viewers a better idea of what’s going on. This will include interactive elements — each player will have her character name displayed, which can be moused over to look at that character sheet — and animations for things like spells or statuses. Games will look a lot more professional, and with most of the rules crunching going on behind the curtain, they will be a lot more entertaining to watch, with an increased emphasis on performance. Features like interactive Twitch streams and the ability to run games completely through the site are big tasks, but Bradford says Curse is in it for the long haul. The first step is to get dungeon master tools up and running later this year, like combat and initiative tracking. There’s been a lot of demand for encounter building — that is, designing battles against monsters and other foes. Encounters form the core of Dungeons & Dragons gameplay, with a typical session usually structured around one or two big battles. Wizards of the Coast sells predesigned adventures, but some players prefer something more customized to their group, especially if they have the type of friends who tend to step outside the box. Beyond will let dungeon masters tweak existing monsters and build entirely new ones: As an example Bradford mentioned a Challenge Rating 12 Mind Flayer that had been separated from its colony. It would be weaker, but how would a player modify its stats? Beyond can eliminate the guesswork, even taking into account small things like how carrying certain magical items might affect the creature. Unfortunately, these tools won’t be ready when Beyond comes out in August. Everything introduced in the current beta is what players should expect at launch. That’s the compendium, character builder and spell book, which will be available free of charge to registered users. Nothing needed to play will be locked away behind a paywall. Instead, the premium tiers will have features that make the site more useful, like the ability to store unlimited characters or use homebrew content. The site will also offer a lot of onetime purchases, like guides and special character classes. Dungeon masters who opt into the most expensive Master Tier will be able to share this content with their players with a click. It certainly beats having to carry around a backpack full of source books to every session. Of course, some people like carrying around heavy bags of books and arguing about attack bonuses. Nothing has to change for them. But for players who really care about collaborative storytelling and love performing, D&D Beyond could be the push they need to give tabletop role-playing a try. It makes Dungeons & Dragons less about the math and more about being someone else for a little while.

More:
New ‘Dungeons & Dragons’ site manages the rules so you can just play

Here are some great improvements that should be in iOS 10

 Let’s be honest, most concept videos suck. They show you an imaginary device that looks nothing like the final product and defy the laws of physics. But some software concept videos tick all the right boxes, like this one from MacStories. Federico Viticci and Sam Beckett teamed up to create the following iOS 10 concept video. It’s a beautified wish list for the upcoming release of iOS. Read More

Continue Reading:
Here are some great improvements that should be in iOS 10

Inside Meow Wolf, the amusement park for people who want a weirder Disneyland

A view from the enchanted forest, showing all the stairs and crawl spaces that you can explore. (credit: Meow Wolf) SANTA FE, NM—The Meow Wolf art complex looks like a strip mall from another dimension. Located in downtown Santa Fe, its massive main building—a former bowling alley—is covered in zig-zagging lines of explosive color. The parking lot is dominated by towering metal sculptures of a spider and a robot. Its landlord is George RR Martin, author of the Game of Thrones series, and its tenants are a high-tech artist collective called Meow Wolf, known previously for building a full-scale spaceship that visitors could explore . On March 17, after nearly two years of construction, the Meow Wolf art complex opened its riotously painted doors and invited the public in to its first permanent exhibit, called The House of Eternal Return . Think of it as a walk-in science fiction novel built with milling machines, thermoplastic, and Arduinos. Or maybe it’s a cross between Disneyland and a massive, multiplayer, IRL game . Built by 135 artists and makers, the result is a 20,000-square-foot dreamworld where your goal is to figure out why an old Victorian house in Mendocino, California, has become ground zero for a rupture in space-time that’s allowing other dimensions to leak into ours. I took a tour of the Meow Wolf art complex in the final few days before it opened, when dozens of artists and fabricators were working around the clock to finish building what I can only describe as something I never imagined could exist. My tour guides were artist Lauren Oliver, whose magnificent space owl can be found in the dreamscape of Eternal Return, and technology project lead Corvas Brinkerhoff. They fitted me with a hard hat and took me into a building that was once a bowling alley. Now it’s another world. Read 27 remaining paragraphs | Comments

Read More:
Inside Meow Wolf, the amusement park for people who want a weirder Disneyland

Flash-based drives may soon be as cheap as the spinning kind

If you’ve noticed that solid-state drives (and the PCs that include them) no longer cost an arm and a leg, you’re not alone. Researchers at DRAMeXchange understand that the price per gigabyte of an SSD has fallen off a cliff in the past three years, and the trend is only accelerating. If the company’s estimates are on the mark, these drives could cost just 11 cents more per gig than conventional hard drives by 2017. At that rate, you might not have to choose between high capacity and breakneck speed when you’re on a budget — you could easily afford both. Via: Computerworld Source: TrendForce

Visit link:
Flash-based drives may soon be as cheap as the spinning kind

Adobe Photoshop update brings custom toolbars and artboards

Before the sun sets on 2015, Adobe has another round of updates for its Creative Cloud software. The new features span a number of apps, but we’ll focus on Photoshop CC . To boost overall productivity, and to save you time and a few headaches, Adobe is giving the photo-editing software custom toolbars. This means that you’ll be able to add, delete and rearrange what appears in that set of tools on the left side of the interface. The new feature allows to you customize the layout of your workspace so that only the items you use are taking up valuable space. In theory, you’ll spend less time hunting for the tool you’re after, too. Slideshow-344396

Taken from:
Adobe Photoshop update brings custom toolbars and artboards

Scientists use ‘spooky action’ to mail electron messages a mile

Researchers at Stanford University announced Tuesday that they had successfully leveraged the “spooky” interaction of entangled electrons to send a message between them over a span of 1.2 miles. This is by far the longest distance that scientists have managed to send entangled particles and provides the strongest evidence to date that quantum computing can have practical applications. Quantum computers exploit the phenomenon known as quantum entanglement , what Einstein famously referred to as ” spooky action over distance “, wherein two particles are connected regardless of the distance between them. That is, as in this case, if two electrons are entangled, the direction of their spin will always be the same. If one electron is spinning clockwise, the other will be too. If one reverses the direction of its spin, the other will as well. Doesn’t matter if they’re on the opposite sides of a molecule or on opposite sides of the galaxy, the two particles and their behaviors are inextricably linked. “Electron spin is the basic unit of a quantum computer, ” Stanford physicist Leo Yu said in a statement. “This work can pave the way for future quantum networks that can send highly secure data around the world.” The problem is that electrons are confined to atoms. And in order to get two electrons to entangle over long distances (and allow their quantum computer networks to communicate with one another) they need photons to act as the messengers. This is accomplished by “pairing” the photon and electron, a process called “quantum correlation”. But that runs into another issue: photons love to change the direction of their spin while travelling through fiber optic lines. So while you can get the first electron and the photon to correlate pretty easily, keeping the photon on task as it travels to the second electron is way more difficult. To overcome this, the Stanford team created “time-stamps” for the photons that act as reference points for the photons, allowing them to confirm that they arrived with the same spin orientation that they left with. Using this method, the team successfully entangled a pair of electrons over 2 kilometers of fiber optic line. Their research has been published in the journal Nature Communications . [Image Credit: L.A. Cicero] Via: Stanford University Source: Nature Communications

Read the original:
Scientists use ‘spooky action’ to mail electron messages a mile

Scientists create gold nuggets that are 98 percent air

Researchers at ETH Zurich have accomplished a bit of modern-day alchemy, transforming 20 carat gold into a lightweight foam. Well, technically it’s an aerogel: an exceedingly light and porous matrix of material. It’s so porous, in fact, that the foam doesn’t conduct electricity because, at atmospheric pressure, the gold atoms within the structure don’t actually touch. “The so-called aerogel is a thousand times lighter than conventional gold alloys. It is lighter than water and almost as light as air, ” Raffaele Mezzenga, Professor of Food and Soft Materials at ETHZ, said in a statement. Via: GizMag Source: ETH Zurich

See the original article here:
Scientists create gold nuggets that are 98 percent air

LG’s spending billions to make more OLED things

LG’s OLED 4K TVs are jaw-droppingly gorgeous , but the price still isn’t anywhere near the level it needs to be for mass consumer adoption . Hopefully the company’s new manufacturing plant can help that a bit thanks to economies of scale . A Reuters report says that the South Korean firm is spending some $8.71 billion (around 10 trillion Korean won) on a new manufacturing facility for the display panels in Paju, South Korea. Perhaps this can make up for some of the losses the tech giant suffered by halting production at one of its TV plants due to a gas leak earlier this year. Source: Reuters

Read this article:
LG’s spending billions to make more OLED things